Game Mechanics:修订间差异
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→Effectiveness vs Negative Resistance
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When taking an enemy below 0% resistance, the effectiveness penalty only applies to whatever portion becomes negative. Everything applies at full effectiveness and then afterward, if the enemy's resistance is negative, it gets halved. | When taking an enemy below 0% resistance, the effectiveness penalty only applies to whatever portion becomes negative. Everything applies at full effectiveness and then afterward, if the enemy's resistance is negative, it gets halved. | ||
: | : 举个例子,敌人目前25%冰冷抗性,我们有降低抵抗和审判技能效果均为-30%敌人抗性,同时有-12%至敌人冰冷抗性属性。最终敌人冰冷抗性如下: | ||
:* <span class="d2-blue">25</span> <span class="d2-white"> - 30 = -5</span>  [降低抵抗] | :* <span class="d2-blue">25</span> <span class="d2-white"> - 30 = -5</span>  [降低抵抗] | ||
:* <span class="d2-white">-5 - 30 = -35</span>  [审判光环] | :* <span class="d2-white">-5 - 30 = -35</span>  [审判光环] |