Skill Changes:修订间差异
(→物品技能) |
无编辑摘要 |
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== 亚马逊 == | == 亚马逊 == | ||
=== [[标枪和长矛技能(Javelin and Spear Skills)|标枪和长矛技能 | === [[标枪和长矛技能(Javelin and Spear Skills)|标枪和长矛技能 Javelin and Spear Skills]] === | ||
标枪和长矛专精 Javelin and Spear Mastery 技能取代了 刺爆 Impale 技能 | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[戮刺(Jab)|戮刺 | |'''[[戮刺(Jab)|戮刺 Jab]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[标枪和长矛专精(Javelin and Spear Mastery)|标枪和长矛精通 | |'''[[标枪和长矛专精(Javelin and Spear Mastery)|标枪和长矛精通 Javelin and Spear Mastery]]''' | ||
| | | | ||
* 取代了 | * 取代了 刺爆 Impale, 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击 | ||
|- | |- | ||
|'''[[Fend|击退 | |'''[[Fend|击退 Fend]]''' | ||
| | | | ||
* 每次攻击命中 3 次而不是 10 次(有助于避免动画锁定) | * 每次攻击命中 3 次而不是 10 次 (有助于避免动画锁定) | ||
* 现在在第2次攻击获得 +20% 近战溅射范围,在第3次攻击获得 +40% | * 现在在第2次攻击获得 +20% 近战溅射范围,在第3次攻击获得 +40% | ||
|- | |- | ||
|'''[[Power Strike|威力一击 | |'''[[Power Strike|威力一击 Power Strike]]''' | ||
| | | | ||
* 现在在攻击时会制造一个闪电新星 | * 现在在攻击时会制造一个闪电新星 | ||
|- | |- | ||
|'''[[Charged Strike|充能一击 | |'''[[Charged Strike|充能一击 Charged Strike]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Lightning Strike|闪电攻击 | |'''[[Lightning Strike|闪电攻击 Lightning Strike]]''' | ||
| | | | ||
* 击中次数上限为 10 次 | * 击中次数上限为 10 次 | ||
* “连锁”的范围略有减少 | * “连锁”的范围略有减少 | ||
|- | |- | ||
|'''[[Poison Javelin|毒枪 | |'''[[Poison Javelin|毒枪 Poison Javelin]]''' | ||
| | | | ||
* 中毒持续时间总是1秒,而不是每级增加 | * 中毒持续时间总是1秒,而不是每级增加 | ||
* 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小 | * 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小 | ||
|- | |- | ||
|'''[[Plague Javelin|瘟疫标枪 | |'''[[Plague Javelin|瘟疫标枪 Plague Javelin]]''' | ||
| | | | ||
* 中毒持续时间总是3秒而不是每级增加 | * 中毒持续时间总是3秒而不是每级增加 | ||
* 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小 | * 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小 | ||
|- | |- | ||
|'''[[Lightning Bolt|闪电球 | |'''[[Lightning Bolt|闪电球 Lightning Bolt]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Lightning Fury|闪电之怒 | |'''[[Lightning Fury|闪电之怒 Lightning Fury]]''' | ||
| | | | ||
* 现在开始有 10 个闪电,每升 5 级释放一个额外的闪电 | * 现在开始有 10 个闪电,每升 5 级释放一个额外的闪电 | ||
|} | |} | ||
=== [[Passive and Magic Skills|被动和魔法技能 | === [[Passive and Magic Skills|被动和魔法技能 Passive and Magic Skills]] === | ||
躲避 | 躲避 Avoid 与 [[Dodge|闪避]] 合并 | ||
慢速箭 | 慢速箭 Slow Missiles 重做为 [[Slow Movement|迟缓]] | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Dodge|闪避 | |'''[[Dodge|闪避 Dodge]]''' | ||
| | | | ||
* merged with Avoid (dodges both melee and ranged attacks when attacking or standing still) | * merged with Avoid (dodges both melee and ranged attacks when attacking or standing still) | ||
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* now also grants bonus FHR per hard level | * now also grants bonus FHR per hard level | ||
|- | |- | ||
|'''[[Evade|回避 | |'''[[Evade|回避 Evade]]''' | ||
| | | | ||
* now has a 4 frame cooldown after mitigating an attack | * now has a 4 frame cooldown after mitigating an attack | ||
* now also grants bonus movement speed | * now also grants bonus movement speed | ||
|- | |- | ||
|'''[[Critical Strike|致命攻击 | |'''[[Critical Strike|致命攻击 Critical Strike]]''' | ||
| | | | ||
* crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons) | * crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons) | ||
|- | |- | ||
|'''[[Pierce|穿透 | |'''[[Pierce|穿透 Pierce]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Penetrate|刺入 | |'''[[Penetrate|刺入 Penetrate]]''' | ||
| | | | ||
* now also reduces enemy defense % per hard level | * now also reduces enemy defense % per hard level | ||
|- | |- | ||
|'''[[Inner Sight|内视 | |'''[[Inner Sight|内视 Inner Sight]]''' | ||
| | | | ||
* now also reduces enemy attack rating | * now also reduces enemy attack rating | ||
* radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards) | * radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards) | ||
|- | |- | ||
|'''[[Slow Movement|迟缓 | |'''[[Slow Movement|迟缓 Slow Movement]]''' | ||
| | | | ||
* renamed from Slow Missiles, now also slows enemy movement speed | * renamed from Slow Missiles, now also slows enemy movement speed | ||
* slowing ranged attacks now scales per level | * slowing ranged attacks now scales per level | ||
