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| |'''[[Claw and Dagger Mastery|短刃精通]] Claw and Dagger Mastery''' | | |'''[[Claw and Dagger Mastery|短刃精通]] Claw and Dagger Mastery''' |
| | | | | |
| * renamed, now affects daggers as well as claws | | * 重新命名, 现在影响匕首和爪 |
| |- | | |- |
| |'''[[Weapon Block|武器格挡]] Weapon Block''' | | |'''[[Weapon Block|武器格挡]] Weapon Block''' |
| | | | | |
| * now works while moving | | * 现在在移动中也生效 |
| * has a 4 frame cooldown after mitigating an attack | | * 格挡攻击后有 4 帧的冷却时间 |
| * now also gives +1% FBR per level | | * 现在每级 +1% FBR |
| * affected by "Increased Block Chance" at a 1:5 ratio | | * 受 1:5 比例的 "增加格挡几率" 影响 |
| |- | | |- |
| |'''[[Psychic Hammer|心灵战锤]] Psychic Hammer''' | | |'''[[Psychic Hammer|心灵战锤]] Psychic Hammer''' |
| | | | | |
| * bounces to an additional enemy every 10 levels | | * 每 10 级反弹一个额外的敌人 |
| * now has damage synergies | | * 现在有伤害协同效应 |
| |- | | |- |
| |'''[[Cloak of Shadows|魔影斗篷]] Cloak of Shadows''' | | |'''[[Cloak of Shadows|魔影斗篷]] Cloak of Shadows''' |
| | | | | |
| * now has a fixed duration of 5 seconds (was 8 + 1 second per level) | | * 现在有固定的持续时间 5 秒 (之前 8 + 1 秒每级) |
| |- | | |- |
| |'''[[Mind Blast|心灵爆震]] Mind Blast''' | | |'''[[Mind Blast|心灵爆震]] Mind Blast''' |
| | | | | |
| * no longer stuns after first hard level (was 2 seconds + 0.2 per level) | | * 不再在第一个基础等级后晕眩 (之前是 2 秒 + 0.2 每级) |
| * no longer converts enemies | | * 不再转化敌人 |
| * radius now scales per level | | * 范围现在每级缩放 |
| * now has damage synergies | | * 现在有伤害协同效应 |
| |- | | |- |
| |'''[[Burst of Speed|速度爆发]] Burst of Speed''' | | |'''[[Burst of Speed|速度爆发]] Burst of Speed''' |
| | | | | |
| * attack speed bonuses now require hard levels | | * 攻速加成现在需要基础等级 |
| |- | | |- |
| |'''[[Fade|能量消解]] Fade''' | | |'''[[Fade|能量消解]] Fade''' |
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| |- | | |- |
| |'''[[Venom (Skill)|毒牙]] Venom''' | | |'''[[Venom (Skill)|毒牙]] Venom''' |
| | | | | |
| * poison damage now lasts 1 second instead of 0.4 seconds | | * 毒素伤害现在持续 1 秒, 而不是 0.4 秒 |
| * no longer benefits from +% poison damage twice | | * 不再从两次 +% 毒素伤害中获益 |
| |- | | |- |
| |'''[[Shadow Warrior|影子战士]] Shadow Warrior''' | | |'''[[Shadow Warrior|影子战士]] Shadow Warrior''' |
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| |- | | |- |
| |'''[[Fire Blast|火焰爆震]] Fire Blast''' | | |'''[[Fire Blast|火焰爆震]] Fire Blast''' |
| | | | | |
| * now gains an extra bomb every 4 hard levels | | * 现在每 4 个基础等级获得一个额外的炸弹 |
| |- | | |- |
| |'''[[Wake of Fire|火焰复苏]] Wake of Fire''' | | |'''[[Wake of Fire|火焰复苏]] Wake of Fire''' |
| | | | | |
| * range increased, range scaling removed | | * 范围增加, 范围缩放被移除 |
| |- | | |- |
| |'''[[Wake of Inferno|复苏狱火]] Wake of Inferno''' | | |'''[[Wake of Inferno|复苏狱火]] Wake of Inferno''' |
| | | | | |
| * shoots 5 times instead of 10 | | * 射击 5 次而不是 10 |
| * now has a fixed range of 20 instead of a scaling range of 0.5 yards per level | | * 现在有固定的 20 码范围, 而不是每级 0.5 码的缩放范围 |
| |- | | |- |
