Skill Changes:修订间差异
无编辑摘要 |
无编辑摘要 |
||
第168行: | 第168行: | ||
= 技能概况 = | = 技能概况 = | ||
这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。 | |||
NOTICE: This section is a work-in-progress and some skills don't currently have info from later than Season 4 (see [[All Skills]] full details) | |||
Broad Skill Changes: | |||
* 所有角色都可以使用 "'''仅移动'''"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。 | |||
* 召唤物的AI全面提升。 | |||
* Reduced delay between summoning minions and those minions performing actions | |||
* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage | |||
* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness | |||
* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%) | |||
* Spells and abilities no longer share cooldowns globally | |||
* In some cases, skills' synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds) | |||
* Most skill buffs now last a minimum of 5 minutes | |||
== 亚马逊 Amazon == | == 亚马逊 Amazon == | ||
第182行: | 第191行: | ||
|'''[[戮刺(Jab)]]''' | |'''[[戮刺(Jab)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[标枪和长矛专精(Javelin and Spear Mastery)]]''' | |'''[[标枪和长矛专精(Javelin and Spear Mastery)]]''' | ||
| | | | ||
* 取代了刺爆(Impale), | * 取代了刺爆(Impale), 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击 | ||
|- | |- | ||
|'''[[Fend]]''' | |'''[[Fend]]''' | ||
| | | | ||
* 5 attacks instead of 10 | * 5 attacks instead of 10 | ||
|- | |- | ||
|'''[[Power Strike]]''' | |'''[[Power Strike]]''' | ||
| | | | ||
* now also creates a lightning nova on attack | * now also creates a lightning nova on attack | ||
|- | |- | ||
|'''[[Charged Strike]]''' | |'''[[Charged Strike]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Lightning Strike]]''' | |'''[[Lightning Strike]]''' | ||
| | | | ||
* | * number of hits capped at 10 | ||
* range of "chaining" reduced slightly | |||
* | |||
|- | |- | ||
|'''[[Poison Javelin]]''' | |'''[[Poison Javelin]]''' | ||
| | | | ||
* | * poison duration is always 1 second instead of increasing per level | ||
* | * increased missile velocity/range by 25% and missile hitbox size by 100% | ||
|- | |- | ||
|'''[[Plague Javelin]]''' | |'''[[Plague Javelin]]''' | ||
| | | | ||
* | * poison duration is always 3 seconds instead of increasing per level | ||
* increased missile velocity/range by 25% and missile hitbox size by 100% | |||
|- | |- | ||
|'''[[Lightning Bolt]]''' | |'''[[Lightning Bolt]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Lightning Fury]]''' | |'''[[Lightning Fury]]''' | ||
| | | | ||
* now begins with 10 bolts and releases an additional bolt every 5 | * now begins with 10 bolts and releases an additional bolt every 5 levels | ||
|} | |} | ||
第267行: | 第242行: | ||
|'''[[Dodge]]''' | |'''[[Dodge]]''' | ||
| | | | ||
* | * merged with Avoid (dodges both melee and ranged attacks when attacking or standing still) | ||
* | * removed animation, now has a 4 frame cooldown after mitigating an attack | ||
* now also grants bonus FHR per hard point | * now also grants bonus FHR per hard point | ||
|- | |- | ||
|'''[[Evade]]''' | |'''[[Evade]]''' | ||
| | | | ||
* now has a 4 frame cooldown after mitigating an attack | |||
* now also grants bonus movement speed | |||
* now | |||
|- | |- | ||
|'''[[Critical Strike]]''' | |'''[[Critical Strike]]''' | ||
| | | | ||
* | * crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons) | ||
|- | |- | ||
|'''[[Pierce]]''' | |'''[[Pierce]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Penetrate]]''' | |'''[[Penetrate]]''' | ||
| | | | ||
* now also reduces enemy defense % per hard point | |||
* now also reduces enemy defense | |||
|- | |- | ||
|'''[[Inner Sight]]''' | |'''[[Inner Sight]]''' | ||
| | | | ||
* now also reduces enemy attack rating | * now also reduces enemy attack rating | ||
* radius begins at 6.6 yards and scales up to | * radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards) | ||
|- | |- | ||
|'''[[Slow Movement]]''' | |'''[[Slow Movement]]''' | ||
| | | | ||
* renamed from Slow Missiles | * renamed from Slow Missiles, now also slows enemy movement speed | ||
* slowing ranged attacks now scales per level | |||
* | |||
|- | |- | ||
|'''[[Decoy]]''' | |'''[[Decoy]]''' | ||
| | | | ||
* | * now attacks enemies and uses Strafe | ||
* | * now has damage synergies | ||
|- | |- | ||
|'''[[Valkyrie]]''' | |'''[[Valkyrie]]''' | ||
| | | | ||
* now moves faster, has dramatically improved AI, and uses Power Strike | |||
* can now summon an additional valkyrie at levels 20 and 30 | * can now summon an additional valkyrie at levels 20 and 30 | ||
* | * can now be inspected | ||
|} | |} | ||
第332行: | 第291行: | ||
| | | | ||
* now shoots an additional arrow every 5 base points | * now shoots an additional arrow every 5 base points | ||
* now converts 50% damage to magic (was 1% per level) | * now converts 50% damage to magic (was 1% per level) | ||
* deals flat magic damage | * deals additional flat magic damage | ||
|- | |- | ||
|'''[[Multiple Shot]]''' | |'''[[Multiple Shot]]''' | ||
| | | | ||
* | * now gains bonus enhanced damage and attack rating | ||
* now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum) | * now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum) | ||
* | * range reduced (used to hit off-screen enemies) | ||
|- | |- | ||
|'''[[Guided Arrow]]''' | |'''[[Guided Arrow]]''' | ||
| | | | ||
* | * now pierces, can pierce same target 3 times | ||
* | * can convert some damage to magic with synergies | ||
|- | |- | ||
|'''[[Strafe]]''' | |'''[[Strafe]]''' | ||
| | | | ||
* projectile speed | * projectile speed/range and hitbox size greatly increased | ||
* no longer causes "next hit delay" | |||
* | * 5 hits per attack instead of 10 | ||
* | * now gains bonus attack rating | ||
* | |||
|- | |- | ||
|'''[[Cold Arrow]]''' | |'''[[Cold Arrow]]''' | ||
| | | | ||
* | * fires 2 arrows + 1 per 4 levels (was just 1) | ||
* | * converts 50% physical damage to cold damage (was 3% + 2% per level) | ||
|- | |- | ||
|'''[[Ice Arrow]]''' | |'''[[Ice Arrow]]''' | ||
| | | | ||
* projectile speed/range increased | |||
* projectile speed | |||
* freeze duration no longer scales per level | * freeze duration no longer scales per level | ||
* | * now affected by pierce | ||
|- | |- | ||
|'''[[Freezing Arrow]]''' | |'''[[Freezing Arrow]]''' | ||
| | | | ||
* radius now scales up to 6 yards (was 3.3) | * radius now scales up to 6 yards (was 3.3) | ||
* freeze duration reduced from 2 seconds to 0.5 seconds | * freeze duration reduced from 2 seconds to 0.5 seconds | ||
|- | |- | ||
|'''[[Fire Arrow]]''' | |'''[[Fire Arrow]]''' | ||
| | | | ||
* Fires 2 arrows + 1 per 3 levels (was just 1) | * Fires 2 arrows + 1 per 3 levels (was just 1) | ||
* Converts 50% physical damage to fire damage (was 3% + 2% per level) | * Converts 50% physical damage to fire damage (was 3% + 2% per level) | ||
|- | |- | ||
|'''[[Exploding Arrow]]''' | |'''[[Exploding Arrow]]''' | ||
| | | | ||
* | * bigger explosion | ||
|- | |- | ||
|'''[[Immolation Arrow]]''' | |'''[[Immolation Arrow]]''' | ||
| | | | ||
* no longer has a cooldown | * no longer has a cooldown | ||
* no longer benefits from pierce | * no longer benefits from pierce | ||
|} | |} | ||
<!-- spacing --> | <!-- spacing --> | ||
== | == Assassin == | ||
=== [[Martial Arts]] === | === [[Martial Arts]] === | ||
Charge-up skills reworked | Charge-up skills reworked | ||
* Instead of charges being generated one-at-a-time per charge-up attack and the effects only | * Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used: | ||
* Charge-up attacks immediately | * Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges. | ||
* | ** Using 1 charge-up skill will result in 3 total charges per cycle | ||
** Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B) | |||
** Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B) | |||
** Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill) | |||
* A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used. | |||
{| class="wikitable" | {| class="wikitable" | ||
第448行: | 第360行: | ||
|'''[[Tiger Strike]]''' | |'''[[Tiger Strike]]''' | ||
| | | | ||
* | * limited to claws/daggers | ||
* now grants +20% melee splash radius on stage 2 and +40% on stage 3 | |||
* now grants 20% | |||
|- | |- | ||
|'''[[Cobra Strike]]''' | |'''[[Cobra Strike]]''' | ||
| | | | ||
* | * limited to claws/daggers | ||
* reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear) | |||
|- | |- | ||
|'''[[Dragon Talon]]''' | |'''[[Dragon Talon]]''' | ||
| | | | ||
* now caps at 3 kicks | * now caps at 3 kicks | ||
* kick damage | * kick attacks now benefit from most damage sources like other attacks and have 1 additional range | ||
|- | |- | ||
|'''[[Dragon Claw]]''' | |'''[[Dragon Claw]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Dragon Tail]]''' | |'''[[Dragon Tail]]''' | ||
| | | | ||
* attack speed reduction reduced from -40 to -20 (improves [[breakpoints]]) | |||
* no longer causes knockback | |||
* attack speed reduction reduced from -40 to -20 | * kick attacks now benefit from most damage sources like other attacks and have 1 additional range | ||
* now | |||
|- | |- | ||
|'''[[Dragon Flight]]''' | |'''[[Dragon Flight]]''' | ||
第485行: | 第387行: | ||
* cooldown increased to 2 seconds (was 1) | * cooldown increased to 2 seconds (was 1) | ||
* range has been increased by 50% | * range has been increased by 50% | ||
* | * kick attacks now benefit from most damage sources like other attacks and have 1 additional range | ||
|- | |- | ||
|'''[[Fists of Fire]]''' | |'''[[Fists of Fire]]''' | ||
| | | | ||
* | * reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3 | ||
|- | |- | ||
|'''[[Claws of Thunder]]''' | |'''[[Claws of Thunder]]''' | ||
| | | | ||
* charged bolt missile travel velocity has been doubled | * charged bolt missile travel velocity has been doubled | ||
|- | |- | ||
|'''[[Blades of Ice]]''' | |'''[[Blades of Ice]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Phoenix Strike]]''' | |'''[[Phoenix Strike]]''' | ||
| | | | ||
* | * limited to claws/daggers | ||
* removed "next hit delay" for 3rd charge (cold attack) | |||
|} | |} | ||
第523行: | 第415行: | ||
| | | | ||
* renamed, now affects daggers as well as claws | * renamed, now affects daggers as well as claws | ||
|- | |- | ||
|'''[[Weapon Block]]''' | |'''[[Weapon Block]]''' | ||
| | | | ||
* now works while moving | * now works while moving | ||
* | * has a 4 frame cooldown after mitigating an attack | ||
* now also gives +1% FBR per base point | |||
|- | |- | ||
|'''[[Psychic Hammer]]''' | |'''[[Psychic Hammer]]''' | ||
| | | | ||
* | * bounces to an additional enemy per 10 levels | ||
* now has damage synergies | |||
* now has | |||
|- | |- | ||
|'''[[Cloak of Shadows]]''' | |'''[[Cloak of Shadows]]''' | ||
| | | | ||
* now has a fixed duration of 5 seconds (was 8 + 1 second per level) | * now has a fixed duration of 5 seconds (was 8 + 1 second per level) | ||
|- | |- | ||
|'''[[Mind Blast]]''' | |'''[[Mind Blast]]''' | ||
| | | | ||
* | * no longer stuns after first hard point (was 2 seconds + 0.2 per level) | ||
* no longer converts enemies | |||
* | * radius now scales per level | ||
* | * now has damage synergies | ||
* now has | |||
|- | |- | ||
|'''[[Burst of Speed]]''' | |'''[[Burst of Speed]]''' | ||
| | | | ||
* now grants attack speed with hard points instead of soft points | * now grants attack speed with hard points instead of soft points | ||
|- | |- | ||
|'''[[Fade]]''' | |'''[[Fade]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Venom (Skill)|Venom]]''' | |'''[[Venom (Skill)|Venom]]''' | ||
| | | | ||
* | * poison damage now lasts 1.6 seconds instead of 0.4 seconds | ||
* | * poison damage no longer "double dips" | ||
|- | |- | ||
|'''[[Shadow Warrior]]''' | |'''[[Shadow Warrior]]''' | ||
| | | | ||
* | * can now be inspected | ||
|- | |- | ||
|'''[[Shadow Master]]''' | |'''[[Shadow Master]]''' | ||
| | | | ||
* | * can now be inspected | ||
|} | |} | ||
=== [[Traps]] === | === [[Traps]] === | ||
[[Chain Lightning Sentry]] is new | [[Chain Lightning Sentry]] is new | ||
第585行: | 第468行: | ||
| | | | ||
* now gains an extra bomb every 4 hard points | * now gains an extra bomb every 4 hard points | ||
|- | |- | ||
|'''[[Wake of Fire]]''' | |'''[[Wake of Fire]]''' | ||
| | | | ||
* | * range increased, range scaling removed | ||
|- | |- | ||
|'''[[Wake of Inferno]]''' | |'''[[Wake of Inferno]]''' | ||
第600行: | 第477行: | ||
* shoots 5 times instead of 10 | * shoots 5 times instead of 10 | ||
* now has a fixed range of 20 instead of a scaling range of 0.5 yards per level | * now has a fixed range of 20 instead of a scaling range of 0.5 yards per level | ||
|- | |- | ||
|'''[[Blade Sentinel]]''' | |'''[[Blade Sentinel]]''' | ||
| | | | ||
* increased projectile movement speed | * now always paths to your mouse location and no longer has its pathing blocked by monsters | ||
* increased projectile movement speed and hit rate (every 5 frames instead of every 15) | |||
* duration no longer scales with levels | * duration no longer scales with levels | ||
* no longer counts toward trap count | * no longer counts toward trap count | ||
* now benefits from pierce at half efficiency similar to elemental traps | |||
* now benefits from pierce at half efficiency similar to | |||
|- | |- | ||
|'''[[Blade Fury]]''' | |'''[[Blade Fury]]''' | ||
| | | | ||
* added pierce | * added pierce | ||
* now splits into multiple projectiles when colliding with a wall | |||
* attack trigger time is now affected by attack speed | * attack trigger time is now affected by attack speed | ||
* | * penalty for 2-handed weapons removed | ||
* now adds bonus attack rating of 60% + 12% per level | * now adds bonus attack rating of 60% + 12% per level | ||
|- | |- | ||
|'''[[Blade Shield]]''' | |'''[[Blade Shield]]''' | ||
| | | | ||
* can no longer miss | * can no longer miss | ||
* range has been doubled | * range has been doubled | ||
* delay between attacks has been reduced | * delay between attacks has been reduced | ||
* now has the ranged leech penalty (50% reduced leech) | |||
* now lasts 5 minutes at all levels | * now lasts 5 minutes at all levels | ||
|- | |- | ||
|'''[[Shock Web]]''' | |'''[[Shock Web]]''' | ||
第636行: | 第506行: | ||
* removed next hit delay | * removed next hit delay | ||
* increased ground speed | * increased ground speed | ||
* now gains 1 additional spike per three levels instead of via synergy | |||
* now gains 1 additional spike per three levels | |||
|- | |- | ||
|'''[[Charged Bolt Sentry]]''' | |'''[[Charged Bolt Sentry]]''' | ||
| | | | ||
* now gains +1 bolt per 4 base levels instead of via synergy | |||
* now gains +1 bolt per | |||
|- | |- | ||
|'''[[Lightning Sentry]]''' | |'''[[Lightning Sentry]]''' | ||
| | | | ||
* nows shoots | * nows shoots 5 times instead of 10 | ||
|- | |- | ||
|'''[[Death Sentry]]''' | |'''[[Death Sentry]]''' | ||
| | | | ||
* can now only explode corpses instead of shooting lightning most of the time | |||
* can now only explode corpses instead of | * explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage | ||
* explosion damage is 3-5% of corpse's life | |||
* radius is always 10 yards (was 3.33 + 0.66 per level) | * radius is always 10 yards (was 3.33 + 0.66 per level) | ||
* | * now gains +1 shot per base levels instead of via synergy | ||
|- | |- | ||
|'''[[Chain Lightning Sentry]]''' | |'''[[Chain Lightning Sentry]]''' | ||
| | | | ||
