Martial Arts:修订间差异

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删除170字节 、​ 2024年9月11日 (星期三)
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<noinclude>{{Clickable button 2|Martial Arts|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}</noinclude>
<noinclude>{{Clickable button 2|Martial Arts|Expand/Collapse All|class=expand-or-collapse-all-button nomobile|style=background-color:#1F160C;color:#F9C666;min-height: 0px;}}</noinclude>


== 虎击 ==
== 虎击 (Tiger Strike) ==
<div class="skill-image">[[File:Tiger Strike.png|left]]</div>
<div class="skill-image">[[File:Tiger Strike.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
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<b>Sesason 7:</b>
<b>赛季 7:</b>
* Animation reverted back to only using it's main hand
* Animation reverted back to only using it's main hand
* Can now use daggers
* Can now use daggers
<b>Season 5:</b>
<b>赛季 5:</b>
* Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
* Martials arts attacks now maintain their third charge and allow you to use a finisher to cast all three stages at once
* Tiger strike attack rating per level increased from +10% to +15%
* Tiger strike attack rating per level increased from +10% to +15%
* Tiger strike charge duration increased from 1 minute to 5 minutes ''(patch 6)''
* Tiger strike charge duration increased from 1 minute to 5 minutes ''(patch 6)''
<b>Season 4:</b>
<b>赛季 4:</b>
* Tiger Strike enhanced damage bonus increased from 20% damage per level to 25%
* Tiger Strike enhanced damage bonus increased from 20% damage per level to 25%
* Tiger Strike level 1 base enhanced damage bonus reduced from 100% to 50%
* Tiger Strike level 1 base enhanced damage bonus reduced from 100% to 50%
* Tiger Strike charge duration increased from 15 seconds to 1 minute
* Tiger Strike charge duration increased from 15 seconds to 1 minute
* Tiger Strike now grants 20% increased splash radius on charge 2 and 40% on charge 3 (Splash increases by 1 breakpoint every 20%)
* Tiger Strike now grants 20% increased splash radius on charge 2 and 40% on charge 3 (Splash increases by 1 breakpoint every 20%)
<b>Season 3:</b>
<b>赛季 3:</b>
* Tiger strike attack rating per level reduced from 20% to 10%
* 每级虎击的攻击准确率从20%降低到10%
* Tiger strike now attacks with both weapons (requires dual claws)
* 虎击现在使用两种武器攻击(需要双爪)
<b>Season 2:</b>
<b>赛季 2:</b>
* Charge-up skills reworked
* 充能技能重做
** Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
** 只有在被结束动作或普通攻击消耗时才有效 而不是每次充能攻击一次产生一次的充能效果:
** Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
** 充能攻击立即应用相应阶段(1-3)的攻击效果并产生充能直到角色拥有足够数量的攻击类型. 充能攻击之间的充能是“共享的”所以第一次攻击将应用阶段1的效果并产生1次充能, 第二次攻击将产生2级效果,并产生1-2次充能, 第三次攻击将会产生第3阶段的效果然后重新设置并循环往复.
** Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
** 因为冲锋在第三次攻击后重置,而不是在下一个循环的第一次攻击之前, 任何一种类型都不可能有3个电荷; 得到3个电荷, 它们必须是不同类型的. 收尾动作可以在任何时候使用,像往常一样消耗能量.
* ?
* ?
<b>Season 1:</b>
<b>赛季 1:</b>
* attack rating bonus increased
* 攻击准确率增加
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Tiger_Strike Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Tiger_Strike Vanilla Info]</b>
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