此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 PvP 变更 . 参见: 所有技能
本页上的技能概述部分可能有过时的信息(来自s9更改)
物品技能
所有物品的光环和技能都列在下面,详细说明了在游戏中的变化:
光环
展开
技能
物品来源 (光环等级)
物品变更
佣兵来源
力量
最后希望 (17), 圣堂武士的力量 (6-8)
属性添加: 圣堂武士的力量 Templar's Might
第 5 幕佣兵 , 移除自第 2 幕佣兵
专注
骄傲 (18-20), 迷雾 (8-12), 法师杀手 (3-6)
新物品: 迷雾 Mist, 法师杀手 Mage Slayer
狂热
野兽 (8-10), 信心 (12-15)
圣火
飞龙 (12), 正义之手 (12), 火焰号叫 (24-28)
属性添加: 火焰号叫 Flamebellow
神圣冰冻
末日 (16), 冰冻 (18), 破碎之墙 (16)
新物品: 破碎之墙 Shattered Wall
移除自第 2 幕佣兵
神圣冲击
梦境 (13), 泽瑞尔的决心 (25-30)
新物品: 泽瑞尔的决心 Zerae's Resolve
第 3 幕佣兵
庇护所
碧蓝怒火 (10-12), 天堂装束 (1), 庇护 (17-20)
属性添加: 天堂装束 Heavenly Garb, 庇护 Asylum 属性移除: 执法者 Lawbringer
第 4 幕佣兵
审判
无限 (12)
祝福瞄准
第 2 幕佣兵
荆棘
边缘 (15), 野蔷薇 (18-21), 寂静 (23-25)
属性添加: 寂静 Silence
第 2 幕佣兵
反抗
流亡 (13-16)
第 2 幕佣兵
活力
和谐 (10), 卡兰的遗产 (4-6)
属性添加: 卡兰的遗产 Kalan's Legacy
第 1 幕佣兵
冥思
眼光 (12-17)
第 1 幕佣兵
救赎
凤凰 (10-12)
祈祷
第 3 幕佣兵 , 移除自第 2 幕佣兵
净化
瘟疫 (15-17)
新物品
第 3 幕佣兵
救助
天顶 (8-12)
新物品
抵抗火焰
魔灵杀手 (6), 特迪斯法雷-芙法米 (6), 闪烁火焰 (1-6)
属性添加: 魔灵杀手 Djinn Slayer, 特迪斯法雷-芙法米 Todesfaelle Flamme 新物品: 闪烁火焰 Flickering Flame
抵抗冰冻
冰霜之风 (6)
属性添加
抵抗闪电
光之军刀 (6)
属性添加
当 单个角色/佣兵 拥有多个赋予相同光环的物品时, 赋予该 角色/佣兵 的光环等级将是这些光环等级的总和
通用技能
展开
技能
物品来源
物品变更
淬毒攻击
毒牙 , 地狱塔尖
属性添加 (两种物品)
致命攻击
眼光 , 和平 , 斗士的祸根
属性添加: 斗士的祸根 The Gladiator's Bane
热诚
热情 , 碎骨者之刃 , 残暴
属性添加: 碎骨者之刃 Boneslayer Blade, 新物品: 残暴 Ferocity
专心
热情
属性添加
狂战士
移除自 热情
复仇
弑王者
突袭
泽瑞尔的决心
新物品
爆裂箭
爆裂的吠叫
属性添加
炮轰
无休止的冰雹
属性添加
导引箭
戮夫刃
多重箭
戮夫刃
属性添加
冰箭
勇气之眼
属性添加
击退
穿刺者
属性添加
戮刺
穿刺者
属性添加
标枪和长矛精通
穿刺者
属性添加
乌鸦
鹰号角
属性添加
极地风暴
冰霜之风
熊人变化
野兽
撞捶
野兽
属性添加
饥饿
野兽
属性添加
变形术
移除自 野兽 & 狼嚎
狼人变化
狼嚎
野性狂暴
狼嚎
召唤狂狼
狼嚎
代替聚气
支配石魔
金属网格
属性添加
钢铁石魔
金属网格
代替聚气
黏土石魔
石块 (36 可回复聚气)
聚气现在能回复
瞬身术 Blink
谜团 (5 可回复聚气), 娜吉解迷杖 (3 可回复聚气)
替换 传送 , 代替 传送 Teleport 聚气
重生
永恒 , 血鸟的袭击 (15 可回复聚气)
代替聚气, 聚气现在能回复
飓风装甲
无限
代替聚气 (法杖版本)
鲜血石魔
死神