|- | |- | ||
|'''[[Decoy|诱饵 | |'''[[Decoy|诱饵 Decoy]]''' | ||
| | | | ||
* now attacks enemies and uses Strafe | * now attacks enemies and uses Strafe | ||
* now has damage synergies | * now has damage synergies | ||
|- | |- | ||
|'''[[Valkyrie|女武神 | |'''[[Valkyrie|女武神 Valkyrie]]''' | ||
| | | | ||
* now moves faster, has dramatically improved AI, and uses Power Strike | * now moves faster, has dramatically improved AI, and uses Power Strike | ||
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|} | |} | ||
=== [[Bow and Crossbow Skills|弓和十字弓技能 | === [[Bow and Crossbow Skills|弓和十字弓技能 Bow and Crossbow Skills]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Magic Arrow|魔法箭 | |'''[[Magic Arrow|魔法箭 Magic Arrow]]''' | ||
| | | | ||
* now shoots an additional arrow every 5 hard levels | * now shoots an additional arrow every 5 hard levels | ||
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* deals additional flat magic damage | * deals additional flat magic damage | ||
|- | |- | ||
|'''[[Multiple Shot|多重箭 | |'''[[Multiple Shot|多重箭 Multiple Shot]]''' | ||
| | | | ||
* now gains bonus enhanced damage and attack rating | * now gains bonus enhanced damage and attack rating | ||
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* range reduced (used to hit off-screen enemies) | * range reduced (used to hit off-screen enemies) | ||
|- | |- | ||
|'''[[Guided Arrow|导引箭 | |'''[[Guided Arrow|导引箭 Guided Arrow]]''' | ||
| | | | ||
* now pierces, can pierce same target 3 times | * now pierces, can pierce same target 3 times | ||
* can convert some damage to magic with synergies | * can convert some damage to magic with synergies | ||
|- | |- | ||
|'''[[Strafe|炮轰 | |'''[[Strafe|炮轰 Strafe]]''' | ||
| | | | ||
* projectile speed/range and hitbox size greatly increased | * projectile speed/range and hitbox size greatly increased | ||
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* now gains bonus attack rating | * now gains bonus attack rating | ||
|- | |- | ||
|'''[[Cold Arrow|冰箭 | |'''[[Cold Arrow|冰箭 Cold Arrow]]''' | ||
| | | | ||
* shoots 2 arrows + 1 per 4 levels (was just 1) | * shoots 2 arrows + 1 per 4 levels (was just 1) | ||
* converts 50% physical damage to cold damage (was 3% + 2% per level) | * converts 50% physical damage to cold damage (was 3% + 2% per level) | ||
|- | |- | ||
|'''[[Ice Arrow|急冻箭 | |'''[[Ice Arrow|急冻箭 Ice Arrow]]''' | ||
| | | | ||
* projectile speed/range increased | * projectile speed/range increased | ||
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* now affected by pierce | * now affected by pierce | ||
|- | |- | ||
|'''[[Freezing Arrow|冻结之箭 | |'''[[Freezing Arrow|冻结之箭 Freezing Arrow]]''' | ||
| | | | ||
* radius now scales up to 6 yards (was 3.3) | * radius now scales up to 6 yards (was 3.3) | ||
* freeze duration reduced from 2 seconds to 0.5 seconds | * freeze duration reduced from 2 seconds to 0.5 seconds | ||
|- | |- | ||
|'''[[Fire Arrow|火焰箭 | |'''[[Fire Arrow|火焰箭 Fire Arrow]]''' | ||
| | | | ||
* shoots 2 arrows + 1 per 3 levels (was just 1) | * shoots 2 arrows + 1 per 3 levels (was just 1) | ||
* converts 50% physical damage to fire damage (was 3% + 2% per level) | * converts 50% physical damage to fire damage (was 3% + 2% per level) | ||
|- | |- | ||
|'''[[Exploding Arrow|爆裂箭 | |'''[[Exploding Arrow|爆裂箭 Exploding Arrow]]''' | ||
| | | | ||
* bigger explosion | * bigger explosion | ||
|- | |- | ||
|'''[[Immolation Arrow|牺牲之箭 | |'''[[Immolation Arrow|牺牲之箭 Immolation Arrow]]''' | ||
| | | | ||
* no longer has a cooldown | * no longer has a cooldown | ||
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== 刺客 == | == 刺客 == | ||
=== [[Shadow Disciplines|武学艺术 | === [[Shadow Disciplines|武学艺术 Martial Arts]] === | ||
聚气技能已经重做 | 聚气技能已经重做 | ||
* Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used: | * Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used: | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Tiger Strike|虎击 | |'''[[Tiger Strike|虎击 Tiger Strike]]''' | ||
| | | | ||
* limited to claws/daggers | * limited to claws/daggers | ||
* now grants +20% melee splash radius on stage 2 and +40% on stage 3 | * now grants +20% melee splash radius on stage 2 and +40% on stage 3 | ||
