Skill Changes:修订间差异
无编辑摘要 |
无编辑摘要 |
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= 技能概况 = | = 技能概况 = | ||
这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。 | 这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。 | ||
Broad Skill Changes: | Broad Skill Changes: | ||
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* In some cases, skills' synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds) | * In some cases, skills' synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds) | ||
* Most skill buffs now last a minimum of 5 minutes | * Most skill buffs now last a minimum of 5 minutes | ||
* Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill | |||
== 亚马逊 Amazon == | == 亚马逊 Amazon == | ||
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* merged with Avoid (dodges both melee and ranged attacks when attacking or standing still) | * merged with Avoid (dodges both melee and ranged attacks when attacking or standing still) | ||
* removed animation, now has a 4 frame cooldown after mitigating an attack | * removed animation, now has a 4 frame cooldown after mitigating an attack | ||
* now also grants bonus FHR per hard | * now also grants bonus FHR per hard level | ||
|- | |- | ||
|'''[[Evade]]''' | |'''[[Evade]]''' | ||
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|'''[[Penetrate]]''' | |'''[[Penetrate]]''' | ||
| | | | ||
* now also reduces enemy defense % per hard | * now also reduces enemy defense % per hard level | ||
|- | |- | ||
|'''[[Inner Sight]]''' | |'''[[Inner Sight]]''' | ||
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* now moves faster, has dramatically improved AI, and uses Power Strike | * now moves faster, has dramatically improved AI, and uses Power Strike | ||
* can now summon an additional valkyrie at levels 20 and 30 | * can now summon an additional valkyrie at levels 20 and 30 | ||
|} | |} | ||
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|'''[[Magic Arrow]]''' | |'''[[Magic Arrow]]''' | ||
| | | | ||
* now shoots an additional arrow every 5 | * now shoots an additional arrow every 5 hard levels | ||
* now converts 50% damage to magic (was 1% per level) | * now converts 50% damage to magic (was 1% per level) | ||
* deals additional flat magic damage | * deals additional flat magic damage | ||
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** Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill) | ** Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill) | ||
* A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used. | * A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used. | ||
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range | |||
{| class="wikitable" | {| class="wikitable" | ||
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| | | | ||
* now caps at 3 kicks | * now caps at 3 kicks | ||
|- | |- | ||
|'''[[Dragon Claw]]''' | |'''[[Dragon Claw]]''' | ||
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* attack speed reduction reduced from -40 to -20 (improves [[breakpoints]]) | * attack speed reduction reduced from -40 to -20 (improves [[breakpoints]]) | ||
* no longer causes knockback | * no longer causes knockback | ||
|- | |- | ||
|'''[[Dragon Flight]]''' | |'''[[Dragon Flight]]''' | ||
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* cooldown increased to 2 seconds (was 1) | * cooldown increased to 2 seconds (was 1) | ||
* range has been increased by 50% | * range has been increased by 50% | ||
|- | |- | ||
|'''[[Fists of Fire]]''' | |'''[[Fists of Fire]]''' | ||
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* now works while moving | * now works while moving | ||
* has a 4 frame cooldown after mitigating an attack | * has a 4 frame cooldown after mitigating an attack | ||
* now also gives +1% FBR per | * now also gives +1% FBR per hard level | ||
|- | |- | ||
|'''[[Psychic Hammer]]''' | |'''[[Psychic Hammer]]''' | ||
| | | | ||
* bounces to an additional enemy | * bounces to an additional enemy every 10 levels | ||
* now has damage synergies | * now has damage synergies | ||
|- | |- | ||
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|'''[[Mind Blast]]''' | |'''[[Mind Blast]]''' | ||
| | | | ||
* no longer stuns after first hard | * no longer stuns after first hard level (was 2 seconds + 0.2 per level) | ||
* no longer converts enemies | * no longer converts enemies | ||
* radius now scales per level | * radius now scales per level | ||
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|'''[[Burst of Speed]]''' | |'''[[Burst of Speed]]''' | ||
| | | | ||
* | * attack speed bonuses now require hard levels | ||
|- | |- | ||
|'''[[Fade]]''' | |'''[[Fade]]''' | ||
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| | | | ||
* poison damage now lasts 1.6 seconds instead of 0.4 seconds | * poison damage now lasts 1.6 seconds instead of 0.4 seconds | ||
