Breakpoints:修订间差异

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删除148字节 、​ 2024年10月25日 (星期五)
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|  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-19</span> || <span class="omod">-15</span> || <span class="omod">-10</span> || <span class="omod">-5</span> || 0 || 8 || 15 || 24 || 34 || 46 || 61 ||  ||  ||  
|  ||  ||  ||  ||  || <span class="omod">-20</span> || <span class="omod">-19</span> || <span class="omod">-15</span> || <span class="omod">-10</span> || <span class="omod">-5</span> || 0 || 8 || 15 || 24 || 34 || 46 || 61 ||  ||  ||  
|}
|}
:* Negative 总攻速 values are possible due to "slow" weapons with WSM values above zero - the negative values are colored <span class="omod">gray</span> in each chart to help improve readability
:* 负的总攻速值是可能的因为 WSM 值大于 0 是 "慢速的" 武器 - 每个图表中的负值都是 <span class="omod">灰色</span> 的以帮助提高可读性
:* 断点 aren't shown for unarmed 普通攻击s, the slowest spear 动画s for some 角色s, or act 3 & 第 4 幕佣兵enaries (they cast spells instead of 普通攻击ing)
:* 徒手攻击时不显示断点, 如某些角色的缓慢的长矛动画, 或者 第 3 & 第 4 幕佣兵 (他们是施法而不是攻击)


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ <span class="emphasis">总攻速 <h4 style="display:inline; border:0px; padding:0px;">多</h4>-命中 断点</span>
|+ <span class="emphasis">总攻速 <h4 style="display:inline; border:0px; padding:0px;">多-命中</h4> 断点</span>
|-
|-
! colspan="3" | 动画类型
! colspan="3" | 动画类型
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|-
|-
|}
|}
:* Rows with multiple hits refer to the 断点 for each individual hit (they'll last more frames when combined)
:* 有多个命中的行指的是每个单独命中的断点 (它们组合在一起会持续更多帧)
:* 断点 with multiple speeds listed ([[Fend|击退]] & [[Strafe|炮轰]]) are due to some hits getting faster, then slower, then faster again (in terms of 动画 frames) as the 总攻速 rises. Usually this coincides with the frame count of other hits moving in the opposite direction, so the overall speed either remains the same or increases.
:* 列出了多个速度的断点 ([[Fend|击退]] & [[Strafe|炮轰]]) 是由于随着总攻击速度的上升某些命中变得更快, 然后变慢, 然后又变快 (就动画帧而言). 通常情况下这与向相反方向移动的其他命中的帧数是一致的所以整体速度要么保持不变, 要么增加.


<div id="Wereform Weapon Threshold"></div><div id="WWT"></div>
<div id="Wereform Weapon Threshold"></div><div id="WWT"></div>
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:* '''变形后武器阈值''' = 武器 IAS - [[Item_Bases#Speed|WSM]]
:* '''变形后武器阈值''' = 武器 IAS - [[Item_Bases#Speed|WSM]]
:** 这个变形后的武器阈值 (WWT) 演示了与其他攻击相比,变形攻击是如何严重依赖武器 IAS 的
:** 这个变形后的武器阈值 (WWT) 演示了与其他攻击相比,变形攻击是如何严重依赖武器 IAS 的
:** 武器 IAS excludes any IAS gained from non-weapon items - it refers to item IAS (''not'' [[Breakpoints#IAS|effective item IAS]]) so it cannot be added/subtracted from 总攻速 (TAS) values which the rest of the chart uses
:** 武器 IAS 不包括任何从非武器物品中获得的 IAS - 参考 物品 IAS (''不是'' [[Breakpoints#IAS|有效物品 IAS]]) 所以它不能从图表其余部分使用的总攻速 (TAS) 值中添加/减去
:* Many of the worst 阈值/断点 (those for slow spears that lack IAS) are not shown
:* 许多最糟糕的 阈值/断点 (那些缺乏 IAS 缓慢的长矛) 没有显示在此
:* Values are only listed for possible 断点
:* 只列出可能出现断点的值
:** Rows at the bottom of each chart have fewer possible 断点 - Weapon IAS applies to both WWT and TAS, so higher WWT means higher TAS
:** 每个图表底部的行可能的断点更少 - 武器 IAS 适用于 WWT TAS, 所以更高的 WWT 意味着更高的 TAS
:** [[Werewolf|狼人变化]] adds a minimum of 20 speed, which counteracts even the slowest WSM speeds and prevents negative TAS values (at higher levels, only the fastest 断点 per row will be possible)
:** [[Werewolf|狼人变化]] 增加至少 20 攻速, 这甚至抵消了最慢的 WSM 速度并防止负 TAS (在更高等级时, 每行只有最快的断点是可能的)


   Oskill 断点是不完整的 - 对于丢失的断点, 请使用 [https://planetdiablo.eu/diablo2/calcs/speedcalc/speedcalc_english.php Speed Calculator]
   通用技能断点是不完整的 - 对于丢失的断点, 请使用 [https://planetdiablo.eu/diablo2/calcs/speedcalc/speedcalc_english.php Speed Calculator]


{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"
|+ <span class="emphasis">总攻速 <h4 style="display:inline; border:0px; padding:0px;">通用技能多命中</h4>-Hit 断点</span>
|+ <span class="emphasis">总攻速 <h4 style="display:inline; border:0px; padding:0px;">通用技能多命中</h4> 断点</span>
|-
|-
! colspan="3" | 动画类型
! colspan="3" | 动画类型
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* Every class actually uses the same TAS 断点 for wereform 普通攻击s - they just reach them at different Wereform Weapon 阈值
* Every class actually uses the same TAS 断点 for wereform 普通攻击s - they just reach them at different Wereform Weapon 阈值
* Many of the worst 阈值/断点 (mostly those for slow spears that lack IAS) are not shown
* Many of the worst 阈值/断点 (mostly those for slow spears that lack IAS) are not shown


==阈值==
==阈值==
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