Game Mechanics:修订间差异
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→敌人抗性低于 0%
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=== 敌人抗性低于 0% === | === 敌人抗性低于 0% === | ||
当敌人的抗性低于0% 时,施加1/2的降抗属性惩罚.这也适用于减少敌人抗性的装备或物品. | 当敌人的抗性低于0% 时,施加1/2的降抗属性惩罚.这也适用于减少敌人抗性的装备或物品.Although things work a bit differently compared to breaking immunities. | ||
举个例子,向<span class="d2-blue">25</span>冰抗的敌人身上释放20级降低抵抗(-30%),10级审判光环(-30%),and -Enemy Cold Resistance (-12%): | |||
* <span class="d2-white"> | * <span class="d2-blue">25</span> <span class="d2-white"> - 30 = -5</span>  [降低抵抗] | ||
* <span class="d2-white">-5 | * <span class="d2-white">-5 - 30 = -35</span>  [Conviction] | ||
* <span class="d2-white">- | * <span class="d2-white">-35 - 12 = -47</span>  [-Enemy Resist] | ||
* <span class="d2-white"> | * <span class="d2-white">-47 / 2 = -23</span>  [apply the 1/2 penalty to get the final enemy cold resist] | ||
Or to put it another way: first the '''full''' value of the -resists is applied (<span class="d2-blue">25</span> - 30 - 30 - 12 = -47), and then if the end result is below 0 then the result is reduced by 1/2 (-47 / 2 = -23). | |||
抗性最大可减少-100% | 抗性最大可减少-100% | ||
Note: The 1/2 reduction only applies to damage dealt by players and pets. Negative resistance from monsters (i.e. Conviction, curses, etc.) are always at 100% efficiency. | |||
== 物品掉落机制 == | == 物品掉落机制 == |