Skill Changes:修订间差异
无编辑摘要 |
无编辑摘要 |
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* 所有角色都可以使用 "'''仅移动'''"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。 | * 所有角色都可以使用 "'''仅移动'''"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。 | ||
* 召唤物的AI全面提升。 | * 召唤物的AI全面提升。 | ||
* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage | * Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage | ||
* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness | * Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness | ||
* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%) | * Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%) | ||
* Spells and abilities no longer share cooldowns globally | * Spells and abilities no longer share cooldowns globally | ||
* | * Skills synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds) | ||
* Most skill buffs now last a minimum of 5 minutes | * Most skill buffs now last a minimum of 5 minutes | ||
* Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill | * Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill | ||
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|'''[[Fend]]''' | |'''[[Fend]]''' | ||
| | | | ||
* 5 | * 5 hits per attack instead of 10 (helps avoid animation lock) | ||
|- | |- | ||
|'''[[Power Strike]]''' | |'''[[Power Strike]]''' | ||
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| | | | ||
* projectile speed/range and hitbox size greatly increased | * projectile speed/range and hitbox size greatly increased | ||
* no longer causes "next hit delay" | * no longer causes "next hit delay" (faster breakpoints available) | ||
* 5 hits per attack instead of 10 | * capped at 5 hits per attack instead of 10 (helps avoid animation lock) | ||
* now gains bonus attack rating | * now gains bonus attack rating | ||
|- | |- | ||
|'''[[Cold Arrow]]''' | |'''[[Cold Arrow]]''' | ||
| | | | ||
* | * shoots 2 arrows + 1 per 4 levels (was just 1) | ||
* converts 50% physical damage to cold damage (was 3% + 2% per level) | * converts 50% physical damage to cold damage (was 3% + 2% per level) | ||
|- | |- | ||
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|'''[[Fire Arrow]]''' | |'''[[Fire Arrow]]''' | ||
| | | | ||
* | * shoots 2 arrows + 1 per 3 levels (was just 1) | ||
* | * converts 50% physical damage to fire damage (was 3% + 2% per level) | ||
|- | |- | ||
|'''[[Exploding Arrow]]''' | |'''[[Exploding Arrow]]''' | ||
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|'''[[Dragon Talon]]''' | |'''[[Dragon Talon]]''' | ||
| | | | ||
* | * capped at 3 hits per attack (helps avoid animation lock) | ||
|- | |- | ||
|'''[[Dragon Claw]]''' | |'''[[Dragon Claw]]''' | ||
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|'''[[Dragon Tail]]''' | |'''[[Dragon Tail]]''' | ||
| | | | ||
* attack speed | * attack speed penalty reduced from -40 to -20 (improves [[breakpoints]]) | ||
* no longer causes knockback | * no longer causes knockback | ||
|- | |- | ||
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|'''[[Blade Fury]]''' | |'''[[Blade Fury]]''' | ||
| | | | ||
* now pierces enemies and splits into multiple projectiles when colliding with a wall | |||
* now splits into multiple projectiles when colliding with a wall | |||
* attack trigger time is now affected by attack speed | * attack trigger time is now affected by attack speed | ||
* penalty for 2-handed weapons removed | * penalty for 2-handed weapons removed | ||
* now adds bonus attack rating | * now adds bonus attack rating | ||
|- | |- | ||
|'''[[Blade Shield]]''' | |'''[[Blade Shield]]''' | ||
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* can now only explode corpses instead of shooting lightning most of the time | * can now only explode corpses instead of shooting lightning most of the time | ||
* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage | * explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage | ||
