Skill Changes:修订间差异

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|'''[[Raven|乌鸦 Raven]]'''
|'''[[Raven|乌鸦 Raven]]'''
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* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage
* 技能重做攻击不再使目标失明但现在造成一半冰冷伤害和一半物理伤害
* ravens persist while teleporting and cannot take damage or be influenced by any area effects
* 乌鸦在传送过程中持续存在不会受到伤害或受到任何光环效果的影响
* can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast
* 可以同时召唤多达 15 只乌鸦, 10 点基础等级能额外召唤一只乌鸦
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|'''[[Poison Creeper|猛毒花藤 Poison Creeper]]'''
|'''[[Poison Creeper|猛毒花藤 Poison Creeper]]'''
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* now reduces enemies poison resist by 5% + 1% per level (can remove immunities)
* 现在降低敌人的毒抗 5% + 每级增加 1% (可以破免)
* an additional poison creeper can be summoned every 10 hard levels
* 10 点基础等级可以召唤一个额外的猛毒花藤
* now has damage synergies
* 现在有伤害协同效应
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|'''[[Carrion Vine|食尸藤 Carrion Vine]]'''
|'''[[Carrion Vine|食尸藤 Carrion Vine]]'''
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* recovers a flat amount of life instead of a percentage, moves slightly faster
* 恢复固定数量的生命而不是百分比, 移动速度更快
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|'''[[Solar Creeper|太阳藤 Solar Creeper]]'''
|'''[[Solar Creeper|太阳藤 Solar Creeper]]'''
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* recovers a flat amount of mana instead of a percentage, moves slightly faster
* 恢复固定数量的法力值而不是百分比, 移动速度更快
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|'''[[Heart of Wolverine|狼獾之心 Heart of Wolverine]]'''
|'''[[Heart of Wolverine|狼獾之心 Heart of Wolverine]]'''
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|'''[[Spirit of Barbs|棘灵 Spirit of Barbs]]'''
|'''[[Spirit of Barbs|棘灵 Spirit of Barbs]]'''
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* now deals a flat amount of damage to attackers instead of reflecting a percentage
* 现在对攻击者反弹固定数值的伤害而不是一个百分比
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|'''[[Oak Sage|橡木智者 Oak Sage]]'''
|'''[[Oak Sage|橡木智者 Oak Sage]]'''
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* now grants a flat amount of life instead of a percentage
* 现在给予固定的生命值而不是百分比
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|'''[[Summon Spirit Wolf|召唤灵狼 Summon Spirit Wolf]]'''
|'''[[Summon Spirit Wolf|召唤灵狼 Summon Spirit Wolf]]'''
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* now deals splash damage and move slightly faster
* 现在造成溅射伤害并且移动速度更快
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|'''[[Summon Dire Wolf|召唤狂狼 Summon Dire Wolf]]'''
|'''[[Summon Dire Wolf|召唤狂狼 Summon Dire Wolf]]'''
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* now deals splash damage and move slightly faster
* 现在造成溅射伤害并且移动速度更快
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|'''[[Summon Grizzly|召唤灰熊 Summon Grizzly]]'''
|'''[[Summon Grizzly|召唤灰熊 Summon Grizzly]]'''
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* now deals splash damage; an additional Grizzly can be summoned with 20 hard levels
* 现在造成溅射伤害; 20 点基础等级可以召唤一个额外的灰熊
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|'''[[Skeleton Mastery|支配骷髅 Skeleton Mastery]]'''
|'''[[Skeleton Mastery|支配骷髅 Skeleton Mastery]]'''
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* now also affects velocity and bonus elemental damage, no longer affects revives
* 现在也影响速度和元素伤害加成, 不再影响 重生 revives
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|'''[[Raise Skeleton Warrior|复苏骷髅战士 Raise Skeleton Warrior]]'''
|'''[[Raise Skeleton Warrior|复苏骷髅战士 Raise Skeleton Warrior]]'''
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* now deals splash damage
* 现在造成溅射伤害
* total skeleton warriors capped at 8
* 骷髅战士总数上限为 8
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|'''[[Raise Skeletal Mage|复苏骷髅法师 Raise Skeletal Mage]]'''
|'''[[Raise Skeletal Mage|复苏骷髅法师 Raise Skeletal Mage]]'''
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* projectiles now pierce enemies and have a larger hitbox
* 投掷物现在可以穿透敌人并且有更大的命中范围
* total skeletal mages capped at 8
* 骷髅法师总数上限为 8
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|'''[[Raise Skeleton Archer|复苏骷髅弓箭手 Raise Skeleton Archer]]'''
|'''[[Raise Skeleton Archer|复苏骷髅弓箭手 Raise Skeleton Archer]]'''
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* new skill which summons skeleton archers that deal physical damage
* 新技能召唤骷髅弓箭手造成物理伤害
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|'''[[Golem Mastery|支配石魔 Golem Mastery]]'''
|'''[[Golem Mastery|支配石魔 Golem Mastery]]'''
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* can summon an additional golem for every 5 hard levels
* 5 个基础等级可以召唤一个额外的石魔
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|'''[[Clay Golem|黏土石魔 Clay Golem]]'''
|'''[[Clay Golem|黏土石魔 Clay Golem]]'''
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* now deals splash damage
* 现在造成溅射伤害
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|'''[[Blood Golem|鲜血石魔 Blood Golem]]'''
|'''[[Blood Golem|鲜血石魔 Blood Golem]]'''
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* now grants life per hit instead of leeching a percentage of damage as life
* 现在每次击中获得生命而不是吸取一定百分比的伤害作为生命
* now applies open wounds
* 现在适用于撕开伤口OW
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|'''[[Iron Golem|钢铁石魔 Iron Golem]]'''
|'''[[Iron Golem|钢铁石魔 Iron Golem]]'''
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* now deals splash damage if created with a weapon
* 现在使用武器造成溅射伤害
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|'''[[Fire Golem|火焰石魔 Fire Golem]]'''
|'''[[Fire Golem|火焰石魔 Fire Golem]]'''
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* weighted more toward aura damage and less toward melee attack damage
* 更多地侧重于光环伤害而不是近战攻击伤害
* no longer immune to fire
* 不再对火免疫
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|'''[[Revive|重生 Revive]]'''
|'''[[Revive|重生 Revive]]'''
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* revives now deal melee splash damage and also have bonus elemental damage and additional skill levels
* 复生现在造成近战溅射伤害也有额外的元素伤害和额外的技能等级
* total of 8 revives at 20 hard levels (was 1 revive per level)
* 在 20 点基础等级时总共复活 8 (以前是每级增加1个)
* duration now scales per level
* 持续时间现在按等级缩放
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|'''[[Blood Warp|血次元 Blood Warp]]'''
|'''[[Blood Warp|血次元 Blood Warp]]'''
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* new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)
* 新技能传送并且消耗生命而不是法力, 失去的生命值在 5 秒内恢复 (再次施放将取代之前的生命恢复效果)
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2024年10月23日 (三) 22:23的版本