|- | |- | ||
|'''[[Cobra Strike|眼镜蛇攻击 | |'''[[Cobra Strike|眼镜蛇攻击 Cobra Strike]]''' | ||
| | | | ||
* limited to claws/daggers | * limited to claws/daggers | ||
* reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear) | * reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear) | ||
|- | |- | ||
|'''[[Dragon Talon|龙爪 | |'''[[Dragon Talon|龙爪 Dragon Talon]]''' | ||
| | | | ||
* capped at 3 hits per attack (helps avoid animation lock) | * capped at 3 hits per attack (helps avoid animation lock) | ||
|- | |- | ||
|'''[[Dragon Claw|双龙爪 | |'''[[Dragon Claw|双龙爪 Dragon Claw]]''' | ||
| | | | ||
* cannot be interrupted | * cannot be interrupted | ||
|- | |- | ||
|'''[[Dragon Tail|神龙摆尾 | |'''[[Dragon Tail|神龙摆尾 Dragon Tail]]''' | ||
| | | | ||
* attack speed penalty reduced from -40 to -20 (improves [[breakpoints]]) | * attack speed penalty reduced from -40 to -20 (improves [[breakpoints]]) | ||
* no longer causes knockback | * no longer causes knockback | ||
|- | |- | ||
|'''[[Dragon Flight|飞龙在天 | |'''[[Dragon Flight|飞龙在天 Dragon Flight]]''' | ||
| | | | ||
* cooldown increased to 2 seconds (was 1) | * cooldown increased to 2 seconds (was 1) | ||
* range has been increased by 50% | * range has been increased by 50% | ||
|- | |- | ||
|'''[[Fists of Fire|焰拳 | |'''[[Fists of Fire|焰拳 Fists of Fire]]''' | ||
| | | | ||
* reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3 | * reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3 | ||
|- | |- | ||
|'''[[Claws of Thunder|雷电爪 | |'''[[Claws of Thunder|雷电爪 Claws of Thunder]]''' | ||
| | | | ||
* charged bolt missile travel velocity has been doubled | * charged bolt missile travel velocity has been doubled | ||
|- | |- | ||
|'''[[Blades of Ice|寒冰刃 | |'''[[Blades of Ice|寒冰刃 Blades Of Ice]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Phoenix Strike|凤凰攻击 | |'''[[Phoenix Strike|凤凰攻击 Phoenix Strike]]''' | ||
| | | | ||
* limited to claws/daggers | * limited to claws/daggers | ||
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|} | |} | ||
=== [[Shadow Disciplines|影子训练 | === [[Shadow Disciplines|影子训练 Shadow Disciplines]] === | ||
支配利爪 | 支配利爪 Claw Mastery 现在是 [[Claw and Dagger Mastery|短刃精通]] | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Claw and Dagger Mastery|短刃精通 | |'''[[Claw and Dagger Mastery|短刃精通 Claw and Dagger Mastery]]''' | ||
| | | | ||
* renamed, now affects daggers as well as claws | * renamed, now affects daggers as well as claws | ||
|- | |- | ||
|'''[[Weapon Block|武器格挡 | |'''[[Weapon Block|武器格挡 Weapon Block]]''' | ||
| | | | ||
* now works while moving | * now works while moving | ||
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* affected by "Increased Block Chance" at a 1:5 ratio | * affected by "Increased Block Chance" at a 1:5 ratio | ||
|- | |- | ||
|'''[[Psychic Hammer|心灵战锤 | |'''[[Psychic Hammer|心灵战锤 Psychic Hammer]]''' | ||
| | | | ||
* bounces to an additional enemy every 10 levels | * bounces to an additional enemy every 10 levels | ||
* now has damage synergies | * now has damage synergies | ||
|- | |- | ||
|'''[[Cloak of Shadows|魔影斗篷 | |'''[[Cloak of Shadows|魔影斗篷 Cloak of Shadows]]''' | ||
| | | | ||
* now has a fixed duration of 5 seconds (was 8 + 1 second per level) | * now has a fixed duration of 5 seconds (was 8 + 1 second per level) | ||
|- | |- | ||
|'''[[Mind Blast|心灵爆震 | |'''[[Mind Blast|心灵爆震 Mind Blast]]''' | ||
| | | | ||
* no longer stuns after first hard level (was 2 seconds + 0.2 per level) | * no longer stuns after first hard level (was 2 seconds + 0.2 per level) | ||
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* now has damage synergies | * now has damage synergies | ||
|- | |- | ||
|'''[[Burst of Speed|速度爆发 | |'''[[Burst of Speed|速度爆发 Burst of Speed]]''' | ||
| | | | ||
* attack speed bonuses now require hard levels | * attack speed bonuses now require hard levels | ||
|- | |- | ||
|'''[[Fade|能量消解 | |'''[[Fade|能量消解 Fade]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Venom (Skill)|毒牙 | |'''[[Venom (Skill)|毒牙 Venom]]''' | ||
| | | | ||
* poison damage now lasts 1 second instead of 0.4 seconds | * poison damage now lasts 1 second instead of 0.4 seconds | ||
* no longer benefits from +% poison damage twice | * no longer benefits from +% poison damage twice | ||
