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第180行: |
第180行: |
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| 大概的技能变更: | | 大概的技能变更: |
| * 所有角色都可以使用 "'''仅移动'''"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑. | | * 所有角色都可以使用 "'''仅移动'''" 技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑. |
| * 召唤物的AI全面提升. | | * 召唤物的AI全面提升. |
| * Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage | | * 召唤物和守卫 (陷阱, 九头蛇) 现在从 +%元素技能伤害中获益 |
| * Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness | | * 召唤物 (除开 火焰石魔 Fire Golem) 现在能从 -%敌人元素抗性获益在 1/2 的效果下 |
| * Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%) | | * 减少怪物抗性的技能已经被重新平衡现在在 99% 以上或 0% 以下的时候会有 1/2 的效果 (以前在 99% 以上的时候是 1/5) |
| * Spells and abilities no longer share cooldowns globally | | * 法术和能力不再共享全局冷却时间 |
| * Skills synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds) | | * 技能协同和他们在技能树中的位置已经调整以简化技能点的分配 (你不应该参考某些版本玩家的构建) |
| * Most skill buffs now last a minimum of 5 minutes | | * 大多数技能增益现在持续至少 5 分钟 |
| * Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill | | * 穿着装备的召唤仆从 (女武神 Valkyrie,影子战士 Shadow Warrior,影子大师 Shadow Master) 现在可以被查看了- 在他们身上悬停时使用检查热键并使用取消召唤技能 |
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| == 亚马逊 == | | == 亚马逊 == |
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第250行: |
| |- | | |- |
| |'''[[Dodge|闪避]] Dodge''' | | |'''[[Dodge|闪避]] Dodge''' |
| | | | | |
| * merged with Avoid (dodges both melee and ranged attacks when attacking or standing still) | | * 与 躲避 Avoid 合并 (攻击或静止时躲避近战和远程攻击) |
| * removed animation, now has a 4 frame cooldown after mitigating an attack | | * 移除动画, 现在在躲过攻击后有 4 帧冷却时间 |
| * now also grants bonus FHR per hard level | | * 现在每基础等级也会获得额外的 FHR |
| |- | | |- |
| |'''[[Evade|回避]] Evade''' | | |'''[[Evade|回避]] Evade''' |
| | | | | |
| * now has a 4 frame cooldown after mitigating an attack | | * 躲过攻击后有 4 帧的冷却时间 |
| * now also grants bonus movement speed | | * 现在也能给予额外的移动速度 |
| |- | | |- |
| |'''[[Critical Strike|致命攻击]] Critical Strike''' | | |'''[[Critical Strike|致命攻击]] Critical Strike''' |
| | | | | |
| * crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons) | | * 暴击现在造成1.5倍伤害而不是2倍伤害暴击几率现在上限为 75% (致命打击 deadly strike 和其他技能对特定武器造成暴击也是如此) |