代替聚气
尸体爆炸
尸体的哀伤
代替聚气
魔影斗篷
暗视之盔
代替聚气
伤害加深
痛苦木锤 (3 可回复聚气)
聚气现在能回复
附魔火焰
恶魔爪牙 (20 可回复聚气)
聚气现在能回复
狼獾之心
誓约 (20 可回复聚气)
聚气现在能回复
战斗指挥
战争召唤
战斗体制
战争召唤
战斗指挥
战争召唤
刀锋之舞
混沌
替换 旋风
暖流
教化
九头海蛇
龙鳞
火球
塔格奥的化身
火墙
塔格奥的化身
陨石
塔格奥之手
从全套加成改为物品加成
支配火焰
移除自 塔格奥的化身
地狱之火
移除自 火焰号叫
女武神
移除自 和谐 (改为职业专用技能)
当通用技能被其原生职业使用时上限为+3 - 否则它们会全额加成.
一些物品在装备时可以获得其他技能:
请注意许多物品也获得了新的或改进的施法几率效果. 例如:
以下技能只能从物品中获得:
闪烁 Blink - 谜团 Enigma, 娜吉解迷杖 Naj's Puzzler, 钢铁魔咒 Spellsteel
次级能量消解 Lesser Fade - 魂系结界 Spirit Ward
刀锋之舞 Blade Dance - 混沌 Chaos
白骨新星 Bone Nova - 第三只眼 The Third Eye
技能概况
这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志. 这个 传送门 技能模拟器 Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助.
大概的技能变更:
所有角色都可以使用 "仅移动 " 技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑.
召唤物的AI全面提升.
召唤物和守卫 (陷阱, 九头蛇) 现在从 +%元素技能伤害中获益
召唤物 (除开 火焰石魔 Fire Golem) 现在能从 -%敌人元素抗性获益在 1/2 的效果下
减少怪物抗性的技能已经被重新平衡现在在 99% 以上或 0% 以下的时候会有 1/2 的效果 (以前在 99% 以上的时候是 1/5)
法术和能力不再共享全局冷却时间
技能协同和他们在技能树中的位置已经调整以简化技能点的分配 (你不应该参考某些版本玩家的构建)
大多数技能增益现在持续至少 5 分钟
穿着装备的召唤仆从 (女武神 Valkyrie,影子战士 Shadow Warrior,影子大师 Shadow Master) 现在可以被查看了- 在他们身上悬停时使用检查热键并使用取消召唤技能
亚马逊
标枪和长矛技能 Javelin and Spear Skills
标枪和长矛专精 Javelin and Spear Mastery 技能取代了 刺爆 Impale 技能
戮刺 Jab
标枪和长矛精通 Javelin and Spear Mastery
取代了 刺爆 Impale, 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击
击退 Fend
每次攻击命中 3 次而不是 10 次 (有助于避免动画锁定)
现在在第2次攻击获得 +20% 近战溅射范围,在第3次攻击获得 +40%
威力一击 Power Strike
充能一击 Charged Strike
闪电攻击 Lightning Strike
毒枪 Poison Javelin
中毒持续时间总是1秒,而不是每级增加
增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小
瘟疫标枪 Plague Javelin
中毒持续时间总是3秒而不是每级增加
增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小
闪电球 Lightning Bolt
闪电之怒 Lightning Fury
现在开始有 10 个闪电,每升 5 级释放一个额外的闪电
被动和魔法技能 Passive and Magic Skills
躲避 Avoid 与 闪避 合并