|- | |- | ||
|'''[[Shadow Warrior|影子战士 | |'''[[Shadow Warrior|影子战士 Shadow Warrior]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Shadow Master|影子大师 | |'''[[Shadow Master|影子大师 Shadow Master]]''' | ||
| | | | ||
* | * | ||
|} | |} | ||
=== [[Traps|陷阱 | === [[Traps|陷阱 Traps]] === | ||
[[Chain Lightning Sentry|雷霆守卫 | [[Chain Lightning Sentry|雷霆守卫 Chain Lightning Sentry]] 是新技能 | ||
守卫陷阱现在显示在左上角类似于佣兵 | 守卫陷阱现在显示在左上角类似于佣兵 | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Fire Blast|火焰爆震 | |'''[[Fire Blast|火焰爆震 Fire Blast]]''' | ||
| | | | ||
* now gains an extra bomb every 4 hard levels | * now gains an extra bomb every 4 hard levels | ||
|- | |- | ||
|'''[[Wake of Fire|火焰复苏 | |'''[[Wake of Fire|火焰复苏 Wake of Fire]]''' | ||
| | | | ||
* range increased, range scaling removed | * range increased, range scaling removed | ||
|- | |- | ||
|'''[[Wake of Inferno|复苏狱火 | |'''[[Wake of Inferno|复苏狱火 Wake of Inferno]]''' | ||
| | | | ||
* shoots 5 times instead of 10 | * shoots 5 times instead of 10 | ||
* now has a fixed range of 20 instead of a scaling range of 0.5 yards per level | * now has a fixed range of 20 instead of a scaling range of 0.5 yards per level | ||
|- | |- | ||
|'''[[Blade Sentinel|刃之守卫 | |'''[[Blade Sentinel|刃之守卫 Blade Sentinel]]''' | ||
| | | | ||
* now always paths to your mouse location and no longer has its pathing blocked by monsters | * now always paths to your mouse location and no longer has its pathing blocked by monsters | ||
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* now benefits from resistance penetration at half efficiency similar to elemental traps | * now benefits from resistance penetration at half efficiency similar to elemental traps | ||
|- | |- | ||
|'''[[Blade Fury|刃之怒 | |'''[[Blade Fury|刃之怒 Blade Fury]]''' | ||
| | | | ||
* now pierces enemies and splits into multiple projectiles when colliding with a wall | * now pierces enemies and splits into multiple projectiles when colliding with a wall | ||
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* now adds bonus attack rating | * now adds bonus attack rating | ||
|- | |- | ||
|'''[[Blade Shield|刀刃之盾 | |'''[[Blade Shield|刀刃之盾 Blade Shield]]''' | ||
| | | | ||
* uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill | * uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill | ||
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* now has the ranged leech penalty (50% reduced leech) | * now has the ranged leech penalty (50% reduced leech) | ||
|- | |- | ||
|'''[[Shock Web|雷电网 | |'''[[Shock Web|雷电网 Shock Web]]''' | ||
| | | | ||
* removed next hit delay | * removed next hit delay | ||
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* now gains 1 additional spike per three levels instead of via synergy | * now gains 1 additional spike per three levels instead of via synergy | ||
|- | |- | ||
|'''[[Charged Bolt Sentry|电能守卫 | |'''[[Charged Bolt Sentry|电能守卫 Charged Bolt Sentry]]''' | ||
| | | | ||
* now gains +1 bolt per 4 hard levels instead of via synergy | * now gains +1 bolt per 4 hard levels instead of via synergy | ||
|- | |- | ||
|'''[[Lightning Sentry|雷光守卫 | |'''[[Lightning Sentry|雷光守卫 Lightning Sentry]]''' | ||
| | | | ||
* nows shoots 5 times instead of 10 | * nows shoots 5 times instead of 10 | ||
|- | |- | ||
|'''[[Death Sentry|亡者守卫 | |'''[[Death Sentry|亡者守卫 Death Sentry]]''' | ||
| | | | ||
* can now only explode corpses instead of shooting lightning most of the time | * can now only explode corpses instead of shooting lightning most of the time | ||
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* now gains +1 shot per 3 hard levels instead of via synergy | * now gains +1 shot per 3 hard levels instead of via synergy | ||
|- | |- | ||
|'''[[Chain Lightning Sentry|雷霆守卫 | |'''[[Chain Lightning Sentry|雷霆守卫 Chain Lightning Sentry]]''' | ||
| | | | ||
* new skill that shoots bolts of Chain Lightning that bounce between targets | * new skill that shoots bolts of Chain Lightning that bounce between targets | ||
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== 野蛮人 == | == 野蛮人 == | ||
=== [[Warcries|呐喊 | === [[Warcries|呐喊 Warcries]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Howl|狂嗥 | |'''[[Howl|狂嗥 Howl]]''' | ||