* radius is always 10 yards (was 3.33 + 0. | * radius is always 10 yards (was 3.33 + 0.67 per level) | ||
* now gains +1 shot per 3 hard levels instead of via synergy | * now gains +1 shot per 3 hard levels instead of via synergy | ||
|- | |- | ||
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|'''[[Battle Cry]]''' | |'''[[Battle Cry]]''' | ||
| | | | ||
* | * reduces enemy physical resistance instead of damage (can break immunities) | ||
* duration is now 8 seconds | * duration is now 8 seconds | ||
|- | |- | ||
|'''[[War Cry]]''' | |'''[[War Cry]]''' | ||
| | | | ||
* | * now has scaling AOE | ||
* | * stun removed, but procs FHR | ||
|- | |- | ||
|'''[[Find Potion]]''' | |'''[[Find Potion]]''' | ||
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|'''[[Grim Ward]]''' | |'''[[Grim Ward]]''' | ||
| | | | ||
* | * reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee | ||
* can now be cast at range instead of just melee, and can be used on skeleton corpses | * can now be cast at range instead of just melee, and can be used on skeleton corpses | ||
|- | |- | ||
|'''[[Shout]]''' | |'''[[Shout]]''' | ||
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|'''[[General Mastery]]''' | |'''[[General Mastery]]''' | ||
| | | | ||
* | * replaced Sword Mastery, Axe Mastery, & Mace Mastery | ||
|- | |- | ||
|'''[[Polearm and Spear Mastery]]''' | |'''[[Polearm and Spear Mastery]]''' | ||
| | | | ||
* | * replaced Polearm Mastery & Spear Mastery | ||
|- | |- | ||
|'''[[Throwing Mastery]]''' | |'''[[Throwing Mastery]]''' | ||
| | | | ||
* | * adds pierce | ||
|- | |- | ||
|'''[[Combat Reflexes]]''' | |'''[[Combat Reflexes]]''' | ||
| | | | ||
* | * renamed from Increased Stamina | ||
* now grants | * now also grants life | ||
* now grants FHR with hard levels | * now also grants FHR with hard levels | ||
|- | |- | ||
|'''[[Iron Skin]]''' | |'''[[Iron Skin]]''' | ||
| | | | ||
* | * now also adds PDR% with hard levels | ||
|- | |- | ||
|'''[[Increased Speed]]''' | |'''[[Increased Speed]]''' | ||
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|'''[[Frenzy]]''' | |'''[[Frenzy]]''' | ||
| | | | ||
* | * duration increased to 15 seconds (was 6) | ||
* now gains increased splash radius | * now gains increased splash radius | ||
|- | |- | ||
|'''[[Double Throw]]''' | |'''[[Double Throw]]''' | ||
| | | | ||
* | * now bounces up to 5 times between targets instead of benefiting from pierce | ||
|- | |- | ||
|'''[[Stun]]''' | |'''[[Stun]]''' | ||
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|'''[[Concentrate]]''' | |'''[[Concentrate]]''' | ||
| | | | ||
* | * converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy | ||
|- | |- | ||
|'''[[Berserk]]''' | |'''[[Berserk]]''' | ||
| | | | ||
* now requires two weapons | * now requires two weapons | ||
* | * now deals physical damage instead of magic damage, is uninterruptible, and pierces physical resistance | ||
* | * reduces player's physical resistance instead of defense, duration is now always 0.5 seconds | ||
|- | |- | ||
|'''[[Leap]]''' | |'''[[Leap]]''' | ||
| | | | ||
* leap distance and speed increased | * leap distance and speed increased | ||
* knockback radius is now only increased with hard levels up to 10 yards (was 2. | * knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level) | ||
|- | |- | ||
|'''[[Leap Attack]]''' | |'''[[Leap Attack]]''' | ||
| | | | ||
* leap speed increased | * leap speed increased | ||
* | * now deals damage in an area instead of attacking a single target | ||
* does not use duability or attack rating | * does not use duability or attack rating | ||
|- | |- | ||
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|'''[[Gust]]''' | |'''[[Gust]]''' | ||
| | | | ||
* | * new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds | ||
|} | |} | ||
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|'''[[Rabies]]''' | |'''[[Rabies]]''' | ||