| |'''[[Blade Sentinel|刃之守卫]] Blade Sentinel''' | | |'''[[Blade Sentinel|刃之守卫]] Blade Sentinel''' |
| | | | | |
| * now always paths to your mouse location and no longer has its pathing blocked by monsters | | * 现在总是寻路到你的鼠标位置, 不再在寻路中被怪物阻挡 |
| * increased projectile movement speed and hit rate (every 5 frames instead of every 15) | | * 增加投掷物的移动速度和命中率 (每 5 帧而不是每 15 帧) |
| * now releases an aoe burst when changing directions | | * 现在当改变方向时释放一个aoe爆炸 |
| * duration no longer scales with levels | | * 持续时间不再随等级而变化 |
| * no longer counts toward trap count | | * 不再计入陷阱计数 |
| * now benefits from resistance penetration at half efficiency similar to elemental traps | | * 现在从抗性穿透中获得一半的效果, 类似于元素陷阱 |
| |- | | |- |
| |'''[[Blade Fury|刃之怒]] Blade Fury''' | | |'''[[Blade Fury|刃之怒]] Blade Fury''' |
| | | | | |
| * now pierces enemies and splits into multiple projectiles when colliding with a wall | | * 现在能穿刺敌人和当碰撞到一堵墙时分裂成多个投掷物 |
| * attack trigger time is now affected by attack speed | | * 攻击触发时间现在受攻击速度影响 |
| * penalty for 2-handed weapons removed | | * 移除对双手武器的惩罚 |
| * now adds bonus attack rating | | * 现在增加了额外的攻击准确率 |
| |- | | |- |
| |'''[[Blade Shield|刀刃之盾]] Blade Shield''' | | |'''[[Blade Shield|刀刃之盾]] Blade Shield''' |
| | | | | |
| * uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill | | * 应用在 "击中时" 而不是 "攻击时", 并且可以适用于: 攻击时施放的几率CTC, 粉碎打击CB, 开放伤口OW, 每次击杀后的生命/法力 |
| * no longer uses durability | | * 不再消耗耐久度 |
| * attacks faster with hard levels | | * 更快的攻击速度在基础技能等级 |
| * range increased | | * 范围增加 |
| * now has attack rating | | * 现在拥有攻击准确率 |
| * now has the ranged leech penalty (50% reduced leech) | | * 现在有范围吸血惩罚 (减少 50% 吸血) |
| |- | | |- |
| |'''[[Shock Web|雷电网]] Shock Web''' | | |'''[[Shock Web|雷电网]] Shock Web''' |
| | | | | |
| * removed next hit delay | | * 移除下一击延迟NHD |
| * increased ground speed | | * 增加地面速度 |
| * now gains 1 additional spike per three levels instead of via synergy | | * 现在每升三级获得 1 点额外的尖刺网, 而不是通过协同 |
| |- | | |- |
| |'''[[Charged Bolt Sentry|电能守卫]] Charged Bolt Sentry''' | | |'''[[Charged Bolt Sentry|电能守卫]] Charged Bolt Sentry''' |
| | | | | |
| * now gains +1 bolt per 4 hard levels instead of via synergy | | * 现在每 4 个基础等级获得 +1 闪电箭而不是通过协同 |
| |- | | |- |
| |'''[[Lightning Sentry|雷光守卫]] Lightning Sentry''' | | |'''[[Lightning Sentry|雷光守卫]] Lightning Sentry''' |
| | | | | |
| * nows shoots 5 times instead of 10 | | * 现在射击 5 次而不是 10 |
| |- | | |- |
| |'''[[Death Sentry|亡者守卫]] Death Sentry''' | | |'''[[Death Sentry|亡者守卫]] Death Sentry''' |
| | | | | |
| * can now only explode corpses instead of shooting lightning most of the time | | * 现在只能爆炸尸体而不是在大多数时候发射闪电 |
| * explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage | | * 爆炸伤害是尸体生命的 3-5% 附加一些额外的物理和火焰伤害 |
| * radius is always 10 yards (was 3.33 + 0.67 per level) | | * 半径总是10码 (之前是 3.33 + 0.67 每级) |
| * now gains +1 shot per 3 hard levels instead of via synergy | | * 现在每升 3 级 +1 次射击而不是通过协同 |
| |- | | |- |
| |'''[[Chain Lightning Sentry|雷霆守卫]] Chain Lightning Sentry''' | | |'''[[Chain Lightning Sentry|雷霆守卫]] Chain Lightning Sentry''' |
