This page lists skill changes from the vanilla game. For a list of player-vs-player skill changes, see PvP Changes . Also see: All Skills
This page has outdated info - the Skill Overview section has not been updated (see Patch Notes )
Skills on Items
All item auras and oskills are listed below with details about changes from the vanilla game:
Auras
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Skill
Item Source (Aura Level)
Item Changes
Mercenary Sources
Might
Last Wish (17), Templar's Might (4-8)
added: Templar's Might
Act 5 Mercenary , removed from Act 2 Mercenary
Concentration
Pride (16-20), Mist (8-12), Mage Slayer (3-6)
new: Mist, Mage Slayer
Fanaticism
Beast (8-10), Faith (12-15)
Holy Fire
Dragon (12), Hand of Justice (12), Flamebellow (24-28)
added: Flamebellow
Holy Freeze
Doom (12), Ice (18)
removed from Act 2 Mercenary
Holy Shock
Dream (13)
Act 3 Mercenary
Sanctuary
Azurewrath (20-23), Lawbringer (16-18), Heavenly Garb (1)
added: Heavenly Garb
Conviction
Infinity (12)
Blessed Aim
Act 2 Mercenary
Thorns
Edge (15), Bramble (15-21), Silence (23-25)
added: Silence
Act 2 Mercenary
Defiance
Exile (13-16)
Act 2 Mercenary
Vigor
Harmony (10)
Act 1 Mercenary
Meditation
Insight (12-17)
Act 1 Mercenary
Redemption
Phoenix (10-15)
Prayer
Act 3 Mercenary , removed from Act 2 Mercenary
Cleansing
Plague (13-17)
new
Act 3 Mercenary
Salvation
Zenith (8-12)
new
Resist Fire
Djinn Slayer (6), Todesfaelle Flamme (6), Flickering Flame (1-6)
added: Djinn Slayer, Todesfaelle Flamme new: Flickering Flame
Resist Cold
Frostwind (6)
added
Resist Lightning
Lightsabre (6)
added
When a single character/mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels
OSkills
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Skill
Item Source
Item Changes
Poison Strike
Venom , Infernal Spike
added (both)
Bone Armor
Boneflesh
added
Critical Strike
Insight , Peace , The Gladiator's Bane
added: The Gladiator's Bane
Zeal
Passion , Boneslayer Blade , Ferocity
added: Boneslayer Blade, new: Ferocity
Concentrate
Passion
added
Berserk
removed from Passion
Vengeance
Kingslayer
Exploding Arrow
Blastbark
added
Strafe
Endlesshail
added
Guided Arrow
Widowmaker
Multiple Shot
Widowmaker
added
Cold Arrow
Pluckeye
added
Fend
The Impaler
added
Jab
The Impaler
added
Javelin and Spear Mastery
The Impaler
added
Raven
Eaglehorn
added
Werebear
Beast
Maul
Beast
added
Hunger
Beast
added
Lycanthropy
removed from Beast & Wolfhowl
Werewolf
Wolfhowl
Feral Rage
removed from Wolfhowl
Fury
Wolfhowl
added
Summon Dire Wolf
Wolfhowl
replaced charges
Golem Mastery
Metalgrid
added
Iron Golem
Metalgrid
replaced charges
Blink
Enigma (5 regenerating charges), Naj's Puzzler (3 regenerating charges)
replaced Teleport , replaced Teleport charges
Revive
Eternity , Blood Raven's Charge (15 regenerating charges)
replaced charges, charges now regenerate
Cyclone Armor
Infinity
replaced charges
Blood Golem
Death
replaced charges
Corpse Explosion
Corpsemourn
replaced charges
Cloak of Shadows
Darksight Helm
replaced charges
Amplify Damage
The Gavel of Pain (3 regenerating charges)
charges now regenerate
Enchant Fire
Demon Limb (20 regenerating charges)
charges now regenerate
Battle Command
Call to Arms
Battle Orders
Call to Arms
Battle Command
Call to Arms
Blade Dance
Chaos
replaced Whirlwind
Warmth
Enlightenment
Hydra
Dragonscale
Fire Ball
Trang-Oul's Avatar
Fire Wall
Trang-Oul's Avatar
Meteor
Trang-Oul's Claws
changed from global bonus to item bonus
Fire Mastery
removed from Trang-Oul's Avatar
Arctic Blast
removed from Frostwind
Inferno
removed from Flamebellow
Valkyrie
removed from Harmony
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.
Note that many items have also gained new or improved chance-to-cast effects. For example, Pus Spitter casts Lower Resist on striking, Stormspire casts Static Field on striking, Head Hunter's Glory casts Amplify Damage on attack, and Demon Machine casts Multiple Shot on striking.
以下技能只能从物品中获得:
闪烁 Blink - 谜团 Enigma, 娜吉解迷杖 Naj's Puzzler, 钢铁魔咒 Spellsteel
次级能量消解 Lesser Fade - 魂系结界 Spirit Ward
刀锋之舞 Blade Dance - 混沌 Chaos
白骨新星 Bone Nova - 第三只眼 The Third Eye
Skill Overview
The info here is based on the changelogs for each skill, which may include more details. The Portal Skill Planner may also be useful for comparing vanilla & PD2 skills.
In addition to the skill changes listed here, all characters also gain access to the "Move Only " skill, which simply makes them walk/run toward a location without attacking.
Summon AI has been improved across the board, and the delay before summoned minions perform actions has been reduced.