| |- | | |- |
| |'''[[Pierce|穿透]] Pierce''' | | |'''[[Pierce|穿透]] Pierce''' |
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| |- | | |- |
| |'''[[Penetrate|刺入]] Penetrate''' | | |'''[[Penetrate|刺入]] Penetrate''' |
| | | | | |
| * now also reduces enemy defense % per hard level | | * 现在也能降低敌人的防御 % 每基础等级 |
| |- | | |- |
| |'''[[Inner Sight|内视]] Inner Sight''' | | |'''[[Inner Sight|内视]] Inner Sight''' |
| | | | | |
| * now also reduces enemy attack rating | | * 现在也能降低敌人的攻击准确率 |
| * radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards) | | * 半径从 6.6 码开始扩大到 20 码 (原来是 13.3 码) |
| |- | | |- |
| |'''[[Slow Movement|迟缓]] Slow Movement''' | | |'''[[Slow Movement|迟缓]] Slow Movement''' |
| | | | | |
| * renamed from Slow Missiles, now also slows enemy movement speed | | * 从 慢速箭 Slow Missiles 改名, 现在也能减慢敌人的移动速度 |
| * slowing ranged attacks now scales per level | | * 减速远程攻击现在每级有缩放 |
| |- | | |- |
| |'''[[Decoy|诱饵]] Decoy''' | | |'''[[Decoy|诱饵]] Decoy''' |
| | | | | |
| * now attacks enemies and uses Strafe | | * 现在攻击敌人并使用 炮轰 Strafe |
| * now has damage synergies | | * 现在有伤害协同效应 |
| |- | | |- |
| |'''[[Valkyrie|女武神]] Valkyrie''' | | |'''[[Valkyrie|女武神]] Valkyrie''' |
| | | | | |
| * now moves faster, has dramatically improved AI, and uses Power Strike | | * 现在移动得更快了, AI 得到了极大的改进, 并且使用了 威力一击 Power Strike |
| * can now summon an additional valkyrie at levels 20 and 30 | | * 现在可以在 20 级和 30 级额外多召唤一个 女武神 valkyrie |
| |} | | |} |
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此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 PvP 变更. 参见: 所有技能
本页上的技能概述部分可能有过时的信息(来自s9更改)
物品技能
所有物品的光环和技能都列在下面,详细说明了在游戏中的变化:
光环
技能 |
物品来源 (光环等级) |
物品变更 |
佣兵来源
|
力量 |
最后希望 (17), 圣堂武士的力量 (6-8) |
属性添加: 圣堂武士的力量 Templar's Might |
第 5 幕佣兵, 移除自第 2 幕佣兵
|
专注 |
骄傲 (18-20), 迷雾 (8-12), 法师杀手 (3-6) |
新物品: 迷雾 Mist, 法师杀手 Mage Slayer |
|
狂热 |
野兽 (8-10), 信心 (12-15) |
|
|
圣火 |
飞龙 (12), 正义之手 (12), 火焰号叫 (24-28) |
属性添加: 火焰号叫 Flamebellow |
|
神圣冰冻 |
末日 (16), 冰冻 (18), 破碎之墙 (16) |
新物品: 破碎之墙 Shattered Wall |
移除自第 2 幕佣兵
|
神圣冲击 |
梦境 (13), 泽瑞尔的决心 (25-30) |
新物品: 泽瑞尔的决心 Zerae's Resolve |
第 3 幕佣兵
|
庇护所 |