慢速箭 Slow Missiles 重做为 迟缓
闪避 Dodge
与 躲避 Avoid 合并 (攻击或静止时躲避近战和远程攻击)
移除动画, 现在在躲过攻击后有 4 帧冷却时间
现在每基础等级也会获得额外的 FHR
回避 Evade
躲过攻击后有 4 帧的冷却时间
现在也能给予额外的移动速度
致命攻击 Critical Strike
暴击现在造成1.5倍伤害而不是2倍伤害暴击几率现在上限为 75% (致命打击 deadly strike 和其他技能对特定武器造成暴击也是如此)
穿透 Pierce
刺入 Penetrate
内视 Inner Sight
现在也能降低敌人的攻击准确率
半径从 6.6 码开始扩大到 20 码 (原来是 13.3 码)
迟缓 Slow Movement
从 慢速箭 Slow Missiles 改名, 现在也能减慢敌人的移动速度
减速远程攻击现在每级有缩放
诱饵 Decoy
现在攻击敌人并使用 炮轰 Strafe
现在有伤害协同效应
女武神 Valkyrie
现在移动得更快了, AI 得到了极大的改进, 并且使用了 威力一击 Power Strike
现在可以在 20 级和 30 级额外多召唤一个 女武神 valkyrie
弓和十字弓技能 Bow and Crossbow Skills
魔法箭 Magic Arrow
现在每 5 个基础等级射出一支额外的箭矢
现在将 50% 的伤害转化为魔法 (之前是 1% 每级)
造成额外的魔法伤害
多重箭 Multiple Shot
现在获得额外的增强伤害和攻击准确率
现在每次穿刺造成的伤害减少 20% (初始攻击总是造成 100% 伤害上限为 20%)
射程减少 (用于击中屏幕外的敌人)
导引箭 Guided Arrow
现在可以刺穿同一目标 3 次
可以将一些伤害转化为魔法用于协同
炮轰 Strafe
投掷物 速度/射程 和命中范围大大增加
不再导致 "下一次击中延迟NHD" (更快的断点可用)
每次攻击上限为 5 次而不是 10 (有助于避免动画锁定)
现在获得额外的攻击准确率
冰箭 Cold Arrow
发射 2 箭矢 + 1 每 4 等级 (之前只是 1)
将 50% 的物理伤害转化为冰冷伤害 (之前是 3% + 2% 每级)
急冻箭 Ice Arrow
投掷物 速度/射程 增加
冻结时间不再随等级而缩放
现在受到穿刺的影响
冻结之箭 Freezing Arrow
半径现在扩大到 6 码 (之前是 3.3)
冻结时间从 2 秒减少到 0.5 秒
火焰箭 Fire Arrow
发射 2 箭矢 + 1 每 3 等级 (之前只是 1)
将 50% 的物理伤害转化为火焰伤害 (之前是 3% + 2% 每级)
爆裂箭 Exploding Arrow
牺牲之箭 Immolation Arrow
刺客
武学艺术 Martial Arts
聚气技能已经重做
不同于每次充能攻击一次产生一次的充能, 效果只在消耗时触发, 使用了一个3阶段的循环:
充能攻击会立即触发对应于当前阶段 (1-3) 的攻击效果并产生充能直到角色拥有足够数量的攻击类型. 第一次攻击将触发第1阶段效果并产生1次充能, 第二次攻击将触发第2阶段效果并产生1-2次充能, 第三次攻击将触发第3阶段效果并产生1-3次充能.
使用一个充能技能将导致每循环总共充能3次
使用 2 种不同的充能技能 (A,B,B) 将导致每个循环总共充能 4 次 (1 次来自技能A, 3 次来自技能B)
使用 2 种不同的充能技能 (A,A,B) 将导致每个循环总共充能 5 次 (2 次来自技能A, 3 次来自技能B)
使用 3 种不同的充能技能将导致每个周期总共充能 6 次 (第一技能充能 1 次, 第二技能充能 2 次, 第三技能充能 3 次)
在任何阶段结束后都可以使用终结技或基本攻击来消耗所有的充能并为每个充能触发一个效果, 重置循环. 如果使用第四次充能攻击, 那么之前的充能将在不触发任何东西的情况下失效, 循环将重新开始. 如果没有攻击充能在 5 分钟后失效.