Amazon
Impale has been replaced with Javelin and Spear Mastery
Jab
attack rating buffed
damage buffed
starting mana cost reduced to 1.5 (was 2)
now has Fend as a 12% synergy
damage per level is now 14% (was 18%)
Javelin and Spear Mastery
replaced Impale, moved in the skill tree, requires level 6 (Impale was 12)
New skill that adds bonus damage and critical strike chance for javelins and spears
Fend
moved in the skill tree, requires level 18 (was 24)
5 attacks instead of 10
attack rating bonus increased
damage bonus increased
now has Jab as a synergy at 12%
Power Strike
now also creates a lightning nova on attack
damage scaling reduced
removed Charged Strike & Lightning Fury synergies
synergies are now 20% (was 10%)
mana cost per level decreased
Charged Strike
now begins with 3 charged bolts released (was 2)
deals 10 more maximum damage at all levels
removed Lightning Bolt synergy
synergies are now 5% (was 10%)
Lightning Strike
now begins with more hits and gains fewer additional hits per level
damage scaling increased
mana cost now begins lower and increases per level
removed Lighting Bolt & Lightning Fury synergies
synergies are now 12% (was 8%)
Poison Javelin
moved in the skill tree, requires level 1 (was 6)
Increased missile velocity by 25% and missile hitbox size by 100%
Deals damage over 1 second instead of over 8 seconds
damage per second increased
Now has Javelin and Spear Mastery as an additional synergy
Synergies are now 24% (was 12%)
Plague Javelin
Increased velocity by 25%, range by ~30%, and missile hitbox size by 100%
attack rating bonus increased
damage scaling reduced
synergy from Poison Javelin is now 12% (was 10%)
now has Javelin and Spear Mastery as an additional synergy at 6%
Lightning Bolt
damage scaling increased
mana cost decreased
removed Charged Strike & Lightning Strike synergies
synergies are now 14% (was 3%)
Lightning Fury
now begins with 10 bolts and releases an additional bolt every 5 base levels
the released bolts now also carry 100% weapon damage
damage scaling reduced
mana cost reduced
removed Charged Strike & Lightning Strike synergies
synergies are now 2% (was 1%)
Avoid has been merged with Dodge
Slow Missiles has been reworked as Slow Movement
Dodge
Merged with Avoid, moved in the skill tree, requires level 18 (was 6)
reduced dodge chance
now also grants bonus FHR per hard point
removed animation
now have a 4 frame cooldown after mitigating an attack
Evade
moved in the skill tree, requires level 6 (was 24)
reduced dodge chance
scaling FRW added
now have a 4 frame cooldown after mitigating an attack
Critical Strike
now caps at 75% instead of 80%
now deal 50% more damage instead of 100% more damage
Pierce
moved in the skill tree, requires level 12 (was 30)
Penetrate
moved in the skill tree, requires level 24 (was 18)
now also reduces enemy defense % (begins at 5% and scales by 1% per hard point)
Inner Sight
now also reduces enemy attack rating by 1% per level
radius begins at 6.6 yards and scales up to 18 yards (was always 13.3 yards)
movement speed reduction per level is now 2% (was 1%)
Slow Movement
renamed from Slow Missiles
now also slows enemy movement speed
slows ranged attacks to 75% and scales by 1% per level (was always 33%)
duration reduced to 5 seconds (was 6 + 6 per level)
Decoy
moved in the skill tree, requires level 18 (was 24)
reworked to now cast strafe dealing flat physical damage
Now has synergies
Valkyrie
can now summon an additional valkyrie at levels 20 and 30
Valkyries move faster and use Power strike
Valkyries can now be inspected
attack scaling reduced
now gains damage, defense, & strength per level
removed Dodge, Avoid, & Evade synergies
Decoy synergy now adds physical damage instead of life
now has Pierce as a synergy for 1% lightning damage per level
now has Power Strike as a synergy for 20% lightning damage & 10% nova damage
Magic Arrow
now shoots an additional arrow every 5 base points
50% weapon damage (was 100%)
now converts 50% damage to magic (was 1% per level)
deals flat magic damage
mana cost now increases per level instead of decreasing
now has Inner Sight, Slow Movement, & Guided Arrow as 18% synergies
Multiple Shot
Range reduced greatly
now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum)
Starts at 3 arrows instead of 2
now also adds flat damage
now also adds bonus attack rating
Reduced mana cost
Guided Arrow
Now pierces, can pierce same target 3 times
deals 50% weapon damage from 100%
now gains +4% enhanced damage per level (was +5%)
now has Magic Arrow as a synergy at 1% magic damage conversion per 2 levels
Strafe
projectile speed tripled
projectile hitbox size doubled
No next hit delay
Reduced to 5 attacks from 10
Missile speed reduced by 25%
Missile range increased by 33%
Damage scaling increased to 100% + 15% per level (was 50% + 5%)
Now adds bonus bonus attack rating of 80% + 6% per level
Now has Penetrate as a synergy at 10%
Cold Arrow
Fires 2 arrows + 1 per 4 levels (was just 1)
Deals 1/4 weapon damage
Converts 50% physical damage to cold damage (was 3% + 2% per level)
attack rating scaling changed to +10% per level (was +9%)
Flat cold damage buffed
Cold length is always 4 seconds (was 4 + 1.2 per level)
Mana cost reduced slightly
now also has Magic Arrow as a synergy
synergies are now 22% (was 12%)
Ice Arrow
moved in the skill tree, requires level 12 (was 18)
projectile speed increased by 50%
range increased by roughly 15%
cold damage buffed
attack rating scaling changed to +10% per level (was +9%)
freeze duration no longer scales per level
mana cost is now always 3 (was 4 + 0.25 per level)
synergy for Cold Arrow is now 14% (was 8%)
now also has Magic Arrow as a synergy at 20% and Freezing Arrow as a synergy at 14%
now also has Cold Arrow as a synergy at 5% freeze length per level
Freezing Arrow
radius now scales up to 6 yards (was 3.3)
attack rating scaling changed to +10% per level (was +9%)
damage range increased slightly
freeze duration reduced from 2 seconds to 0.5 seconds
mana cost halved
synergy for Cold Arrow is now 6% (was 12%)
synergy for Ice Arrow is now a damage synergy at 6% (was +5% freeze length per level)
Fire Arrow
moved in the skill tree, requires level 6 (was 1)
Fires 2 arrows + 1 per 3 levels (was just 1)
Deals 1/2 weapon damage
Converts 50% physical damage to fire damage (was 3% + 2% per level)
Flat fire damage buffed
attack rating scaling changed to +10% per level (was +9%)
Mana cost reduced slightly
now has Immolation Arrow & Magic Arrow as synergies instead of Exploding Arrow