| | | | | |
| * new skill that shoots bolts of Chain Lightning that bounce between targets | | * 新技能发射连锁闪电在目标之间弹跳 |
| |} | | |} |
|
| |
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此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 PvP 变更. 参见: 所有技能
本页上的技能概述部分可能有过时的信息(来自s9更改)
物品技能
所有物品的光环和技能都列在下面,详细说明了在游戏中的变化:
光环
技能 |
物品来源 (光环等级) |
物品变更 |
佣兵来源
|
力量 |
最后希望 (17), 圣堂武士的力量 (6-8) |
属性添加: 圣堂武士的力量 Templar's Might |
第 5 幕佣兵, 移除自第 2 幕佣兵
|
专注 |
骄傲 (18-20), 迷雾 (8-12), 法师杀手 (3-6) |
新物品: 迷雾 Mist, 法师杀手 Mage Slayer |
|
狂热 |
野兽 (8-10), 信心 (12-15) |
|
|
圣火 |
飞龙 (12), 正义之手 (12), 火焰号叫 (24-28) |
属性添加: 火焰号叫 Flamebellow |
|
神圣冰冻 |
末日 (16), 冰冻 (18), 破碎之墙 (16) |
新物品: 破碎之墙 Shattered Wall |
移除自第 2 幕佣兵
|
神圣冲击 |
梦境 (13), 泽瑞尔的决心 (25-30) |
新物品: 泽瑞尔的决心 Zerae's Resolve |
第 3 幕佣兵
|
庇护所 |
碧蓝怒火 (10-12), 天堂装束 (1), 庇护 (17-20) |
属性添加: 天堂装束 Heavenly Garb, 庇护 Asylum 属性移除: 执法者 Lawbringer |
第 4 幕佣兵
|
审判 |
无限 (12) |
|
|
祝福瞄准 |
|
|
第 2 幕佣兵
|
荆棘 |
边缘 (15), 野蔷薇 (18-21), 寂静 (23-25) |
属性添加: 寂静 Silence |
第 2 幕佣兵
|
反抗 |
流亡 (13-16) |
|
第 2 幕佣兵
|
活力 |
和谐 (10), 卡兰的遗产 (4-6) |
属性添加: 卡兰的遗产 Kalan's Legacy |
第 1 幕佣兵
|
冥思 |
眼光 (12-17) |
|
第 1 幕佣兵
|
救赎 |
凤凰 (10-12) |
|
|
祈祷 |
|
|
第 3 幕佣兵, 移除自第 2 幕佣兵
|
净化 |
瘟疫 (15-17) |
新物品 |
第 3 幕佣兵
|
救助 |
天顶 (8-12) |
新物品 |
|
抵抗火焰 |
魔灵杀手 (6), 特迪斯法雷-芙法米 (6), 闪烁火焰 (1-6) |
属性添加: 魔灵杀手 Djinn Slayer, 特迪斯法雷-芙法米 Todesfaelle Flamme 新物品: 闪烁火焰 Flickering Flame |
|
抵抗冰冷 |
冰霜之风 (6) |
属性添加 |
|
抵抗闪电 |
光之军刀 (6) |
属性添加 |
|
当 单个角色/佣兵 拥有多个赋予相同光环的物品时, 赋予该 角色/佣兵 的光环等级将是这些光环等级的总和
通用技能
技能 |
物品来源 |
物品变更
|
淬毒攻击 |
毒牙, 地狱塔尖 |
属性添加 (两种物品)
|
致命攻击 |
眼光, 和平, 斗士的祸根 |
属性添加: 斗士的祸根 The Gladiator's Bane
|
热诚 |
热情, 碎骨者之刃, 残暴 |
属性添加: 碎骨者之刃 Boneslayer Blade, 新物品: 残暴 Ferocity
|
专心 |
热情 |
属性添加
|
狂战士 |
|
移除自 热情
|
复仇 |
弑王者 |
|
突袭 |
泽瑞尔的决心 |
新物品
|
爆裂箭 |
爆裂的吠叫 |
属性添加
|
炮轰 |
无休止的冰雹 |
属性添加
|
导引箭 |
戮夫刃 |
|
多重箭 |
戮夫刃 |
属性添加
|
冰箭 |
勇气之眼 |
属性添加
|
击退 |
穿刺者 |
属性添加
|
戮刺 |
穿刺者 |
属性添加
|
标枪和长矛精通 |
穿刺者 |
属性添加
|
乌鸦 |
鹰号角 |
属性添加
|
极地风暴 |
冰霜之风 |
|
熊人变化 |
野兽 |
|
撞捶 |
野兽 |
属性添加
|
饥饿 |
野兽 |
属性添加
|
变形术 |
|
移除自 野兽 & 狼嚎
|
狼人变化 |
狼嚎 |
|
野性狂暴 |
狼嚎 |
|
召唤狂狼 |
狼嚎 |
代替聚气
|
支配石魔 |
金属网格 |
属性添加
|
钢铁石魔 |
金属网格 |
代替聚气
|
黏土石魔 |
石块 (36 可回复聚气) |
聚气现在能回复
|
瞬身术 Blink |
谜团 (5 可回复聚气), 娜吉解迷杖 (3 可回复聚气) |
替换 传送, 代替 传送 Teleport 聚气
|
重生 |
永恒, 血鸟的袭击 (15 可回复聚气) |
代替聚气, 聚气现在能回复
|
飓风装甲 |
无限 |
代替聚气 (法杖版本)
|
鲜血石魔 |
死神 |
代替聚气
|
尸体爆炸 |
尸体的哀伤 |
代替聚气
|
魔影斗篷 |
暗视之盔 |
代替聚气
|
伤害加深 |
痛苦木锤 (3 可回复聚气) |
聚气现在能回复
|
附魔火焰 |
恶魔爪牙 (20 可回复聚气) |
聚气现在能回复
|
狼獾之心 |
誓约 (20 可回复聚气) |
聚气现在能回复
|
战斗指挥 |
战争召唤 |
|
战斗体制 |
战争召唤 |
|
战斗指挥 |
战争召唤 |
|
刀锋之舞 |
混沌 |
替换 旋风
|
暖流 |
教化 |
|
九头海蛇 |
龙鳞 |
|
火球 |
塔格奥的化身 |
|
火墙 |
塔格奥的化身 |
|
陨石 |
塔格奥之手 |
从全套加成改为物品加成
|
支配火焰 |
|
移除自 塔格奥的化身
|
地狱之火 |
|
移除自 火焰号叫
|
女武神 |
|
移除自 和谐 (改为职业专用技能)
|
当通用技能被其原生职业使用时上限为+3 - 否则它们会全额加成.
一些物品在装备时可以获得其他技能:
请注意许多物品也获得了新的或改进的施法几率效果. 例如:
以下技能只能从物品中获得:
技能概况
这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志. 这个 传送门 技能模拟器 Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助.
大概的技能变更:
- 所有角色都可以使用 "仅移动" 技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑.
- 召唤物的AI全面提升.