* new skill that shoots bolts of Chain Lightning | * new skill that shoots bolts of Chain Lightning that bounce between targets | ||
|} | |} | ||
<!-- spacing --> | <!-- spacing --> | ||
== | == Barbarian == | ||
=== [[Warcries]] === | === [[Warcries]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
第680行: | 第536行: | ||
|'''[[Howl]]''' | |'''[[Howl]]''' | ||
| | | | ||
* now lasts 3 seconds at all levels | * now lasts 3 seconds at all levels | ||
* enemies don't flee as far | |||
|- | |- | ||
|'''[[Taunt]]''' | |'''[[Taunt]]''' | ||
| | | | ||
* is now an aoe skill centered on the caster | |||
* is now an aoe skill | * duration increases with base levels | ||
|- | |- | ||
|'''[[Battle Cry]]''' | |'''[[Battle Cry]]''' | ||
| | | | ||
* Reduces enemy physical resistance instead of damage (can break immunities) | * Reduces enemy physical resistance instead of damage (can break immunities) | ||
* | * duration is now 8 seconds | ||
|- | |- | ||
|'''[[War Cry]]''' | |'''[[War Cry]]''' | ||
| | | | ||
* Now has scaling AOE | * Now has scaling AOE | ||
* Stun removed, but procs FHR | * Stun removed, but procs FHR | ||
|- | |- | ||
|'''[[Find Potion]]''' | |'''[[Find Potion]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Find Item]]''' | |'''[[Find Item]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Grim Ward]]''' | |'''[[Grim Ward]]''' | ||
第722行: | 第571行: | ||
|'''[[Shout]]''' | |'''[[Shout]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Battle Orders]]''' | |'''[[Battle Orders]]''' | ||
| | | | ||
* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level) | * now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level) | ||
|- | |- | ||
|'''[[Battle Command]]''' | |'''[[Battle Command]]''' | ||
| | | | ||
* grants 1 additional skill point every 10 base levels | * grants 1 additional skill point every 10 base levels | ||
* also adds 20% + 3% enhanced damage per level | * also adds 20% + 3% enhanced damage per level | ||
|} | |} | ||
=== [[Combat Masteries]] === | === [[Combat Masteries]] === | ||
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with [[General Mastery]] and [[Polearm and Spear Mastery]] | Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with [[General Mastery]] and [[Polearm and Spear Mastery]] | ||
Increased Stamina has been reworked as [[Combat Reflexes]] | Increased Stamina has been reworked as [[Combat Reflexes]] | ||
[[Deep Wounds]] is new | |||
{| class="wikitable" | {| class="wikitable" | ||
第752行: | 第595行: | ||
| | | | ||
* Replaced Sword Mastery, Axe Mastery, & Mace Mastery | * Replaced Sword Mastery, Axe Mastery, & Mace Mastery | ||
|- | |- | ||
|'''[[Polearm and Spear Mastery]]''' | |'''[[Polearm and Spear Mastery]]''' | ||
| | | | ||
* Replaced Polearm Mastery & Spear Mastery | * Replaced Polearm Mastery & Spear Mastery | ||
|- | |- | ||
|'''[[Throwing Mastery]]''' | |'''[[Throwing Mastery]]''' | ||
| | | | ||
* Adds pierce | * Adds pierce | ||
|- | |- | ||
|'''[[Combat Reflexes]]''' | |'''[[Combat Reflexes]]''' | ||
第780行: | 第616行: | ||
|'''[[Increased Speed]]''' | |'''[[Increased Speed]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Natural Resistance]]''' | |'''[[Natural Resistance]]''' | ||
| | | | ||
* | * | ||
|- | |||
|'''[[Deep Wounds]]''' | |||
| | |||
* new skill which increases both chance to cause open wounds and the damage it deals | |||
|} | |} | ||
=== [[Combat Skills (Barbarian)|Combat Skills]] === | === [[Combat Skills (Barbarian)|Combat Skills]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
第791行: | 第632行: | ||
|'''[[Bash]]''' | |'''[[Bash]]''' | ||
| | | | ||
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback | * 75% chance monster is put into FHR animation with knockback, otherwise no knockback | ||
|- | |- | ||
|'''[[Double Swing]]''' | |'''[[Double Swing]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Frenzy]]''' | |'''[[Frenzy]]''' | ||
| | | | ||
* Duration increased to 15 seconds (was 6) | * Duration increased to 15 seconds (was 6) | ||
* now gains increased splash radius | * now gains increased splash radius | ||
|- | |- | ||
|'''[[Double Throw]]''' | |'''[[Double Throw]]''' | ||
第822行: | 第647行: | ||
* Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 5 total bounces | * Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 5 total bounces | ||
* Not affected by pierce | * Not affected by pierce | ||
|- | |- | ||
|'''[[Stun]]''' | |'''[[Stun]]''' | ||
| | | | ||
* now stuns in a small area | * now stuns in a small area | ||
|- | |- | ||
|'''[[Concentrate]]''' | |'''[[Concentrate]]''' | ||
| | | | ||
* Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point | * Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point | ||
|- | |- | ||
|'''[[Berserk]]''' | |'''[[Berserk]]''' | ||
| | | | ||
* now requires two weapons and is uninterruptible | * now requires two weapons and is uninterruptible | ||
* Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds | * Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds | ||
* Now deals physical damage instead of magic damage and pierces physical resistance (also applies to splash damage) | * Now deals physical damage instead of magic damage and pierces physical resistance (also applies to splash damage) | ||
|- | |- | ||
|'''[[Leap]]''' | |'''[[Leap]]''' | ||
| | | | ||
* leap distance and speed increased | * leap distance and speed increased | ||
* knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level) | * knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level) | ||
|- | |- | ||
|'''[[Leap Attack]]''' | |'''[[Leap Attack]]''' | ||
| | | | ||
* leap speed increased | * leap speed increased | ||
* Now deals damage in an area instead of attacking a single target | * Now deals damage in an area instead of attacking a single target | ||
* can now leech | * can now leech | ||
* no longer uses attack rating | * no longer uses attack rating | ||
|- | |- | ||
|'''[[Whirlwind]]''' | |'''[[Whirlwind]]''' | ||
| | | | ||
* Movement speed increased by character's FRW speed, adds an additional +2% velocity per level | * Movement speed increased by character's FRW speed, adds an additional +2% velocity per level | ||
* can now trigger chance-to-cast effects | * can now trigger chance-to-cast effects | ||
* now attacks at a constant rate like it did in classic (no benefits from IAS) | * now attacks at a constant rate like it did in classic (no benefits from IAS) | ||
第884行: | 第685行: | ||
<!-- spacing --> | <!-- spacing --> | ||
== | == Druid == | ||
=== [[Elemental Skills]] === | === [[Elemental Skills]] === | ||
[[Gust]] is new | [[Gust]] is new | ||
第893行: | 第694行: | ||
| | | | ||
* speed and range (aoe) increases per skill level | * speed and range (aoe) increases per skill level | ||
|- | |- | ||
|'''[[Molten Boulder]]''' | |'''[[Molten Boulder]]''' | ||
| | | | ||
* now rolls faster with additional soft points | * now rolls faster with additional soft points | ||
|- | |- | ||
|'''[[Fissure]]''' | |'''[[Fissure]]''' | ||
| | | | ||
* now has increased density, lowered cooldown, and no longer causes next hit delay | * now has increased density, lowered cooldown, and no longer causes next hit delay | ||
|- | |- | ||
|'''[[Volcano]]''' | |'''[[Volcano]]''' | ||
| | | | ||
* now has reduced cooldown and next hit delay | * now has reduced cooldown and next hit delay | ||
|- | |- | ||
|'''[[Armageddon]]''' | |'''[[Armageddon]]''' | ||
第922行: | 第711行: | ||
* now has increased meteor fall rate, larger aoe for meteors | * now has increased meteor fall rate, larger aoe for meteors | ||
* duration increases by 3 per level (Fissure duration of 2 per level synergy removed) | * duration increases by 3 per level (Fissure duration of 2 per level synergy removed) | ||
