Game Mechanics:修订间差异

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删除126字节 、​ 2024年3月22日 (星期五)
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=== Effectiveness vs Negative Resistance ===
=== Effectiveness vs Negative Resistance ===


When taking an enemy below 0% resistance, the effectiveness penalty only applies to whatever portion becomes negative. Everything applies at full effectiveness and then afterward, if the enemy's resistance is negative, it gets halved.
当敌人的抗性低于 0% 之前,减抗数值全部生效,当抗性为负数时,减抗效果减半。
 
: 举个例子,敌人目前25%冰冷抗性,我们有降低抵抗和审判技能效果均为-30%敌人抗性,同时有-12%至敌人冰冷抗性属性。最终敌人冰冷抗性如下:
: 举个例子,敌人目前25%冰冷抗性,我们有降低抵抗和审判技能效果均为-30%敌人抗性,同时有-12%至敌人冰冷抗性属性。最终敌人冰冷抗性如下:
:* <span class="d2-blue">25</span> <span class="d2-white"> - 30 = -5</span>  &emsp;[降低抵抗]
:* <span class="d2-blue">25</span> <span class="d2-white"> - 30 = -5</span>  &emsp;[降低抵抗]
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