| | | | ||
* now lasts 3 seconds at all levels | * now lasts 3 seconds at all levels | ||
* enemies don't flee as far | * enemies don't flee as far | ||
|- | |- | ||
|'''[[Taunt|嘲弄 | |'''[[Taunt|嘲弄 Taunt]]''' | ||
| | | | ||
* is now an aoe skill centered on the caster | * is now an aoe skill centered on the caster | ||
* duration increases with hard levels | * duration increases with hard levels | ||
|- | |- | ||
|'''[[Battle Cry|战嗥 | |'''[[Battle Cry|战嗥 Battle Cry]]''' | ||
| | | | ||
* reduces enemy physical resistance instead of damage (can break immunities) | * reduces enemy physical resistance instead of damage (can break immunities) | ||
* duration is now 8 seconds | * duration is now 8 seconds | ||
|- | |- | ||
|'''[[War Cry|战斗狂嗥 | |'''[[War Cry|战斗狂嗥 War Cry]]''' | ||
| | | | ||
* now has scaling AOE | * now has scaling AOE | ||
* stun removed, but procs FHR | * stun removed, but procs FHR | ||
|- | |- | ||
|'''[[Find Potion|找寻药剂 | |'''[[Find Potion|找寻药剂 Find Potion]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Find Item|找寻物品 | |'''[[Find Item|找寻物品 Find Item]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Grim Ward|残酷吓阻 | |'''[[Grim Ward|残酷吓阻 Grim Ward]]''' | ||
| | | | ||
* reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee | * reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee | ||
* can now be cast at range instead of just melee, and can be used on skeleton corpses | * can now be cast at range instead of just melee, and can be used on skeleton corpses | ||
|- | |- | ||
|'''[[Shout|大叫 | |'''[[Shout|大叫 Shout]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Battle Orders|战斗体制 | |'''[[Battle Orders|战斗体制 Battle Orders]]''' | ||
| | | | ||
* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level) | * now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level) | ||
|- | |- | ||
|'''[[Battle Command|战斗指挥 | |'''[[Battle Command|战斗指挥 Battle Command]]''' | ||
| | | | ||
* grants 1 additional skill point every 10 hard levels | * grants 1 additional skill point every 10 hard levels | ||
第595行: | 第595行: | ||
|} | |} | ||
=== [[Combat Masteries|战斗专家 | === [[Combat Masteries|战斗专家 Combat Masteries]] === | ||
支配长剑 | 支配长剑 Sword Mastery,支配斧头 Axe Mastery,支配钉头锤 Mace Mastery,支配长柄武器 Polearm Mastery & 支配长矛 Spear Mastery 被 [[General Mastery|通用武器精通]] 和 [[Polearm and Spear Mastery|长柄和长矛精通]] 所取代 | ||
增加耐力 | 增加耐力 Increased Stamina 被重做为 [[Combat Reflexes|战斗本能]] | ||
[[Deep Wounds|恶毒切割 | [[Deep Wounds|恶毒切割]] 是新技能 | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[General Mastery|通用武器精通 | |'''[[General Mastery|通用武器精通 General Mastery]]''' | ||
| | | | ||
* replaced Sword Mastery, Axe Mastery, & Mace Mastery | * replaced Sword Mastery, Axe Mastery, & Mace Mastery | ||
|- | |- | ||
|'''[[Polearm and Spear Mastery|长柄和长矛精通 | |'''[[Polearm and Spear Mastery|长柄和长矛精通 Polearm and Spear Mastery]]''' | ||
| | | | ||
* replaced Polearm Mastery & Spear Mastery | * replaced Polearm Mastery & Spear Mastery | ||
|- | |- | ||
|'''[[Throwing Mastery|支配飞掷 | |'''[[Throwing Mastery|支配飞掷 Throwing Mastery]]''' | ||
| | | | ||
* adds pierce | * adds pierce | ||
|- | |- | ||
|'''[[Combat Reflexes|战斗本能 | |'''[[Combat Reflexes|战斗本能 Combat Reflexes]]''' | ||
| | | | ||
* renamed from Increased Stamina | * renamed from Increased Stamina | ||
第622行: | 第622行: | ||
* now also grants FHR with hard levels | * now also grants FHR with hard levels | ||
|- | |- | ||
|'''[[Iron Skin|铁布衫 | |'''[[Iron Skin|铁布衫 Iron Skin]]''' | ||
| | | | ||
* now also adds PDR% with hard levels | * now also adds PDR% with hard levels | ||
|- | |- | ||
|'''[[Increased Speed|加速 | |'''[[Increased Speed|加速 Increased Speed]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Natural Resistance|自然抵抗 | |'''[[Natural Resistance|自然抵抗 Natural Resistance]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Deep Wounds|恶毒切割 | |'''[[Deep Wounds|恶毒切割 Deep Wounds]]''' | ||
| | | | ||
* new skill which increases both chance to cause open wounds and the damage it deals | * new skill which increases both chance to cause open wounds and the damage it deals | ||
|} | |} | ||
=== [[Combat Skills (Barbarian)|战斗技能 | === [[Combat Skills (Barbarian)|战斗技能 Combat Skills]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Bash|重击 | |'''[[Bash|重击 Bash]]''' | ||