* physical | * meteors deal a more even split of physical and fire damage | ||
|- | |- | ||
|'''[[Cyclone Armor]]''' | |'''[[Cyclone Armor]]''' | ||
| | | | ||
* now has a small cooldown | * now has a small cooldown | ||
|- | |- | ||
|'''[[Arctic Blast]]''' | |'''[[Arctic Blast]]''' | ||
| | | | ||
* range nerfed, has a bigger hitbox and travels faster | * range nerfed, has a bigger hitbox and travels faster | ||
|- | |- | ||
|'''[[Twister]]''' | |'''[[Twister]]''' | ||
| | | | ||
* now shoots additional twisters with additional soft points (max of 14), does not shotgun | * now shoots additional twisters with additional soft points (max of 14), does not shotgun | ||
|- | |- | ||
|'''[[Tornado]]''' | |'''[[Tornado]]''' | ||
| | | | ||
* hitbox increased in size | * hitbox increased in size | ||
|- | |- | ||
|'''[[Hurricane]]''' | |'''[[Hurricane]]''' | ||
| | | | ||
* duration increases by 3 per level (Cyclone Armor duration of 2 per level synergy removed) | * duration increases by 3 per level (Cyclone Armor duration of 2 per level synergy removed) | ||
|- | |- | ||
|'''[[Gust]]''' | |'''[[Gust]]''' | ||
第969行: | 第737行: | ||
* New skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds | * New skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds | ||
|} | |} | ||
=== [[Shape Shifting Skills]] === | === [[Shape Shifting Skills]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
第974行: | 第743行: | ||
|'''[[Werewolf]]''' | |'''[[Werewolf]]''' | ||
| | | | ||
* duration | * practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | ||
* base stamina/life bonuses removed | * base stamina/life bonuses removed | ||
* now grants bonus damage instead of bonus attack rating | * now grants bonus damage instead of bonus attack rating | ||
第981行: | 第750行: | ||
|'''[[Werebear]]''' | |'''[[Werebear]]''' | ||
| | | | ||
* | * practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | ||
* base life bonus removed | * base life bonus removed | ||
* damage/defense bonuses buffed | * damage/defense bonuses buffed | ||
第989行: | 第757行: | ||
|'''[[Lycanthropy]]''' | |'''[[Lycanthropy]]''' | ||
| | | | ||
* now grants bonus attack rating | * now grants bonus attack rating | ||
|- | |- | ||
|'''[[Maul]]''' | |'''[[Maul]]''' | ||
| | | | ||
* stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds | * stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds | ||
|- | |- | ||
|'''[[Shock Wave]]''' | |'''[[Shock Wave]]''' | ||
| | | | ||
* stun length no longer scales with levels | * stun length no longer scales with levels | ||
* now has increased range and projectile speed | * now has increased range and projectile speed | ||
* | * number of shock waves scales with levels | ||
|- | |- | ||
|'''[[Hunger]]''' | |'''[[Hunger]]''' | ||
| | | | ||
* reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance) | * reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance) | ||
|- | |- | ||
|'''[[Fire Claws]]''' | |'''[[Fire Claws]]''' | ||
| | | | ||
* reworked to now cast a fast moving firestorm on attack | * reworked to now cast a fast moving firestorm on attack | ||
|- | |- | ||
|'''[[Feral Rage]]''' | |'''[[Feral Rage]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Rabies]]''' | |'''[[Rabies]]''' | ||
| | | | ||
* spread tick rate increased, spread radius increased | * spread tick rate increased, spread radius increased | ||
|- | |- | ||
|'''[[Fury (Skill)|Fury]]''' | |'''[[Fury (Skill)|Fury]]''' | ||
| | | | ||
* | * now hits 3 times per attack instead of up to 5 | ||
|} | |} | ||
=== [[Summoning Skills (Druid)|Summoning Skills]] === | === [[Summoning Skills (Druid)|Summoning Skills]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
第1,053行: | 第796行: | ||
| | | | ||
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers | * reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers | ||
* ravens persist while teleporting | * ravens persist while teleporting and cannot take damage or be any area effects | ||
* can go up to a total of 15 ravens simultaneously, with every 10 hard points summoning an additional raven per cast | * can go up to a total of 15 ravens simultaneously, with every 10 hard points summoning an additional raven per cast | ||
|- | |- | ||
|'''[[Poison Creeper]]''' | |'''[[Poison Creeper]]''' | ||
第1,063行: | 第804行: | ||
* Poison creeper no longer counts towards the carrion vine and solar creeper vine limit | * Poison creeper no longer counts towards the carrion vine and solar creeper vine limit | ||
* Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities) | * Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities) | ||
|- | |- | ||
|'''[[Carrion Vine]]''' | |'''[[Carrion Vine]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Solar Creeper]]''' | |'''[[Solar Creeper]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Heart of Wolverine]]''' | |'''[[Heart of Wolverine]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Spirit of Barbs]]''' | |'''[[Spirit of Barbs]]''' | ||
| | | | ||
* now deals a flat amount of damage to attackers instead of reflecting a percentage | * now deals a flat amount of damage to attackers instead of reflecting a percentage | ||
|- | |- | ||
|'''[[Oak Sage]]''' | |'''[[Oak Sage]]''' | ||
| | | | ||
* now grants a flat amount of life instead of a percentage | |||
* now grants a flat amount of life | |||
|- | |- | ||
|'''[[Summon Spirit Wolf]]''' | |'''[[Summon Spirit Wolf]]''' | ||
| | | | ||
* can now be summoned alongside Dire Wolf & Grizzly | * can now be summoned alongside Dire Wolf & Grizzly | ||
|- | |- | ||
|'''[[Summon Dire Wolf]]''' | |'''[[Summon Dire Wolf]]''' | ||
| | | | ||
* can now be summoned alongside Spirit Wolf & Grizzly | * can now be summoned alongside Spirit Wolf & Grizzly | ||
|- | |- | ||
|'''[[Summon Grizzly]]''' | |'''[[Summon Grizzly]]''' | ||
第1,121行: | 第838行: | ||
* now deals splash damage | * now deals splash damage | ||
* can now summon an additional Grizzly with 20 hard points | * can now summon an additional Grizzly with 20 hard points | ||
|} | |} | ||
<!-- spacing --> | <!-- spacing --> | ||
== | == Necromancer == | ||
=== | === [[Summoning Spells]] === | ||
Raise Skeleton is now [[Raise Skeleton Warrior]] | |||
Summon Resist has been removed, [[Blood Warp]] and [[Raise Skeleton Archer]] are new | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Skeleton Mastery | |'''[[Skeleton Mastery]]''' | ||
| | | | ||
* | * no longer affects revives | ||
* | * now also improves skeleton velocity | ||
|- | |- | ||
|'''[[Raise Skeleton Warrior | |'''[[Raise Skeleton Warrior]]''' | ||
| | | | ||
* | * Skeletons now have splash damage on melee attacks | ||
* | * total skeleton warriors capped at 8 | ||
|- | |- | ||
|'''[[Raise Skeletal Mage | |'''[[Raise Skeletal Mage]]''' | ||
| | | | ||
* | * Skeletal Mages' elemental attacks pierce enemies | ||
|- | |- | ||
|'''[[Raise Skeleton Archer | |'''[[Raise Skeleton Archer]]''' | ||
| | | | ||
* | * New skill | ||
|- | |- | ||
|'''[[Golem Mastery]]''' | |'''[[Golem Mastery]]''' | ||
| | | | ||
* Can summon an additional golem for every 5 base points | * Can summon an additional golem for every 5 base points | ||
|- | |- | ||
|'''[[Clay Golem]]''' | |'''[[Clay Golem]]''' | ||
| | | | ||
* Now deals splash damage | * Now deals splash damage | ||
|- | |- | ||
|'''[[Blood Golem]]''' | |'''[[Blood Golem]]''' | ||
| | | | ||
* now grants life per hit instead of leeching a percentage of damage as life | * now grants life per hit instead of leeching a percentage of damage as life | ||
* now applies open wounds | * now applies open wounds | ||
|- | |- | ||
|'''[[Iron Golem]]''' | |'''[[Iron Golem]]''' | ||
| | | | ||