踢击现在像其他攻击一样从大多数伤害源中受益并且增加 1 个额外的范围
虎击 Tiger Strike
仅限于 爪/匕首
现在在第二阶段获得 +20% 近战溅射范围在第三阶段获得 +40%
眼镜蛇攻击 Cobra Strike
仅限于 爪/匕首
重制为在第 1 阶段施放类似 牙 Teeth 的毒箭, 在第 2 阶段施放双吸, 在第 3 阶段施放毒云 (这些攻击带有毒素伤害和来自装备的毒伤)
龙爪 Dragon Talon
双龙爪 Dragon Claw
神龙摆尾 Dragon Tail
攻速惩罚降低从 -40 到 -20 (改进 断点 )
不再导致击退
飞龙在天 Dragon Flight
冷却时间增加到 2 秒 (之前是 1)
范围增加了 50%
焰拳 Fists of Fire
重做了在第 1 阶段释放燃烧爆炸, 在第 2 阶段释放火焰新星, 在第 3 阶段释放线性模式的流星
雷电爪 Claws of Thunder
寒冰刃 Blades Of Ice
凤凰攻击 Phoenix Strike
仅限于 爪/匕首
移除第三次充能 (冰冷攻击) 的 "下一次击中延迟NHD"
影子训练 Shadow Disciplines
支配利爪 Claw Mastery 现在是 短刃精通
短刃精通 Claw and Dagger Mastery
renamed, now affects daggers as well as claws
武器格挡 Weapon Block
now works while moving
has a 4 frame cooldown after mitigating an attack
now also gives +1% FBR per level
affected by "Increased Block Chance" at a 1:5 ratio
心灵战锤 Psychic Hammer
bounces to an additional enemy every 10 levels
now has damage synergies
魔影斗篷 Cloak of Shadows
now has a fixed duration of 5 seconds (was 8 + 1 second per level)
心灵爆震 Mind Blast
no longer stuns after first hard level (was 2 seconds + 0.2 per level)
no longer converts enemies
radius now scales per level
now has damage synergies
速度爆发 Burst of Speed
attack speed bonuses now require hard levels
能量消解 Fade
毒牙 Venom
poison damage now lasts 1 second instead of 0.4 seconds
no longer benefits from +% poison damage twice
影子战士 Shadow Warrior
影子大师 Shadow Master
陷阱 Traps
雷霆守卫 Chain Lightning Sentry 是新技能
守卫陷阱现在显示在左上角类似于佣兵
火焰爆震 Fire Blast
now gains an extra bomb every 4 hard levels
火焰复苏 Wake of Fire
range increased, range scaling removed
复苏狱火 Wake of Inferno
shoots 5 times instead of 10
now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
刃之守卫 Blade Sentinel
now always paths to your mouse location and no longer has its pathing blocked by monsters
increased projectile movement speed and hit rate (every 5 frames instead of every 15)
now releases an aoe burst when changing directions
duration no longer scales with levels
no longer counts toward trap count
now benefits from resistance penetration at half efficiency similar to elemental traps
刃之怒 Blade Fury
now pierces enemies and splits into multiple projectiles when colliding with a wall
attack trigger time is now affected by attack speed
penalty for 2-handed weapons removed
now adds bonus attack rating
刀刃之盾 Blade Shield
uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill
no longer uses durability
attacks faster with hard levels
range increased
now has attack rating
now has the ranged leech penalty (50% reduced leech)
雷电网 Shock Web
removed next hit delay
increased ground speed
now gains 1 additional spike per three levels instead of via synergy
电能守卫 Charged Bolt Sentry
now gains +1 bolt per 4 hard levels instead of via synergy
雷光守卫 Lightning Sentry
nows shoots 5 times instead of 10
亡者守卫 Death Sentry
can now only explode corpses instead of shooting lightning most of the time
explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage
radius is always 10 yards (was 3.33 + 0.67 per level)
now gains +1 shot per 3 hard levels instead of via synergy
雷霆守卫 Chain Lightning Sentry
new skill that shoots bolts of Chain Lightning that bounce between targets
野蛮人
呐喊 Warcries
狂嗥 Howl
now lasts 3 seconds at all levels
enemies don't flee as far
嘲弄 Taunt
is now an aoe skill centered on the caster
duration increases with hard levels
战嗥 Battle Cry