此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 PvP 变更. 同样参考: 所有技能

本页上的技能概述部分可能有过时的信息(来自s9更改)

物品技能

所有物品的光环和技能都列在下面,详细说明了在游戏中的变化:

光环
技能 物品来源 (光环等级) 物品变更 佣兵来源
力量 最后希望 (17), 圣堂武士的力量 (6-8) 属性添加: 圣堂武士的力量 Templar's Might 第 5 幕佣兵, 移除自第 2 幕佣兵
专注 骄傲 (18-20), 迷雾 (8-12), 法师杀手 (3-6) 新物品: 迷雾 Mist, 法师杀手 Mage Slayer
狂热 野兽 (8-10), 信心 (12-15)
圣火 飞龙 (12), 正义之手 (12), 火焰号叫 (24-28) 属性添加: 火焰号叫 Flamebellow
神圣冰冻 末日 (16), 冰冻 (18), 破碎之墙 (16) 新物品: 破碎之墙 Shattered Wall 移除自第 2 幕佣兵
神圣冲击 梦境 (13), 泽瑞尔的决心 (25-30) 新物品: 泽瑞尔的决心 Zerae's Resolve 第 3 幕佣兵
庇护所 碧蓝怒火 (10-12), 天堂装束 (1), 庇护 (17-20) 属性添加: 天堂装束 Heavenly Garb, 庇护 Asylum
属性移除: 执法者 Lawbringer
第 4 幕佣兵
审判 无限 (12)
祝福瞄准 第 2 幕佣兵
荆棘 边缘 (15), 野蔷薇 (18-21), 寂静 (23-25) 属性添加: 寂静 Silence 第 2 幕佣兵
反抗 流亡 (13-16) 第 2 幕佣兵
活力 和谐 (10), 卡兰的遗产 (4-6) 属性添加: 卡兰的遗产 Kalan's Legacy 第 1 幕佣兵
冥思 眼光 (12-17) 第 1 幕佣兵
救赎 凤凰 (10-12)
祈祷 第 3 幕佣兵, 移除自第 2 幕佣兵
净化 瘟疫 (15-17) 新物品 第 3 幕佣兵
救助 天顶 (8-12) 新物品
抵抗火焰 魔灵杀手 (6), 特迪斯法雷-芙法米 (6), 闪烁火焰 (1-6) 属性添加: 魔灵杀手 Djinn Slayer, 特迪斯法雷-芙法米 Todesfaelle Flamme
新物品: 闪烁火焰 Flickering Flame
抵抗冰冻 冰霜之风 (6) 属性添加
抵抗闪电 光之军刀 (6) 属性添加