synergies are now 24% (was 12%)
Exploding Arrow
moved in the skill tree, requires level 18 (was 12)
Bigger AOE
Flat fire damage buffed
attack rating scaling changed to +10% per level (was +9%)
Mana cost reduced
now has Immolation Arrow and Magic Arrow as synergies instead of Fire Arrow
synergies are now 18% (was 8%)
Immolation Arrow
moved in the skill tree, requires level 30 (was 24)
no longer has a cooldown
no longer benefits from pierce
fire duration decreased
fire damage over time increased
synergy for Exploding Arrow is now 8% (was 10%)
synergy for Fire Arrow is now a fire damage synergy at 8% (was +5% average fire damage)
now also has Magic Arrow as a synergy at 16% average fire damage per level
Assassin
Charge-up skills reworked
Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
Tiger Strike
now requires dual claws
attack rating bonus increased
damage bonus starts lower and scales more per level
charge duration increased from 15 seconds to 1 minute
now grants 20% increased splash radius on charge 2 and 40% on charge 3
Cobra Strike
has been reworked to cast 'poison teeth' on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
attack rating bonus increased
now has Venom as a synergy at 12%
Dragon Talon
now caps at 3 kicks
kick damage increased
attack rating bonus decreased
now has Dragon Tail and Dragon Flight as synergies at 10%
Dragon Claw
attack rating bonus decreased
damage increased
now has Weapon Block as an additional synergy
synergies are now 8% (was 4%)
Dragon Tail
attack rating bonus increased
damage increased
attack speed reduction reduced from -40 to -20
now has Dragon Talon and Dragon Flight as synergies at 10%
Dragon Flight
cooldown increased to 2 seconds (was 1)
range has been increased by 50%
attack rating bonus starts higher and scales less with levels
Fists of Fire
damage decreased
attack rating bonus increased
synergy is now 18% (was 12%)
Claws of Thunder
nova and charged bolt damage scaling has been improved
charged bolt missile travel velocity has been doubled
attack rating bonus increased
synergy is now 16% (was 8%)
Blades of Ice
attack rating bonus increased
synergy is now 20% (was 8%)
Phoenix Strike
Removed Next Hit Delay for 3rd charge (cold attack)
meteor fire duration reduced to 2.2 seconds
attack rating bonus increased
meteor fire damage per second synergy is now 10% (was 6%)
synergy from blades of ice increased from 10% to 14%
synergy from claws of thunder increased from 13% to 14%
Claw Mastery is now Claw and Dagger Mastery
Claw and Dagger Mastery
renamed, now affects daggers as well as claws
damage scaling increased from 4% per level to 10% per level
Weapon Block
now works while moving
scales from 14% to 50% (was 26% to 65%)
Psychic Hammer
Hits another enemy at level 10+
damage buffed, only deals magic damage
starting mana cost reduced to 1.5 (was 4)
now has Mind Blast, Cloak of Shadows, & Shadow Warrior as synergies at 15%
Cloak of Shadows
now has a fixed duration of 5 seconds (was 8 + 1 second per level)
now reduces enemy defense by 1% per level (was 3%)
bonus defense reduced
Mind Blast
moved in the skill tree, requires level 18 (was 24)
No longer stuns after first hard point (was 2 seconds + 0.2 per level)
Increased AOE with soft points
damage buffed
Mana cost reduced to 9 (was 15)
now has Psychic Hammer, Cloak of Shadows, & Shadow Warrior as synergies at 13%
Burst of Speed
now grants attack speed with hard points instead of soft points
walk/run speed reduced
Fade
curse duration reduction reduced significantly
damage reduction reduced
Venom
duration increased
now has Cobra Strike as a synergy at 6%
Shadow Warrior
attack rating reduced from 100 per level to 40 per level
Shadow Master
attack rating reduced from 90 per level to 40 per level
Traps are now affected by +% to Elemental Skill Damage (full effectiveness) and -% To Enemy Elemental Resistance (half effectiveness)
Chain Lightning Sentry is new
Fire Blast
now gains an extra bomb every 4 hard points
damage per bomb reduced
synergy for Death Sentry changed to Chain Lightning Sentry
synergies are now 12% (was 9%)
Wake of Fire
shoots 8 times instead of 5
base range increased from 25 to 35, range scaling removed
damage increased
mana cost reduced
Wake of Inferno
shoots 5 times instead of 10
now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
damage buffed
synergies are now 6% (was 10%/7%/10%)
Blade Sentinel
increased projectile movement speed
duration no longer scales with levels
no longer counts toward trap count
reduced skill damage, damage scaling slightly improved at higher levels
weapon damage increased to 3/4 from 3/8
now benefits from pierce at half efficiency similar to other traps
added Blade Fury and Blade Shield as synergies at 12%
Blade Fury
added pierce
attack trigger time is now affected by attack speed
weapon damage decreased from 3/4 to 1/2, penalty for 2-handed weapons removed
damage reduced
now adds bonus attack rating of 60% + 12% per level
added Blade Sentinel & Blade Shield as synergies at 8%
Blade Shield
moved in the skill tree, requires level 24 (was 30)
can no longer miss
range has been doubled
delay between attacks has been reduced
now lasts 5 minutes at all levels
damage scaling increased
added Blade Sentinel and Blade Fury as synergies at 8%
Shock Web
removed next hit delay
increased ground speed
damage increased
now gains 1 additional spike per three levels
synergy from Fire Blast removed (was +1 spike per three levels)
now also has Wake of Fire, Wake of Inferno, & Chain Lightning Sentry as synergies
synergies are now 12% (was 11%)
Charged Bolt Sentry
damage increased slightly
mana cost reduced
now gains +1 bolt per three levels
removed synergies from Shock Web (was +1 bolt per three levels) and Lightning Sentry (was +1 shot per four levels)
now also has Shock Web & Chain Lightning Sentry as synergies
Lightning Sentry
nows shoots 12 times instead of 10
damage scales faster at lower levels and slower at higher levels
synergy from Death Sentry replaced with Chain Lightning Sentry
Death Sentry
moved in the skill tree
can now only explode corpses instead of also shooting lightning most of the time
explosion damage is 3-5% of corpse's life
added flat physical and fire damage
radius is always 10 yards (was 3.33 + 0.66 per level)
synergy for Fire Blast removed (was 1 shot per 3 levels), shots now increase per 3 levels
synergy for Lightning Sentry removed (was 12%)
now has Wake of Fire & Charged Bolt Sentry as synergies at 6%