| | | | ||
* | * speed and range of spreading poison increased | ||
|- | |- | ||
|'''[[Fury (Skill)|Fury]]''' | |'''[[Fury (Skill)|Fury]]''' | ||
| | | | ||
* | * 3 hits per attack instead of 5 (helps avoid animation lock) | ||
* | * now gains +20% melee splash radius on the second attack and +40% on the third | ||
|} | |} | ||
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|'''[[Raise Skeleton Warrior]]''' | |'''[[Raise Skeleton Warrior]]''' | ||
| | | | ||
* | * now deals splash damage | ||
* total skeleton warriors capped at 8 | * total skeleton warriors capped at 8 | ||
|- | |- | ||
|'''[[Raise Skeletal Mage]]''' | |'''[[Raise Skeletal Mage]]''' | ||
| | | | ||
* | * projectiles now pierce enemies and have a larger hitbox | ||
* total skeletal mages capped at 8 | |||
|- | |- | ||
|'''[[Raise Skeleton Archer]]''' | |'''[[Raise Skeleton Archer]]''' | ||
| | | | ||
* | * new skill which summons skeleton archers that deal physical damage | ||
|- | |- | ||
|'''[[Golem Mastery]]''' | |'''[[Golem Mastery]]''' | ||
| | | | ||
* | * can summon an additional golem for every 5 hard levels | ||
|- | |- | ||
|'''[[Clay Golem]]''' | |'''[[Clay Golem]]''' | ||
| | | | ||
* | * now deals splash damage | ||
|- | |- | ||
|'''[[Blood Golem]]''' | |'''[[Blood Golem]]''' | ||
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|'''[[Iron Golem]]''' | |'''[[Iron Golem]]''' | ||
| | | | ||
* | * now deals splash damage if created with a weapon | ||
|- | |- | ||
|'''[[Fire Golem]]''' | |'''[[Fire Golem]]''' | ||
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|'''[[Revive]]''' | |'''[[Revive]]''' | ||
| | | | ||
* | * revives now deal melee splash damage and also have bonus elemental damage and additional skill levels | ||
* total of 8 revives at 20 hard levels (was 1 revive per level) | |||
* duration now scales per level | * duration now scales per level | ||
|- | |- | ||
|'''[[Blood Warp]]''' | |'''[[Blood Warp]]''' | ||
| | | | ||
* | * new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect) | ||
|} | |} | ||
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|'''[[Bone Spirit]]''' | |'''[[Bone Spirit]]''' | ||
| | | | ||
* | * faster missile speed | ||
|- | |- | ||
|'''[[Bone Armor]]''' | |'''[[Bone Armor]]''' | ||
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| | | | ||
* renamed from Poison Dagger, can now also be used with scythes | * renamed from Poison Dagger, can now also be used with scythes | ||
* | * now pierces enemy poison resistances by -1% per level, up to -40% | ||
* | * now releases a poison cloud on hit which carries poison damage from gear/charms | ||
|- | |- | ||
|'''[[Desecrate]]''' | |'''[[Desecrate]]''' | ||
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|'''[[Curse Mastery]]''' | |'''[[Curse Mastery]]''' | ||
| | | | ||
* | * new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20 | ||
|- | |- | ||
|'''[[Dark Pact]]''' | |'''[[Dark Pact]]''' | ||
| | | | ||
* | * new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present | ||
|} | |} | ||
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|'''[[Resist Fire]]''' | |'''[[Resist Fire]]''' | ||
| | | | ||
* | * now also grants a bonus for fire damage | ||
* | * passive maximum fire resistance bonus is no longer doubled when the aura is active | ||
|- | |- | ||
|'''[[Resist Cold]]''' | |'''[[Resist Cold]]''' | ||
| | | | ||
* | * now also grants a bonus for cold damage | ||
* | * passive maximum cold resistance bonus is no longer doubled when the aura is active | ||
|- | |- | ||
|'''[[Resist Lightning]]''' | |'''[[Resist Lightning]]''' | ||
| | | | ||
* | * now also grants a bonus for lightning damage | ||
* | * passive maximum lightning resistance bonus is no longer doubled when the aura is active | ||
|- | |- | ||
|'''[[Defiance]]''' | |'''[[Defiance]]''' | ||
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|'''[[Salvation]]''' | |'''[[Salvation]]''' | ||