* Now deals splash damage if created with a weapon | * Now deals splash damage if created with a weapon | ||
|- | |- | ||
|'''[[Fire Golem]]''' | |'''[[Fire Golem]]''' | ||
| | | | ||
* | * weighted more toward aura damage and less toward melee attack damage | ||
* no longer immune to fire | |||
* | |||
|- | |- | ||
|'''[[Revive]]''' | |'''[[Revive]]''' | ||
第1,220行: | 第895行: | ||
* duration now scales per level | * duration now scales per level | ||
* revives now deal melee splash damage | * revives now deal melee splash damage | ||
* revives also gain elemental damage and additional skill levels | |||
* revives also gain | |||
|- | |- | ||
|'''[[Blood Warp]]''' | |'''[[Blood Warp]]''' | ||
第1,230行: | 第902行: | ||
|} | |} | ||
=== [[ | === [[Poison and Bone Spells]] === | ||
Poison Explosion has been reworked as [[Desecrate]] | Poison Explosion has been reworked as [[Desecrate]] | ||
第1,239行: | 第911行: | ||
|'''[[Teeth]]''' | |'''[[Teeth]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Bone Spear]]''' | |'''[[Bone Spear]]''' | ||
| | | | ||
* Additional spears at levels 15 and 25 (does not shotgun) | * Additional spears at levels 15 and 25 (does not shotgun) | ||
|- | |- | ||
|'''[[Bone Spirit]]''' | |'''[[Bone Spirit]]''' | ||
| | | | ||
* Faster missile speed | * Faster missile speed | ||
|- | |- | ||
|'''[[Bone Armor]]''' | |'''[[Bone Armor]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Bone Wall]]''' | |'''[[Bone Wall]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Bone Prison]]''' | |'''[[Bone Prison]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Corpse Explosion]]''' | |'''[[Corpse Explosion]]''' | ||
| | | | ||
* moved in the skill tree | * moved in the skill tree | ||
* 5-10% corpse life damage (was 70-120%) | * 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage | ||
* radius starts higher and caps at 14 yards | * radius starts higher and caps at 14 yards | ||
|- | |- | ||
|'''[[Poison Strike]]''' | |'''[[Poison Strike]]''' | ||
| | | | ||
* renamed from Poison Dagger, can now also be used with scythes | * renamed from Poison Dagger, can now also be used with scythes | ||
* Now pierces enemy poison resistances by -1% per level, up to -30% | * Now pierces enemy poison resistances by -1% per level, up to -30% | ||
* Now releases a poison cloud on hit which carries poison damage from gear/charms | * Now releases a poison cloud on hit which carries poison damage from gear/charms | ||
|- | |- | ||
|'''[[Desecrate]]''' | |'''[[Desecrate]]''' | ||
| | | | ||
* reworked from Poison Explosion | * reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast | ||
|- | |- | ||
|'''[[Poison Nova]]''' | |'''[[Poison Nova]]''' | ||
| | | | ||
* | * | ||
|} | |} | ||
=== [[ | === [[Curses]] === | ||
[[Curse Mastery]] and [[Dark Pact]] are new | [[Curse Mastery]] and [[Dark Pact]] are new | ||
第1,308行: | 第962行: | ||
| | | | ||
* now reduces enemy physical resistance by 10% + 1% per level (was just 100%) and caps at -60% - immunities are lowered at 1/2 effectiveness (was 1/5) | * now reduces enemy physical resistance by 10% + 1% per level (was just 100%) and caps at -60% - immunities are lowered at 1/2 effectiveness (was 1/5) | ||
* now has Curse Mastery as a synergy at -1% physical resistance per two levels | * now has Curse Mastery as a synergy at -1% physical resistance per two levels | ||
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels | * now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels | ||
第1,315行: | 第967行: | ||
|'''[[Dim Vision]]''' | |'''[[Dim Vision]]''' | ||
| | | | ||
* now also reduces enemy attack rating | * now also reduces enemy attack rating | ||
* now has Curse Mastery as a synergy at -10 attack rating per level | * now has Curse Mastery as a synergy at -10 attack rating per level | ||
|- | |- | ||
|'''[[Weaken]]''' | |'''[[Weaken]]''' | ||
| | | | ||
* now reduces enemy damage by 10% + 1% per level (was just 33%) | * now reduces enemy damage by 10% + 1% per level (was just 33%) | ||
* now has Curse Mastery as a synergy at -1% damage per two levels | * now has Curse Mastery as a synergy at -1% damage per two levels | ||
* now has Curse Mastery as a synergy at +0.6 yards per three levels | * now has Curse Mastery as a synergy at +0.6 yards per three levels | ||
第1,332行: | 第978行: | ||
|'''[[Iron Maiden]]''' | |'''[[Iron Maiden]]''' | ||
| | | | ||
* now has Curse Mastery as a synergy at 6% damage returned per level | * now has Curse Mastery as a synergy at 6% damage returned per level | ||
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels | * now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels | ||
第1,343行: | 第986行: | ||
* radius increased from 2.6 yards to 6.6 yards | * radius increased from 2.6 yards to 6.6 yards | ||
* duration is now 3 seconds (was 7 + 1 second per level) | * duration is now 3 seconds (was 7 + 1 second per level) | ||
* now has Curse Mastery as a synergy at -1% speed per level | * now has Curse Mastery as a synergy at -1% speed per level | ||
|- | |- | ||
|'''[[Confuse]]''' | |'''[[Confuse]]''' | ||
| | | | ||
* now also increases attack speed of confused enemies by 10% per base level | * now also increases attack speed of confused enemies by 10% per base level | ||
* now has Curse Mastery as a synergy at +5% attack speed per level | * now has Curse Mastery as a synergy at +5% attack speed per level | ||
|- | |- | ||
第1,358行: | 第997行: | ||
* moved in the skill tree, requires level 12 (was 18) | * moved in the skill tree, requires level 12 (was 18) | ||
* life leech is now 8% + 2% per base level (was just 50%) | * life leech is now 8% + 2% per base level (was just 50%) | ||
* now has Curse Mastery as a synergy at +1% life steal per two levels | * now has Curse Mastery as a synergy at +1% life steal per two levels | ||
* now has Curse Mastery as a synergy at +0.6 yards per three levels | * now has Curse Mastery as a synergy at +0.6 yards per three levels | ||
第1,366行: | 第1,002行: | ||
|'''[[Attract]]''' | |'''[[Attract]]''' | ||
| | | | ||
* now also reduces enemy defense by 120% + 10% per level | * now also reduces enemy defense by 120% + 10% per level | ||
* now has Curse Mastery as a synergy at -5% enemy defense per level | * now has Curse Mastery as a synergy at -5% enemy defense per level | ||
|- | |- | ||
|'''[[Decrepify]]''' | |'''[[Decrepify]]''' | ||
| | | | ||
* No longer reduces enemy PDR or damage (was 50% each) | * No longer reduces enemy PDR or damage (was 50% each) | ||
* Reduces enemy attack speed and cast rate, reduces enemy movement speed by 1% per base level | * Reduces enemy attack speed and cast rate, reduces enemy movement speed by 1% per base level | ||
* now has Curse Mastery as a synergy at -1% attack and cast speed per level | * now has Curse Mastery as a synergy at -1% attack and cast speed per level | ||
* now has Curse Mastery as a synergy at +0.6 yards per three levels | * now has Curse Mastery as a synergy at +0.6 yards per three levels | ||
第1,386行: | 第1,016行: | ||
| | | | ||
* reduces enemy resistances by less at low levels, scales better, caps at -65% - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels | * reduces enemy resistances by less at low levels, scales better, caps at -65% - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels | ||
* now has Curse Mastery as a synergy at -1% all resistance per level | * now has Curse Mastery as a synergy at -1% all resistance per level | ||
* now has Curse Mastery as a synergy at +0.6 yards per three levels | * now has Curse Mastery as a synergy at +0.6 yards per three levels | ||
第1,402行: | 第1,030行: | ||
<!-- spacing --> | <!-- spacing --> | ||
== | == Paladin == | ||
=== [[Defensive Auras]] === | === [[Defensive Auras]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