- 召唤物和守卫 (陷阱, 九头蛇) 现在从 +%元素技能伤害中获益
- 召唤物 (除开 火焰石魔 Fire Golem) 现在能从 -%敌人元素抗性获益在 1/2 的效果下
- 减少怪物抗性的技能已经被重新平衡现在在 99% 以上或 0% 以下的时候会有 1/2 的效果 (以前在 99% 以上的时候是 1/5)
- 法术和能力不再共享全局冷却时间
- 技能协同和他们在技能树中的位置已经调整以简化技能点的分配 (你不应该参考某些版本玩家的构建)
- 大多数技能增益现在持续至少 5 分钟
- 穿着装备的召唤仆从 (女武神 Valkyrie,影子战士 Shadow Warrior,影子大师 Shadow Master) 现在可以被查看了- 在他们身上悬停时使用检查热键并使用取消召唤技能
亚马逊
标枪和长矛技能 Javelin and Spear Skills
标枪和长矛专精 Javelin and Spear Mastery 技能取代了 刺爆 Impale 技能
戮刺 Jab
|
|
标枪和长矛精通 Javelin and Spear Mastery
|
- 取代了 刺爆 Impale, 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击
|
击退 Fend
|
- 每次攻击命中 3 次而不是 10 次 (有助于避免动画锁定)
- 现在在第2次攻击获得 +20% 近战溅射范围,在第3次攻击获得 +40%
|
威力一击 Power Strike
|
|
充能一击 Charged Strike
|
|
闪电攻击 Lightning Strike
|
|
毒枪 Poison Javelin
|
- 中毒持续时间总是1秒,而不是每级增加
- 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小
|
瘟疫标枪 Plague Javelin
|
- 中毒持续时间总是3秒而不是每级增加
- 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小
|
闪电球 Lightning Bolt
|
|
闪电之怒 Lightning Fury
|
- 现在开始有 10 个闪电,每升 5 级释放一个额外的闪电
|
被动和魔法技能 Passive and Magic Skills
躲避 Avoid 与 闪避 合并
慢速箭 Slow Missiles 重做为 迟缓
闪避 Dodge
|
- 与 躲避 Avoid 合并 (攻击或静止时躲避近战和远程攻击)
- 移除动画, 现在在躲过攻击后有 4 帧冷却时间
- 现在每基础等级也会获得额外的 FHR
|
回避 Evade
|
- 躲过攻击后有 4 帧的冷却时间
- 现在也能给予额外的移动速度
|
致命攻击 Critical Strike
|
- 暴击现在造成1.5倍伤害而不是2倍伤害暴击几率现在上限为 75% (致命打击 deadly strike 和其他技能对特定武器造成暴击也是如此)
|
穿透 Pierce
|
|
刺入 Penetrate
|
|
内视 Inner Sight
|
- 现在也能降低敌人的攻击准确率
- 半径从 6.6 码开始扩大到 20 码 (原来是 13.3 码)
|
迟缓 Slow Movement
|
- 从 慢速箭 Slow Missiles 改名, 现在也能减慢敌人的移动速度
- 减速远程攻击现在每级有缩放
|
诱饵 Decoy
|
- 现在攻击敌人并使用 炮轰 Strafe
- 现在有伤害协同效应
|
女武神 Valkyrie
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- 现在移动得更快了, AI 得到了极大的改进, 并且使用了 威力一击 Power Strike
- 现在可以在 20 级和 30 级额外多召唤一个 女武神 valkyrie
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弓和十字弓技能 Bow and Crossbow Skills
魔法箭 Magic Arrow
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- 现在每 5 个基础等级射出一支额外的箭矢
- 现在将 50% 的伤害转化为魔法 (之前是 1% 每级)
- 造成额外的魔法伤害
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多重箭 Multiple Shot
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- 现在获得额外的增强伤害和攻击准确率
- 现在每次穿刺造成的伤害减少 20% (初始攻击总是造成 100% 伤害上限为 20%)
- 射程减少 (用于击中屏幕外的敌人)
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导引箭 Guided Arrow
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- 现在可以刺穿同一目标 3 次
- 可以将一些伤害转化为魔法用于协同
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炮轰 Strafe
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- 投掷物 速度/射程 和命中范围大大增加
- 不再导致 "下一次击中延迟NHD" (更快的断点可用)
- 每次攻击上限为 5 次而不是 10 (有助于避免动画锁定)
- 现在获得额外的攻击准确率
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冰箭 Cold Arrow
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- 发射 2 箭矢 + 1 每 4 等级 (之前只是 1)
- 将 50% 的物理伤害转化为冰冷伤害 (之前是 3% + 2% 每级)
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急冻箭 Ice Arrow
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- 投掷物 速度/射程 增加
- 冻结时间不再随等级而缩放
- 现在受到穿刺的影响
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冻结之箭 Freezing Arrow
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- 半径现在扩大到 6 码 (之前是 3.3)
- 冻结时间从 2 秒减少到 0.5 秒
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火焰箭 Fire Arrow
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- 发射 2 箭矢 + 1 每 3 等级 (之前只是 1)
- 将 50% 的物理伤害转化为火焰伤害 (之前是 3% + 2% 每级)
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爆裂箭 Exploding Arrow
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牺牲之箭 Immolation Arrow
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刺客
武学艺术 Martial Arts
聚气技能已经重做
- 不同于每次充能攻击一次产生一次的充能, 效果只在消耗时触发, 使用了一个3阶段的循环:
- 充能攻击会立即触发对应于当前阶段 (1-3) 的攻击效果并产生充能直到角色拥有足够数量的攻击类型. 第一次攻击将触发第1阶段效果并产生1次充能, 第二次攻击将触发第2阶段效果并产生1-2次充能, 第三次攻击将触发第3阶段效果并产生1-3次充能.