当 单个角色/佣兵 拥有多个赋予相同光环的物品时, 赋予该 角色/佣兵 的光环等级将是这些光环等级的总和

通用技能 OSkills
技能 物品来源 物品变更
Poison Strike Venom, Infernal Spire 属性添加 (两种物品)
Critical Strike Insight, Peace, The Gladiator's Bane 属性添加: The Gladiator's Bane
Zeal Passion, Boneslayer Blade, Ferocity 属性添加: Boneslayer Blade, 新物品: Ferocity
Concentrate Passion 属性添加
Berserk 移除自 Passion
Vengeance Kingslayer
Joust Zerae's Resolve 新物品
Exploding Arrow Blastbark 属性添加
Strafe Endlesshail 属性添加
Guided Arrow Widowmaker
Multiple Shot Widowmaker 属性添加
Cold Arrow Pluckeye 属性添加
Fend The Impaler 属性添加
Jab The Impaler 属性添加
Javelin and Spear Mastery The Impaler 属性添加
Raven Eaglehorn 属性添加
Arctic Blast Frostwind
Werebear Beast
Maul Beast 属性添加
Hunger Beast 属性添加
Lycanthropy 移除自 Beast & Wolfhowl
Werewolf Wolfhowl
Feral Rage Wolfhowl
Summon Dire Wolf Wolfhowl 代替聚气
Golem Mastery Metalgrid 属性添加
Iron Golem Metalgrid 代替聚气
Clay Golem Stone (36 可回复聚气) 聚气现在能回复
瞬身术 Blink Enigma (5 可回复聚气), Naj's Puzzler (3 可回复聚气) 替换 传送, 代替 传送 Teleport 聚气
Revive Eternity, Blood Raven's Charge (15 可回复聚气) 代替聚气, 聚气现在能回复
Cyclone Armor Infinity 代替聚气 (法杖版本)
Blood Golem Death 代替聚气
Corpse Explosion Corpsemourn 代替聚气
Cloak of Shadows Darksight Helm 代替聚气
Amplify Damage The Gavel of Pain (3 可回复聚气) 聚气现在能回复
Enchant Fire Demon Limb (20 可回复聚气) 聚气现在能回复
Heart of Wolverine Oath (20 可回复聚气) 聚气现在能回复
Battle Command Call to Arms
Battle Orders Call to Arms
Battle Command Call to Arms
Blade Dance Chaos 替换 Whirlwind
Warmth Enlightenment
Hydra Dragonscale
Fire Ball Trang-Oul's Avatar
Fire Wall Trang-Oul's Avatar
Meteor Trang-Oul's Claws 从全套加成改为物品加成
Fire Mastery 移除自 Trang-Oul's Avatar
Inferno 移除自 Flamebellow
Valkyrie 移除自 Harmony (改为职业专用技能)

当通用技能 Oskills 被其原生职业使用时上限为+3 - 否则他们会全额加成.


一些物品在装备时可以获得其他技能:

请注意许多物品也获得了新的或改进的施法几率效果. 例如:


以下技能只能从物品中获得:


技能概况

这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The Portal Skill Planner Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。

Broad Skill Changes:

  • 所有角色都可以使用 "仅移动"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。
  • 召唤物的AI全面提升。
  • Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
  • Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
  • Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
  • Spells and abilities no longer share cooldowns globally
  • Skills synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
  • Most skill buffs now last a minimum of 5 minutes
  • Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill

亚马逊

标枪和长矛技能 Javelin and Spear Skills

标枪和长矛专精 Javelin and Spear Mastery 技能取代了 刺爆 Impale 技能

戮刺 Jab
标枪和长矛精通 Javelin and Spear Mastery
  • 取代了 刺爆 Impale, 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击
击退 Fend
  • 每次攻击命中 3 次而不是 10 次 (有助于避免动画锁定)
  • 现在在第2次攻击获得 +20% 近战溅射范围,在第3次攻击获得 +40%
威力一击 Power Strike
  • 现在在攻击时会制造一个闪电新星
充能一击 Charged Strike
闪电攻击 Lightning Strike
  • 击中次数上限为 10 次
  • “连锁”的范围略有减少
毒枪 Poison Javelin
  • 中毒持续时间总是1秒,而不是每级增加
  • 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小
瘟疫标枪 Plague Javelin
  • 中毒持续时间总是3秒而不是每级增加
  • 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小
闪电球 Lightning Bolt
闪电之怒 Lightning Fury
  • 现在开始有 10 个闪电,每升 5 级释放一个额外的闪电