第1,411行: | 第1,039行: | ||
* now also grants +1 passive health regeneration per base level | * now also grants +1 passive health regeneration per base level | ||
* now also grants life per hit | * now also grants life per hit | ||
|- | |- | ||
|'''[[Cleansing]]''' | |'''[[Cleansing]]''' | ||
第1,419行: | 第1,045行: | ||
* now also grants +1% passive poison/curse duration reduction per base level | * now also grants +1% passive poison/curse duration reduction per base level | ||
* no longer gains bonus healing from Prayer | * no longer gains bonus healing from Prayer | ||
|- | |- | ||
|'''[[Meditation]]''' | |'''[[Meditation]]''' | ||
第1,426行: | 第1,051行: | ||
* now also grants +1 passive mana after each kill per two base levels | * now also grants +1 passive mana after each kill per two base levels | ||
* no longer gains bonus healing from Prayer | * no longer gains bonus healing from Prayer | ||
|- | |- | ||
|'''[[Resist Fire]]''' | |'''[[Resist Fire]]''' | ||
| | | | ||
* Now also grants a bonus for fire damage | * Now also grants a bonus for fire damage | ||
* Maximum fire resistance bonus is no longer doubled when the aura is active | * Maximum fire resistance bonus is no longer doubled when the aura is active | ||
|- | |- | ||
|'''[[Resist Cold]]''' | |'''[[Resist Cold]]''' | ||
| | | | ||
* Now also grants a bonus for cold damage | * Now also grants a bonus for cold damage | ||
* Maximum cold resistance bonus is no longer doubled when the aura is active | * Maximum cold resistance bonus is no longer doubled when the aura is active | ||
|- | |- | ||
|'''[[Resist Lightning]]''' | |'''[[Resist Lightning]]''' | ||
| | | | ||
* Now also grants a bonus for lightning damage | * Now also grants a bonus for lightning damage | ||
* Maximum lightning resistance bonus is no longer doubled when the aura is active | * Maximum lightning resistance bonus is no longer doubled when the aura is active | ||
|- | |- | ||
|'''[[Defiance]]''' | |'''[[Defiance]]''' | ||
| | | | ||
* now also grants +1% PDR per two | * now also grants +1% PDR per two levels | ||
|- | |- | ||
|'''[[Vigor]]''' | |'''[[Vigor]]''' | ||
| | | | ||
* now also grants +1% FRW per base level (passive) | * now also grants +1% FRW per base level (passive) | ||
|- | |- | ||
|'''[[Redemption]]''' | |'''[[Redemption]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Salvation]]''' | |'''[[Salvation]]''' | ||
| | | | ||
* Now also grants a bonus to elemental damage | * Now also grants a bonus to elemental damage | ||
|} | |} | ||
=== [[Offensive Auras]] === | === [[Offensive Auras]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
第1,480行: | 第1,094行: | ||
|'''[[Holy Fire]]''' | |'''[[Holy Fire]]''' | ||
| | | | ||
* Radius is now always 6 yards (was 4 + 0.66 per level) | * Radius is now always 6 yards (was 4 + 0.66 per level) | ||
|- | |- | ||
|'''[[Holy Freeze]]''' | |'''[[Holy Freeze]]''' | ||
| | | | ||
* Radius is now always 8 yards (was 4 + 0.66 per level) | * Radius is now always 8 yards (was 4 + 0.66 per level) | ||
|- | |- | ||
|'''[[Holy Shock]]''' | |'''[[Holy Shock]]''' | ||
| | | | ||
* Radius is now always 8 yards (was 4 + 0.66 per level) | * Radius is now always 8 yards (was 4 + 0.66 per level) | ||
|- | |- | ||
|'''[[Blessed Aim]]''' | |'''[[Blessed Aim]]''' | ||
| | | | ||
* | * also applies -1% to target defense per base level (passive) | ||
|- | |- | ||
|'''[[Concentration]]''' | |'''[[Concentration]]''' | ||
| | | | ||
* now also adds bonus attack rating | * now also adds bonus attack rating | ||
|- | |- | ||
|'''[[Fanaticism]]''' | |'''[[Fanaticism]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Thorns]]''' | |'''[[Thorns]]''' | ||
| | | | ||
* reworked to deal a flat amount of damage to attackers instead of a % of their attack returned | * reworked to deal a flat amount of damage to attackers instead of a % of their attack returned | ||
|- | |- | ||
|'''[[Sanctuary (Skill)|Sanctuary]]''' | |'''[[Sanctuary (Skill)|Sanctuary]]''' | ||
| | | | ||
* Radius is now always 9.3 yards (was 3.33 + 0.66 per level) | * Radius is now always 9.3 yards (was 3.33 + 0.66 per level) | ||
* aura magic damage scaling decreased, now applies to all enemies instead of just undead | * aura magic damage scaling decreased, now applies to all enemies instead of just undead | ||
* now also adds magic damage to attacks against undead (damage bonus never applied in vanilla) | * now also adds magic damage to attacks against undead (damage bonus never applied in vanilla) | ||
* no longer applies knockback to undead | * no longer applies knockback to undead | ||
|- | |- | ||
|'''[[Conviction]]''' | |'''[[Conviction]]''' | ||
第1,553行: | 第1,142行: | ||
| | | | ||
* Damage to self decreases by 1% per level to a minimum of 3% | * Damage to self decreases by 1% per level to a minimum of 3% | ||
|- | |- | ||
|'''[[Smite]]''' | |'''[[Smite]]''' | ||
| | | | ||
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own | * can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own | ||
* indirectly affected by [[Grief]] no longer having "+X damage" ("Adds X-Y damage" is different), although | * indirectly affected by [[Grief]] no longer having "+X damage" ("Adds X-Y damage" is different), although [[The Redeemer]] and [[Astreon's Iron Ward]] still have "+X damage" | ||
* indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are [[Game_Mechanics#Crushing_Blow|below 65% life]] | * indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are [[Game_Mechanics#Crushing_Blow|below 65% life]] | ||
|- | |- | ||
|'''[[Holy Bolt]]''' | |'''[[Holy Bolt]]''' | ||
| | | | ||
* bolts now pierce all allies and enemies, healing or damaging each | * bolts now pierce all allies and enemies, healing or damaging each | ||
* fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies | * fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies | ||
|- | |- | ||
|'''[[Zeal]]''' | |'''[[Zeal]]''' | ||
| | | | ||
* Number of attacks decreased to 3 from 5, avoids animation lock | * Number of attacks decreased to 3 from 5, avoids animation lock | ||
|- | |- | ||
|'''[[Charge]]''' | |'''[[Charge]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Vengeance]]''' | |'''[[Vengeance]]''' | ||
| | | | ||
* reworked completely, now creates an aoe effect on attack that deals flat elemental damage of each type as well as carries any elemental damage from items | * reworked completely, now creates an aoe effect on attack that deals flat elemental damage of each type as well as carries any elemental damage from items | ||
|- | |- | ||
|'''[[Blessed Hammer]]''' | |'''[[Blessed Hammer]]''' | ||
第1,598行: | 第1,170行: | ||
* hammers now travel faster | * hammers now travel faster | ||
* hammer hitbox size has been doubled | * hammer hitbox size has been doubled | ||
|- | |- | ||
|'''[[Conversion]]''' | |'''[[Conversion]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Holy Shield]]''' | |'''[[Holy Shield]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Fist of the Heavens]]''' | |'''[[Fist of the Heavens]]''' | ||
| | | | ||
* removed cooldown, auto-targeting has reduced range | * removed cooldown, auto-targeting has reduced range | ||
* holy bolts now damage all creature types (was just undead) | * holy bolts now damage all creature types (was just undead) | ||
|- | |- | ||
|'''[[Holy Nova]]''' | |'''[[Holy Nova]]''' | ||
第1,639行: | 第1,200行: | ||
<!-- spacing --> | <!-- spacing --> | ||
== | == Sorceress == | ||
=== [[Cold Spells]] === | === [[Cold Spells]] === | ||
Frozen Armor has been replaced with [[Cold Enchant]] | Frozen Armor has been replaced with [[Cold Enchant]] | ||
第1,650行: | 第1,211行: | ||
| | | | ||
* faster missile speed | * faster missile speed | ||