Chain Lightning Sentry
new skill that shoots bolts of Chain Lightning (can bounce up to 5 times)
Barbarian
Howl
range AoE scaling reduced by 50%
now lasts 3 seconds at all levels
Taunt
moved in the skill tree, requires level 18 (was 6)
is now an aoe skill
Battle Cry
moved in the skill tree, requires level 30 (was 18)
Reduces enemy physical resistance instead of damage (can break immunities)
Reduces enemy defenses by a lower amount
radius increased
War Cry
moved in the skill tree, requires level 6 (was 30)
Now has scaling AOE
Stun removed, but procs FHR
damage starts lower but scales higher
mana cost reduced to 2 + 0.25 per level (was 10 + 1)
synergies for Howl & Battle Cry are now 18% (was 6%), synergy for Taunt is now 12% (was 6%)
now has Shout, Battle Orders, & Battle Command as additional synergies at 12%
Find Potion
Find Item
Grim Ward
No longer makes enemies flee
Grants party members flat attack rating (130 + 20 per level) and bonus damage (40% + 8% per level)
can now be cast at range instead of just melee, and can be used on skeleton corpses
radius improved dramatically
Shout
moved in the skill tree
defense bonus reduced
duration is now 300 seconds (was 20 + 10 per level)
duration synergies removed
Battle Orders
moved in the skill tree
now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
duration is now 300 seconds (was 30 + 10 per level)
duration synergies removed
Battle Command
moved in the skill tree
grants 1 additional skill point every 10 base levels
also adds 20% + 3% enhanced damage per level
duration is now 300 seconds (was 5 + 10 per level)
duration synergies removed
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with General Mastery and Polearm and Spear Mastery
Increased Stamina has been reworked as Combat Reflexes
General Mastery
Replaced Sword Mastery, Axe Mastery, & Mace Mastery
attack rating per level changed from 8% to 10%
now starts at +30% Enhanced Damage (was 28%) and increases by 8% per level (was 5%)
Polearm and Spear Mastery
Replaced Polearm Mastery & Spear Mastery
attack rating per level changed from 8% to 10%
now starts at +30% Enhanced Damage (was 28%) and increases by 10% per level (was 5%)
Throwing Mastery
moved in the skill tree, requires level 1 (was 6)
Adds pierce
attack rating per level changed from 8% to 10%
now starts at +30% Enhanced Damage (was 28%) and increases by 4% per level (was 5%)
Combat Reflexes
Renamed from Increased Stamina
now grants 20 max life per hard point
now grants FHR with soft points
Iron Skin
Now adds PDR% with hard points
Increased Speed
Natural Resistance
Bash
moved in the skill tree
75% chance monster is put into FHR animation with knockback, otherwise no knockback
bonus attack rating increased to 27 + 12 per level (was 20 + 5)
damage bonus is now +18% per level (was +5%)
mana cost now scales per level
now also has Berserk as a damage synergy
damage synergies are now 12% (was 5%) and attack rating synergy is now 10% (was 5%)
Double Swing
moved in the skill tree, requires level 1 (was 6)
now also gains 20% + 18% enhanced damage per level
bonus attack rating increased to 20% + 12% per level (was 15% + 5%)
mana cost increased to 4 + 0.25 per level (was 1 - 0.125 per level with a minimum of 0)
synergy changed from Bash (10%) to Frenzy & Stun (12% each)
Frenzy
moved in the skill tree, requires level 6 (was 24)
Duration increased to 15 seconds (was 6)
Movement speed reduced
bonus attack rating changed to 20% + 10% per level (was 100% + 7%)
damage changed to 14% + 16% per level (was 90% + 9%)
now gains increased splash radius
synergy for Berserk removed, now has Stun as a synergy instead of Taunt
synergies are now 10% (was 8%)
Double Throw
Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 5 total bounces
Not affected by pierce
bonus attack rating now starts at 35% (was 20%)
now also gains +6% damage per level
synergy is now 5% (was 8%)
Stun
moved in the skill tree, requires level 6 (was 12)
duration increased
now stuns in a small area
Concentrate
moved in the skill tree, requires level 12 (was 18)
Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
Defense bonus is now 20% + 4% per level (was 100% + 10%)
bonus attack rating is now 40% + 12% per level (was 60% + 10%)
damage scaling increased to +14% per level (was +5%)
synergy for Beserk changed to Bash, synergy for Battle Orders changed to Battle Command
synergies are now 2%/8%/12% (was 1%/5%/10%)
Berserk
moved in the skill tree, requires level 24 (was 30)
now requires two weapons and is uninterruptible
Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
Now deals physical damage instead of magic damage and pierces physical resistance (also applies to splash damage)
bonus attack rating is now 60% + 8% per level (was 100% + 15%)
synergies changed from Howl & Shout to Taunt & Combat Reflexes
Leap
moved in the skill tree, requires level 12 (was 6)
leap distance and speed increased
knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level)
mana cost increased from 8 to 20
Leap Attack
moved in the skill tree, requires level 24 (was 18)
leap speed increased
Now deals damage in an area instead of attacking a single target
damage bonus is now 30% + 12% per level (was 100% + 30%)
can now leech
no longer uses attack rating
mana cost now starts lower and scales per level (was just 9)
now has Bash as an additional synergy
synergies are now 8% (was 10%)
Whirlwind
moved in the skill tree
Movement speed increased by character's FRW speed, adds an additional +2% velocity per level
bonus attack rating is now 90% + 6% per level (was 0% + 5%)
damage bonus is now 35% + 5% per level (was -50% + 8%)
can now trigger chance-to-cast effects
now attacks at a constant rate like it did in classic (no benefits from IAS)
now hits 1 enemy instead of 2, but also deals melee splash damage
when dual wielding, both weapons are swung per hit
Druid
Gust is new
Firestorm
speed and range (aoe) increases per skill level
damage scaling nerfed
synergies increased from 23% to 25%
Molten Boulder
now rolls faster with additional soft points
damage scaling nerfed
now has Fissure & Armageddon as synergies instead of Firestorm
synergies apply to both damage types (physical and fire)
synergies are now 12%/12%/12% instead of 10%/8%
Fissure
now has increased density, lowered cooldown, and no longer causes next hit delay
duration decreased from 3.2 to 2.2 seconds
level 16+ damage scaling buffed slightly
synergy changed from Volcano to Molten Boulder