| | | | ||
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback | * 75% chance monster is put into FHR animation with knockback, otherwise no knockback | ||
|- | |- | ||
|'''[[Double Swing|双手挥击 | |'''[[Double Swing|双手挥击 Double Swing]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Frenzy|狂乱 | |'''[[Frenzy|狂乱 Frenzy]]''' | ||
| | | | ||
* duration increased to 15 seconds (was 6) | * duration increased to 15 seconds (was 6) | ||
* now gains increased splash radius | * now gains increased splash radius | ||
|- | |- | ||
|'''[[Double Throw|双手投掷 | |'''[[Double Throw|双手投掷 Double Throw]]''' | ||
| | | | ||
* now bounces up to 7 times between targets instead of benefiting from pierce | * now bounces up to 7 times between targets instead of benefiting from pierce | ||
|- | |- | ||
|'''[[Stun|击昏 | |'''[[Stun|击昏 Stun]]''' | ||
| | | | ||
* now stuns in a small area | * now stuns in a small area | ||
|- | |- | ||
|'''[[Concentrate|专心 | |'''[[Concentrate|专心 Concentrate]]''' | ||
| | | | ||
* converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy | * converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy | ||
|- | |- | ||
|'''[[Berserk|狂战士 | |'''[[Berserk|狂战士 Berserk]]''' | ||
| | | | ||
* now requires two weapons | * now requires two weapons | ||
第673行: | 第673行: | ||
* reduces player's physical resistance instead of defense, duration is now always 0.5 seconds | * reduces player's physical resistance instead of defense, duration is now always 0.5 seconds | ||
|- | |- | ||
|'''[[Leap|跳跃 | |'''[[Leap|跳跃 Leap]]''' | ||
| | | | ||
* leap distance and speed increased | * leap distance and speed increased | ||
* knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level) | * knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level) | ||
|- | |- | ||
|'''[[Leap Attack|跳跃攻击 | |'''[[Leap Attack|跳跃攻击 Leap Attack]]''' | ||
| | | | ||
* leap speed increased | * leap speed increased | ||
第684行: | 第684行: | ||
* does not use duability or attack rating | * does not use duability or attack rating | ||
|- | |- | ||
|'''[[Whirlwind|旋风 | |'''[[Whirlwind|旋风 Whirlwind]]''' | ||
| | | | ||
* now attacks at a constant rate like it did in classic (no benefits from IAS) | * now attacks at a constant rate like it did in classic (no benefits from IAS) |
2024年10月23日 (三) 19:20的版本
此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 PvP 变更. 同样参考: 所有技能
本页上的技能概述部分可能有过时的信息(来自s9更改)
物品技能
所有物品的光环和技能都列在下面,详细说明了在游戏中的变化:
技能 | 物品来源 (光环等级) | 物品变更 | 佣兵来源 |
---|---|---|---|
Might | Last Wish (17), Templar's Might (6-8) | added: Templar's Might | Act 5 Mercenary, removed from Act 2 Mercenary |
Concentration | Pride (18-20), Mist (8-12), Mage Slayer (3-6) | new: Mist, Mage Slayer | |
Fanaticism | Beast (8-10), Faith (12-15) | ||
Holy Fire | Dragon (12), Hand of Justice (12), Flamebellow (24-28) | added: Flamebellow | |
Holy Freeze | Doom (16), Ice (18), Shattered Wall (16) | new: Shattered Wall | removed from Act 2 Mercenary |
Holy Shock | Dream (13), Zerae's Resolve (25-30) | new: Zerae's Resolve | Act 3 Mercenary |
Sanctuary | Azurewrath (10-12), Heavenly Garb (1), Asylum (17-20) | added: Heavenly Garb, Asylum removed: Lawbringer |
Act 4 Mercenary |
Conviction | Infinity (12) | ||
Blessed Aim | Act 2 Mercenary | ||
Thorns | Edge (15), Bramble (18-21), Silence (23-25) | added: Silence | Act 2 Mercenary |
Defiance | Exile (13-16) | Act 2 Mercenary | |
Vigor | Harmony (10), Kalan's Legacy (4-6) | added: Kalan's Legacy | Act 1 Mercenary |
Meditation | Insight (12-17) | Act 1 Mercenary | |
Redemption | Phoenix (10-12) | ||
Prayer | Act 3 Mercenary, removed from Act 2 Mercenary | ||
Cleansing | Plague (15-17) | new | Act 3 Mercenary |
Salvation | Zenith (8-12) | new | |
Resist Fire | Djinn Slayer (6), Todesfaelle Flamme (6), Flickering Flame (1-6) | added: Djinn Slayer, Todesfaelle Flamme new: Flickering Flame |
|
Resist Cold | Frostwind (6) | added | |
Resist Lightning | Lightsabre (6) | added |
当 单个角色/佣兵 拥有多个赋予相同光环的物品时, 赋予该 角色/佣兵 的光环等级将是这些光环等级的总和
当通用技能 Oskills 被其原生职业使用时上限为+3 - 否则他们会全额加成.
一些物品在装备时可以获得其他技能:
请注意许多物品也获得了新的或改进的施法几率效果. 例如:
- 毒液怪 施展 降低抵抗 在击中时
- 梅格之歌的教训 施展 降低抵抗 在击中时
- 暴风尖塔 施展 静态力场 在击中时
- 猎头人的荣耀 施展 伤害加深 在击中时
- 恶魔机器 施展 多重箭 在击中时