碧蓝怒火 (10-12), 天堂装束 (1), 庇护 (17-20) |
属性添加: 天堂装束 Heavenly Garb, 庇护 Asylum 属性移除: 执法者 Lawbringer |
第 4 幕佣兵
|
审判 |
无限 (12) |
|
|
祝福瞄准 |
|
|
第 2 幕佣兵
|
荆棘 |
边缘 (15), 野蔷薇 (18-21), 寂静 (23-25) |
属性添加: 寂静 Silence |
第 2 幕佣兵
|
反抗 |
流亡 (13-16) |
|
第 2 幕佣兵
|
活力 |
和谐 (10), 卡兰的遗产 (4-6) |
属性添加: 卡兰的遗产 Kalan's Legacy |
第 1 幕佣兵
|
冥思 |
眼光 (12-17) |
|
第 1 幕佣兵
|
救赎 |
凤凰 (10-12) |
|
|
祈祷 |
|
|
第 3 幕佣兵, 移除自第 2 幕佣兵
|
净化 |
瘟疫 (15-17) |
新物品 |
第 3 幕佣兵
|
救助 |
天顶 (8-12) |
新物品 |
|
抵抗火焰 |
魔灵杀手 (6), 特迪斯法雷-芙法米 (6), 闪烁火焰 (1-6) |
属性添加: 魔灵杀手 Djinn Slayer, 特迪斯法雷-芙法米 Todesfaelle Flamme 新物品: 闪烁火焰 Flickering Flame |
|
抵抗冰冻 |
冰霜之风 (6) |
属性添加 |
|
抵抗闪电 |
光之军刀 (6) |
属性添加 |
|
当 单个角色/佣兵 拥有多个赋予相同光环的物品时, 赋予该 角色/佣兵 的光环等级将是这些光环等级的总和
通用技能
技能 |
物品来源 |
物品变更
|
淬毒攻击 |
毒牙, 地狱塔尖 |
属性添加 (两种物品)
|
致命攻击 |
眼光, 和平, 斗士的祸根 |
属性添加: 斗士的祸根 The Gladiator's Bane
|
热诚 |
热情, 碎骨者之刃, 残暴 |
属性添加: 碎骨者之刃 Boneslayer Blade, 新物品: 残暴 Ferocity
|
专心 |
热情 |
属性添加
|
狂战士 |
|
移除自 热情
|
复仇 |
弑王者 |
|
突袭 |
泽瑞尔的决心 |
新物品
|
爆裂箭 |
爆裂的吠叫 |
属性添加
|
炮轰 |
无休止的冰雹 |
属性添加
|
导引箭 |
戮夫刃 |
|
多重箭 |
戮夫刃 |
属性添加
|
冰箭 |
勇气之眼 |
属性添加
|
击退 |
穿刺者 |
属性添加
|
戮刺 |
穿刺者 |
属性添加
|
标枪和长矛精通 |
穿刺者 |
属性添加
|
乌鸦 |
鹰号角 |
属性添加
|
极地风暴 |
冰霜之风 |
|
熊人变化 |
野兽 |
|
撞锤 |
野兽 |
属性添加
|
饥饿 |
野兽 |
属性添加
|
变形术 |
|
移除自 野兽 & 狼嚎
|
狼人变化 |
狼嚎 |
|
野性狂暴 |
狼嚎 |
|
召唤狂狼 |
狼嚎 |
代替聚气
|
支配石魔 |
金属网格 |
属性添加
|
钢铁石魔 |
金属网格 |
代替聚气
|
黏土石魔 |
石块 (36 可回复聚气) |
聚气现在能回复
|
瞬身术 Blink |
谜团 (5 可回复聚气), 娜吉解迷杖 (3 可回复聚气) |
替换 传送, 代替 传送 Teleport 聚气
|
重生 |
永恒, 血鸟的袭击 (15 可回复聚气) |
代替聚气, 聚气现在能回复
|
飓风装甲 |
无限 |
代替聚气 (法杖版本)
|
鲜血石魔 |
死神 |
代替聚气
|
尸体爆炸 |
尸体的哀伤 |
代替聚气
|
魔影斗篷 |
暗视之盔 |
代替聚气
|
伤害加深 |
痛苦木锤 (3 可回复聚气) |
聚气现在能回复
|
附魔火焰 |
恶魔爪牙 (20 可回复聚气) |
聚气现在能回复
|
狼獾之心 |
誓约 (20 可回复聚气) |
聚气现在能回复
|
战斗指挥 |
战争召唤 |
|
战斗体制 |
战争召唤 |
|
战斗指挥 |
战争召唤 |
|
刀锋之舞 |
混沌 |
替换 旋风
|
暖流 |
教化 |
|
九头海蛇 |
龙鳞 |
|
火球 |
塔格奥的化身 |
|
火墙 |
塔格奥的化身 |
|
陨石 |
塔格奥之手 |
从全套加成改为物品加成
|
支配火焰 |
|
移除自 塔格奥的化身
|
地狱之火 |
|
移除自 火焰号叫
|
女武神 |
|
移除自 和谐 (改为职业专用技能)
|
当通用技能被其原生职业使用时上限为+3 - 否则它们会全额加成.
一些物品在装备时可以获得其他技能:
请注意许多物品也获得了新的或改进的施法几率效果. 例如:
以下技能只能从物品中获得:
技能概况
这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志. 这个 传送门 技能模拟器 Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助.
大概的技能变更:
- 所有角色都可以使用 "仅移动" 技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑.
- 召唤物的AI全面提升.