synergies decreased to 10% (was 12%)
Volcano
now has reduced cooldown and next hit delay
damage scaling improved slightly at lower levels
synergies decreased to 10% (was 12%)
Armageddon
now has increased meteor fall rate, larger aoe for meteors
duration increases by 3 per level (Fissure duration of 2 per level synergy removed)
physical damage buffed
fire damage (from impact) nerfed
synergy from Firestorm changed to Fissure
synergies decreased to 8% (was 14%)
Cyclone Armor
moved in the skill tree, requires level 6 (was 12)
scaling buffed
synergies removed
now has a small cooldown
Arctic Blast
moved in the skill tree, requires level 1 (was 6)
damage scaling buffed
range nerfed, has a bigger hitbox and travels faster
mana cost starts lower and scales higher
now also has Tornado & Twister as synergies
synergies are now 20% for most and 25% for Hurricane (was 15%)
Twister
moved in the skill tree, requires level 12 (was 18)
now shoots additional twisters with additional soft points (max of 14), does not shotgun
mana cost now scales
damage scaling buffed
now has Arctic Blast as a synergy
synergies increased to 22% (was 10%)
Tornado
hitbox increased in size
mana cost now scales
now has Arctic Blast as a synergy instead of Cyclone Armor
synergies increased to 14% (was 9%)
Hurricane
duration increases by 3 per level (Cyclone Armor duration of 2 per level synergy removed)
synergies decreased to 8% (was 9%)
now has Arctic Blast as a synergy
Gust
New skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
Werewolf
duration increased to 9999 seconds (was 40)
base stamina/life bonuses removed
now grants bonus damage instead of bonus attack rating
now grants flat magic/physical damage reduction
Werebear
moved in the skill tree, requires level 1 (was 6)
duration increased to 9999 seconds (was 40)
base life bonus removed
damage/defense bonuses buffed
now grants 20% increased splash radius
Lycanthropy
duration bonus removed
life bonus nerfed (grants 15% + 2% per level instead of 20% + 5% per level)
now grants bonus attack rating
Maul
moved in the skill tree, requires level 6 (was 12)
damage/attack bonuses buffed
stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
Shock Wave
moved in the skill tree, requires level 18 (was 24)
stun length no longer scales with levels
now has increased range and projectile speed
now starts with 4 shockwaves instead of 7, and gains an additional shockwave every 5 levels
damage scaling buffed
now has Werebear, Twister, & Tornado as synergies at 18% instead of Maul at 5%
Hunger
moved in the skill tree, requires level 12 (was 24)
reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
Fire Claws
moved in the skill tree, requires level 24 (was 18)
reworked to now cast a fast moving firestorm on attack
attack bonus buffed
mana cost starts lower and scales
Fissure/Volcano synergies changed to Lycanthropy/Armageddon
synergies decreased from 22% to 16%
Feral Rage
moved in the skill tree, requires level 6 (was 12)
duration increased
attack bonus buffed
damage per level is now 12% (was 5%)
life steal bonus reduced, life steal now caps at 10%
movement speed bonus improved
now has Fury as a synergy at 10%
Rabies
spread tick rate increased, spread radius increased
attack bonus buffed
poison damage scaling nerfed
now has Lycanthropy & Feral Rage as additional synergies
synergies reduced from 22% to 17%
Fury
no long scales from 2-5 attacks, now hits 3 times
attack bonus increased dramatically
damage bonus increased slightly
now has Feral Rage as a synergy at 12%
Raven
reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers
ravens persist while teleporting, cannot take damage, and are not affected by auras or any player buffs
can go up to a total of 15 ravens simultaneously, with every 10 hard points summoning an additional raven per cast
now has Summon Spirit Wolf, Summon Dire Wolf, & Summon Grizzly as synergies at 12%
mana cost starts lower and scales per level
Poison Creeper
You may now summon an additional poison creeper every 10 base levels
Poison creeper no longer counts towards the carrion vine and solar creeper vine limit
Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities)
life increased
damage scaling rebalanced and increased
now has Carrion Vine, Solar Creeper, & Rabies as synergies at 22%
Carrion Vine
life increased
now recovers a flat amount of life instead of a percentage
Solar Creeper
life buffed
now recovers a flat amount of mana instead of a percentage
Heart of Wolverine
moved in the skill tree, requires level 6 (was 18)
life buffed
damage bonus increased to 25% + 10% per level (was 20% + 7%)
starting mana cost reduced to 10 (was 20)
Spirit of Barbs
moved in the skill tree, requires level 18 (was 30)
life buffed
now deals a flat amount of damage to attackers instead of reflecting a percentage
Oak Sage
moved in the skill tree, requires level 30 (was 6)
life buffed
now grants a flat amount of life (20 per level) instead of a percentage
now has Carrion Vine & Solar Creeper as synergies which grant +12 Life Healed per level
Summon Spirit Wolf
moved in the skill tree, requires level 12 (was 6)
can now be summoned alongside Dire Wolf & Grizzly
now has multiple damage synergies instead of just Summon Grizzly
attack bonus nerfed
defense bonus nerfed
life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
damage buffed
Summon Dire Wolf
moved in the skill tree, requires level 24 (was 18)
can now be summoned alongside Spirit Wolf & Grizzly
now has multiple damage synergies instead of just Summon Grizzly
defense buffed, no longer has defense synergy from Summon Spirit Wolf
life buffed
no longer gains bonus attack rating per level
Summon Grizzly
can now be summoned alongside Spirit Wolf & Dire Wolf
now deals splash damage
can now summon an additional Grizzly with 20 hard points
now has multiple damage synergies
base damage nerfed
attack bonus nerfed, no longer gains attack rating per level
defense bonus buffed, no longer has defense synergy from Summon Spirit Wolf
life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
Necromancer
Raise Skeleton is now Raise Skeleton Warrior
Summon Resist has been removed, Blood Warp and Raise Skeleton Archer are new
Skeleton Mastery
no longer affects revives
life bonuses buffed
now also improves skeleton velocity
Raise Skeleton Warrior
Skeletons now have splash damage on melee attacks
total skeleton warriors capped at 8
damage increased
attack rating bonus increased
defense bonus increased
synergy for Summon Resist removed