- 骨肉 施展 白骨装甲 当被击时
以下技能只能从物品中获得:
技能概况
这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The Portal Skill Planner Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。
Broad Skill Changes:
- 所有角色都可以使用 "仅移动"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。
- 召唤物的AI全面提升。
- Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
- Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
- Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
- Spells and abilities no longer share cooldowns globally
- Skills synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
- Most skill buffs now last a minimum of 5 minutes
- Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
亚马逊
标枪和长矛技能 Javelin and Spear Skills
标枪和长矛专精 Javelin and Spear Mastery 技能取代了 刺爆 Impale 技能
戮刺 Jab |
|
标枪和长矛精通 Javelin and Spear Mastery |
|
击退 Fend |
|
威力一击 Power Strike |
|
充能一击 Charged Strike |
|
闪电攻击 Lightning Strike |
|
毒枪 Poison Javelin |
|
瘟疫标枪 Plague Javelin |
|
闪电球 Lightning Bolt |
|
闪电之怒 Lightning Fury |
|
被动和魔法技能 Passive and Magic Skills
躲避 Avoid 与 闪避 合并
慢速箭 Slow Missiles 重做为 迟缓
闪避 Dodge |
|
回避 Evade |
|
致命攻击 Critical Strike |
|
穿透 Pierce |
|
刺入 Penetrate |
|
内视 Inner Sight |
|
迟缓 Slow Movement |
|
诱饵 Decoy |
|
女武神 Valkyrie |
|
弓和十字弓技能 Bow and Crossbow Skills
魔法箭 Magic Arrow |
|
多重箭 Multiple Shot |
|
导引箭 Guided Arrow |
|
炮轰 Strafe |
|
冰箭 Cold Arrow |
|
急冻箭 Ice Arrow |
|
冻结之箭 Freezing Arrow |
|
火焰箭 Fire Arrow |
|
爆裂箭 Exploding Arrow |
|
牺牲之箭 Immolation Arrow |
|
刺客
武学艺术 Martial Arts
聚气技能已经重做
- Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
- Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
- Using 1 charge-up skill will result in 3 total charges per cycle
- Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
- Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
- Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
- A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range
虎击 Tiger Strike |
|
眼镜蛇攻击 Cobra Strike |
|
龙爪 Dragon Talon |
|
双龙爪 Dragon Claw |
|
神龙摆尾 Dragon Tail |
|
飞龙在天 Dragon Flight |
|
焰拳 Fists of Fire |
|
雷电爪 Claws of Thunder |
|
寒冰刃 Blades Of Ice |
|
凤凰攻击 Phoenix Strike |
|
影子训练 Shadow Disciplines
支配利爪 Claw Mastery 现在是 短刃精通
短刃精通 Claw and Dagger Mastery |
|
武器格挡 Weapon Block |
|
心灵战锤 Psychic Hammer |
|
魔影斗篷 Cloak of Shadows |
|
心灵爆震 Mind Blast |
|
速度爆发 Burst of Speed |
|
能量消解 Fade |
|
毒牙 Venom |
|
影子战士 Shadow Warrior |
|
影子大师 Shadow Master |
|
陷阱 Traps
雷霆守卫 Chain Lightning Sentry 是新技能
守卫陷阱现在显示在左上角类似于佣兵
火焰爆震 Fire Blast |
|
火焰复苏 Wake of Fire |
|
复苏狱火 Wake of Inferno |
|
刃之守卫 Blade Sentinel |
|
刃之怒 Blade Fury |
|
刀刃之盾 Blade Shield |
|
雷电网 Shock Web |
|
电能守卫 Charged Bolt Sentry |
|
雷光守卫 Lightning Sentry |
|
亡者守卫 Death Sentry |
|
雷霆守卫 Chain Lightning Sentry |
|
野蛮人
呐喊 Warcries
狂嗥 Howl |
|
嘲弄 Taunt |
|
战嗥 Battle Cry |
|
战斗狂嗥 War Cry |
|
找寻药剂 Find Potion |
|
找寻物品 Find Item |
|
残酷吓阻 Grim Ward |
|
大叫 Shout |
|
战斗体制 Battle Orders |
|
战斗指挥 Battle Command |
|
战斗专家 Combat Masteries
支配长剑 Sword Mastery,支配斧头 Axe Mastery,支配钉头锤 Mace Mastery,支配长柄武器 Polearm Mastery & 支配长矛 Spear Mastery 被 通用武器精通 和 长柄和长矛精通 所取代
增加耐力 Increased Stamina 被重做为 战斗本能
恶毒切割 是新技能
通用武器精通 General Mastery |
|
长柄和长矛精通 Polearm and Spear Mastery |
|
支配飞掷 Throwing Mastery |
|
战斗本能 Combat Reflexes |
|
铁布衫 Iron Skin |
|
加速 Increased Speed |
|
自然抵抗 Natural Resistance |
|
恶毒切割 Deep Wounds |
|
战斗技能 Combat Skills
重击 Bash |
|
双手挥击 Double Swing |
|
狂乱 Frenzy |
|
双手投掷 Double Throw |
|
击昏 Stun |
|
专心 Concentrate |
|
狂战士 Berserk |
|
跳跃 Leap |
|
跳跃攻击 Leap Attack |
|
旋风 Whirlwind |
|
德鲁伊
元素 (Elemental Skills)
风遁 (Gust) 是新技能
火风暴 (Firestorm) |
|
熔浆巨岩 (Molten Boulder) |
|
火山爆 (Fissure) |
|
火山 (Volcano) |
|
毁天灭地 (Armageddon) |
|
飓风装甲 (Cyclone Armor) |
|
极地风暴 (Arctic Blast) |
|
小旋风 (Twister) |
|
龙卷风 (Tornado) |
|
暴风 (Hurricane) |
|
风遁 (Gust) |
|
外形变化 (Shape Shifting Skills)
狼人变化 (Werewolf) |
|
熊人变化 (Werebear) |
|
变形术 (Lycanthropy) |
|
撞捶 (Maul) |
|
震波 (Shock Wave) |
|
饥饿 (Hunger) |
|
焰爪 (Fire Claws) |
|
野性狂暴 (Feral Rage) |
|
狂犬病 (Rabies) |
|
狂怒 (Fury) |
|
召唤 (Summoning Skills)
不同的藤蔓和动物现在可以一起被召唤
藤蔓和灵魂不再被怪物攻击或受到伤害
乌鸦 (Raven) |
|
猛毒花藤 (Poison Creeper) |
|
食尸藤 (Carrion Vine) |
|
太阳藤 (Solar Creeper) |
|
狼獾之心 (Heart of Wolverine) |
|
棘灵 (Spirit of Barbs) |
|
橡木智者 (Oak Sage) |
|
召唤灵狼 (Summon Spirit Wolf) |
|
召唤狂狼 (Summon Dire Wolf) |
|