* poison damage | * no longer benefits from +% poison damage twice | ||
|- | |- | ||
|'''[[Shadow Warrior]]''' | |'''[[Shadow Warrior]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Shadow Master]]''' | |'''[[Shadow Master]]''' | ||
| | | | ||
* | * | ||
|} | |} | ||
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|'''[[Fire Blast]]''' | |'''[[Fire Blast]]''' | ||
| | | | ||
* now gains an extra bomb every 4 hard | * now gains an extra bomb every 4 hard levels | ||
|- | |- | ||
|'''[[Wake of Fire]]''' | |'''[[Wake of Fire]]''' | ||
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* delay between attacks has been reduced | * delay between attacks has been reduced | ||
* now has the ranged leech penalty (50% reduced leech) | * now has the ranged leech penalty (50% reduced leech) | ||
|- | |- | ||
|'''[[Shock Web]]''' | |'''[[Shock Web]]''' | ||
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|'''[[Charged Bolt Sentry]]''' | |'''[[Charged Bolt Sentry]]''' | ||
| | | | ||
* now gains +1 bolt per 4 | * now gains +1 bolt per 4 hard levels instead of via synergy | ||
|- | |- | ||
|'''[[Lightning Sentry]]''' | |'''[[Lightning Sentry]]''' | ||
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* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage | * explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage | ||
* radius is always 10 yards (was 3.33 + 0.66 per level) | * radius is always 10 yards (was 3.33 + 0.66 per level) | ||
* now gains +1 shot per | * now gains +1 shot per 3 hard levels instead of via synergy | ||
|- | |- | ||
|'''[[Chain Lightning Sentry]]''' | |'''[[Chain Lightning Sentry]]''' | ||
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| | | | ||
* is now an aoe skill centered on the caster | * is now an aoe skill centered on the caster | ||
* duration increases with | * duration increases with hard levels | ||
|- | |- | ||
|'''[[Battle Cry]]''' | |'''[[Battle Cry]]''' | ||
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|'''[[Battle Command]]''' | |'''[[Battle Command]]''' | ||
| | | | ||
* grants 1 additional skill point every 10 | * grants 1 additional skill point every 10 hard levels | ||
* also adds 20% + 3% enhanced damage per level | * also adds 20% + 3% enhanced damage per level | ||
|} | |} | ||
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| | | | ||
* Renamed from Increased Stamina | * Renamed from Increased Stamina | ||
* now grants 20 max life per hard | * now grants 20 max life per hard level | ||
* now grants FHR with | * now grants FHR with hard levels | ||
|- | |- | ||
|'''[[Iron Skin]]''' | |'''[[Iron Skin]]''' | ||
| | | | ||
* Now adds PDR% with hard | * Now adds PDR% with hard levels | ||
|- | |- | ||
|'''[[Increased Speed]]''' | |'''[[Increased Speed]]''' | ||
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|'''[[Double Throw]]''' | |'''[[Double Throw]]''' | ||
| | | | ||
* Now bounces | * Now bounces up to 5 times between targets | ||
* Not affected by pierce | * Not affected by pierce | ||
|- | |- | ||
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|'''[[Concentrate]]''' | |'''[[Concentrate]]''' | ||
| | | | ||
* | * Converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy | ||
|- | |- | ||
|'''[[Berserk]]''' | |'''[[Berserk]]''' | ||
| | | | ||
* now requires two weapons | * now requires two weapons | ||
* Now deals physical damage instead of magic damage, is uninterruptible, and pierces physical resistance | |||
* Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds | * Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds | ||
|- | |- | ||
|'''[[Leap]]''' | |'''[[Leap]]''' | ||
| | | | ||
* leap distance and speed increased | * leap distance and speed increased | ||
* knockback radius is now only increased with hard | * knockback radius is now only increased with hard levels up to 10 yards (was 2.66 + 0.66 per level) | ||
|- | |- | ||
|'''[[Leap Attack]]''' | |'''[[Leap Attack]]''' | ||
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* leap speed increased | * leap speed increased | ||
* Now deals damage in an area instead of attacking a single target | * Now deals damage in an area instead of attacking a single target | ||
* | * does not use duability or attack rating | ||
|- | |- | ||
|'''[[Whirlwind]]''' | |'''[[Whirlwind]]''' | ||
| | | | ||
* | * now attacks at a constant rate like it did in classic (no benefits from IAS) | ||
* when dual wielding, both weapons are swung simultaneously per attack | |||
* no longer attacks in place during a namelock and will now whirlwind back and forth through the monster | |||
* now benefits from Faster Run/Walk and also grants additional velocity | |||
* can now trigger chance-to-cast effects | * can now trigger chance-to-cast effects | ||
|} | |} | ||