|- | |- | ||
|'''[[Cold Enchant]]''' | |'''[[Cold Enchant]]''' | ||
第1,662行: | 第1,219行: | ||
|'''[[Frost Nova]]''' | |'''[[Frost Nova]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Ice Blast]]''' | |'''[[Ice Blast]]''' | ||
| | | | ||
* pierces, faster missiles | * pierces, faster missiles | ||
* freeze duration is now 2 seconds (was 3 + 0.2 per level) | * freeze duration is now 2 seconds (was 3 + 0.2 per level) | ||
|- | |- | ||
|'''[[Shiver Armor]]''' | |'''[[Shiver Armor]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Chilling Armor]]''' | |'''[[Chilling Armor]]''' | ||
第1,689行: | 第1,234行: | ||
* creates single blizzard spike per counter ranged attack | * creates single blizzard spike per counter ranged attack | ||
* chills melee on successful strike | * chills melee on successful strike | ||
|- | |- | ||
|'''[[Glacial Spike]]''' | |'''[[Glacial Spike]]''' | ||
| | | | ||
* freeze duration is now 2 seconds and doesn't scale with levels | * freeze duration is now 2 seconds and doesn't scale with levels | ||
|- | |- | ||
|'''[[Blizzard]]''' | |'''[[Blizzard]]''' | ||
| | | | ||
* improved ground density, projectile hitbox size increased by 50% | * improved ground density, projectile hitbox size increased by 50% | ||
|- | |- | ||
|'''[[Frozen Orb]]''' | |'''[[Frozen Orb]]''' | ||
| | | | ||
* removed cooldown and changed to slower "lightning" cast frames | * removed cooldown and changed to slower "lightning" cast frames | ||
* range has been increased by roughly 20% | * range has been increased by roughly 20% | ||
|- | |- | ||
|'''[[Cold Mastery]]''' | |'''[[Cold Mastery]]''' | ||
| | | | ||
* now also adds cold damage | |||
* now also adds cold damage | |||
|- | |- | ||
|'''[[Ice Barrage]]''' | |'''[[Ice Barrage]]''' | ||
第1,735行: | 第1,264行: | ||
|'''[[Charged Bolt]]''' | |'''[[Charged Bolt]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Static Field]]''' | |'''[[Static Field]]''' | ||
| | | | ||
* reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%) | * reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%) | ||
* now also has -1% to enemy lightning resistance per level (breaks immunities) | * now also has -1% to enemy lightning resistance per level (breaks immunities) | ||
第1,747行: | 第1,273行: | ||
|'''[[Telekinesis]]''' | |'''[[Telekinesis]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Nova]]''' | |'''[[Nova]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Lightning]]''' | |'''[[Lightning]]''' | ||
| | | | ||
* changed to faster cast frames (was slower "lightning" frames) | * changed to faster cast frames (was slower "lightning" frames) | ||
|- | |- | ||
|'''[[Chain Lightning]]''' | |'''[[Chain Lightning]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Teleport]]''' | |'''[[Teleport]]''' | ||
| | | | ||
* | * 65% spell damage penalty for 1 second after casting, reduced by 2% per hard point | ||
|- | |- | ||
|'''[[Thunder Storm]]''' | |'''[[Thunder Storm]]''' | ||
第1,784行: | 第1,296行: | ||
* time between attacks goes down with hard points | * time between attacks goes down with hard points | ||
* casts nova on impact | * casts nova on impact | ||
|- | |- | ||
|'''[[Energy Shield]]''' | |'''[[Energy Shield]]''' | ||
| | | | ||
* absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%) | * absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%) | ||
* synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%) | * synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%) | ||
第1,795行: | 第1,304行: | ||
|'''[[Lightning Mastery]]''' | |'''[[Lightning Mastery]]''' | ||
| | | | ||
* | * | ||
|} | |} | ||
=== [[Fire Spells]] === | === [[Fire Spells]] === | ||
Enchant is now [[Enchant Fire]] | Enchant is now [[Enchant Fire]] | ||
第1,806行: | 第1,316行: | ||
|'''[[Fire Bolt]]''' | |'''[[Fire Bolt]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Warmth]]''' | |'''[[Warmth]]''' | ||
第1,816行: | 第1,324行: | ||
|'''[[Inferno]]''' | |'''[[Inferno]]''' | ||
| | | | ||
* faster spray speed | * faster spray speed | ||
|- | |- | ||
|'''[[Blaze]]''' | |'''[[Blaze]]''' | ||
| | | | ||
* reworked to create an explosion when cast as well as provide a movement speed bonus | * reworked to create an explosion when cast as well as provide a movement speed bonus | ||
* duration | * duration caps at 10 seconds | ||
* increased fire trail hitbox size | * increased fire trail hitbox size | ||
|- | |- | ||
|'''[[Fire Wall]]''' | |'''[[Fire Wall]]''' | ||
| | | | ||
* duration reduced slightly | |||
* duration reduced | |||
|- | |- | ||
|'''[[Fire Ball]]''' | |'''[[Fire Ball]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Enchant Fire]]''' | |'''[[Enchant Fire]]''' | ||
| | | | ||
* renamed from Enchant | * renamed from Enchant to distinguish it from the new Cold Enchant skill | ||
* is now an aoe skill (similar to battle orders) | * is now an aoe skill (similar to battle orders) | ||
* now correctly applies 1/3 of damage to ranged attacks | * now correctly applies 1/3 of damage to ranged attacks | ||
* now grants allies 50% of the damage instead of 100% | * now grants allies 50% of the damage instead of 100% | ||
* no longer gains mastery bonuses twice | * no longer gains mastery bonuses twice | ||
|- | |- | ||
|'''[[Meteor]]''' | |'''[[Meteor]]''' | ||
| | | | ||
* cooldown reduced, meteors fall faster and have 33% larger aoe | * cooldown reduced, meteors fall faster and have 33% larger aoe | ||
* now deals physical damage and fire damage (fire damage reduced) | * now deals physical damage and fire damage (fire damage reduced) | ||
|- | |- | ||
|'''[[Fire Mastery]]''' | |'''[[Fire Mastery]]''' | ||
第1,872行: | 第1,363行: | ||
* duration reduced from 10 seconds to 6 seconds | * duration reduced from 10 seconds to 6 seconds | ||
* reduced start-up delay between casting and hydras attacking | * reduced start-up delay between casting and hydras attacking | ||
|- | |- | ||
|'''[[Combustion]]''' | |'''[[Combustion]]''' |
2023年8月28日 (一) 15:43的版本
此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 PvP 变更. 同样参考: 所有技能
物品技能
All item auras and oskills are listed below with details about changes from the vanilla game:
Skill | Item Source (Aura Level) | Item Changes | Mercenary Sources |
---|---|---|---|
Might | Last Wish (17), Templar's Might (6-8) | added: Templar's Might | Act 5 Mercenary, removed from Act 2 Mercenary |
Concentration | Pride (16-20), Mist (8-12), Mage Slayer (3-6) | new: Mist, Mage Slayer | |
Fanaticism | Beast (8-10), Faith (12-15) | ||
Holy Fire | Dragon (12), Hand of Justice (12), Flamebellow (24-28) | added: Flamebellow | |
Holy Freeze | Doom (16), Ice (18), Shattered Wall (16) | new: Shattered Wall | removed from Act 2 Mercenary |
Holy Shock | Dream (13), Zerae's Resolve (25-30) | new: Zerae's Resolve | Act 3 Mercenary |
Sanctuary | Azurewrath (8-10), Heavenly Garb (1), Asylum (17-20) | added: Heavenly Garb, Asylum removed: Lawbringer |
Act 4 Mercenary |
Conviction | Infinity (12) | ||
Blessed Aim | Act 2 Mercenary | ||
Thorns | Edge (15), Bramble (18-21), Silence (23-25) | added: Silence | Act 2 Mercenary |
Defiance | Exile (13-16) | Act 2 Mercenary | |
Vigor | Harmony (10) | Act 1 Mercenary | |
Meditation | Insight (12-17) | Act 1 Mercenary | |
Redemption | Phoenix (10-15) | ||
Prayer | Act 3 Mercenary, removed from Act 2 Mercenary | ||
Cleansing | Plague (13-17) | new | Act 3 Mercenary |
Salvation | Zenith (8-12) | new | |
Resist Fire | Djinn Slayer (6), Todesfaelle Flamme (6), Flickering Flame (1-6) | added: Djinn Slayer, Todesfaelle Flamme new: Flickering Flame |
|
Resist Cold | Frostwind (6) | added | |
Resist Lightning | Lightsabre (6) | added |
When a single character/mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.