- 使用一个充能技能将导致每循环总共充能3次
- 使用 2 种不同的充能技能 (A,B,B) 将导致每个循环总共充能 4 次 (1 次来自技能A, 3 次来自技能B)
- 使用 2 种不同的充能技能 (A,A,B) 将导致每个循环总共充能 5 次 (2 次来自技能A, 3 次来自技能B)
- 使用 3 种不同的充能技能将导致每个周期总共充能 6 次 (第一技能充能 1 次, 第二技能充能 2 次, 第三技能充能 3 次)
- 在任何阶段结束后都可以使用终结技或基本攻击来消耗所有的充能并为每个充能触发一个效果, 重置循环. 如果使用第四次充能攻击, 那么之前的充能将在不触发任何东西的情况下失效, 循环将重新开始. 如果没有攻击充能在 5 分钟后失效.
踢击现在像其他攻击一样从大多数伤害源中受益并且增加 1 个额外的范围
虎击 Tiger Strike
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- 仅限于 爪/匕首
- 现在在第二阶段获得 +20% 近战溅射范围在第三阶段获得 +40%
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眼镜蛇攻击 Cobra Strike
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- 仅限于 爪/匕首
- 重制为在第 1 阶段施放类似 牙 Teeth 的毒箭, 在第 2 阶段施放双吸, 在第 3 阶段施放毒云 (这些攻击带有毒素伤害和来自装备的毒伤)
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龙爪 Dragon Talon
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双龙爪 Dragon Claw
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神龙摆尾 Dragon Tail
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- 攻速惩罚降低从 -40 到 -20 (改进 断点)
- 不再导致击退
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飞龙在天 Dragon Flight
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- 冷却时间增加到 2 秒 (之前是 1)
- 范围增加了 50%
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焰拳 Fists of Fire
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- 重做了在第 1 阶段释放燃烧爆炸, 在第 2 阶段释放火焰新星, 在第 3 阶段释放线性模式的流星
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雷电爪 Claws of Thunder
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寒冰刃 Blades Of Ice
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凤凰攻击 Phoenix Strike
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- 仅限于 爪/匕首
- 移除第三次充能 (冰冷攻击) 的 "下一次击中延迟NHD"
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影子训练 Shadow Disciplines
支配利爪 Claw Mastery 现在是 短刃精通
短刃精通 Claw and Dagger Mastery
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武器格挡 Weapon Block
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- 现在在移动中也生效
- 格挡攻击后有 4 帧的冷却时间
- 现在每级 +1% FBR
- 受 1:5 比例的 "增加格挡几率" 影响
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心灵战锤 Psychic Hammer
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- 每 10 级反弹一个额外的敌人
- 现在有伤害协同效应
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魔影斗篷 Cloak of Shadows
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- 现在有固定的持续时间 5 秒 (之前 8 + 1 秒每级)
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心灵爆震 Mind Blast
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- 不再在第一个基础等级后晕眩 (之前是 2 秒 + 0.2 每级)
- 不再转化敌人
- 范围现在每级缩放
- 现在有伤害协同效应
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速度爆发 Burst of Speed
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能量消解 Fade
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毒牙 Venom
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- 毒素伤害现在持续 1 秒, 而不是 0.4 秒
- 不再从两次 +% 毒素伤害中获益
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影子战士 Shadow Warrior
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影子大师 Shadow Master
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陷阱 Traps
雷霆守卫 Chain Lightning Sentry 是新技能
守卫陷阱现在显示在左上角类似于佣兵
火焰爆震 Fire Blast
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火焰复苏 Wake of Fire
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复苏狱火 Wake of Inferno
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- 射击 5 次而不是 10
- 现在有固定的 20 码范围, 而不是每级 0.5 码的缩放范围
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刃之守卫 Blade Sentinel
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- 现在总是寻路到你的鼠标位置, 不再在寻路中被怪物阻挡
- 增加投掷物的移动速度和命中率 (每 5 帧而不是每 15 帧)
- 现在当改变方向时释放一个aoe爆炸
- 持续时间不再随等级而变化
- 不再计入陷阱计数
- 现在从抗性穿透中获得一半的效果, 类似于元素陷阱
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刃之怒 Blade Fury
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- 现在能穿刺敌人和当碰撞到一堵墙时分裂成多个投掷物
- 攻击触发时间现在受攻击速度影响
- 移除对双手武器的惩罚
- 现在增加了额外的攻击准确率
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刀刃之盾 Blade Shield
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- 应用在 "击中时" 而不是 "攻击时", 并且可以适用于: 攻击时施放的几率CTC, 粉碎打击CB, 开放伤口OW, 每次击杀后的生命/法力
- 不再消耗耐久度
- 更快的攻击速度在基础技能等级
- 范围增加
- 现在拥有攻击准确率
- 现在有范围吸血惩罚 (减少 50% 吸血)
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雷电网 Shock Web
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- 移除下一击延迟NHD
- 增加地面速度
- 现在每升三级获得 1 点额外的尖刺网, 而不是通过协同
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电能守卫 Charged Bolt Sentry
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- 现在每 4 个基础等级获得 +1 闪电箭而不是通过协同
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雷光守卫 Lightning Sentry
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亡者守卫 Death Sentry
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- 现在只能爆炸尸体而不是在大多数时候发射闪电
- 爆炸伤害是尸体生命的 3-5% 附加一些额外的物理和火焰伤害
- 半径总是10码 (之前是 3.33 + 0.67 每级)
- 现在每升 3 级 +1 次射击而不是通过协同
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雷霆守卫 Chain Lightning Sentry
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野蛮人
呐喊 Warcries
狂嗥 Howl
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- now lasts 3 seconds at all levels
- enemies don't flee as far
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嘲弄 Taunt
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- is now an aoe skill centered on the caster
- duration increases with hard levels
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战嗥 Battle Cry
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- reduces enemy physical resistance instead of damage (can break immunities)
- duration is now 8 seconds
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战斗狂嗥 War Cry
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- now has scaling AOE
- stun removed, but procs FHR
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找寻药剂 Find Potion
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找寻物品 Find Item
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残酷吓阻 Grim Ward
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- reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee
- can now be cast at range instead of just melee, and can be used on skeleton corpses
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大叫 Shout
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战斗体制 Battle Orders
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- now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
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战斗指挥 Battle Command
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- grants 1 additional skill point every 10 hard levels
- also adds 20% + 3% enhanced damage per level
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战斗专家 Combat Masteries
支配长剑 Sword Mastery,支配斧头 Axe Mastery,支配钉头锤 Mace Mastery,支配长棍 Polearm Mastery & 支配长矛 Spear Mastery 被 通用武器精通 和 长柄和长矛精通 所取代
增加耐力 Increased Stamina 被重做为 战斗本能
恶毒切割 是新技能
通用武器精通 General Mastery
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- replaced Sword Mastery, Axe Mastery, & Mace Mastery
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长柄和长矛精通 Polearm and Spear Mastery
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- replaced Polearm Mastery & Spear Mastery
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支配飞掷 Throwing Mastery
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战斗本能 Combat Reflexes
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- renamed from Increased Stamina
- now also grants life
- now also grants FHR with hard levels
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铁布衫 Iron Skin
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- now also adds PDR% with hard levels
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加速 Increased Speed
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自然抵抗 Natural Resistance
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恶毒切割 Deep Wounds
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- new skill which increases both chance to cause open wounds and the damage it deals
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战斗技能 Combat Skills
重击 Bash
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- 75% chance monster is put into FHR animation with knockback, otherwise no knockback
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双手挥击 Double Swing
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狂乱 Frenzy
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- duration increased to 15 seconds (was 6)
- now gains increased splash radius
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双手投掷 Double Throw
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- now bounces up to 7 times between targets instead of benefiting from pierce