被动和魔法技能 Passive and Magic Skills

躲避 Avoid 与 闪避 合并

慢速箭 Slow Missiles 重做为 迟缓

闪避 Dodge
  • merged with Avoid (dodges both melee and ranged attacks when attacking or standing still)
  • removed animation, now has a 4 frame cooldown after mitigating an attack
  • now also grants bonus FHR per hard level
回避 Evade
  • now has a 4 frame cooldown after mitigating an attack
  • now also grants bonus movement speed
致命攻击 Critical Strike
  • crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons)
穿透 Pierce
刺入 Penetrate
  • now also reduces enemy defense % per hard level
内视 Inner Sight
  • now also reduces enemy attack rating
  • radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards)
迟缓 Slow Movement
  • renamed from Slow Missiles, now also slows enemy movement speed
  • slowing ranged attacks now scales per level
诱饵 Decoy
  • now attacks enemies and uses Strafe
  • now has damage synergies
女武神 Valkyrie
  • now moves faster, has dramatically improved AI, and uses Power Strike
  • can now summon an additional valkyrie at levels 20 and 30

弓和十字弓技能 Bow and Crossbow Skills

魔法箭 Magic Arrow
  • now shoots an additional arrow every 5 hard levels
  • now converts 50% damage to magic (was 1% per level)
  • deals additional flat magic damage
多重箭 Multiple Shot
  • now gains bonus enhanced damage and attack rating
  • now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum)
  • range reduced (used to hit off-screen enemies)
导引箭 Guided Arrow
  • now pierces, can pierce same target 3 times
  • can convert some damage to magic with synergies
炮轰 Strafe
  • projectile speed/range and hitbox size greatly increased
  • no longer causes "next hit delay" (faster breakpoints available)
  • capped at 5 hits per attack instead of 10 (helps avoid animation lock)
  • now gains bonus attack rating
冰箭 Cold Arrow
  • shoots 2 arrows + 1 per 4 levels (was just 1)
  • converts 50% physical damage to cold damage (was 3% + 2% per level)
急冻箭 Ice Arrow
  • projectile speed/range increased
  • freeze duration no longer scales per level
  • now affected by pierce
冻结之箭 Freezing Arrow
  • radius now scales up to 6 yards (was 3.3)
  • freeze duration reduced from 2 seconds to 0.5 seconds
火焰箭 Fire Arrow
  • shoots 2 arrows + 1 per 3 levels (was just 1)
  • converts 50% physical damage to fire damage (was 3% + 2% per level)
爆裂箭 Exploding Arrow
  • bigger explosion
牺牲之箭 Immolation Arrow
  • no longer has a cooldown
  • no longer benefits from pierce


刺客

武学艺术 Martial Arts

聚气技能已经重做

  • Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
  • Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
    • Using 1 charge-up skill will result in 3 total charges per cycle
    • Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
    • Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
    • Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
  • A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.

Kick attacks now benefit from most damage sources like other attacks and have 1 additional range

虎击 Tiger Strike
  • limited to claws/daggers
  • now grants +20% melee splash radius on stage 2 and +40% on stage 3
眼镜蛇攻击 Cobra Strike
  • limited to claws/daggers
  • reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
龙爪 Dragon Talon
  • capped at 3 hits per attack (helps avoid animation lock)
双龙爪 Dragon Claw
  • cannot be interrupted
神龙摆尾 Dragon Tail
  • attack speed penalty reduced from -40 to -20 (improves breakpoints)
  • no longer causes knockback
飞龙在天 Dragon Flight
  • cooldown increased to 2 seconds (was 1)
  • range has been increased by 50%
焰拳 Fists of Fire
  • reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3
雷电爪 Claws of Thunder
  • charged bolt missile travel velocity has been doubled
寒冰刃 Blades Of Ice
凤凰攻击 Phoenix Strike
  • limited to claws/daggers
  • removed "next hit delay" for 3rd charge (cold attack)

影子训练 Shadow Disciplines

支配利爪 Claw Mastery 现在是 短刃精通

短刃精通 Claw and Dagger Mastery
  • renamed, now affects daggers as well as claws
武器格挡 Weapon Block
  • now works while moving
  • has a 4 frame cooldown after mitigating an attack
  • now also gives +1% FBR per level
  • affected by "Increased Block Chance" at a 1:5 ratio
心灵战锤 Psychic Hammer
  • bounces to an additional enemy every 10 levels
  • now has damage synergies
魔影斗篷 Cloak of Shadows
  • now has a fixed duration of 5 seconds (was 8 + 1 second per level)
心灵爆震 Mind Blast
  • no longer stuns after first hard level (was 2 seconds + 0.2 per level)
  • no longer converts enemies
  • radius now scales per level
  • now has damage synergies
速度爆发 Burst of Speed
  • attack speed bonuses now require hard levels
能量消解 Fade
毒牙 Venom
  • poison damage now lasts 1 second instead of 0.4 seconds
  • no longer benefits from +% poison damage twice
影子战士 Shadow Warrior
影子大师 Shadow Master