- 召唤物和守卫 (陷阱, 九头蛇) 现在从 +%元素技能伤害中获益
- 召唤物 (除开 火焰石魔 Fire Golem) 现在能从 -%敌人元素抗性获益在 1/2 的效果下
- 减少怪物抗性的技能已经被重新平衡现在在 99% 以上或 0% 以下的时候会有 1/2 的效果 (以前在 99% 以上的时候是 1/5)
- 法术和能力不再共享全局冷却时间
- 技能协同和他们在技能树中的位置已经调整以简化技能点的分配 (你不应该参考某些版本玩家的构建)
- 大多数技能增益现在持续至少 5 分钟
- 穿着装备的召唤仆从 (女武神 Valkyrie,影子战士 Shadow Warrior,影子大师 Shadow Master) 现在可以被查看了- 在他们身上悬停时使用检查热键并使用取消召唤技能
亚马逊
标枪和长矛专精 Javelin and Spear Mastery 技能取代了 刺爆 Impale 技能
戮刺 Jab
|
|
标枪和长矛精通 Javelin and Spear Mastery
|
- 取代了 刺爆 Impale, 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击
|
击退 Fend
|
- 每次攻击命中 3 次而不是 10 次 (有助于避免动画锁定)
- 现在在第2次攻击获得 +20% 近战溅射范围,在第3次攻击获得 +40%
|
威力一击 Power Strike
|
|
充能一击 Charged Strike
|
|
闪电攻击 Lightning Strike
|
|
毒枪 Poison Javelin
|
- 中毒持续时间总是1秒,而不是每级增加
- 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小
|
瘟疫标枪 Plague Javelin
|
- 中毒持续时间总是3秒而不是每级增加
- 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小
|
闪电球 Lightning Bolt
|
|
闪电之怒 Lightning Fury
|
- 现在开始有 10 个闪电,每升 5 级释放一个额外的闪电
|
躲避 Avoid 与 闪避 合并
慢速箭 Slow Missiles 重做为 迟缓
闪避 Dodge
|
- 与 躲避 Avoid 合并 (攻击或静止时躲避近战和远程攻击)
- 移除动画, 现在在躲过攻击后有 4 帧冷却时间
- 现在每基础等级也会获得额外的 FHR
|
回避 Evade
|
- 躲过攻击后有 4 帧的冷却时间
- 现在也能给予额外的移动速度
|
致命攻击 Critical Strike
|
- 暴击现在造成1.5倍伤害而不是2倍伤害暴击几率现在上限为 75% (致命打击 deadly strike 和其他技能对特定武器造成暴击也是如此)
|
穿透 Pierce
|
|
刺入 Penetrate
|
|
内视 Inner Sight
|
- 现在也能降低敌人的攻击准确率
- 半径从 6.6 码开始扩大到 20 码 (原来是 13.3 码)
|
迟缓 Slow Movement
|
- 从 慢速箭 Slow Missiles 改名, 现在也能减慢敌人的移动速度
- 减速远程攻击现在每级有缩放
|
诱饵 Decoy
|
- 现在攻击敌人并使用 炮轰 Strafe
- 现在有伤害协同效应
|
女武神 Valkyrie
|
- 现在移动得更快了, AI 得到了极大的改进, 并且使用了 威力一击 Power Strike
- 现在可以在 20 级和 30 级额外多召唤一个 女武神 valkyrie
|
魔法箭 Magic Arrow
|
- now shoots an additional arrow every 5 hard levels
- now converts 50% damage to magic (was 1% per level)
- deals additional flat magic damage
|
多重箭 Multiple Shot
|
- now gains bonus enhanced damage and attack rating
- now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum)
- range reduced (used to hit off-screen enemies)
|
导引箭 Guided Arrow
|
- now pierces, can pierce same target 3 times
- can convert some damage to magic with synergies
|
炮轰 Strafe
|
- projectile speed/range and hitbox size greatly increased
- no longer causes "next hit delay" (faster breakpoints available)
- capped at 5 hits per attack instead of 10 (helps avoid animation lock)
- now gains bonus attack rating
|
冰箭 Cold Arrow
|
- shoots 2 arrows + 1 per 4 levels (was just 1)
- converts 50% physical damage to cold damage (was 3% + 2% per level)
|
急冻箭 Ice Arrow
|
- projectile speed/range increased
- freeze duration no longer scales per level
- now affected by pierce
|
冻结之箭 Freezing Arrow
|
- radius now scales up to 6 yards (was 3.3)
- freeze duration reduced from 2 seconds to 0.5 seconds
|
火焰箭 Fire Arrow
|
- shoots 2 arrows + 1 per 3 levels (was just 1)
- converts 50% physical damage to fire damage (was 3% + 2% per level)
|
爆裂箭 Exploding Arrow
|
|
牺牲之箭 Immolation Arrow
|
- no longer has a cooldown
- no longer benefits from pierce
|
刺客
聚气技能已经重做
- Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
- Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
- Using 1 charge-up skill will result in 3 total charges per cycle
- Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
- Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
- Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
- A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range
虎击 Tiger Strike
|
- limited to claws/daggers
- now grants +20% melee splash radius on stage 2 and +40% on stage 3
|
眼镜蛇攻击 Cobra Strike
|
- limited to claws/daggers
- reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
|
龙爪 Dragon Talon
|
- capped at 3 hits per attack (helps avoid animation lock)
|
双龙爪 Dragon Claw
|
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神龙摆尾 Dragon Tail
|
- attack speed penalty reduced from -40 to -20 (improves breakpoints)