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|'''[[Firestorm]]''' | |'''[[Firestorm]]''' | ||
| | | | ||
* | * range increases with levels and the number of missiles increases with hard levels | ||
|- | |- | ||
|'''[[Molten Boulder]]''' | |'''[[Molten Boulder]]''' | ||
| | | | ||
* | * boulder speed increases per level | ||
|- | |- | ||
|'''[[Fissure]]''' | |'''[[Fissure]]''' | ||
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|'''[[Armageddon]]''' | |'''[[Armageddon]]''' | ||
| | | | ||
* now has increased meteor fall rate, larger aoe for meteors | * now has increased radius, increased meteor fall rate, and larger aoe for meteors | ||
* meteors deal a more even split of physical and fire damage | * meteors deal a more even split of physical and fire damage | ||
* duration increases by 3 per level instead of via synergy | |||
|- | |- | ||
|'''[[Cyclone Armor]]''' | |'''[[Cyclone Armor]]''' | ||
| | | | ||
* now | * now gains 3 absorb per Energy | ||
|- | |- | ||
|'''[[Arctic Blast]]''' | |'''[[Arctic Blast]]''' | ||
| | | | ||
* | * reduces enemy cold resistance (can break immunes) | ||
* has a bigger hitbox and travels faster | |||
|- | |- | ||
|'''[[Twister]]''' | |'''[[Twister]]''' | ||
| | | | ||
* now shoots additional twisters | * now shoots additional twisters at higher levels (max of 14, does not shotgun) | ||
|- | |- | ||
|'''[[Tornado]]''' | |'''[[Tornado]]''' | ||
| | | | ||
* hitbox increased | * hitbox size increased | ||
|- | |- | ||
|'''[[Hurricane]]''' | |'''[[Hurricane]]''' | ||
| | | | ||
* duration increases by 3 per level | * duration increases by 3 per level instead of via synergy | ||
|- | |- | ||
|'''[[Gust]]''' | |'''[[Gust]]''' | ||
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| | | | ||
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | * practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | ||
* now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating | |||
* now grants bonus damage | |||
|- | |- | ||
|'''[[Werebear]]''' | |'''[[Werebear]]''' | ||
| | | | ||
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | * practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | ||
* now grants 20% increased splash radius and chance for uninterruptible attacks instead of life | |||
* now grants 20% increased splash radius | |||
|- | |- | ||
|'''[[Lycanthropy]]''' | |'''[[Lycanthropy]]''' | ||
| | | | ||
* now grants bonus attack rating | * now also grants bonus attack rating | ||
|- | |- | ||
|'''[[Maul]]''' | |'''[[Maul]]''' | ||
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|'''[[Shock Wave]]''' | |'''[[Shock Wave]]''' | ||
| | | | ||
* now has increased range and projectile speed, and the number of shock waves scales with levels | |||
* stun length no longer scales with levels | * stun length no longer scales with levels | ||
|- | |- | ||
|'''[[Hunger]]''' | |'''[[Hunger]]''' | ||
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|'''[[Fire Claws]]''' | |'''[[Fire Claws]]''' | ||
| | | | ||
* reworked to now cast a fast moving firestorm on attack | * reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels | ||
|- | |- | ||
|'''[[Feral Rage]]''' | |'''[[Feral Rage]]''' | ||
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|'''[[Rabies]]''' | |'''[[Rabies]]''' | ||
| | | | ||
* | * Speed and range of spreading poison increased | ||
|- | |- | ||
|'''[[Fury (Skill)|Fury]]''' | |'''[[Fury (Skill)|Fury]]''' | ||
| | | | ||
* now hits 3 times per attack instead of up to 5 | * now hits 3 times per attack instead of up to 5 | ||
* Now gains +20% melee splash radius on the second attack and +40% on the third | |||
|} | |} | ||
=== [[Summoning Skills (Druid)|Summoning Skills]] === | === [[Summoning Skills (Druid)|Summoning Skills]] === | ||
Different vines and animals may now be summoned alongside each other | |||
Vines and spirits can no longer be targeted by monsters or take damage | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Raven]]''' | |'''[[Raven]]''' | ||
| | | | ||
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage | * reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage | ||
* ravens persist while teleporting and cannot take damage or be any area effects | * ravens persist while teleporting and cannot take damage or be influenced by any area effects | ||
* can | * can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast | ||
|- | |- | ||
|'''[[Poison Creeper]]''' | |'''[[Poison Creeper]]''' | ||
| | | | ||
* | * now reduces enemies poison resist by 5% + 1% per level (can remove immunities) | ||
* an additional poison creeper can be summoned every 10 hard levels | |||
* now has damage synergies | |||
|- | |- | ||
|'''[[Carrion Vine]]''' | |'''[[Carrion Vine]]''' | ||
| | | | ||
* | * recovers a flat amount of life instead of a percentage, moves slightly faster | ||
|- | |- | ||