召唤灰熊 (Summon Grizzly) |
|
死灵法师
召唤法术 (Summoning Spells)
骷髅复苏 (Raise Skeleton) 现在是 复苏骷髅战士 (Raise Skeleton Warrior)
召唤抵抗 (Summon Resist) 被移除, 血次元 (Blood Warp) 和 复苏骷髅弓箭手 (Raise Skeleton Archer) 是新技能
支配骷髅 (Skeleton Mastery) |
|
复苏骷髅战士 (Raise Skeleton Warrior) |
|
复苏骷髅法师 (Raise Skeletal Mage) |
|
复苏骷髅弓箭手 (Raise Skeleton Archer) |
|
支配石魔 (Golem Mastery) |
|
黏土石魔 (Clay Golem) |
|
鲜血石魔 (Blood Golem) |
|
钢铁石魔 (Iron Golem) |
|
火焰石魔 (Fire Golem) |
|
重生 (Revive) |
|
血次元 (Blood Warp) |
|
毒素和白骨法术 (Poison and Bone Spells)
毒爆 (Poison Explosion) 重做为 亵渎 (Desecrate)
淬毒匕首 (Poison Dagger) 重做为 淬毒攻击 (Poison Strike)
牙 (Teeth) |
|
骨矛 (Bone Spear) |
|
白骨之魂 (Bone Spirit) |
|
白骨装甲 (Bone Armor) |
|
骨墙 (Bone Wall) |
|
骨牢 (Bone Prison) |
|
尸体爆炸 (Corpse Explosion) |
|
淬毒攻击 (Poison Strike) |
|
亵渎 (Desecrate) |
|
剧毒新星 (Poison Nova) |
|
诅咒 (Curses)
诅咒精通 (Curse Mastery) 和 黑暗契约 (Dark Pact) 是新技能
所有的诅咒都与 诅咒精通 (Curse Mastery) 有协同效果,并且许多诅咒的范围也因此而增加
伤害加深 (Amplify Damage) |
|
微暗灵视 (Dim Vision) |
|
削弱 (Weaken) |
|
攻击反噬 (Iron Maiden) |
|
恐惧 (Terror) |
|
迷乱 (Confuse) |
|
偷取生命 (Life Tap) |
|
吸引 (Attract) |
|
衰老 (Decrepify) |
|
降低抵抗 (Lower Resist) |
|
诅咒精通 (Curse Mastery) |
|
黑暗契约 (Dark pact) |
|
圣骑士
防御性灵气 (Defensive Auras)
祈祷 (Prayer) |
|
净化 (Cleansing) |
|
冥思 (Meditation) |
|
抵抗火焰 (Resist Fire) |
|
抵抗冰冻 (Resist Cold) |
|
抵抗闪电 (Resist Lightning) |
|
反抗 (Defiance) |
|
活力 (Vigor) |
|
救赎 (Redemption) |
|
救助 (Salvation) |
|
攻击性灵气 (Offensive Auras)
力量 (Might) |
|
圣火 (Holy Fire) |
|
神圣冰冻 (Holy Freeze) |
|
神圣冲击 (Holy Shock) |
|
祝福瞄准 (Blessed Aim) |
|
专注 (Concentration) |
|
狂热 (Fanaticism) |
|
荆棘 (Thorns) |
|
庇护所 (Sanctuary) |
|
审判 (Conviction) |
|
战斗技能 (Combat Skills)
神圣新星 (Holy Nova), 圣光术 (Holy Light), 突袭 (Joust), 和 圣剑 (Holy Sword) 是新技能
转换 (Conversion) 已被移除
牺牲 (Sacrifice) |
|
盾击 (Smite) |
|
圣光弹 (Holy Bolt) |
|
热诚 (Zeal) |
|
冲锋 (Charge) |
|
复仇 (Vengeance) |
|
祝福之锤 (Blessed Hammer) |
|
圣剑 (Holy Sword) |
|
神圣之盾 (Holy Shield) |
|
天堂之拳 (Fist of the Heavens) |
|
神圣新星 (Holy Nova) |
|
圣光 (Holy Light) |
|
突袭 (Joust) |
|
法师
冰冻法术 (Cold Spells)
冰封装甲 (Frozen Armor) 被 附魔冰霜 (Cold Enchant) 取代
连串冰枪 (Ice Barrage) 是新技能
冰弹 (Ice Bolt) |
|
附魔冰霜 (Cold Enchant) |
|
霜之新星 (Frost Nova) |
|
冰风暴 (Ice Blast) |
|
碎冰甲 (Shiver Armor) |
|
寒冰装甲 (Chilling Armor) |
|
冰尖柱 (Glacial Spike) |
|
暴风雪 (Blizzard) |
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冰封球 (Frozen Orb) |
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支配冰冷 (Cold Mastery) |
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连串冰枪 (Ice Barrage) |
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闪电法术 (Lightning Spells)
充能弹 (Charged Bolt) |
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静态力场 (Static Field) |
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心灵传动 (Telekinesis) |
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新星 (Nova) |
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闪电 (Lightning) |
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连锁闪电 (Chain Lightning) |
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传送 (Teleport) |
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雷云风暴 (Thunder Storm) |
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能量护盾 (Energy Shield) |
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支配闪电 (Lightning Mastery) |
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火焰法术 (Fire Spells)
火焰强化 (Enchant) 现在是 附魔火焰 (Enchant Fire)
燃烧 (Combustion) 和 次级多头蛇 (Lesser Hydra) 是新技能
火弹 (Fire Bolt) |
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暖流 (Warmth) |
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地狱之火 (Inferno) |
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炽烈之径 (Blaze) |
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火墙 (Fire Wall) |
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火球 (Fire Ball) |
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附魔火焰 (Enchant Fire) |
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陨石 (Meteor) |
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支配火焰 (Fire Mastery) |
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九头海蛇 (Hydra) |
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燃烧 (Combustion) |
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次级多头蛇 (Lesser Hydra) |
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