reduces enemy physical resistance instead of damage (can break immunities)
duration is now 8 seconds
战斗狂嗥 War Cry
now has scaling AOE
stun removed, but procs FHR
找寻药剂 Find Potion
找寻物品 Find Item
残酷吓阻 Grim Ward
reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee
can now be cast at range instead of just melee, and can be used on skeleton corpses
大叫 Shout
战斗体制 Battle Orders
now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
战斗指挥 Battle Command
grants 1 additional skill point every 10 hard levels
also adds 20% + 3% enhanced damage per level
战斗专家 Combat Masteries
支配长剑 Sword Mastery,支配斧头 Axe Mastery,支配钉头锤 Mace Mastery,支配长棍 Polearm Mastery & 支配长矛 Spear Mastery 被 通用武器精通 和 长柄和长矛精通 所取代
增加耐力 Increased Stamina 被重做为 战斗本能
恶毒切割 是新技能
通用武器精通 General Mastery
replaced Sword Mastery, Axe Mastery, & Mace Mastery
长柄和长矛精通 Polearm and Spear Mastery
replaced Polearm Mastery & Spear Mastery
支配飞掷 Throwing Mastery
战斗本能 Combat Reflexes
renamed from Increased Stamina
now also grants life
now also grants FHR with hard levels
铁布衫 Iron Skin
now also adds PDR% with hard levels
加速 Increased Speed
自然抵抗 Natural Resistance
恶毒切割 Deep Wounds
new skill which increases both chance to cause open wounds and the damage it deals
战斗技能 Combat Skills
重击 Bash
75% chance monster is put into FHR animation with knockback, otherwise no knockback
双手挥击 Double Swing
狂乱 Frenzy
duration increased to 15 seconds (was 6)
now gains increased splash radius
双手投掷 Double Throw
now bounces up to 7 times between targets instead of benefiting from pierce
击昏 Stun
now stuns in a small area
专心 Concentrate
converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy
狂战士 Berserk
now requires two weapons
now deals physical damage instead of magic damage, is uninterruptible, and penetrates physical resistance
reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
跳跃 Leap
leap distance and speed increased
knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level)
跳跃攻击 Leap Attack
leap speed increased
now deals damage in an area instead of attacking a single target
does not use duability or attack rating
旋风 Whirlwind
now attacks at a constant rate like it did in classic (no benefits from IAS)
when dual wielding, both weapons are swung simultaneously per attack
no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
now benefits from Faster Run/Walk and also grants additional velocity
can now trigger chance-to-cast effects
德鲁伊
元素技能 Elemental Skills
风遁 是新技能
火风暴 Firestorm
range increases with levels and the number of missiles increases with hard levels
熔浆巨岩 Molten Boulder
boulder speed increases per level
火山爆 Fissure
now has increased density, lowered cooldown, and no longer causes next hit delay
火山 Volcano
now has reduced cooldown and next hit delay
毁天灭地 Armageddon
now has increased radius, increased meteor fall rate, and larger aoe for meteors
meteors deal a more even split of physical and fire damage
duration increases by 3 per level instead of via synergy
飓风装甲 Cyclone Armor
now gains 3 absorb per Energy
极地风暴 Arctic Blast
reduces enemy cold resistance (can break immunes)
has a bigger hitbox and travels faster
小旋风 Twister
now shoots additional twisters at higher levels (max of 14, does not shotgun)
龙卷风 Tornado
暴风 Hurricane
duration increases by 3 per level instead of via synergy
风遁 Gust
new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
外形变化 Shape Shifting Skills
狼人变化 Werewolf
practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating
熊人变化 Werebear
practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
now grants 20% increased splash radius and chance for uninterruptible attacks
变形术 Lycanthropy
now also grants bonus attack rating
撞捶 Maul
stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
震波 Shock Wave
now has increased range and projectile speed, and the number of shock waves scales with levels
stun length no longer scales with levels
饥饿 Hunger
reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
焰爪 Fire Claws
reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels
野性狂暴 Feral Rage
狂犬病 Rabies
speed and range of spreading poison increased
狂怒 Fury
3 hits per attack instead of 5 (helps avoid animation lock)
now gains +20% melee splash radius on the second attack and +40% on the third
召唤技能 Summoning Skills
不同的藤蔓和动物现在可以一起被召唤
藤蔓和灵魂不再被怪物攻击或受到伤害
乌鸦 Raven
技能重做攻击不再使目标失明但现在造成一半冰冷伤害和一半物理伤害
乌鸦在传送过程中持续存在不会受到伤害或受到任何光环效果的影响
可以同时召唤多达 15 只乌鸦, 每 10 点基础等级能额外召唤一只乌鸦
猛毒花藤 Poison Creeper
现在降低敌人的毒抗 5% + 每级增加 1% (可以破免)
每 10 点基础等级可以召唤一个额外的猛毒花藤
现在有伤害协同效应
食尸藤 Carrion Vine
太阳藤 Solar Creeper
狼獾之心 Heart of Wolverine
棘灵 Spirit of Barbs
橡木智者 Oak Sage
召唤灵狼 Summon Spirit Wolf
召唤狂狼 Summon Dire Wolf
召唤灰熊 Summon Grizzly
现在造成溅射伤害; 20 点基础等级可以召唤一个额外的灰熊
死灵法师
召唤法术 Summoning Spells
骷髅复苏 Raise Skeleton 现在是 复苏骷髅战士
召唤抵抗 Summon Resist 被移除, 血次元 和 复苏骷髅弓箭手 是新技能
支配骷髅 Skeleton Mastery
现在也影响速度和元素伤害加成, 不再影响 重生 revives
复苏骷髅战士 Raise Skeleton Warrior
复苏骷髅法师 Raise Skeletal Mage
投掷物现在可以穿透敌人并且有更大的命中范围
骷髅法师总数上限为 8
复苏骷髅弓箭手 Raise Skeleton Archer
支配石魔 Golem Mastery
黏土石魔 Clay Golem
鲜血石魔 Blood Golem
现在每次击中获得生命而不是吸取一定百分比的伤害作为生命
现在适用于撕开伤口OW
钢铁石魔 Iron Golem
火焰石魔 Fire Golem
更多地侧重于光环伤害而不是近战攻击伤害
不再对火免疫
重生 Revive
复生现在造成近战溅射伤害也有额外的元素伤害和额外的技能等级
在 20 点基础等级时总共复活 8 个 (以前是每级增加1个)
持续时间现在按等级缩放
血次元 Blood Warp
新技能传送并且消耗生命而不是法力, 失去的生命值在 5 秒内恢复 (再次施放将取代之前的生命恢复效果)
毒素和白骨法术 Poison and Bone Spells
毒爆 Poison Explosion 重做为 亵渎
淬毒匕首 Poison Dagger 重做为 淬毒攻击
牙 Teeth
骨矛 Bone Spear
launches an additional spear at levels 15 and 25 (does not shotgun)
白骨之魂 Bone Spirit
白骨装甲 Bone Armor
now gains +3 additional absorb per Energy
骨墙 Bone Wall
骨牢 Bone Prison
尸体爆炸 Corpse Explosion
5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage
radius starts higher and caps at 10 yards
淬毒攻击 Poison Strike
renamed from Poison Dagger, can now also be used with scythes
now penetrates enemy poison resistances by -1% per level, up to -40%
now releases a poison cloud on hit which carries poison damage from gear/charms
亵渎 Desecrate
reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast
剧毒新星 Poison Nova
诅咒 Curses
诅咒精通 和 黑暗契约 是新技能
所有的诅咒都与 诅咒精通 Curse Mastery 有协同效果,并且许多诅咒的范围也因此而增加
伤害加深 Amplify Damage
reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy)
微暗灵视 Dim Vision
now also reduces enemy attack rating
削弱 Weaken
now also reduces enemy defense
reduction to enemy damage now scales with levels
攻击反噬 Iron Maiden
恐惧 Terror
now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy)
radius increased to 6 yards (was 2.6 yards)
duration is now 3 seconds (was 7 + 1 second per level)
迷乱 Confuse
now also increases attack speed of confused enemies by 10% per hard level
偷取生命 Life Tap
life steal amount is now 10% and increases with hard levels and synergy (was just 50%)
duration now caps at 20 seconds
吸引 Attract
now also reduces enemy defense by a large amount
衰老 Decrepify
no longer reduces enemy damage