Note that many items have also gained new or improved chance-to-cast effects. For example:
- Pus Spitter casts Lower Resist on striking
- Mang Song's Lesson casts Lower Resist on casting
- Stormspire casts Static Field on striking
- Head Hunter's Glory casts Amplify Damage on striking
- Demon Machine casts Multiple Shot on striking
- Boneflesh casts Bone Armor when struck
以下技能只能从物品中获得:
技能概况
这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The Portal Skill Planner Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。
NOTICE: This section is a work-in-progress and some skills don't currently have info from later than Season 4 (see All Skills full details)
Broad Skill Changes:
- 所有角色都可以使用 "仅移动"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。
- 召唤物的AI全面提升。
- Reduced delay between summoning minions and those minions performing actions
- Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
- Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
- Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
- Spells and abilities no longer share cooldowns globally
- In some cases, skills' synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
- Most skill buffs now last a minimum of 5 minutes
亚马逊 Amazon
标枪和长矛技能(Javelin and Spear Skills)
标枪和长矛专精(Javelin and Spear Mastery)技能取代了刺爆(Impale)技能
戮刺(Jab) |
|
标枪和长矛专精(Javelin and Spear Mastery) |
|
Fend |
|
Power Strike |
|
Charged Strike |
|
Lightning Strike |
|
Poison Javelin |
|
Plague Javelin |
|
Lightning Bolt |
|
Lightning Fury |
|
Passive and Magic Skills
Avoid has been merged with Dodge
Slow Missiles has been reworked as Slow Movement
Dodge |
|
Evade |
|
Critical Strike |
|
Pierce |
|
Penetrate |
|
Inner Sight |
|
Slow Movement |
|
Decoy |
|
Valkyrie |
|
Bow and Crossbow Skills
Magic Arrow |
|
Multiple Shot |
|
Guided Arrow |
|
Strafe |
|
Cold Arrow |
|
Ice Arrow |
|
Freezing Arrow |
|
Fire Arrow |
|
Exploding Arrow |
|
Immolation Arrow |
|
Assassin
Martial Arts
Charge-up skills reworked
- Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
- Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
- Using 1 charge-up skill will result in 3 total charges per cycle
- Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
- Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
- Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
- A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
Tiger Strike |
|
Cobra Strike |
|
Dragon Talon |
|
Dragon Claw |
|
Dragon Tail |
|
Dragon Flight |
|
Fists of Fire |
|
Claws of Thunder |
|
Blades of Ice |
|
Phoenix Strike |
|
Shadow Disciplines
Claw Mastery is now Claw and Dagger Mastery
Claw and Dagger Mastery |
|
Weapon Block |
|
Psychic Hammer |
|
Cloak of Shadows |
|
Mind Blast |
|
Burst of Speed |
|
Fade |
|
Venom |
|
Shadow Warrior |
|
Shadow Master |
|
Traps
Chain Lightning Sentry is new
Fire Blast |
|
Wake of Fire |
|
Wake of Inferno |
|
Blade Sentinel |
|
Blade Fury |
|
Blade Shield |
|
Shock Web |
|
Charged Bolt Sentry |
|
Lightning Sentry |
|
Death Sentry |
|
Chain Lightning Sentry |
|
Barbarian
Warcries
Howl |
|
Taunt |
|
Battle Cry |
|
War Cry |
|
Find Potion |
|
Find Item |
|
Grim Ward |
|
Shout |
|
Battle Orders |
|
Battle Command |
|
Combat Masteries
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with General Mastery and Polearm and Spear Mastery
Increased Stamina has been reworked as Combat Reflexes
Deep Wounds is new
General Mastery |
|
Polearm and Spear Mastery |
|
Throwing Mastery |
|
Combat Reflexes |
|
Iron Skin |
|
Increased Speed |
|
Natural Resistance |
|
Deep Wounds |
|
Combat Skills
Bash |
|
Double Swing |
|
Frenzy |
|
Double Throw |
|
Stun |
|
Concentrate |
|
Berserk |
|
Leap |
|
Leap Attack |
|
Whirlwind |
|
Druid
Elemental Skills
Gust is new
Firestorm |
|
Molten Boulder |
|
Fissure |
|
Volcano |
|
Armageddon |
|
Cyclone Armor |
|
Arctic Blast |
|
Twister |
|
Tornado |
|
Hurricane |
|
Gust |
|
Shape Shifting Skills
Werewolf |
|
Werebear |
|
Lycanthropy |
|
Maul |
|
Shock Wave |
|
Hunger |
|
Fire Claws |
|
Feral Rage |
|
Rabies |
|
Fury |
|
Summoning Skills
Raven |
|
Poison Creeper |
|
Carrion Vine |
|
Solar Creeper |
|
Heart of Wolverine |
|
Spirit of Barbs |
|
Oak Sage |
|
Summon Spirit Wolf |
|
Summon Dire Wolf |
|
Summon Grizzly |
|
Necromancer
Summoning Spells
Raise Skeleton is now Raise Skeleton Warrior
Summon Resist has been removed, Blood Warp and Raise Skeleton Archer are new
Skeleton Mastery |
|
Raise Skeleton Warrior |
|
Raise Skeletal Mage |
|
Raise Skeleton Archer |
|
Golem Mastery |
|
Clay Golem |
|
Blood Golem |
|
Iron Golem |
|
Fire Golem |
|
Revive |
|
Blood Warp |
|
Poison and Bone Spells
Poison Explosion has been reworked as Desecrate
Poison Dagger has been reworked as Poison Strike
Teeth |
|
Bone Spear |
|
Bone Spirit |
|
Bone Armor |
|
Bone Wall |
|
Bone Prison |
|
Corpse Explosion |
|
Poison Strike |
|
Desecrate |
|
Poison Nova |
|
Curses
Curse Mastery and Dark Pact are new
Amplify Damage |
|
Dim Vision |
|
Weaken |
|
Iron Maiden |
|
Terror |
|
Confuse |
|
Life Tap |
|
Attract |
|
Decrepify |
|
Lower Resist |
|
Curse Mastery |
|
Dark Pact |
|
Paladin
Defensive Auras
Prayer |
|
Cleansing |
|
Meditation |
|
Resist Fire |
|
Resist Cold |
|
Resist Lightning |
|
Defiance |
|
Vigor |
|
Redemption |
|
Salvation |
|
Offensive Auras
Might |
|
Holy Fire |
|
Holy Freeze |
|
Holy Shock |
|
Blessed Aim |
|
Concentration |
|
Fanaticism |
|
Thorns |
|
Sanctuary |
|
Conviction |
|
Combat Skills
Holy Nova, Holy Light, and Joust are new
Sacrifice |
|
Smite |
|
Holy Bolt |
|
Zeal |
|
Charge |
|
Vengeance |
|
Blessed Hammer |
|
Conversion |
|
Holy Shield |
|
Fist of the Heavens |
|
Holy Nova |
|
Holy Light |
|
Joust |
|
Sorceress
Cold Spells
Frozen Armor has been replaced with Cold Enchant
Ice Barrage is new
Ice Bolt |
|
Cold Enchant |
|
Frost Nova |
|
Ice Blast |
|
Shiver Armor |
|
Chilling Armor |
|
Glacial Spike |
|
Blizzard |
|
Frozen Orb |
|
Cold Mastery |
|
Ice Barrage |
|
Lightning Spells
Charged Bolt |
|
Static Field |
|
Telekinesis |
|
Nova |
|
Lightning |
|
Chain Lightning |
|
Teleport |
|
Thunder Storm |
|
Energy Shield |
|
Lightning Mastery |
|
Fire Spells
Enchant is now Enchant Fire
Combustion and Lesser Hydra are new
Fire Bolt |
|
Warmth |
|
Inferno |
|
Blaze |
|
Fire Wall |
|
Fire Ball |
|
Enchant Fire |
|
Meteor |
|
Fire Mastery |
|
Hydra |
|
Combustion |
|
Lesser Hydra |
|