|'''[[Solar Creeper]]''' | |'''[[Solar Creeper]]''' | ||
| | | | ||
* | * recovers a flat amount of mana instead of a percentage, moves slightly faster | ||
|- | |- | ||
|'''[[Heart of Wolverine]]''' | |'''[[Heart of Wolverine]]''' | ||
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|'''[[Summon Spirit Wolf]]''' | |'''[[Summon Spirit Wolf]]''' | ||
| | | | ||
* | * now deals splash damage and move slightly faster | ||
|- | |- | ||
|'''[[Summon Dire Wolf]]''' | |'''[[Summon Dire Wolf]]''' | ||
| | | | ||
* | * now deals splash damage and move slightly faster | ||
|- | |- | ||
|'''[[Summon Grizzly]]''' | |'''[[Summon Grizzly]]''' | ||
| | | | ||
* now deals splash damage; an additional Grizzly can be summoned with 20 hard levels | |||
* now deals splash damage | |||
|} | |} | ||
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|'''[[Skeleton Mastery]]''' | |'''[[Skeleton Mastery]]''' | ||
| | | | ||
* no longer affects revives | * now also affects velocity and bonus elemental damage, no longer affects revives | ||
|- | |- | ||
|'''[[Raise Skeleton Warrior]]''' | |'''[[Raise Skeleton Warrior]]''' | ||
| | | | ||
* Skeletons now | * Skeletons now deal splash damage on melee attacks | ||
* total skeleton warriors capped at 8 | * total skeleton warriors capped at 8 | ||
|- | |- | ||
|'''[[Raise Skeletal Mage]]''' | |'''[[Raise Skeletal Mage]]''' | ||
| | | | ||
* Skeletal Mages' elemental attacks pierce enemies | * Skeletal Mages' elemental attacks pierce enemies and have a larger hitbox | ||
|- | |- | ||
|'''[[Raise Skeleton Archer]]''' | |'''[[Raise Skeleton Archer]]''' | ||
| | | | ||
* New skill | * New skill which summons skeleton archers that deal physical damage | ||
|- | |- | ||
|'''[[Golem Mastery]]''' | |'''[[Golem Mastery]]''' | ||
| | | | ||
* Can summon an additional golem for every 5 | * Can summon an additional golem for every 5 hard levels | ||
|- | |- | ||
|'''[[Clay Golem]]''' | |'''[[Clay Golem]]''' | ||
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|'''[[Revive]]''' | |'''[[Revive]]''' | ||
| | | | ||
* Total of 8 revives at 20 hard | * Total of 8 revives at 20 hard levels (was 1 revive per level) | ||
* duration now scales per level | * duration now scales per level | ||
* revives now deal melee splash damage | * revives now deal melee splash damage | ||
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|'''[[Bone Spear]]''' | |'''[[Bone Spear]]''' | ||
| | | | ||
* | * launches an additional spear at levels 15 and 25 (does not shotgun) | ||
|- | |- | ||
|'''[[Bone Spirit]]''' | |'''[[Bone Spirit]]''' | ||
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|'''[[Bone Armor]]''' | |'''[[Bone Armor]]''' | ||
| | | | ||
* | * now gains +3 additional absorb per Energy | ||
|- | |- | ||
|'''[[Bone Wall]]''' | |'''[[Bone Wall]]''' | ||
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|'''[[Corpse Explosion]]''' | |'''[[Corpse Explosion]]''' | ||
| | | | ||
* 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage | * 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage | ||
* radius starts higher and caps at | * radius starts higher and caps at 10 yards | ||
|- | |- | ||
|'''[[Poison Strike]]''' | |'''[[Poison Strike]]''' | ||
| | | | ||
* renamed from Poison Dagger, can now also be used with scythes | * renamed from Poison Dagger, can now also be used with scythes | ||
* Now pierces enemy poison resistances by -1% per level, up to - | * Now pierces enemy poison resistances by -1% per level, up to -40% | ||
* Now releases a poison cloud on hit which carries poison damage from gear/charms | * Now releases a poison cloud on hit which carries poison damage from gear/charms | ||
|- | |- | ||
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=== [[Curses]] === | === [[Curses]] === | ||
[[Curse Mastery]] and [[Dark Pact]] are new | [[Curse Mastery]] and [[Dark Pact]] are new | ||
All curses have synergies with Curse Mastery for improved effects, and many also have their radius increased by it | |||
{| class="wikitable" | {| class="wikitable" | ||
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|'''[[Amplify Damage]]''' | |'''[[Amplify Damage]]''' | ||
| | | | ||
* | * reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy) | ||
|- | |- | ||
|'''[[Dim Vision]]''' | |'''[[Dim Vision]]''' | ||
| | | | ||
* now also reduces enemy attack rating | * now also reduces enemy attack rating | ||
|- | |- | ||
|'''[[Weaken]]''' | |'''[[Weaken]]''' | ||
| | | | ||
* now reduces enemy | * now also reduces enemy defense | ||
* | * reduction to enemy damage now scales with levels | ||
|- | |- | ||
|'''[[Iron Maiden]]''' | |'''[[Iron Maiden]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Terror]]''' | |'''[[Terror]]''' | ||
| | | | ||
* now also reduces | * now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy) | ||