- no longer causes knockback
|
飞龙在天 Dragon Flight
|
- cooldown increased to 2 seconds (was 1)
- range has been increased by 50%
|
焰拳 Fists of Fire
|
- reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3
|
雷电爪 Claws of Thunder
|
- charged bolt missile travel velocity has been doubled
|
寒冰刃 Blades Of Ice
|
|
凤凰攻击 Phoenix Strike
|
- limited to claws/daggers
- removed "next hit delay" for 3rd charge (cold attack)
|
支配利爪 Claw Mastery 现在是 短刃精通
短刃精通 Claw and Dagger Mastery
|
- renamed, now affects daggers as well as claws
|
武器格挡 Weapon Block
|
- now works while moving
- has a 4 frame cooldown after mitigating an attack
- now also gives +1% FBR per level
- affected by "Increased Block Chance" at a 1:5 ratio
|
心灵战锤 Psychic Hammer
|
- bounces to an additional enemy every 10 levels
- now has damage synergies
|
魔影斗篷 Cloak of Shadows
|
- now has a fixed duration of 5 seconds (was 8 + 1 second per level)
|
心灵爆震 Mind Blast
|
- no longer stuns after first hard level (was 2 seconds + 0.2 per level)
- no longer converts enemies
- radius now scales per level
- now has damage synergies
|
速度爆发 Burst of Speed
|
- attack speed bonuses now require hard levels
|
能量消解 Fade
|
|
毒牙 Venom
|
- poison damage now lasts 1 second instead of 0.4 seconds
- no longer benefits from +% poison damage twice
|
影子战士 Shadow Warrior
|
|
影子大师 Shadow Master
|
|
雷霆守卫 Chain Lightning Sentry 是新技能
守卫陷阱现在显示在左上角类似于佣兵
火焰爆震 Fire Blast
|
- now gains an extra bomb every 4 hard levels
|
火焰复苏 Wake of Fire
|
- range increased, range scaling removed
|
复苏狱火 Wake of Inferno
|
- shoots 5 times instead of 10
- now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
|
刃之守卫 Blade Sentinel
|
- now always paths to your mouse location and no longer has its pathing blocked by monsters
- increased projectile movement speed and hit rate (every 5 frames instead of every 15)
- now releases an aoe burst when changing directions
- duration no longer scales with levels
- no longer counts toward trap count
- now benefits from resistance penetration at half efficiency similar to elemental traps
|
刃之怒 Blade Fury
|
- now pierces enemies and splits into multiple projectiles when colliding with a wall
- attack trigger time is now affected by attack speed
- penalty for 2-handed weapons removed
- now adds bonus attack rating
|
刀刃之盾 Blade Shield
|
- uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill
- no longer uses durability
- attacks faster with hard levels
- range increased
- now has attack rating
- now has the ranged leech penalty (50% reduced leech)
|
雷电网 Shock Web
|
- removed next hit delay
- increased ground speed
- now gains 1 additional spike per three levels instead of via synergy
|
电能守卫 Charged Bolt Sentry
|
- now gains +1 bolt per 4 hard levels instead of via synergy
|
雷光守卫 Lightning Sentry
|
- nows shoots 5 times instead of 10
|
亡者守卫 Death Sentry
|
- can now only explode corpses instead of shooting lightning most of the time
- explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage
- radius is always 10 yards (was 3.33 + 0.67 per level)
- now gains +1 shot per 3 hard levels instead of via synergy
|
雷霆守卫 Chain Lightning Sentry
|
- new skill that shoots bolts of Chain Lightning that bounce between targets
|
野蛮人
狂嗥 Howl
|
- now lasts 3 seconds at all levels
- enemies don't flee as far
|
嘲弄 Taunt
|
- is now an aoe skill centered on the caster
- duration increases with hard levels
|
战嗥 Battle Cry
|
- reduces enemy physical resistance instead of damage (can break immunities)
- duration is now 8 seconds
|
战斗狂嗥 War Cry
|
- now has scaling AOE
- stun removed, but procs FHR
|
找寻药剂 Find Potion
|
|
找寻物品 Find Item
|
|
残酷吓阻 Grim Ward
|
- reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee
- can now be cast at range instead of just melee, and can be used on skeleton corpses
|