陷阱 Traps

雷霆守卫 Chain Lightning Sentry 是新技能

守卫陷阱现在显示在左上角类似于佣兵

火焰爆震 Fire Blast
  • now gains an extra bomb every 4 hard levels
火焰复苏 Wake of Fire
  • range increased, range scaling removed
复苏狱火 Wake of Inferno
  • shoots 5 times instead of 10
  • now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
刃之守卫 Blade Sentinel
  • now always paths to your mouse location and no longer has its pathing blocked by monsters
  • increased projectile movement speed and hit rate (every 5 frames instead of every 15)
  • now releases an aoe burst when changing directions
  • duration no longer scales with levels
  • no longer counts toward trap count
  • now benefits from resistance penetration at half efficiency similar to elemental traps
刃之怒 Blade Fury
  • now pierces enemies and splits into multiple projectiles when colliding with a wall
  • attack trigger time is now affected by attack speed
  • penalty for 2-handed weapons removed
  • now adds bonus attack rating
刀刃之盾 Blade Shield
  • uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill
  • no longer uses durability
  • attacks faster with hard levels
  • range increased
  • now has attack rating
  • now has the ranged leech penalty (50% reduced leech)
雷电网 Shock Web
  • removed next hit delay
  • increased ground speed
  • now gains 1 additional spike per three levels instead of via synergy
电能守卫 Charged Bolt Sentry
  • now gains +1 bolt per 4 hard levels instead of via synergy
雷光守卫 Lightning Sentry
  • nows shoots 5 times instead of 10
亡者守卫 Death Sentry
  • can now only explode corpses instead of shooting lightning most of the time
  • explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage
  • radius is always 10 yards (was 3.33 + 0.67 per level)
  • now gains +1 shot per 3 hard levels instead of via synergy
雷霆守卫 Chain Lightning Sentry
  • new skill that shoots bolts of Chain Lightning that bounce between targets


野蛮人

呐喊 Warcries

狂嗥 Howl
  • now lasts 3 seconds at all levels
  • enemies don't flee as far
嘲弄 Taunt
  • is now an aoe skill centered on the caster
  • duration increases with hard levels
战嗥 Battle Cry
  • reduces enemy physical resistance instead of damage (can break immunities)
  • duration is now 8 seconds
战斗狂嗥 War Cry
  • now has scaling AOE
  • stun removed, but procs FHR
找寻药剂 Find Potion
找寻物品 Find Item
残酷吓阻 Grim Ward
  • reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee
  • can now be cast at range instead of just melee, and can be used on skeleton corpses
大叫 Shout
战斗体制 Battle Orders
  • now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
战斗指挥 Battle Command
  • grants 1 additional skill point every 10 hard levels
  • also adds 20% + 3% enhanced damage per level

战斗专家 Combat Masteries

支配长剑 Sword Mastery,支配斧头 Axe Mastery,支配钉头锤 Mace Mastery,支配长柄武器 Polearm Mastery & 支配长矛 Spear Mastery 被 通用武器精通长柄和长矛精通 所取代

增加耐力 Increased Stamina 被重做为 战斗本能

恶毒切割 是新技能

通用武器精通 General Mastery
  • replaced Sword Mastery, Axe Mastery, & Mace Mastery
长柄和长矛精通 Polearm and Spear Mastery
  • replaced Polearm Mastery & Spear Mastery
支配飞掷 Throwing Mastery
  • adds pierce
战斗本能 Combat Reflexes
  • renamed from Increased Stamina
  • now also grants life
  • now also grants FHR with hard levels
铁布衫 Iron Skin
  • now also adds PDR% with hard levels
加速 Increased Speed
自然抵抗 Natural Resistance
恶毒切割 Deep Wounds
  • new skill which increases both chance to cause open wounds and the damage it deals

战斗技能 Combat Skills

重击 Bash
  • 75% chance monster is put into FHR animation with knockback, otherwise no knockback
双手挥击 Double Swing
狂乱 Frenzy
  • duration increased to 15 seconds (was 6)
  • now gains increased splash radius
双手投掷 Double Throw
  • now bounces up to 7 times between targets instead of benefiting from pierce
击昏 Stun
  • now stuns in a small area
专心 Concentrate
  • converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy
狂战士 Berserk
  • now requires two weapons
  • now deals physical damage instead of magic damage, is uninterruptible, and penetrates physical resistance
  • reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
跳跃 Leap
  • leap distance and speed increased
  • knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level)
跳跃攻击 Leap Attack
  • leap speed increased
  • now deals damage in an area instead of attacking a single target
  • does not use duability or attack rating
旋风 Whirlwind
  • now attacks at a constant rate like it did in classic (no benefits from IAS)
  • when dual wielding, both weapons are swung simultaneously per attack
  • no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
  • now benefits from Faster Run/Walk and also grants additional velocity
  • can now trigger chance-to-cast effects