now has Skeleton Mastery as an explicit synergy at 8%
Raise Skeletal Mage
Skeletal Mages' elemental attacks pierce enemies
damage increased
synergy for Summon Resist removed
now has Skeleton Mastery as an explicit synergy at 10%
Raise Skeleton Archer
Golem Mastery
Can summon an additional golem for every 5 base points
life per level reduced to 10% (was 20%)
Clay Golem
Now deals splash damage
damage increased drastically
life starts higher and scales less per level
lowered value of "slows enemies"
mana cost reduced
synergy for Summon Resist removed
synergy for Blood Golem removed (was +5% life)
now also has Blood Golem & Iron Golem as damage synergies
damage synergies are now 40% (was 6%)
Blood Golem
now grants life per hit instead of leeching a percentage of damage as life
damage scaling improved dramatically
now gains life per level
now applies open wounds
synergy for Summon Resist removed
now also has Clay Golem & Iron Golem as damage synergies
damage synergies are now 20% (was 6%)
Iron Golem
Now deals splash damage if created with a weapon
only the first Iron Golem created is permanent
life buffed
attack rating bonus reduced
synergy for Summon Resist removed
synergy for Blood Golem removed (was +5% life)
now also has Clay Golem & Blood Golem as damage synergies
damage synergies are now 20% (was 6%)
Fire Golem
Indirectly affected by Holy Fire aura tickrate increase
life buffed
attack rating bonus reduced
attack damage reduced
aura damage significantly increased
dramatically reduced amount of fire damage absorbed, no longer immune to fire
synergy for Summon Resist removed
synergy for Blood Golem removed (was +5% life)
now has Clay Golem, Blood Golem, & Iron Golem as damage synergies at 20%
Revive
Total of 8 revives at 20 hard points (was 1 revive per level)
duration now scales per level
revives now deal melee splash damage
physical damage bonus now scales at +30% per level
revives also gain +20% elemental damage per level and +1 skill per base level
synergies for Summon Resist & Skeleton Mastery removed
now has Desecrate as a synergy at 20% Enhanced Damage
Blood Warp
New skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)
Poison Explosion has been reworked as Desecrate
Poison Dagger has been reworked as Poison Strike
Teeth
early scaling reduced, level 16+ scaling increased
synergies for Bone Wall & Bone Prison changed to just Bone Armor
synergies are now 25% (was 15%)
Bone Spear
Additional spears at levels 15 and 25 (does not shotgun)
damage reduced
synergies for Bone Wall & Bone Prison changed to just Bone Armor
synergies are now 10% (was 7%)
Bone Spirit
Faster missile speed
synergies for Bone Wall & Bone Prison changed to just Bone Armor
synergies are now 10% (was 6%)
Bone Armor
moved in the skill tree, requires level 6 (was 1)
Bone Wall
Bone Prison
Corpse Explosion
moved in the skill tree
5-10% corpse life damage (was 70-120%)
radius starts higher and caps at 14 yards
added flat fire/phys damage
now has Amplify Damage, Desecrate, & Revive as synergies at 7%
Poison Strike
moved in the skill tree, requires level 1 (was 6)
renamed from Poison Dagger, can now also be used with scythes
Now pierces enemy poison resistances by -1% per level, up to -30%
Now releases a poison cloud on hit which carries poison damage from gear/charms
damage/duration reduced (damage per second is higher)
mana cost halved
synergies are now 24% (was 20%)
Desecrate
reworked from Poison Explosion, moved in the skill tree, requires level 12 (Poison Explosion was 18)
Creates corpses on the ground instead of requiring a corpse to be cast
damage/duration reduced (damage per second is higher)
mana cost now scales per level
synergies are now 20% (was 15%)
Poison Nova
damage scaling increased slightly
synergies are now 15% (was 10%)
Curse Mastery and Dark Pact are new
Amplify Damage
now reduces enemy physical resistance by 10% + 1% per level (was just 100%) and caps at -60% - immunities are lowered at 1/2 effectiveness (was 1/5)
radius & duration reduced
mana cost now scales with levels
now has Curse Mastery as a synergy at -1% physical resistance per two levels
now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
Dim Vision
moved in the skill tree
now also reduces enemy attack rating
radius and duration start higher and scale less with levels
mana cost starts lower and now scales with levels
now has Curse Mastery as a synergy at -10 attack rating per level
Weaken
moved in the skill tree, requires level 18 (was 6)
now reduces enemy damage by 10% + 1% per level (was just 33%)
radius & duration reduced
mana cost now scales with levels
now has Curse Mastery as a synergy at -1% damage per two levels
now has Curse Mastery as a synergy at +0.6 yards per three levels
Iron Maiden
moved in the skill tree
duration reduced
radius and mana cost now scale with levels
now has Curse Mastery as a synergy at 6% damage returned per level
now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
Terror
now also reduces enemy movement speed by 2% per base level
radius increased from 2.6 yards to 6.6 yards
duration is now 3 seconds (was 7 + 1 second per level)
mana cost now scales with levels
now has Curse Mastery as a synergy at -1% speed per level
Confuse
moved in the skill tree
now also increases attack speed of confused enemies by 10% per base level
radius & duration reduced
mana cost now starts lower and scales with levels
now has Curse Mastery as a synergy at +5% attack speed per level
Life Tap
moved in the skill tree, requires level 12 (was 18)
life leech is now 8% + 2% per base level (was just 50%)
radius starts higher and scales less with levels
duration reduced
mana cost starts lower and now scales with levels
now has Curse Mastery as a synergy at +1% life steal per two levels
now has Curse Mastery as a synergy at +0.6 yards per three levels
Attract
moved in the skill tree
now also reduces enemy defense by 120% + 10% per level
radius now starts lower and scales with levels
duration & mana cost reduced
now has Curse Mastery as a synergy at -5% enemy defense per level
Decrepify
moved in the skill tree
No longer reduces enemy PDR or damage (was 50% each)
Reduces enemy attack speed and cast rate, reduces enemy movement speed by 1% per base level
radius & mana cost now scale with levels
duration reduced
now has Curse Mastery as a synergy at -1% attack and cast speed per level
now has Curse Mastery as a synergy at +0.6 yards per three levels
does not work on Ubers (does it work on act bosses?)