* radius increased | * radius increased to 6 yards (was 2.6 yards) | ||
* duration is now 3 seconds (was 7 + 1 second per level) | * duration is now 3 seconds (was 7 + 1 second per level) | ||
|- | |- | ||
|'''[[Confuse]]''' | |'''[[Confuse]]''' | ||
| | | | ||
* now also increases attack speed of confused enemies by 10% per | * now also increases attack speed of confused enemies by 10% per hard level | ||
|- | |- | ||
|'''[[Life Tap]]''' | |'''[[Life Tap]]''' | ||
| | | | ||
* life steal amount is now 10% and increases with hard levels and synergy (was just 50%) | |||
* life | * duration now caps at 20 seconds | ||
* now | |||
|- | |- | ||
|'''[[Attract]]''' | |'''[[Attract]]''' | ||
| | | | ||
* now also reduces enemy defense by | * now also reduces enemy defense by a large amount | ||
|- | |- | ||
|'''[[Decrepify]]''' | |'''[[Decrepify]]''' | ||
| | | | ||
* | * no longer reduces enemy damage | ||
* | * now reduces enemy physical resistance by -10% (was just -50%) | ||
* now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%) | |||
|- | |- | ||
|'''[[Lower Resist]]''' | |'''[[Lower Resist]]''' | ||
| | | | ||
* | * less effective against non-immune enemies, can break more immunes after level 15 | ||
* | * radius caps at 10 yards and increases with hard levels | ||
|- | |- | ||
|'''[[Curse Mastery]]''' | |'''[[Curse Mastery]]''' | ||
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|'''[[Dark Pact]]''' | |'''[[Dark Pact]]''' | ||
| | | | ||
* New skill that | * New skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present | ||
|} | |} | ||
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|'''[[Prayer]]''' | |'''[[Prayer]]''' | ||
| | | | ||
* now also grants life per hit | * now also grants life per hit | ||
* now also grants +1 passive health regeneration per hard level | |||
|- | |- | ||
|'''[[Cleansing]]''' | |'''[[Cleansing]]''' | ||
| | | | ||
* now also grants +1% passive poison/curse duration reduction per hard level | |||
* now also grants +1% passive poison/curse duration reduction per | |||
* no longer gains bonus healing from Prayer | * no longer gains bonus healing from Prayer | ||
|- | |- | ||
|'''[[Meditation]]''' | |'''[[Meditation]]''' | ||
| | | | ||
* now also grants +1 passive mana after each kill per two hard levels | |||
* now also grants +1 passive mana after each kill per two | |||
* no longer gains bonus healing from Prayer | * no longer gains bonus healing from Prayer | ||
|- | |- | ||
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| | | | ||
* Now also grants a bonus for fire damage | * Now also grants a bonus for fire damage | ||
* | * Passive maximum fire resistance bonus is no longer doubled when the aura is active | ||
|- | |- | ||
|'''[[Resist Cold]]''' | |'''[[Resist Cold]]''' | ||
| | | | ||
* Now also grants a bonus for cold damage | * Now also grants a bonus for cold damage | ||
* | * Passive maximum cold resistance bonus is no longer doubled when the aura is active | ||
|- | |- | ||
|'''[[Resist Lightning]]''' | |'''[[Resist Lightning]]''' | ||
| | | | ||
* Now also grants a bonus for lightning damage | * Now also grants a bonus for lightning damage | ||
* | * Passive maximum lightning resistance bonus is no longer doubled when the aura is active | ||
|- | |- | ||
|'''[[Defiance]]''' | |'''[[Defiance]]''' | ||
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|'''[[Vigor]]''' | |'''[[Vigor]]''' | ||
| | | | ||
* now also grants +1% FRW per | * now also grants pssive +1% FRW per two hard levels | ||
|- | |- | ||
|'''[[Redemption]]''' | |'''[[Redemption]]''' | ||
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|'''[[Might]]''' | |'''[[Might]]''' | ||
| | | | ||
* | * allies receieve 1/2 of the bonus | ||
* radius increased | * radius increased | ||
|- | |- | ||
|'''[[Holy Fire]]''' | |'''[[Holy Fire]]''' | ||
| | | | ||
* Radius | * Radius now caps at 8 yards (was 4 + 0.67 per level) | ||
|- | |- | ||
|'''[[Holy Freeze]]''' | |'''[[Holy Freeze]]''' | ||
| | | | ||
* Radius is now always 8 yards (was 4 + 0. | * Radius is now always 8 yards (was 4 + 0.67 per level) | ||
|- | |- | ||
|'''[[Holy Shock]]''' | |'''[[Holy Shock]]''' | ||
| | | | ||
* Radius is now always | * Radius is now always 9.3 yards (was 4 + 0.67 per level) | ||
|- | |- | ||
|'''[[Blessed Aim]]''' | |'''[[Blessed Aim]]''' | ||
| | | | ||
* also applies -1% to target defense per | * now also provides deadly strike | ||
* now passively applies -1% to target defense per hard level instead of passively granting additional attack rating | |||
|- | |- | ||
|'''[[Concentration]]''' | |'''[[Concentration]]''' | ||
| | | | ||
* allies receive 1/2 of the enhanced damage bonus | |||
* now also adds bonus attack rating | * now also adds bonus attack rating | ||
|- | |- | ||
第1,122行: | 第1,102行: | ||
|'''[[Sanctuary (Skill)|Sanctuary]]''' | |'''[[Sanctuary (Skill)|Sanctuary]]''' | ||