now reduces enemy physical resistance by -10% (was just -50%)
now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%)
降低抵抗 Lower Resist
less effective against non-immune enemies, can break more immunes after level 15
radius caps at 10 yards and increases with hard levels
诅咒精通 Curse Mastery
new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
黑暗契约 Dark pact
new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present
圣骑士
防御性灵气 Defensive Auras
祈祷 Prayer
now also grants life per hit
now also grants +1 passive health regeneration per hard level
净化 Cleansing
now also grants +1% passive poison/curse duration reduction per hard level
no longer gains bonus healing from Prayer
冥思 Meditation
now also grants +1 passive mana after each kill per two hard levels
no longer gains bonus healing from Prayer
抵抗火焰 Resist Fire
now also grants a bonus for fire damage
passive maximum fire resistance bonus is no longer doubled when the aura is active
抵抗冰冻 Resist Cold
now also grants a bonus for cold damage
passive maximum cold resistance bonus is no longer doubled when the aura is active
抵抗闪电 Resist Lightning
now also grants a bonus for lightning damage
passive maximum lightning resistance bonus is no longer doubled when the aura is active
反抗 Defiance
now also grants +1% PDR per two levels
活力 Vigor
now also grants pssive +1% FRW per two hard levels
救赎 Redemption
救助 Salvation
now also grants a bonus to elemental damage
攻击性灵气 Offensive Auras
力量 Might
allies receive 1/2 of the bonus
radius increased
圣火 Holy Fire
now includes bonus attack rating
radius now caps at 8 yards (was 4 + 0.67 per level)
神圣冰冻 Holy Freeze
now includes bonus attack rating
radius is now always 8 yards (was 4 + 0.67 per level)
神圣冲击 Holy Shock
now includes bonus attack rating
radius is now always 9.3 yards (was 4 + 0.67 per level)
祝福瞄准 Blessed Aim
now also provides deadly strike
now passively applies -1% to target defense per hard level instead of passively granting additional attack rating
专注 Concentration
allies receive 1/2 of the enhanced damage bonus
now also adds bonus attack rating
狂热 Fanaticism
荆棘 Thorns
reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
庇护所 Sanctuary
reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
now includes bonus attack rating
radius is now always 10 yards (was 3.33 + 0.67 per level)
审判 Conviction
less effective against non-immune enemies and can break higher immunities above level 25
radius is increased and now scales with levels
战斗技能 Combat Skills
神圣新星 , 圣光术 , 突袭 , 和 圣剑 是新技能
转换 Conversion 已被移除
牺牲 Sacrifice
now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
盾击 Smite
can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
no longer applies knockback (in PvE)
indirectly affected by Grief having "Adds X-Y damage" instead of "+X damage" like The Redeemer or Astreon's Iron Ward
indirectly affected by Crushing Blow having greater diminishing returns against bosses
圣光弹 Holy Bolt
bolts now pierce all allies and enemies, healing or damaging each
fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
热诚 Zeal
3 hits per attack instead of 5 (helps avoid animation lock)
now gains +20% melee splash radius on the second attack and +40% on the third
冲锋 Charge
now gains up to +60% increased melee splash radius based on the distance traveled
now works in melee range instead of doing a normal attack
复仇 Vengeance
reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items
祝福之锤 Blessed Hammer
hammers now travel faster and have larger hitboxes
圣剑 Holy Sword
new skill that grants block chance and bonus damage against demons/undead for two-handed swords
神圣之盾 Holy Shield
天堂之拳 Fist of the Heavens
holy bolts now damage all creature types (was just undead)
removed cooldown, auto-targeting has reduced range
神圣新星 Holy Nova
new skill that heals allies and damages enemies in an wide area, has a long cooldown
圣光 Holy Light
new skill that heals a single target
突袭 Joust
new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
has a 3.5 second cooldown which can be reduced with hard levels (minimum of 1.5 seconds)
法师
冰冻法术 Cold Spells
冰封装甲 Frozen Armor 被 附魔冰霜 取代
连串冰枪 是新技能
冰弹 Ice Bolt
附魔冰霜 Cold Enchant
new skill which replaces Frozen Armor and is useable alongside Enchant Fire
霜之新星 Frost Nova
冰风暴 Ice Blast
碎冰甲 Shiver Armor
寒冰装甲 Chilling Armor
creates single blizzard spike per counter ranged attack
chills melee on successful strike
冰尖柱 Glacial Spike
freeze duration is now 2 seconds and doesn't scale with levels
radius increased by 20%
暴风雪 Blizzard
improved ground density, projectile hitbox size increased by 50%
冰封球 Frozen Orb
removed cooldown and changed to slower "lightning" cast frames
range has been increased by roughly 20%
支配冰冷 Cold Mastery
now also adds cold damage
连串冰枪 Ice Barrage
new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun)
闪电法术 Lightning Spells
充能弹 Charged Bolt
静态力场 Static Field
reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
now also has -1% to enemy lightning resistance per level (breaks immunities)
心灵传动 Telekinesis
新星 Nova
闪电 Lightning
changed to faster cast frames (was slower "lightning" frames)
连锁闪电 Chain Lightning
传送 Teleport
65% spell damage penalty for 1 second after casting, reduced by 2% per hard level
雷云风暴 Thunder Storm
no longer flashes your screen
time between attacks goes down with hard levels
casts nova on impact
能量护盾 Energy Shield
absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
支配闪电 Lightning Mastery
火焰法术 Fire Spells
火焰强化 Enchant 现在是 附魔火焰
燃烧 和 次级多头蛇 是新技能
火弹 Fire Bolt
暖流 Warmth
now also adds flat attack rating (10 + 10 per level)
地狱之火 Inferno
reduces enemy fire resistance (can break immunes)
has a bigger hitbox and travels faster
炽烈之径 Blaze
reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen"
increased fire trail hitbox size
duration caps at 10 seconds
now has a 2 second cooldown
火墙 Fire Wall
duration reduced slightly
火球 Fire Ball
explosion radius increased slightly
附魔火焰 Enchant Fire
renamed from Enchant to distinguish it from the new Cold Enchant skill
is now an aoe skill (similar to battle orders)
now correctly applies 1/3 of damage to ranged attacks
now grants allies 50% of the damage instead of 100%
no longer benefits from +% fire damage twice
陨石 Meteor
cooldown reduced, meteors fall faster and have 33% larger aoe
now deals an even split of physical damage and fire damage (both are boosted by +% fire damage)
支配火焰 Fire Mastery
now also adds fire resistance penetration
九头海蛇 Hydra
shoots Fire Balls instead of Fire Bolts
duration reduced from 10 seconds to 6 seconds
reduced start-up delay between casting and hydras attacking
燃烧 Combustion
new skill which shoots fire balls in all directions, has a long cooldown
次级多头蛇 Lesser Hydra
new skill that summons hydras which shoot fire bolts