大叫 Shout
|
|
战斗体制 Battle Orders
|
- now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
|
战斗指挥 Battle Command
|
- grants 1 additional skill point every 10 hard levels
- also adds 20% + 3% enhanced damage per level
|
支配长剑 Sword Mastery,支配斧头 Axe Mastery,支配钉头锤 Mace Mastery,支配长棍 Polearm Mastery & 支配长矛 Spear Mastery 被 通用武器精通 和 长柄和长矛精通 所取代
增加耐力 Increased Stamina 被重做为 战斗本能
恶毒切割 是新技能
通用武器精通 General Mastery
|
- replaced Sword Mastery, Axe Mastery, & Mace Mastery
|
长柄和长矛精通 Polearm and Spear Mastery
|
- replaced Polearm Mastery & Spear Mastery
|
支配飞掷 Throwing Mastery
|
|
战斗本能 Combat Reflexes
|
- renamed from Increased Stamina
- now also grants life
- now also grants FHR with hard levels
|
铁布衫 Iron Skin
|
- now also adds PDR% with hard levels
|
加速 Increased Speed
|
|
自然抵抗 Natural Resistance
|
|
恶毒切割 Deep Wounds
|
- new skill which increases both chance to cause open wounds and the damage it deals
|
重击 Bash
|
- 75% chance monster is put into FHR animation with knockback, otherwise no knockback
|
双手挥击 Double Swing
|
|
狂乱 Frenzy
|
- duration increased to 15 seconds (was 6)
- now gains increased splash radius
|
双手投掷 Double Throw
|
- now bounces up to 7 times between targets instead of benefiting from pierce
|
击昏 Stun
|
- now stuns in a small area
|
专心 Concentrate
|
- converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy
|
狂战士 Berserk
|
- now requires two weapons
- now deals physical damage instead of magic damage, is uninterruptible, and penetrates physical resistance
- reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
|
跳跃 Leap
|
- leap distance and speed increased
- knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level)
|
跳跃攻击 Leap Attack
|
- leap speed increased
- now deals damage in an area instead of attacking a single target
- does not use duability or attack rating
|
旋风 Whirlwind
|
- now attacks at a constant rate like it did in classic (no benefits from IAS)
- when dual wielding, both weapons are swung simultaneously per attack
- no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
- now benefits from Faster Run/Walk and also grants additional velocity
- can now trigger chance-to-cast effects
|
德鲁伊
风遁 是新技能
火风暴 Firestorm
|
- range increases with levels and the number of missiles increases with hard levels
|
熔浆巨岩 Molten Boulder
|
- boulder speed increases per level
|
火山爆 Fissure
|
- now has increased density, lowered cooldown, and no longer causes next hit delay
|
火山 Volcano
|
- now has reduced cooldown and next hit delay
|
毁天灭地 Armageddon
|
- now has increased radius, increased meteor fall rate, and larger aoe for meteors
- meteors deal a more even split of physical and fire damage
- duration increases by 3 per level instead of via synergy
|
飓风装甲 Cyclone Armor
|
- now gains 3 absorb per Energy
|
极地风暴 Arctic Blast
|
- reduces enemy cold resistance (can break immunes)
- has a bigger hitbox and travels faster
|
小旋风 Twister
|
- now shoots additional twisters at higher levels (max of 14, does not shotgun)
|
龙卷风 Tornado
|
|
暴风 Hurricane
|
- duration increases by 3 per level instead of via synergy
|
风遁 Gust
|
- new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
|
狼人变化 Werewolf
|
- practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
- now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating
|
熊人变化 Werebear
|
- practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
- now grants 20% increased splash radius and chance for uninterruptible attacks
|
变形术 Lycanthropy
|
- now also grants bonus attack rating
|
撞捶 Maul
|
- stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
|
震波 Shock Wave
|
- now has increased range and projectile speed, and the number of shock waves scales with levels
- stun length no longer scales with levels
|
饥饿 Hunger
|
- reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