| | | | ||
* | * reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes) | ||
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses) | |||
* Radius is now always 10 yards (was 3.33 + 0.67 per level) | |||
* no longer applies knockback to undead | |||
|- | |- | ||
|'''[[Conviction]]''' | |'''[[Conviction]]''' | ||
| | | | ||
* less effective against non-immune enemies and can break higher immunities above level 25 | |||
* radius is increased and now scales with levels | * radius is increased and now scales with levels | ||
|} | |} | ||
第1,141行: | 第1,119行: | ||
|'''[[Sacrifice]]''' | |'''[[Sacrifice]]''' | ||
| | | | ||
* Damage to self decreases by 1% per level to a minimum of 3% | * Now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage | ||
* Damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR | |||
|- | |- | ||
|'''[[Smite]]''' | |'''[[Smite]]''' | ||
| | | | ||
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own | * can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own | ||
* indirectly affected by [[Grief]] | * indirectly affected by [[Grief]] having "Adds X-Y damage" instead of "+X damage" like [[The Redeemer]] or [[Astreon's Iron Ward]] | ||
* indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are [[Game_Mechanics#Crushing_Blow|below 65% life]] | * indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are [[Game_Mechanics#Crushing_Blow|below 65% life]] | ||
|- | |- | ||
第1,156行: | 第1,135行: | ||
|'''[[Zeal]]''' | |'''[[Zeal]]''' | ||
| | | | ||
* Number of | * Number of hits decreased to 3 from 5, avoids animation lock | ||
* Now gains +20% melee splash radius on the second attack and +40% on the third | |||
|- | |- | ||
|'''[[Charge]]''' | |'''[[Charge]]''' | ||
| | | | ||
* | * Now gains up to +60% increased melee splash radius based on the distance traveled | ||
* Will always charge in melee range instead of doing a normal attack | |||
|- | |- | ||
|'''[[Vengeance]]''' | |'''[[Vengeance]]''' | ||
| | | | ||
* reworked | * reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items | ||
|- | |- | ||
|'''[[Blessed Hammer]]''' | |'''[[Blessed Hammer]]''' | ||
| | | | ||
* hammers now travel faster | * hammers now travel faster and have larger hitboxes | ||
|- | |- | ||
|'''[[Conversion]]''' | |'''[[Conversion]]''' | ||
第1,181行: | 第1,161行: | ||
|'''[[Fist of the Heavens]]''' | |'''[[Fist of the Heavens]]''' | ||
| | | | ||
* holy bolts now damage all creature types (was just undead) | |||
* removed cooldown, auto-targeting has reduced range | * removed cooldown, auto-targeting has reduced range | ||
|- | |- | ||
|'''[[Holy Nova]]''' | |'''[[Holy Nova]]''' | ||
第1,195行: | 第1,175行: | ||
| | | | ||
* new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds | * new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds | ||
* has a 3.5 second cooldown which can be reduced with hard | * has a 3.5 second cooldown which can be reduced with hard levels (minimum of 1.5 seconds) | ||
|} | |} | ||
第1,214行: | 第1,194行: | ||
|'''[[Cold Enchant]]''' | |'''[[Cold Enchant]]''' | ||
| | | | ||
* new skill | * new skill which replaces Frozen Armor and is useable alongside Enchant Fire | ||
|- | |- | ||
|'''[[Frost Nova]]''' | |'''[[Frost Nova]]''' | ||
第1,224行: | 第1,203行: | ||
| | | | ||
* pierces, faster missiles | * pierces, faster missiles | ||
|- | |- | ||
|'''[[Shiver Armor]]''' | |'''[[Shiver Armor]]''' | ||
第1,238行: | 第1,216行: | ||
| | | | ||
* freeze duration is now 2 seconds and doesn't scale with levels | * freeze duration is now 2 seconds and doesn't scale with levels | ||
* radius increased by 20% | |||
|- | |- | ||
|'''[[Blizzard]]''' | |'''[[Blizzard]]''' | ||
第1,255行: | 第1,234行: | ||
| | | | ||
* new skill that shoots ice lances which have AOE impact that chills | * new skill that shoots ice lances which have AOE impact that chills | ||
* | * fires additional missiles as you level (max 5) | ||
* Does not pierce, but does shotgun | * Does not pierce, but does shotgun | ||
|} | |} | ||
第1,289行: | 第1,268行: | ||
|'''[[Teleport]]''' | |'''[[Teleport]]''' | ||
| | | | ||
* 65% spell damage penalty for 1 second after casting, reduced by 2% per hard | * 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level | ||
|- | |- | ||
|'''[[Thunder Storm]]''' | |'''[[Thunder Storm]]''' | ||
| | | | ||
* no longer flashes your screen | * no longer flashes your screen | ||
* time between attacks goes down with hard | * time between attacks goes down with hard levels | ||
* casts nova on impact | * casts nova on impact | ||
|- | |- | ||
第1,324行: | 第1,303行: | ||
|'''[[Inferno]]''' | |'''[[Inferno]]''' | ||
| | | | ||
* faster | * reduces enemy fire resistance (can break immunes) | ||
* has a bigger hitbox and travels faster | |||
|- | |- | ||
|'''[[Blaze]]''' | |'''[[Blaze]]''' | ||
| | | | ||