| | | | ||
* | * now also grants a bonus to elemental damage | ||
|} | |} | ||
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|'''[[Holy Fire]]''' | |'''[[Holy Fire]]''' | ||
| | | | ||
* | * radius now caps at 8 yards (was 4 + 0.67 per level) | ||
|- | |- | ||
|'''[[Holy Freeze]]''' | |'''[[Holy Freeze]]''' | ||
| | | | ||
* | * radius is now always 8 yards (was 4 + 0.67 per level) | ||
|- | |- | ||
|'''[[Holy Shock]]''' | |'''[[Holy Shock]]''' | ||
| | | | ||
* | * radius is now always 9.3 yards (was 4 + 0.67 per level) | ||
|- | |- | ||
|'''[[Blessed Aim]]''' | |'''[[Blessed Aim]]''' | ||
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* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes) | * reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes) | ||
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses) | * no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses) | ||
* | * radius is now always 10 yards (was 3.33 + 0.67 per level) | ||
|- | |- | ||
|'''[[Conviction]]''' | |'''[[Conviction]]''' | ||
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|'''[[Sacrifice]]''' | |'''[[Sacrifice]]''' | ||
| | | | ||
* | * now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage | ||
* | * damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR | ||
|- | |- | ||
|'''[[Smite]]''' | |'''[[Smite]]''' | ||
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|'''[[Zeal]]''' | |'''[[Zeal]]''' | ||
| | | | ||
* | * 3 hits per attack instead of 5 (helps avoid animation lock) | ||
* | * now gains +20% melee splash radius on the second attack and +40% on the third | ||
|- | |- | ||
|'''[[Charge]]''' | |'''[[Charge]]''' | ||
| | | | ||
* | * now gains up to +60% increased melee splash radius based on the distance traveled | ||
* | * now works in melee range instead of doing a normal attack | ||
|- | |- | ||
|'''[[Vengeance]]''' | |'''[[Vengeance]]''' | ||
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|'''[[Ice Barrage]]''' | |'''[[Ice Barrage]]''' | ||
| | | | ||
* new skill that shoots ice lances which have AOE impact that | * new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun) | ||
|} | |} | ||
2023年9月8日 (五) 09:45的版本
此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 PvP 变更. 同样参考: 所有技能
物品技能
All item auras and oskills are listed below with details about changes from the vanilla game:
Skill | Item Source (Aura Level) | Item Changes | Mercenary Sources |
---|---|---|---|
Might | Last Wish (17), Templar's Might (6-8) | added: Templar's Might | Act 5 Mercenary, removed from Act 2 Mercenary |
Concentration | Pride (16-20), Mist (8-12), Mage Slayer (3-6) | new: Mist, Mage Slayer | |
Fanaticism | Beast (8-10), Faith (12-15) | ||
Holy Fire | Dragon (12), Hand of Justice (12), Flamebellow (24-28) | added: Flamebellow | |
Holy Freeze | Doom (16), Ice (18), Shattered Wall (16) | new: Shattered Wall | removed from Act 2 Mercenary |
Holy Shock | Dream (13), Zerae's Resolve (25-30) | new: Zerae's Resolve | Act 3 Mercenary |
Sanctuary | Azurewrath (8-10), Heavenly Garb (1), Asylum (17-20) | added: Heavenly Garb, Asylum removed: Lawbringer |
Act 4 Mercenary |
Conviction | Infinity (12) | ||
Blessed Aim | Act 2 Mercenary | ||
Thorns | Edge (15), Bramble (18-21), Silence (23-25) | added: Silence | Act 2 Mercenary |
Defiance | Exile (13-16) | Act 2 Mercenary | |
Vigor | Harmony (10) | Act 1 Mercenary | |
Meditation | Insight (12-17) | Act 1 Mercenary | |
Redemption | Phoenix (10-15) | ||
Prayer | Act 3 Mercenary, removed from Act 2 Mercenary | ||
Cleansing | Plague (13-17) | new | Act 3 Mercenary |
Salvation | Zenith (8-12) | new | |
Resist Fire | Djinn Slayer (6), Todesfaelle Flamme (6), Flickering Flame (1-6) | added: Djinn Slayer, Todesfaelle Flamme new: Flickering Flame |
|
Resist Cold | Frostwind (6) | added | |
Resist Lightning | Lightsabre (6) | added |
When a single character/mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.