Lower Resist
reduces enemy resistances by less at low levels, scales better, caps at -65% - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels
radius & duration reduced
mana cost now starts lower and scales with levels
now has Curse Mastery as a synergy at -1% all resistance per level
now has Curse Mastery as a synergy at +0.6 yards per three levels
Curse Mastery
New skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
Dark Pact
New skill that consumes up to 3 curses on targets in an area and does damage per curse consumed
Paladin
Prayer
healing doubled
now also grants +1 passive health regeneration per base level
now also grants life per hit
radius increased
no longer costs mana
Cleansing
poison/curse duration reduction reduced
now also grants +1% passive poison/curse duration reduction per base level
no longer gains bonus healing from Prayer
radius increased slightly
Meditation
mana recovery rate halved
now also grants +1 passive mana after each kill per two base levels
no longer gains bonus healing from Prayer
radius increased slightly
Resist Fire
Now also grants a bonus for fire damage
Fire resist nerfed (caps at 100 instead of 150)
Maximum fire resistance bonus is no longer doubled when the aura is active
Radius buffed slightly
Resist Cold
Requires level 1 (was 6)
Now also grants a bonus for cold damage
Cold resist nerfed (caps at 100 instead of 150)
Maximum cold resistance bonus is no longer doubled when the aura is active
Radius buffed slightly
Resist Lightning
Requires level 1 (was 12)
Now also grants a bonus for lightning damage
Lightning resist nerfed (caps at 100 instead of 150)
Maximum lightning resistance bonus is no longer doubled when the aura is active
Radius buffed slightly
Defiance
now also grants +1% PDR per two base levels (active)
radius increased
Vigor
now also grants +1% FRW per base level (passive)
radius increased
Redemption
life recovered starts lower and scales by 2 per level (was 5)
Salvation
Now also grants a bonus to elemental damage
resists nerfed (caps at 75 instead of 120)
Might
now adds +25% damage per level (was +10%) but only grants allies 1/3 of the bonus
radius increased
Holy Fire
Aura tick rate increased
Radius is now always 6 yards (was 4 + 0.66 per level)
aura fire damage & attack fire damage deal less damage at low levels and have improved scaling
now also has Blessed Aim as a synergy
synergies are now 20% (was 18%/6%)
Holy Freeze
Aura tick rate increased
Radius is now always 8 yards (was 4 + 0.66 per level)
aura cold damage scaling decreased
attack cold damage scaling increased
now also has Blessed Aim as a synergy
synergies are now 12% (was 15%/7%)
Holy Shock
Aura tick rate increased
Radius is now always 8 yards (was 4 + 0.66 per level)
aura lightning damage scaling decreased
attack lightning damage scaling increased slightly
now also has Blessed Aim as a synergy
synergies are now 8% (was 12%/4%)
Blessed Aim
now grants 80% + 20% attack rating per level (was 75% + 15%)
also grants passive +10% Attack Rating per hard point
radius increased slightly
Concentration
now also adds bonus attack rating (25% +5% per level)
damage bonus is now +12% per level (was +15%)
radius increased
Fanaticism
damage increased slightly
radius increased
Thorns
reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
now has Might and Defiance as synergies at 18%
radius increased
Sanctuary
Aura tick rate increased
Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
aura magic damage scaling decreased, now applies to all enemies instead of just undead
now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
no longer applies knockback to undead
mana cost removed
now has Might, Blessed Aim, & Conversion as synergies instead of Cleansing
synergies are now 8% (was 7%)
Conviction
radius is increased and now scales with levels
enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%)
enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)
Holy Nova , Holy Light , and Joust are new
Sacrifice
Damage to self decreases by 1% per level to a minimum of 3%
damage scales by +25% per level (was +15%)
bonus attack rating increased to +16% per level (was +7%)
synergies are now 20% (was 15%/5%)
Smite
damage bonus increased to +20% per level (was +15%)
can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
indirectly affected by Grief no longer having "+X damage" ("Adds X-Y damage" is different), although Stone Crusher , The Redeemer , and Astreon's Iron Ward still have "+X damage"
indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are below 65% life
Holy Bolt
moved in the skill tree, requires level 1 (was 6)
bolts now pierce all allies and enemies, healing or damaging each
fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
magic damage scaling reduced
healing scaling reduced
mana cost scaling increased
now has Holy Light & Holy Nova as synergies instead of Blessed Hammer
damage synergies are now 8% (was 50%)
healing synergy is now 5% (was 15%)
Zeal
moved in the skill tree, requires level 6 (was 12)
Number of attacks decreased to 3 from 5, avoids animation lock
damage & attack rating increased
synergy is now 20% (was 12%)
Charge
damage and attack rating increased
synergies are now 25% (was 20%)
Vengeance
reworked completely, now creates an aoe effect on attack that deals flat elemental damage of each type as well as carries any elemental damage from items
attack rating increased
synergies changed from Resist Fire, Resist Cold, Resist Lightning, & Salvation to Holy Fire, Holy Freeze, Holy Shock, & Conviction
Blessed Hammer
hammers now travel faster
hammer hitbox size has been doubled
synergies are now 12% (was 14%)
Conversion
moved in the skill tree, requires level 18 (was 24)
higher chance to convert
duration is now 8 seconds (was 16)
Holy Shield
block chance starts at 10% (was 14%) and scales more with levels
defense per level decreased from 15% to 10%
duration now starts longer and scales less with levels
now also has Smite & Defiance as damage synergies at 4% each
Fist of the Heavens
moved in the skill tree, requires level 24 (was 30)
removed cooldown, auto-targeting has reduced range
holy bolts now damage all creature types (was just undead)