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击昏 Stun
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- now stuns in a small area
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专心 Concentrate
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- converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy
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狂战士 Berserk
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- now requires two weapons
- now deals physical damage instead of magic damage, is uninterruptible, and penetrates physical resistance
- reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
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跳跃 Leap
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- leap distance and speed increased
- knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level)
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跳跃攻击 Leap Attack
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- leap speed increased
- now deals damage in an area instead of attacking a single target
- does not use duability or attack rating
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旋风 Whirlwind
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- now attacks at a constant rate like it did in classic (no benefits from IAS)
- when dual wielding, both weapons are swung simultaneously per attack
- no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
- now benefits from Faster Run/Walk and also grants additional velocity
- can now trigger chance-to-cast effects
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德鲁伊
元素技能 Elemental Skills
风遁 是新技能
火风暴 Firestorm
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- range increases with levels and the number of missiles increases with hard levels
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熔浆巨岩 Molten Boulder
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- boulder speed increases per level
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火山爆 Fissure
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- now has increased density, lowered cooldown, and no longer causes next hit delay
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火山 Volcano
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- now has reduced cooldown and next hit delay
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毁天灭地 Armageddon
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- now has increased radius, increased meteor fall rate, and larger aoe for meteors
- meteors deal a more even split of physical and fire damage
- duration increases by 3 per level instead of via synergy
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飓风装甲 Cyclone Armor
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- now gains 3 absorb per Energy
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极地风暴 Arctic Blast
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- reduces enemy cold resistance (can break immunes)
- has a bigger hitbox and travels faster
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小旋风 Twister
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- now shoots additional twisters at higher levels (max of 14, does not shotgun)
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龙卷风 Tornado
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暴风 Hurricane
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- duration increases by 3 per level instead of via synergy
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风遁 Gust
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- new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
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外形变化 Shape Shifting Skills
狼人变化 Werewolf
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- practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
- now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating
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熊人变化 Werebear
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- practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
- now grants 20% increased splash radius and chance for uninterruptible attacks
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变形术 Lycanthropy
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- now also grants bonus attack rating
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撞捶 Maul
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- stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
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震波 Shock Wave
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- now has increased range and projectile speed, and the number of shock waves scales with levels
- stun length no longer scales with levels
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饥饿 Hunger
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- reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
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焰爪 Fire Claws
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- reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels
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野性狂暴 Feral Rage
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狂犬病 Rabies
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- speed and range of spreading poison increased
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狂怒 Fury
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- 3 hits per attack instead of 5 (helps avoid animation lock)
- now gains +20% melee splash radius on the second attack and +40% on the third
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召唤技能 Summoning Skills
不同的藤蔓和动物现在可以一起被召唤
藤蔓和灵魂不再被怪物攻击或受到伤害
乌鸦 Raven
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- 技能重做攻击不再使目标失明但现在造成一半冰冷伤害和一半物理伤害
- 乌鸦在传送过程中持续存在不会受到伤害或受到任何光环效果的影响
- 可以同时召唤多达 15 只乌鸦, 每 10 点基础等级能额外召唤一只乌鸦
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猛毒花藤 Poison Creeper
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- 现在降低敌人的毒抗 5% + 每级增加 1% (可以破免)
- 每 10 点基础等级可以召唤一个额外的猛毒花藤
- 现在有伤害协同效应
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食尸藤 Carrion Vine
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太阳藤 Solar Creeper
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狼獾之心 Heart of Wolverine
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棘灵 Spirit of Barbs
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橡木智者 Oak Sage
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召唤灵狼 Summon Spirit Wolf
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召唤狂狼 Summon Dire Wolf
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召唤灰熊 Summon Grizzly
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- 现在造成溅射伤害; 20 点基础等级可以召唤一个额外的灰熊
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死灵法师
召唤法术 Summoning Spells
骷髅复苏 Raise Skeleton 现在是 复苏骷髅战士
召唤抵抗 Summon Resist 被移除, 血次元 和 复苏骷髅弓箭手 是新技能
支配骷髅 Skeleton Mastery
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- 现在也影响速度和元素伤害加成, 不再影响 重生 revives
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复苏骷髅战士 Raise Skeleton Warrior
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复苏骷髅法师 Raise Skeletal Mage
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- 投掷物现在可以穿透敌人并且有更大的命中范围
- 骷髅法师总数上限为 8
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复苏骷髅弓箭手 Raise Skeleton Archer
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支配石魔 Golem Mastery
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黏土石魔 Clay Golem
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鲜血石魔 Blood Golem
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- 现在每次击中获得生命而不是吸取一定百分比的伤害作为生命
- 现在适用于撕开伤口OW
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钢铁石魔 Iron Golem
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火焰石魔 Fire Golem
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- 更多地侧重于光环伤害而不是近战攻击伤害
- 不再对火免疫
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重生 Revive
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- 复生现在造成近战溅射伤害也有额外的元素伤害和额外的技能等级
- 在 20 点基础等级时总共复活 8 个 (以前是每级增加1个)
- 持续时间现在按等级缩放
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血次元 Blood Warp
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- 新技能传送并且消耗生命而不是法力, 失去的生命值在 5 秒内恢复 (再次施放将取代之前的生命恢复效果)
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毒素和白骨法术 Poison and Bone Spells
毒爆 Poison Explosion 重做为 亵渎
淬毒匕首 Poison Dagger 重做为 淬毒攻击
牙 Teeth