Note that many items have also gained new or improved chance-to-cast effects. For example:
- Pus Spitter casts Lower Resist on striking
- Mang Song's Lesson casts Lower Resist on casting
- Stormspire casts Static Field on striking
- Head Hunter's Glory casts Amplify Damage on striking
- Demon Machine casts Multiple Shot on striking
- Boneflesh casts Bone Armor when struck
Skills only obtainable from items:
- Blink - Enigma, Naj's Puzzler, Spellsteel
- Lesser Fade - Spirit Ward
- Blade Dance - Chaos
- Bone Nova - The Third Eye
技能概况
这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The Portal Skill Planner Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。
Broad Skill Changes:
- 所有角色都可以使用 "仅移动"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。
- 召唤物的AI全面提升。
- Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
- Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
- Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
- Spells and abilities no longer share cooldowns globally
- Skills synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
- Most skill buffs now last a minimum of 5 minutes
- Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
亚马逊 Amazon
标枪和长矛技能(Javelin and Spear Skills)
标枪和长矛专精(Javelin and Spear Mastery)技能取代了刺爆(Impale)技能
戮刺(Jab) |
|
标枪和长矛专精(Javelin and Spear Mastery) |
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Fend |
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Power Strike |
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Charged Strike |
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Lightning Strike |
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Poison Javelin |
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Plague Javelin |
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Lightning Bolt |
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Lightning Fury |
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Passive and Magic Skills
Avoid has been merged with Dodge
Slow Missiles has been reworked as Slow Movement
Dodge |
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Evade |
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Critical Strike |
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Pierce |
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Penetrate |
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Inner Sight |
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Slow Movement |
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Decoy |
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Valkyrie |
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Bow and Crossbow Skills
Magic Arrow |
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Multiple Shot |
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Guided Arrow |
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Strafe |
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Cold Arrow |
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Ice Arrow |
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Freezing Arrow |
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Fire Arrow |
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Exploding Arrow |
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Immolation Arrow |
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Assassin
Martial Arts
Charge-up skills reworked
- Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
- Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
- Using 1 charge-up skill will result in 3 total charges per cycle
- Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
- Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
- Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
- A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range
Tiger Strike |
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Cobra Strike |
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Dragon Talon |
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Dragon Claw |
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Dragon Tail |
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Dragon Flight |
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Fists of Fire |
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Claws of Thunder |
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Blades of Ice |
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Phoenix Strike |
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Shadow Disciplines
Claw Mastery is now Claw and Dagger Mastery
Claw and Dagger Mastery |
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Weapon Block |
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Psychic Hammer |
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Cloak of Shadows |
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Mind Blast |
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Burst of Speed |
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Fade |
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Venom |
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Shadow Warrior |
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Shadow Master |
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Traps
Chain Lightning Sentry is new
Fire Blast |
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Wake of Fire |
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Wake of Inferno |
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Blade Sentinel |
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Blade Fury |
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Blade Shield |
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Shock Web |
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Charged Bolt Sentry |
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Lightning Sentry |
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Death Sentry |
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Chain Lightning Sentry |
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Barbarian
Warcries
Howl |
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Taunt |
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Battle Cry |