德鲁伊

元素 Elemental Skills

风遁 是新技能

火风暴 Firestorm
  • range increases with levels and the number of missiles increases with hard levels
熔浆巨岩 Molten Boulder
  • boulder speed increases per level
火山爆 Fissure
  • now has increased density, lowered cooldown, and no longer causes next hit delay
火山 Volcano
  • now has reduced cooldown and next hit delay
毁天灭地 Armageddon
  • now has increased radius, increased meteor fall rate, and larger aoe for meteors
  • meteors deal a more even split of physical and fire damage
  • duration increases by 3 per level instead of via synergy
飓风装甲 Cyclone Armor
  • now gains 3 absorb per Energy
极地风暴 Arctic Blast
  • reduces enemy cold resistance (can break immunes)
  • has a bigger hitbox and travels faster
小旋风 Twister
  • now shoots additional twisters at higher levels (max of 14, does not shotgun)
龙卷风 Tornado
  • hitbox size increased
暴风 Hurricane
  • duration increases by 3 per level instead of via synergy
风遁 Gust
  • new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds

外形变化 Shape Shifting Skills

狼人变化 Werewolf
  • practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
  • now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating
熊人变化 Werebear
  • practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
  • now grants 20% increased splash radius and chance for uninterruptible attacks
变形术 Lycanthropy
  • now also grants bonus attack rating
撞捶 Maul
  • stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
震波 Shock Wave
  • now has increased range and projectile speed, and the number of shock waves scales with levels
  • stun length no longer scales with levels
饥饿 Hunger
  • reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
焰爪 Fire Claws
  • reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels
野性狂暴 Feral Rage
狂犬病 Rabies
  • speed and range of spreading poison increased
狂怒 Fury
  • 3 hits per attack instead of 5 (helps avoid animation lock)
  • now gains +20% melee splash radius on the second attack and +40% on the third

召唤 Summoning Skills

不同的藤蔓和动物现在可以一起被召唤

藤蔓和灵魂不再被怪物攻击或受到伤害

乌鸦 Raven
  • 技能重做攻击不再使目标失明但现在造成一半冰冷伤害和一半物理伤害
  • 乌鸦在传送过程中持续存在不会受到伤害或受到任何光环效果的影响
  • 可以同时召唤多达 15 只乌鸦, 每 10 点基础等级能额外召唤一只乌鸦
猛毒花藤 Poison Creeper
  • 现在降低敌人的毒抗 5% + 每级增加 1% (可以破免)
  • 每 10 点基础等级可以召唤一个额外的猛毒花藤
  • 现在有伤害协同效应
食尸藤 Carrion Vine
  • 恢复固定数量的生命而不是百分比, 移动速度更快
太阳藤 Solar Creeper
  • 恢复固定数量的法力值而不是百分比, 移动速度更快
狼獾之心 Heart of Wolverine
棘灵 Spirit of Barbs
  • 现在对攻击者反弹固定数值的伤害而不是一个百分比
橡木智者 Oak Sage
  • 现在给予固定的生命值而不是百分比
召唤灵狼 Summon Spirit Wolf
  • 现在造成溅射伤害并且移动速度更快
召唤狂狼 Summon Dire Wolf
  • 现在造成溅射伤害并且移动速度更快
召唤灰熊 Summon Grizzly
  • 现在造成溅射伤害; 20 点基础等级可以召唤一个额外的灰熊


死灵法师

召唤法术 Summoning Spells

骷髅复苏 Raise Skeleton 现在是 复苏骷髅战士

召唤抵抗 Summon Resist 被移除, 血次元复苏骷髅弓箭手 是新技能

支配骷髅 Skeleton Mastery
  • 现在也影响速度和元素伤害加成, 不再影响 重生 revives
复苏骷髅战士 Raise Skeleton Warrior
  • 现在造成溅射伤害
  • 骷髅战士总数上限为 8
复苏骷髅法师 Raise Skeletal Mage
  • 投掷物现在可以穿透敌人并且有更大的命中范围
  • 骷髅法师总数上限为 8
复苏骷髅弓箭手 Raise Skeleton Archer
  • 新技能召唤骷髅弓箭手造成物理伤害
支配石魔 Golem Mastery
  • 每 5 个基础等级可以召唤一个额外的石魔
黏土石魔 Clay Golem
  • 现在造成溅射伤害
鲜血石魔 Blood Golem
  • 现在每次击中获得生命而不是吸取一定百分比的伤害作为生命
  • 现在适用于撕开伤口OW
钢铁石魔 Iron Golem
  • 现在使用武器造成溅射伤害
火焰石魔 Fire Golem
  • 更多地侧重于光环伤害而不是近战攻击伤害
  • 不再对火免疫
重生 Revive
  • 复生现在造成近战溅射伤害也有额外的元素伤害和额外的技能等级
  • 在 20 点基础等级时总共复活 8 个 (以前是每级增加1个)
  • 持续时间现在按等级缩放
血次元 Blood Warp
  • 新技能传送并且消耗生命而不是法力, 失去的生命值在 5 秒内恢复 (再次施放将取代之前的生命恢复效果)