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骨矛 Bone Spear
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- launches an additional spear at levels 15 and 25 (does not shotgun)
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白骨之魂 Bone Spirit
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白骨装甲 Bone Armor
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- now gains +3 additional absorb per Energy
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骨墙 Bone Wall
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骨牢 Bone Prison
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尸体爆炸 Corpse Explosion
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- 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage
- radius starts higher and caps at 10 yards
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淬毒攻击 Poison Strike
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- renamed from Poison Dagger, can now also be used with scythes
- now penetrates enemy poison resistances by -1% per level, up to -40%
- now releases a poison cloud on hit which carries poison damage from gear/charms
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亵渎 Desecrate
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- reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast
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剧毒新星 Poison Nova
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诅咒 Curses
诅咒精通 和 黑暗契约 是新技能
所有的诅咒都与 诅咒精通 Curse Mastery 有协同效果,并且许多诅咒的范围也因此而增加
伤害加深 Amplify Damage
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- reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy)
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微暗灵视 Dim Vision
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- now also reduces enemy attack rating
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削弱 Weaken
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- now also reduces enemy defense
- reduction to enemy damage now scales with levels
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攻击反噬 Iron Maiden
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恐惧 Terror
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- now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy)
- radius increased to 6 yards (was 2.6 yards)
- duration is now 3 seconds (was 7 + 1 second per level)
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迷乱 Confuse
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- now also increases attack speed of confused enemies by 10% per hard level
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偷取生命 Life Tap
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- life steal amount is now 10% and increases with hard levels and synergy (was just 50%)
- duration now caps at 20 seconds
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吸引 Attract
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- now also reduces enemy defense by a large amount
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衰老 Decrepify
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- no longer reduces enemy damage
- now reduces enemy physical resistance by -10% (was just -50%)
- now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%)
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降低抵抗 Lower Resist
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- less effective against non-immune enemies, can break more immunes after level 15
- radius caps at 10 yards and increases with hard levels
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诅咒精通 Curse Mastery
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- new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
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黑暗契约 Dark pact
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- new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present
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圣骑士
防御性灵气 Defensive Auras
祈祷 Prayer
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- now also grants life per hit
- now also grants +1 passive health regeneration per hard level
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净化 Cleansing
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- now also grants +1% passive poison/curse duration reduction per hard level
- no longer gains bonus healing from Prayer
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冥思 Meditation
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- now also grants +1 passive mana after each kill per two hard levels
- no longer gains bonus healing from Prayer
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抵抗火焰 Resist Fire
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- now also grants a bonus for fire damage
- passive maximum fire resistance bonus is no longer doubled when the aura is active
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抵抗冰冷 Resist Cold
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- now also grants a bonus for cold damage
- passive maximum cold resistance bonus is no longer doubled when the aura is active
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抵抗闪电 Resist Lightning
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- now also grants a bonus for lightning damage
- passive maximum lightning resistance bonus is no longer doubled when the aura is active
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反抗 Defiance
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- now also grants +1% PDR per two levels
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活力 Vigor
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- now also grants pssive +1% FRW per two hard levels
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救赎 Redemption
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救助 Salvation
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- now also grants a bonus to elemental damage
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攻击性灵气 Offensive Auras
力量 Might
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- allies receive 1/2 of the bonus
- radius increased
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圣火 Holy Fire
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- now includes bonus attack rating
- radius now caps at 8 yards (was 4 + 0.67 per level)
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神圣冰冻 Holy Freeze
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- now includes bonus attack rating
- radius is now always 8 yards (was 4 + 0.67 per level)
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神圣冲击 Holy Shock
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- now includes bonus attack rating
- radius is now always 9.3 yards (was 4 + 0.67 per level)
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祝福瞄准 Blessed Aim
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- now also provides deadly strike
- now passively applies -1% to target defense per hard level instead of passively granting additional attack rating
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专注 Concentration
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- allies receive 1/2 of the enhanced damage bonus
- now also adds bonus attack rating
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狂热 Fanaticism
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荆棘 Thorns
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- reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
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庇护所 Sanctuary
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- reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
- no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
- now includes bonus attack rating
- radius is now always 10 yards (was 3.33 + 0.67 per level)
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审判 Conviction
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- less effective against non-immune enemies and can break higher immunities above level 25
- radius is increased and now scales with levels
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战斗技能 Combat Skills
神圣新星, 圣光术, 突袭, 和 圣剑 是新技能
转换 Conversion 已被移除
牺牲 Sacrifice
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- now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
- damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
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盾击 Smite