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War Cry |
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Find Potion |
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Find Item |
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Grim Ward |
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Shout |
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Battle Orders |
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Battle Command |
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Combat Masteries
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with General Mastery and Polearm and Spear Mastery
Increased Stamina has been reworked as Combat Reflexes
Deep Wounds is new
General Mastery |
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Polearm and Spear Mastery |
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Throwing Mastery |
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Combat Reflexes |
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Iron Skin |
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Increased Speed |
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Natural Resistance |
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Deep Wounds |
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Combat Skills
Bash |
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Double Swing |
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Frenzy |
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Double Throw |
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Stun |
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Concentrate |
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Berserk |
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Leap |
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Leap Attack |
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Whirlwind |
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Druid
Elemental Skills
Gust is new
Firestorm |
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Molten Boulder |
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Fissure |
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Volcano |
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Armageddon |
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Cyclone Armor |
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Arctic Blast |
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Twister |
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Tornado |
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Hurricane |
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Gust |
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Shape Shifting Skills
Werewolf |
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Werebear |
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Lycanthropy |
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Maul |
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Shock Wave |
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Hunger |
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Fire Claws |
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Feral Rage |
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Rabies |
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Fury |
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Summoning Skills
Different vines and animals may now be summoned alongside each other
Vines and spirits can no longer be targeted by monsters or take damage
Raven |
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Poison Creeper |
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Carrion Vine |
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Solar Creeper |
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Heart of Wolverine |
|
Spirit of Barbs |
|
Oak Sage |
|
Summon Spirit Wolf |
|
Summon Dire Wolf |
|
Summon Grizzly |
|
Necromancer
Summoning Spells
Raise Skeleton is now Raise Skeleton Warrior
Summon Resist has been removed, Blood Warp and Raise Skeleton Archer are new
Skeleton Mastery |
|
Raise Skeleton Warrior |
|
Raise Skeletal Mage |
|
Raise Skeleton Archer |
|
Golem Mastery |
|
Clay Golem |
|
Blood Golem |
|
Iron Golem |
|
Fire Golem |
|
Revive |
|
Blood Warp |
|
Poison and Bone Spells
Poison Explosion has been reworked as Desecrate
Poison Dagger has been reworked as Poison Strike
Teeth |
|
Bone Spear |
|
Bone Spirit |
|
Bone Armor |
|
Bone Wall |
|
Bone Prison |
|
Corpse Explosion |
|
Poison Strike |
|
Desecrate |
|
Poison Nova |
|
Curses
Curse Mastery and Dark Pact are new
All curses have synergies with Curse Mastery for improved effects, and many also have their radius increased by it
Amplify Damage |
|
Dim Vision |
|
Weaken |
|
Iron Maiden |
|
Terror |
|
Confuse |
|
Life Tap |
|
Attract |
|
Decrepify |
|
Lower Resist |
|
Curse Mastery |
|
Dark Pact |
|
Paladin
Defensive Auras
Prayer |
|
Cleansing |
|
Meditation |
|
Resist Fire |
|
Resist Cold |
|
Resist Lightning |
|
Defiance |
|
Vigor |
|
Redemption |
|
Salvation |
|
Offensive Auras
Might |
|
Holy Fire |
|
Holy Freeze |
|
Holy Shock |
|
Blessed Aim |
|
Concentration |
|
Fanaticism |
|
Thorns |
|
Sanctuary |
|
Conviction |
|
Combat Skills
Holy Nova, Holy Light, and Joust are new
Sacrifice |
|
Smite |
|
Holy Bolt |
|
Zeal |
|
Charge |
|
Vengeance |
|
Blessed Hammer |
|
Conversion |
|
Holy Shield |
|
Fist of the Heavens |
|
Holy Nova |
|
Holy Light |
|
Joust |
|
Sorceress
Cold Spells
Frozen Armor has been replaced with Cold Enchant
Ice Barrage is new
Ice Bolt |
|
Cold Enchant |
|
Frost Nova |
|
Ice Blast |
|
Shiver Armor |
|
Chilling Armor |
|
Glacial Spike |
|
Blizzard |
|
Frozen Orb |
|
Cold Mastery |
|
Ice Barrage |
|
Lightning Spells
Charged Bolt |
|
Static Field |
|
Telekinesis |
|
Nova |
|
Lightning |
|
Chain Lightning |
|
Teleport |
|
Thunder Storm |
|
Energy Shield |
|
Lightning Mastery |
|
Fire Spells
Enchant is now Enchant Fire
Combustion and Lesser Hydra are new
Fire Bolt |
|
Warmth |
|
Inferno |
|
Blaze |
|
Fire Wall |
|
Fire Ball |
|
Enchant Fire |
|
Meteor |
|
Fire Mastery |
|
Hydra |
|
Combustion |
|
Lesser Hydra |
|