|
焰爪 Fire Claws
|
- reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels
|
野性狂暴 Feral Rage
|
|
狂犬病 Rabies
|
- speed and range of spreading poison increased
|
狂怒 Fury
|
- 3 hits per attack instead of 5 (helps avoid animation lock)
- now gains +20% melee splash radius on the second attack and +40% on the third
|
不同的藤蔓和动物现在可以一起被召唤
藤蔓和灵魂不再被怪物攻击或受到伤害
乌鸦 Raven
|
- 技能重做攻击不再使目标失明但现在造成一半冰冷伤害和一半物理伤害
- 乌鸦在传送过程中持续存在不会受到伤害或受到任何光环效果的影响
- 可以同时召唤多达 15 只乌鸦, 每 10 点基础等级能额外召唤一只乌鸦
|
猛毒花藤 Poison Creeper
|
- 现在降低敌人的毒抗 5% + 每级增加 1% (可以破免)
- 每 10 点基础等级可以召唤一个额外的猛毒花藤
- 现在有伤害协同效应
|
食尸藤 Carrion Vine
|
|
太阳藤 Solar Creeper
|
|
狼獾之心 Heart of Wolverine
|
|
棘灵 Spirit of Barbs
|
|
橡木智者 Oak Sage
|
|
召唤灵狼 Summon Spirit Wolf
|
|
召唤狂狼 Summon Dire Wolf
|
|
召唤灰熊 Summon Grizzly
|
- 现在造成溅射伤害; 20 点基础等级可以召唤一个额外的灰熊
|
死灵法师
骷髅复苏 Raise Skeleton 现在是 复苏骷髅战士
召唤抵抗 Summon Resist 被移除, 血次元 和 复苏骷髅弓箭手 是新技能
毒爆 Poison Explosion 重做为 亵渎
淬毒匕首 Poison Dagger 重做为 淬毒攻击
诅咒精通 和 黑暗契约 是新技能
所有的诅咒都与 诅咒精通 Curse Mastery 有协同效果,并且许多诅咒的范围也因此而增加
伤害加深 Amplify Damage
|
- reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy)
|
微暗灵视 Dim Vision
|
- now also reduces enemy attack rating
|
削弱 Weaken
|
- now also reduces enemy defense
- reduction to enemy damage now scales with levels
|
攻击反噬 Iron Maiden
|
|
恐惧 Terror
|
- now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy)
- radius increased to 6 yards (was 2.6 yards)
- duration is now 3 seconds (was 7 + 1 second per level)
|
迷乱 Confuse
|
- now also increases attack speed of confused enemies by 10% per hard level
|
偷取生命 Life Tap
|
- life steal amount is now 10% and increases with hard levels and synergy (was just 50%)
- duration now caps at 20 seconds
|
吸引 Attract
|
- now also reduces enemy defense by a large amount
|
衰老 Decrepify
|
- no longer reduces enemy damage
- now reduces enemy physical resistance by -10% (was just -50%)
- now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%)
|
降低抵抗 Lower Resist
|
- less effective against non-immune enemies, can break more immunes after level 15
- radius caps at 10 yards and increases with hard levels
|
诅咒精通 Curse Mastery
|
- new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
|
黑暗契约 Dark pact
|
- new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present
|
圣骑士
祈祷 Prayer
|
- now also grants life per hit
- now also grants +1 passive health regeneration per hard level
|
净化 Cleansing
|
- now also grants +1% passive poison/curse duration reduction per hard level
- no longer gains bonus healing from Prayer
|
冥思 Meditation
|
- now also grants +1 passive mana after each kill per two hard levels
- no longer gains bonus healing from Prayer
|
抵抗火焰 Resist Fire
|
- now also grants a bonus for fire damage
- passive maximum fire resistance bonus is no longer doubled when the aura is active
|
抵抗冰冻 Resist Cold
|
- now also grants a bonus for cold damage
- passive maximum cold resistance bonus is no longer doubled when the aura is active
|
抵抗闪电 Resist Lightning
|
- now also grants a bonus for lightning damage
- passive maximum lightning resistance bonus is no longer doubled when the aura is active
|
反抗 Defiance
|
- now also grants +1% PDR per two levels
|
活力 Vigor
|
- now also grants pssive +1% FRW per two hard levels
|
救赎 Redemption
|
|
救助 Salvation
|
- now also grants a bonus to elemental damage
|
力量 Might
|
- allies receive 1/2 of the bonus
- radius increased
|
圣火 Holy Fire
|
- now includes bonus attack rating
- radius now caps at 8 yards (was 4 + 0.67 per level)
|
神圣冰冻 Holy Freeze
|
- now includes bonus attack rating
- radius is now always 8 yards (was 4 + 0.67 per level)
|
神圣冲击 Holy Shock
|
- now includes bonus attack rating
- radius is now always 9.3 yards (was 4 + 0.67 per level)
|
祝福瞄准 Blessed Aim
|
- now also provides deadly strike