* reworked to create an explosion when cast as well as provide a movement speed bonus | * reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen" | ||
* increased fire trail hitbox size | |||
* duration caps at 10 seconds | * duration caps at 10 seconds | ||
* | * now has a 2 second cooldown | ||
|- | |- | ||
|'''[[Fire Wall]]''' | |'''[[Fire Wall]]''' | ||
第1,338行: | 第1,319行: | ||
|'''[[Fire Ball]]''' | |'''[[Fire Ball]]''' | ||
| | | | ||
* | * explosion radius increased slightly | ||
|- | |- | ||
|'''[[Enchant Fire]]''' | |'''[[Enchant Fire]]''' | ||
第1,346行: | 第1,327行: | ||
* now correctly applies 1/3 of damage to ranged attacks | * now correctly applies 1/3 of damage to ranged attacks | ||
* now grants allies 50% of the damage instead of 100% | * now grants allies 50% of the damage instead of 100% | ||
* no longer | * no longer benefits from +% fire damage twice | ||
|- | |- | ||
|'''[[Meteor]]''' | |'''[[Meteor]]''' | ||
| | | | ||
* cooldown reduced, meteors fall faster and have 33% larger aoe | * cooldown reduced, meteors fall faster and have 33% larger aoe | ||
* now deals physical damage and fire damage (fire damage | * now deals an even split of physical damage and fire damage (both are boosted by +% fire damage) | ||
|- | |- | ||
|'''[[Fire Mastery]]''' | |'''[[Fire Mastery]]''' | ||
| | | | ||
* now also adds pierce | * now also adds fire pierce | ||
|- | |- | ||
|'''[[Hydra]]''' | |'''[[Hydra]]''' |
2023年9月3日 (日) 11:38的版本
此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 PvP 变更. 同样参考: 所有技能
物品技能
All item auras and oskills are listed below with details about changes from the vanilla game:
Skill | Item Source (Aura Level) | Item Changes | Mercenary Sources |
---|---|---|---|
Might | Last Wish (17), Templar's Might (6-8) | added: Templar's Might | Act 5 Mercenary, removed from Act 2 Mercenary |
Concentration | Pride (16-20), Mist (8-12), Mage Slayer (3-6) | new: Mist, Mage Slayer | |
Fanaticism | Beast (8-10), Faith (12-15) | ||
Holy Fire | Dragon (12), Hand of Justice (12), Flamebellow (24-28) | added: Flamebellow | |
Holy Freeze | Doom (16), Ice (18), Shattered Wall (16) | new: Shattered Wall | removed from Act 2 Mercenary |
Holy Shock | Dream (13), Zerae's Resolve (25-30) | new: Zerae's Resolve | Act 3 Mercenary |
Sanctuary | Azurewrath (8-10), Heavenly Garb (1), Asylum (17-20) | added: Heavenly Garb, Asylum removed: Lawbringer |
Act 4 Mercenary |
Conviction | Infinity (12) | ||
Blessed Aim | Act 2 Mercenary | ||
Thorns | Edge (15), Bramble (18-21), Silence (23-25) | added: Silence | Act 2 Mercenary |
Defiance | Exile (13-16) | Act 2 Mercenary | |
Vigor | Harmony (10) | Act 1 Mercenary | |
Meditation | Insight (12-17) | Act 1 Mercenary | |
Redemption | Phoenix (10-15) | ||
Prayer | Act 3 Mercenary, removed from Act 2 Mercenary | ||
Cleansing | Plague (13-17) | new | Act 3 Mercenary |
Salvation | Zenith (8-12) | new | |
Resist Fire | Djinn Slayer (6), Todesfaelle Flamme (6), Flickering Flame (1-6) | added: Djinn Slayer, Todesfaelle Flamme new: Flickering Flame |
|
Resist Cold | Frostwind (6) | added | |
Resist Lightning | Lightsabre (6) | added |
When a single character/mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.
Note that many items have also gained new or improved chance-to-cast effects. For example:
- Pus Spitter casts Lower Resist on striking
- Mang Song's Lesson casts Lower Resist on casting
- Stormspire casts Static Field on striking
- Head Hunter's Glory casts Amplify Damage on striking
- Demon Machine casts Multiple Shot on striking
- Boneflesh casts Bone Armor when struck
以下技能只能从物品中获得:
技能概况
这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The Portal Skill Planner Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。
Broad Skill Changes:
- 所有角色都可以使用 "仅移动"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。
- 召唤物的AI全面提升。
- Reduced delay between summoning minions and those minions performing actions
- Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
- Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
- Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
- Spells and abilities no longer share cooldowns globally
- In some cases, skills' synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
- Most skill buffs now last a minimum of 5 minutes
- Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
亚马逊 Amazon
标枪和长矛技能(Javelin and Spear Skills)
标枪和长矛专精(Javelin and Spear Mastery)技能取代了刺爆(Impale)技能
戮刺(Jab) |
|
标枪和长矛专精(Javelin and Spear Mastery) |
|
Fend |
|
Power Strike |
|
Charged Strike |
|
Lightning Strike |
|
Poison Javelin |
|
Plague Javelin |
|
Lightning Bolt |
|
Lightning Fury |
|
Passive and Magic Skills
Avoid has been merged with Dodge
Slow Missiles has been reworked as Slow Movement
Dodge |
|
Evade |
|
Critical Strike |
|
Pierce |
|
Penetrate |
|
Inner Sight |
|
Slow Movement |
|
Decoy |
|
Valkyrie |
|