毒素和白骨法术 Poison and Bone Spells

毒爆 Poison Explosion 重做为 亵渎

淬毒匕首 Poison Dagger 重做为 淬毒攻击

牙 Teeth
骨矛 Bone Spear
  • launches an additional spear at levels 15 and 25 (does not shotgun)
白骨之魂 Bone Spirit
  • faster missile speed
白骨装甲 Bone Armor
  • now gains +3 additional absorb per Energy
骨墙 Bone Wall
骨牢 Bone Prison
尸体爆炸 Corpse Explosion
  • 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage
  • radius starts higher and caps at 10 yards
淬毒攻击 Poison Strike
  • renamed from Poison Dagger, can now also be used with scythes
  • now penetrates enemy poison resistances by -1% per level, up to -40%
  • now releases a poison cloud on hit which carries poison damage from gear/charms
亵渎 Desecrate
  • reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast
剧毒新星 Poison Nova

诅咒 Curses

诅咒精通黑暗契约 是新技能

所有的诅咒都与 诅咒精通 Curse Mastery 有协同效果,并且许多诅咒的范围也因此而增加

伤害加深 Amplify Damage
  • reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy)
微暗灵视 Dim Vision
  • now also reduces enemy attack rating
削弱 Weaken
  • now also reduces enemy defense
  • reduction to enemy damage now scales with levels
攻击反噬 Iron Maiden
恐惧 Terror
  • now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy)
  • radius increased to 6 yards (was 2.6 yards)
  • duration is now 3 seconds (was 7 + 1 second per level)
迷乱 Confuse
  • now also increases attack speed of confused enemies by 10% per hard level
偷取生命 Life Tap
  • life steal amount is now 10% and increases with hard levels and synergy (was just 50%)
  • duration now caps at 20 seconds
吸引 Attract
  • now also reduces enemy defense by a large amount
衰老 Decrepify
  • no longer reduces enemy damage
  • now reduces enemy physical resistance by -10% (was just -50%)
  • now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%)
降低抵抗 Lower Resist
  • less effective against non-immune enemies, can break more immunes after level 15
  • radius caps at 10 yards and increases with hard levels
诅咒精通 Curse Mastery
  • new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
黑暗契约 Dark pact
  • new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present


圣骑士

防御性灵气 Defensive Auras

祈祷 Prayer
  • now also grants life per hit
  • now also grants +1 passive health regeneration per hard level
净化 Cleansing
  • now also grants +1% passive poison/curse duration reduction per hard level
  • no longer gains bonus healing from Prayer
冥思 Meditation
  • now also grants +1 passive mana after each kill per two hard levels
  • no longer gains bonus healing from Prayer
抵抗火焰 Resist Fire
  • now also grants a bonus for fire damage
  • passive maximum fire resistance bonus is no longer doubled when the aura is active
抵抗冰冻 Resist Cold
  • now also grants a bonus for cold damage
  • passive maximum cold resistance bonus is no longer doubled when the aura is active
抵抗闪电 Resist Lightning
  • now also grants a bonus for lightning damage
  • passive maximum lightning resistance bonus is no longer doubled when the aura is active
反抗 Defiance
  • now also grants +1% PDR per two levels
活力 Vigor
  • now also grants pssive +1% FRW per two hard levels
救赎 Redemption
救助 Salvation
  • now also grants a bonus to elemental damage

攻击性灵气 Offensive Auras

力量 Might
  • allies receive 1/2 of the bonus
  • radius increased
圣火 Holy Fire
  • now includes bonus attack rating
  • radius now caps at 8 yards (was 4 + 0.67 per level)
神圣冰冻 Holy Freeze
  • now includes bonus attack rating
  • radius is now always 8 yards (was 4 + 0.67 per level)
神圣冲击 Holy Shock
  • now includes bonus attack rating
  • radius is now always 9.3 yards (was 4 + 0.67 per level)
祝福瞄准 Blessed Aim
  • now also provides deadly strike
  • now passively applies -1% to target defense per hard level instead of passively granting additional attack rating
专注 Concentration
  • allies receive 1/2 of the enhanced damage bonus
  • now also adds bonus attack rating
狂热 Fanaticism
荆棘 Thorns
  • reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
庇护所 Sanctuary
  • reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
  • no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
  • now includes bonus attack rating
  • radius is now always 10 yards (was 3.33 + 0.67 per level)
审判 Conviction
  • less effective against non-immune enemies and can break higher immunities above level 25
  • radius is increased and now scales with levels