- now passively applies -1% to target defense per hard level instead of passively granting additional attack rating
|
专注 Concentration
|
- allies receive 1/2 of the enhanced damage bonus
- now also adds bonus attack rating
|
狂热 Fanaticism
|
|
荆棘 Thorns
|
- reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
|
庇护所 Sanctuary
|
- reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
- no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
- now includes bonus attack rating
- radius is now always 10 yards (was 3.33 + 0.67 per level)
|
审判 Conviction
|
- less effective against non-immune enemies and can break higher immunities above level 25
- radius is increased and now scales with levels
|
神圣新星, 圣光术, 突袭, 和 圣剑 是新技能
转换 Conversion 已被移除
牺牲 Sacrifice
|
- now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
- damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
|
盾击 Smite
|
- can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
- no longer applies knockback (in PvE)
- indirectly affected by Grief having "Adds X-Y damage" instead of "+X damage" like The Redeemer or Astreon's Iron Ward
- indirectly affected by Crushing Blow having greater diminishing returns against bosses
|
圣光弹 Holy Bolt
|
- bolts now pierce all allies and enemies, healing or damaging each
- fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
|
热诚 Zeal
|
- 3 hits per attack instead of 5 (helps avoid animation lock)
- now gains +20% melee splash radius on the second attack and +40% on the third
|
冲锋 Charge
|
- now gains up to +60% increased melee splash radius based on the distance traveled
- now works in melee range instead of doing a normal attack
|
复仇 Vengeance
|
- reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items
|
祝福之锤 Blessed Hammer
|
- hammers now travel faster and have larger hitboxes
|
圣剑 Holy Sword
|
- new skill that grants block chance and bonus damage against demons/undead for two-handed swords
|
神圣之盾 Holy Shield
|
|
天堂之拳 Fist of the Heavens
|
- holy bolts now damage all creature types (was just undead)
- removed cooldown, auto-targeting has reduced range
|
神圣新星 Holy Nova
|
- new skill that heals allies and damages enemies in an wide area, has a long cooldown
|
圣光 Holy Light
|
- new skill that heals a single target
|
突袭 Joust
|
- new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
- has a 3.5 second cooldown which can be reduced with hard levels (minimum of 1.5 seconds)
|
法师
冰封装甲 Frozen Armor 被 附魔冰霜 取代
连串冰枪 是新技能
火焰强化 Enchant 现在是 附魔火焰
燃烧 和 次级多头蛇 是新技能
火弹 Fire Bolt
|
|
暖流 Warmth
|
- now also adds flat attack rating (10 + 10 per level)
|
地狱之火 Inferno
|
- reduces enemy fire resistance (can break immunes)
- has a bigger hitbox and travels faster
|
炽烈之径 Blaze
|
- reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen"
- increased fire trail hitbox size
- duration caps at 10 seconds
- now has a 2 second cooldown
|
火墙 Fire Wall
|
- duration reduced slightly
|
火球 Fire Ball
|
- explosion radius increased slightly
|
附魔火焰 Enchant Fire
|
- renamed from Enchant to distinguish it from the new Cold Enchant skill
- is now an aoe skill (similar to battle orders)
- now correctly applies 1/3 of damage to ranged attacks
- now grants allies 50% of the damage instead of 100%
- no longer benefits from +% fire damage twice
|
陨石 Meteor
|
- cooldown reduced, meteors fall faster and have 33% larger aoe
- now deals an even split of physical damage and fire damage (both are boosted by +% fire damage)
|
支配火焰 Fire Mastery
|
- now also adds fire resistance penetration
|
九头海蛇 Hydra
|
- shoots Fire Balls instead of Fire Bolts
- duration reduced from 10 seconds to 6 seconds
- reduced start-up delay between casting and hydras attacking
|
燃烧 Combustion
|
- new skill which shoots fire balls in all directions, has a long cooldown
|
次级多头蛇 Lesser Hydra
|
- new skill that summons hydras which shoot fire bolts
|