Game Mechanics:修订间差异

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=== Effectiveness vs Immunes ===
=== Effectiveness vs Immunes ===


All effects which "reduce" resistances (those that can break immunities) are applied simultaneously against immune enemies, rather than sequentially. This means that even if multiple immunity-breaking skills are used and one of them would be powerful enough to break an immunity alone, they all still apply at 1/2 effectiveness.
所有“减少”抗性的效果(那些可以破免的技能)都是同时对免疫敌人施加的,而不是依次施加的。这意味着即使使用了多种破免技能,并且其中一个技能的降抗效果足以造成破免,其余破免技能仍然维持1/2效果惩罚。


: As an example let's take an enemy with 110% fire resistance, and apply both Lower Resist and Conviction each at levels where they have "Enemy Resistances -30%":
: 举个例子,敌人火抗110%,对其使用降低抵抗技能和信念技能,这两个技能效果均是-30%敌人抗性。根据上述情况,敌人的最终火抗如下:
:* <span class="d2-white">-30 / 2 = -15</span>  &emsp;[降低抵抗1/2属性生效]
:* <span class="d2-white">-30 / 2 = -15</span>  &emsp;[降低抵抗1/2属性生效]
:* <span class="d2-white">-30 / 2 = -15</span>  &emsp;[审判光环1/2属性生效]
:* <span class="d2-white">-30 / 2 = -15</span>  &emsp;[审判光环1/2属性生效]
:* <span class="d2-white">110 - 15 - 15 = 80</span>  &emsp;[最终敌人受到的减抗后的数值]
:* <span class="d2-white">110 - 15 - 15 = 80</span>  &emsp;[最终敌人受到的减抗后的数值]


Effects which "penetrate" resistances rather than "reduce" them (e.g. [[Rainbow Facet]], [[Cold Mastery]]) will be applied afterward and will work at full effectiveness against enemies that have had their immunities broken.
不同于“减少”属性的“穿刺”属性(如 [[[彩虹刻面]], [[冰冷支配]])而言,穿刺属性在敌人破免后“穿刺”属性值完全生效不打折。


=== Effectiveness vs Negative Resistance ===
=== Effectiveness vs Negative Resistance ===
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