Game Mechanics:修订间差异

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=== 敌人抗性低于 0% ===
=== 敌人抗性低于 0% ===
当敌人的抗性低于0% 时,施加1/2的降抗属性惩罚.这也适用于减少敌人抗性的装备或物品.Although things work a bit differently compared to breaking immunities.
当敌人的抗性低于0% 时,施加1/2的降抗属性惩罚.这也适用于减少敌人抗性的装备或物品.但是和破免相比,情况有所不同.


举个例子,向<span class="d2-blue">25</span>冰抗的敌人身上释放20级降低抵抗(-30%),10级审判光环(-30%),and -Enemy Cold Resistance (-12%):
举个例子,向<span class="d2-blue">25</span>冰抗的敌人身上释放20级降低抵抗(-30%),10级审判光环(-30%),以及 -敌人冰冻抗性 (-12%):
* <span class="d2-blue">25</span> <span class="d2-white"> - 30 = -5</span>  &emsp;[降低抵抗]
* <span class="d2-blue">25</span> <span class="d2-white"> - 30 = -5</span>  &emsp;[降低抵抗]
* <span class="d2-white">-5 - 30 = -35</span>  &emsp;[Conviction]
* <span class="d2-white">-5 - 30 = -35</span>  &emsp;[审判光环]
* <span class="d2-white">-35 - 12 = -47</span>  &emsp;[-Enemy Resist]
* <span class="d2-white">-35 - 12 = -47</span>  &emsp;[-敌人冰抗]
* <span class="d2-white">-47 / 2 = -23</span>  &emsp;[apply the 1/2 penalty to get the final enemy cold resist]
* <span class="d2-white">-47 / 2 = -23</span>  &emsp;[最终敌人冰冻抗性]


Or to put it another way: first the '''full''' value of the -resists is applied (<span class="d2-blue">25</span> - 30 - 30 - 12 = -47), and then if the end result is below 0 then the result is reduced by 1/2 (-47 / 2 = -23).
或者换句话说: 首先所有减抗手段作用于怪物 (<span class="d2-blue">25</span> - 30 - 30 - 12 = -47), 如果最终结果低于0,那么结果就除以1/2 (-47 / 2 = -23).


抗性最大可减少-100%
抗性最大可减少-100%


Note: The 1/2 reduction only applies to damage dealt by players and pets. Negative resistance from monsters (i.e. Conviction, curses, etc.) are always at 100% efficiency.
注意: 1/2减免惩罚只适用于玩家和PET对怪物造成的影响. 反过来如果这些减抗手段(如审判光环,降低抵抗等)来自于怪物,对玩家的效果则100%生效.


== 物品掉落机制 ==
== 物品掉落机制 ==
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