Game Mechanics:修订间差异

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删除3字节 、​ 2024年3月22日 (星期五)
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When taking an enemy below 0% resistance, the effectiveness penalty only applies to whatever portion becomes negative. Everything applies at full effectiveness and then afterward, if the enemy's resistance is negative, it gets halved.
When taking an enemy below 0% resistance, the effectiveness penalty only applies to whatever portion becomes negative. Everything applies at full effectiveness and then afterward, if the enemy's resistance is negative, it gets halved.


: As an example let's take an enemy with <span class="d2-blue">25%</span> cold resistance, and apply Lower Resist and Conviction from before as well as an extra "-12% to Enemy Cold Resistance":
: 举个例子,敌人目前25%冰冷抗性,我们有降低抵抗和审判技能效果均为-30%敌人抗性,同时有-12%至敌人冰冷抗性属性。最终敌人冰冷抗性如下:
:* <span class="d2-blue">25</span> <span class="d2-white"> - 30 = -5</span>  &emsp;[降低抵抗]
:* <span class="d2-blue">25</span> <span class="d2-white"> - 30 = -5</span>  &emsp;[降低抵抗]
:* <span class="d2-white">-5 - 30 = -35</span>  &emsp;[审判光环]
:* <span class="d2-white">-5 - 30 = -35</span>  &emsp;[审判光环]
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