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- can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
- no longer applies knockback (in PvE)
- indirectly affected by Grief having "Adds X-Y damage" instead of "+X damage" like The Redeemer or Astreon's Iron Ward
- indirectly affected by Crushing Blow having greater diminishing returns against bosses
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圣光弹 Holy Bolt
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- bolts now pierce all allies and enemies, healing or damaging each
- fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
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热诚 Zeal
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- 3 hits per attack instead of 5 (helps avoid animation lock)
- now gains +20% melee splash radius on the second attack and +40% on the third
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冲锋 Charge
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- now gains up to +60% increased melee splash radius based on the distance traveled
- now works in melee range instead of doing a normal attack
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复仇 Vengeance
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- reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items
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祝福之锤 Blessed Hammer
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- hammers now travel faster and have larger hitboxes
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圣剑 Holy Sword
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- new skill that grants block chance and bonus damage against demons/undead for two-handed swords
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神圣之盾 Holy Shield
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天堂之拳 Fist of the Heavens
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- holy bolts now damage all creature types (was just undead)
- removed cooldown, auto-targeting has reduced range
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神圣新星 Holy Nova
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- new skill that heals allies and damages enemies in an wide area, has a long cooldown
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圣光术 Holy Light
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- new skill that heals a single target
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突袭 Joust
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- new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
- has a 3.5 second cooldown which can be reduced with hard levels (minimum of 1.5 seconds)
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法师
冰冻法术 Cold Spells
冰封装甲 Frozen Armor 被 附魔冰霜 取代
连串冰枪 是新技能
冰弹 Ice Bolt
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附魔冰霜 Cold Enchant
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- new skill which replaces Frozen Armor and is useable alongside Enchant Fire
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霜之新星 Frost Nova
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冰风暴 Ice Blast
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碎冰甲 Shiver Armor
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寒冰装甲 Chilling Armor
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- creates single blizzard spike per counter ranged attack
- chills melee on successful strike
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冰尖柱 Glacial Spike
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- freeze duration is now 2 seconds and doesn't scale with levels
- radius increased by 20%
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暴风雪 Blizzard
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- improved ground density, projectile hitbox size increased by 50%
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冰封球 Frozen Orb
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- removed cooldown and changed to slower "lightning" cast frames
- range has been increased by roughly 20%
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支配冰冷 Cold Mastery
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- now also adds cold damage
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连串冰枪 Ice Barrage
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- new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun)
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闪电法术 Lightning Spells
充能弹 Charged Bolt
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静态力场 Static Field
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- reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
- now also has -1% to enemy lightning resistance per level (breaks immunities)
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心灵传动 Telekinesis
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新星 Nova
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闪电 Lightning
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- changed to faster cast frames (was slower "lightning" frames)
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连锁闪电 Chain Lightning
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传送 Teleport
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- 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level
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雷云风暴 Thunder Storm
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- no longer flashes your screen
- time between attacks goes down with hard levels
- casts nova on impact
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能量护盾 Energy Shield
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- absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
- synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
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支配闪电 Lightning Mastery
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火焰法术 Fire Spells
火焰强化 Enchant 现在是 附魔火焰
燃烧 和 次级多头蛇 是新技能
火弹 Fire Bolt
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暖流 Warmth
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- now also adds flat attack rating (10 + 10 per level)
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地狱之火 Inferno
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- reduces enemy fire resistance (can break immunes)
- has a bigger hitbox and travels faster
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炽烈之径 Blaze
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- reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen"
- increased fire trail hitbox size
- duration caps at 10 seconds
- now has a 2 second cooldown
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火墙 Fire Wall
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- duration reduced slightly
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火球 Fire Ball
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- explosion radius increased slightly
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附魔火焰 Enchant Fire
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- renamed from Enchant to distinguish it from the new Cold Enchant skill
- is now an aoe skill (similar to battle orders)
- now correctly applies 1/3 of damage to ranged attacks
- now grants allies 50% of the damage instead of 100%
- no longer benefits from +% fire damage twice
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陨石 Meteor
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- cooldown reduced, meteors fall faster and have 33% larger aoe
- now deals an even split of physical damage and fire damage (both are boosted by +% fire damage)
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支配火焰 Fire Mastery
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- now also adds fire resistance penetration
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九头海蛇 Hydra
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- shoots Fire Balls instead of Fire Bolts
- duration reduced from 10 seconds to 6 seconds
- reduced start-up delay between casting and hydras attacking
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燃烧 Combustion
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- new skill which shoots fire balls in all directions, has a long cooldown
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次级多头蛇 Lesser Hydra
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- new skill that summons hydras which shoot fire bolts
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