damage scaling has been completely reworked to increase its early game potential and allow it to scale more smoothly into end game
mana cost now starts lower and scales with levels
synergy from Holy Shock changed to Holy Light & Holy Nova
synergies are now 12% all damage (was 15% magic for Holy Bolt / 7% lightning for Holy Shock)
Holy Nova
new skill that heals allies and damages enemies in an wide area, has a long cooldown
Holy Light
new skill that heals a single target
Joust
new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
has a 3.5 second cooldown which can be reduced with hard points (minimum of 1.5 seconds)
Sorceress
Frozen Armor has been replaced with Cold Enchant
Ice Barrage is new
Ice Bolt
faster missile speed
cold length now scales less with levels
mana cost now starts lower and scales with levels
damage increased
removed synergies from Frost Nova, Blizzard, & Frozen Orb
Cold Enchant
new skill, replaces Frozen Armor
useable alongside Enchant Fire
Frost Nova
damage buffed
cold length scaling reduced to +0.2 seconds per level (was +1)
mana cost scaling reduced
synergies changed from Blizzard & Frozen Orb to Ice Bolt & Shiver Armor
synergies are now 9% (was 10%)
Ice Blast
pierces, faster missiles
cold damage starts lower and scales higher
freeze duration is now 2 seconds (was 3 + 0.2 per level)
synergies for Blizzard & Frozen Orb removed
synergy from Glacial Spike is now a damage synergy (was +10% freeze length per level)
synergies are now 6% (was 8%)
Shiver Armor
damage increased
cold length now scales with levels
duration now starts higher and scales less with levels
duration synergies removed, synergy from Chilling Armor removed
synergy is now 20% (was 9%)
Chilling Armor
creates single blizzard spike per counter ranged attack
chills melee on successful strike
damage increased
duration now starts higher and scales less with levels
duration synergies removed, synergy from Shiver Armor removed
synergy is now 20% (was 7%)
Glacial Spike
cold damage starts slightly higher
freeze duration is now 2 seconds and doesn't scale with levels
starting mana cost increased to 30 (was 10)
freeze duration synergy is now 5% (was 3%)
synergy from Frozen Orb changed to Ice Barrage
Blizzard
improved ground density, projectile hitbox size increased by 50%
damage scaling reduced
mana cost reduced
synergy for Ice Blast removed
synergies are now 10% (was 5%)
Frozen Orb
removed cooldown and changed to slower "lightning" cast frames
damage, cold length, & mana cost reduced
range has been increased by roughly 20%
now also has Ice Blast as a synergy
synergies are now 4% (was 2%)
Cold Mastery
pierce reduced to 5% +2% per level (was 20% +5%)
now also adds cold damage (10% +2% per level)
Ice Barrage
new skill that shoots ice lances which have AOE impact that chills
Additional missiles as you level (max 5)
Does not pierce, but does shotgun
Charged Bolt
now caps at 28 bolts (was 24)
now also has Telekinesis as a synergy
Static Field
moved in the skill tree, requires level 1 (was 6)
radius reduced
reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
now also has -1% to enemy lightning resistance per level (breaks immunities)
Telekinesis
moved in the skill tree, requires level 1 (was 6)
large damage buff
now has Charged Bolt & Nova as synergies at 14%
Nova
damage scaling improved slightly
mana cost halved
now has Charged Bolt & Telekinesis as synergies at 3%
Lightning
damage increased
changed to faster cast frames (was slower "lightning" frames)
damage scaling increased at lower levels and decreased at higher levels
mana cost reduced
synergy from Nova removed
synergies are now 6% (was 8%)
Chain Lightning
moved in the skill tree, requires level 24 (was 18)
damage increased
mana cost reduced
synergy for Nova removed
synergies are now 6% (was 4%)
Teleport
50% spell damage debuff for 1 second on cast, reduced by 2% per hard point
uses slower "lightning" FCR frames
Thunder Storm
no longer flashes your screen
time between attacks goes down with hard points
casts nova on impact
damage scaling reduced
now has Charged Bolt & Nova as synergies at 6%
Energy Shield
moved in the skill tree (still requires level 24)
absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
Lightning Mastery
Enchant is now Enchant Fire
Combustion and Lesser Hydra are new
Fire Bolt
damage scaling increased
synergy from Meteor changed to Combustion
synergies are now 20% (was 16%)
Warmth
now also adds flat attack rating (10 + 10 per level)
Inferno
moved in the skill tree, requires level 1 (was 6)
faster spray speed
damage increased
range & mana cost reduced
now has Fire Wall & Blaze as synergies instead of Warmth
synergies are now 20% (was 13%)
Blaze
moved in the skill tree, requires level 6 (was 12)
reworked to create an explosion when cast as well as provide a movement speed bonus
duration is now always 3 seconds instead of scaling per level
increased fire trail hitbox size
mana cost scales less per level
synergies are now both 3% (was 4%/1%)
Fire Wall
moved in the skill tree, requires level 12 (was 18)
duration reduced
damage reduced
synergies are now both 4% (was 4%/1%)
Fire Ball
synergy from Meteor changed to Combustion
synergies are now 16% (was 14%)
Enchant Fire
renamed from Enchant
is now an aoe skill (similar to battle orders)
now correctly applies 1/3 of damage to ranged attacks
now grants allies 50% of the damage instead of 100%
no longer gains mastery bonuses twice
damage scaling increased
synergy is now 18% (was 9%)
Meteor
moved in the skill tree
cooldown reduced, meteors fall faster and have 33% larger aoe
now deals physical damage and fire damage (fire damage reduced)
synergy from Fire Bolt replaced with Fire Wall
synergies are now 10% for all damage (was just 5% fire / 5% fire / 3% burning)
Fire Mastery
now also adds pierce (1% per level)
damage reduced to 20% +4% per level (was 30% +7%)
Hydra
shoots Fire Balls instead of Fire Bolts
duration reduced from 10 seconds to 6 seconds
reduced start-up delay between casting and hydras attacking
damage increased
synergy from Fire Ball changed to Lesser Hydra
synergies are now 6% (was 3%)
Combustion
new skill which shoots fire balls in all directions, has a long cooldown
Lesser Hydra
new skill that summons hydras which shoot fire bolts