战斗技能 Combat Skills

神圣新星, 圣光术, 突袭, 和 圣剑 是新技能

转换 Conversion 已被移除

牺牲 Sacrifice
  • now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
  • damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
盾击 Smite
  • can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
  • no longer applies knockback (in PvE)
  • indirectly affected by Grief having "Adds X-Y damage" instead of "+X damage" like The Redeemer or Astreon's Iron Ward
  • indirectly affected by Crushing Blow having greater diminishing returns against bosses
圣光弹 Holy Bolt
  • bolts now pierce all allies and enemies, healing or damaging each
  • fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
热诚 Zeal
  • 3 hits per attack instead of 5 (helps avoid animation lock)
  • now gains +20% melee splash radius on the second attack and +40% on the third
冲锋 Charge
  • now gains up to +60% increased melee splash radius based on the distance traveled
  • now works in melee range instead of doing a normal attack
复仇 Vengeance
  • reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items
祝福之锤 Blessed Hammer
  • hammers now travel faster and have larger hitboxes
圣剑 Holy Sword
  • new skill that grants block chance and bonus damage against demons/undead for two-handed swords
神圣之盾 Holy Shield
天堂之拳 Fist of the Heavens
  • holy bolts now damage all creature types (was just undead)
  • removed cooldown, auto-targeting has reduced range
神圣新星 Holy Nova
  • new skill that heals allies and damages enemies in an wide area, has a long cooldown
圣光 Holy Light
  • new skill that heals a single target
突袭 Joust
  • new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
  • has a 3.5 second cooldown which can be reduced with hard levels (minimum of 1.5 seconds)


法师

冰冻法术 Cold Spells

冰封装甲 Frozen Armor 被 附魔冰霜 取代

连串冰枪 是新技能

冰弹 Ice Bolt
  • faster missile speed
附魔冰霜 Cold Enchant
  • new skill which replaces Frozen Armor and is useable alongside Enchant Fire
霜之新星 Frost Nova
冰风暴 Ice Blast
  • pierces, faster missiles
碎冰甲 Shiver Armor
寒冰装甲 Chilling Armor
  • creates single blizzard spike per counter ranged attack
  • chills melee on successful strike
冰尖柱 Glacial Spike
  • freeze duration is now 2 seconds and doesn't scale with levels
  • radius increased by 20%
暴风雪 Blizzard
  • improved ground density, projectile hitbox size increased by 50%
冰封球 Frozen Orb
  • removed cooldown and changed to slower "lightning" cast frames
  • range has been increased by roughly 20%
支配冰冷 Cold Mastery
  • now also adds cold damage
连串冰枪 Ice Barrage
  • new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun)

闪电法术 Lightning Spells

充能弹 Charged Bolt
静态力场 Static Field
  • reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
  • now also has -1% to enemy lightning resistance per level (breaks immunities)
心灵传动 Telekinesis
新星 Nova
闪电 Lightning
  • changed to faster cast frames (was slower "lightning" frames)
连锁闪电 Chain Lightning
传送 Teleport
  • 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level
雷云风暴 Thunder Storm
  • no longer flashes your screen
  • time between attacks goes down with hard levels
  • casts nova on impact
能量护盾 Energy Shield
  • absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
  • synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
支配闪电 Lightning Mastery

火焰法术 Fire Spells

火焰强化 Enchant 现在是 附魔火焰

燃烧次级多头蛇 是新技能

火弹 Fire Bolt
暖流 Warmth
  • now also adds flat attack rating (10 + 10 per level)
地狱之火 Inferno
  • reduces enemy fire resistance (can break immunes)
  • has a bigger hitbox and travels faster
炽烈之径 Blaze
  • reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen"
  • increased fire trail hitbox size
  • duration caps at 10 seconds
  • now has a 2 second cooldown
火墙 Fire Wall
  • duration reduced slightly
火球 Fire Ball
  • explosion radius increased slightly
附魔火焰 Enchant Fire
  • renamed from Enchant to distinguish it from the new Cold Enchant skill
  • is now an aoe skill (similar to battle orders)
  • now correctly applies 1/3 of damage to ranged attacks
  • now grants allies 50% of the damage instead of 100%
  • no longer benefits from +% fire damage twice
陨石 Meteor
  • cooldown reduced, meteors fall faster and have 33% larger aoe
  • now deals an even split of physical damage and fire damage (both are boosted by +% fire damage)
支配火焰 Fire Mastery
  • now also adds fire resistance penetration
九头海蛇 Hydra
  • shoots Fire Balls instead of Fire Bolts
  • duration reduced from 10 seconds to 6 seconds
  • reduced start-up delay between casting and hydras attacking
燃烧 Combustion
  • new skill which shoots fire balls in all directions, has a long cooldown
次级多头蛇 Lesser Hydra
  • new skill that summons hydras which shoot fire bolts