Bow and Crossbow Skills
Magic Arrow |
|
Multiple Shot |
|
Guided Arrow |
|
Strafe |
|
Cold Arrow |
|
Ice Arrow |
|
Freezing Arrow |
|
Fire Arrow |
|
Exploding Arrow |
|
Immolation Arrow |
|
Assassin
Martial Arts
Charge-up skills reworked
- Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
- Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
- Using 1 charge-up skill will result in 3 total charges per cycle
- Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
- Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
- Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
- A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range
Tiger Strike |
|
Cobra Strike |
|
Dragon Talon |
|
Dragon Claw |
|
Dragon Tail |
|
Dragon Flight |
|
Fists of Fire |
|
Claws of Thunder |
|
Blades of Ice |
|
Phoenix Strike |
|
Shadow Disciplines
Claw Mastery is now Claw and Dagger Mastery
Claw and Dagger Mastery |
|
Weapon Block |
|
Psychic Hammer |
|
Cloak of Shadows |
|
Mind Blast |
|
Burst of Speed |
|
Fade |
|
Venom |
|
Shadow Warrior |
|
Shadow Master |
|
Traps
Chain Lightning Sentry is new
Fire Blast |
|
Wake of Fire |
|
Wake of Inferno |
|
Blade Sentinel |
|
Blade Fury |
|
Blade Shield |
|
Shock Web |
|
Charged Bolt Sentry |
|
Lightning Sentry |
|
Death Sentry |
|
Chain Lightning Sentry |
|
Barbarian
Warcries
Howl |
|
Taunt |
|
Battle Cry |
|
War Cry |
|
Find Potion |
|
Find Item |
|
Grim Ward |
|
Shout |
|
Battle Orders |
|
Battle Command |
|
Combat Masteries
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with General Mastery and Polearm and Spear Mastery
Increased Stamina has been reworked as Combat Reflexes
Deep Wounds is new
General Mastery |
|
Polearm and Spear Mastery |
|
Throwing Mastery |
|
Combat Reflexes |
|
Iron Skin |
|
Increased Speed |
|
Natural Resistance |
|
Deep Wounds |
|
Combat Skills
Bash |
|
Double Swing |
|
Frenzy |
|
Double Throw |
|
Stun |
|
Concentrate |
|
Berserk |
|
Leap |
|
Leap Attack |
|
Whirlwind |
|
Druid
Elemental Skills
Gust is new
Firestorm |
|
Molten Boulder |
|
Fissure |
|
Volcano |
|
Armageddon |
|
Cyclone Armor |
|
Arctic Blast |
|
Twister |
|
Tornado |
|
Hurricane |
|
Gust |
|
Shape Shifting Skills
Werewolf |
|
Werebear |
|
Lycanthropy |
|
Maul |
|
Shock Wave |
|
Hunger |
|
Fire Claws |
|
Feral Rage |
|
Rabies |
|
Fury |
|
Summoning Skills
Different vines and animals may now be summoned alongside each other
Vines and spirits can no longer be targeted by monsters or take damage
Raven |
|
Poison Creeper |
|
Carrion Vine |
|
Solar Creeper |
|
Heart of Wolverine |
|
Spirit of Barbs |
|
Oak Sage |
|
Summon Spirit Wolf |
|
Summon Dire Wolf |
|
Summon Grizzly |
|
Necromancer
Summoning Spells
Raise Skeleton is now Raise Skeleton Warrior
Summon Resist has been removed, Blood Warp and Raise Skeleton Archer are new
Skeleton Mastery |
|
Raise Skeleton Warrior |
|
Raise Skeletal Mage |
|
Raise Skeleton Archer |
|
Golem Mastery |
|
Clay Golem |
|
Blood Golem |
|
Iron Golem |
|
Fire Golem |
|
Revive |
|
Blood Warp |
|
Poison and Bone Spells
Poison Explosion has been reworked as Desecrate
Poison Dagger has been reworked as Poison Strike
Teeth |
|
Bone Spear |
|
Bone Spirit |
|
Bone Armor |
|
Bone Wall |
|
Bone Prison |
|
Corpse Explosion |
|
Poison Strike |
|
Desecrate |
|
Poison Nova |
|
Curses
Curse Mastery and Dark Pact are new
All curses have synergies with Curse Mastery for improved effects, and many also have their radius increased by it
Amplify Damage |
|
Dim Vision |
|
Weaken |
|
Iron Maiden |
|
Terror |
|
Confuse |
|
Life Tap |
|
Attract |
|
Decrepify |
|
Lower Resist |
|
Curse Mastery |
|
Dark Pact |
|
Paladin
Defensive Auras
Prayer |
|
Cleansing |
|
Meditation |
|
Resist Fire |
|
Resist Cold |
|
Resist Lightning |
|
Defiance |
|
Vigor |
|
Redemption |
|
Salvation |
|
Offensive Auras
Might |
|
Holy Fire |
|
Holy Freeze |
|
Holy Shock |
|
Blessed Aim |
|
Concentration |
|
Fanaticism |
|
Thorns |
|
Sanctuary |
|
Conviction |
|
Combat Skills
Holy Nova, Holy Light, and Joust are new
Sacrifice |
|
Smite |
|
Holy Bolt |
|
Zeal |
|
Charge |
|
Vengeance |
|
Blessed Hammer |
|
Conversion |
|
Holy Shield |
|
Fist of the Heavens |
|
Holy Nova |
|
Holy Light |
|
Joust |
|
Sorceress
Cold Spells
Frozen Armor has been replaced with Cold Enchant
Ice Barrage is new
Ice Bolt |
|
Cold Enchant |
|
Frost Nova |
|
Ice Blast |
|
Shiver Armor |
|
Chilling Armor |
|
Glacial Spike |
|
Blizzard |
|
Frozen Orb |
|
Cold Mastery |
|
Ice Barrage |
|
Lightning Spells
Charged Bolt |
|
Static Field |
|
Telekinesis |
|
Nova |
|
Lightning |
|
Chain Lightning |
|
Teleport |
|
Thunder Storm |
|
Energy Shield |
|
Lightning Mastery |
|
Fire Spells
Enchant is now Enchant Fire
Combustion and Lesser Hydra are new
Fire Bolt |
|
Warmth |
|
Inferno |
|
Blaze |
|
Fire Wall |
|
Fire Ball |
|
Enchant Fire |
|
Meteor |
|
Fire Mastery |
|
Hydra |
|
Combustion |
|
Lesser Hydra |
|