Skill Changes:修订间差异

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* Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
* Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill


== 亚马逊 Amazon ==
== 亚马逊 ==


=== [[标枪和长矛技能(Javelin and Spear Skills)|标枪和长矛技能]] ===
=== [[标枪和长矛技能(Javelin and Spear Skills)|标枪和长矛技能]] ===
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== 刺客 ==
== 刺客 ==
=== [[Martial Arts]] ===
 
Charge-up skills reworked
艺术武学Charge-up skills reworked
* Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
* Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
* Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
* Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
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{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Tiger Strike]]'''
|'''[[Tiger Strike|虎击 (Tiger Strike)]]'''
|  
|  
* limited to claws/daggers
* limited to claws/daggers
* now grants +20% melee splash radius on stage 2 and +40% on stage 3
* now grants +20% melee splash radius on stage 2 and +40% on stage 3
|-
|-
|'''[[Cobra Strike]]'''
|'''[[Cobra Strike|眼镜蛇攻击 (Cobra Strike)]]'''
|  
|  
* limited to claws/daggers
* limited to claws/daggers
* reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
* reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
|-
|-
|'''[[Dragon Talon]]'''
|'''[[Dragon Talon|龙爪 (Dragon Talon)]]'''
|  
|  
* capped at 3 hits per attack (helps avoid animation lock)
* capped at 3 hits per attack (helps avoid animation lock)
|-
|-
|'''[[Dragon Claw]]'''
|'''[[Dragon Claw|双龙爪 (Dragon Claw)]]'''
|  
|  
* cannot be interrupted
* cannot be interrupted
|-
|-
|'''[[Dragon Tail]]'''
|'''[[Dragon Tail|神龙摆尾 (Dragon Tail)]]'''
|  
|  
* attack speed penalty reduced from -40 to -20 (improves [[breakpoints]])
* attack speed penalty reduced from -40 to -20 (improves [[breakpoints]])
* no longer causes knockback
* no longer causes knockback
|-
|-
|'''[[Dragon Flight]]'''
|'''[[Dragon Flight|飞龙在天 (Dragon Flight)]]'''
|  
|  
* cooldown increased to 2 seconds (was 1)
* cooldown increased to 2 seconds (was 1)
* range has been increased by 50%
* range has been increased by 50%
|-
|-
|'''[[Fists of Fire]]'''
|'''[[Fists of Fire|焰拳 (Fists of Fire)]]'''
|  
|  
* reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3
* reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3
|-
|-
|'''[[Claws of Thunder]]'''
|'''[[Claws of Thunder|雷电爪 (Claws of Thunder)]]'''
|  
|  
* charged bolt missile travel velocity has been doubled
* charged bolt missile travel velocity has been doubled
|-
|-
|'''[[Blades of Ice]]'''
|'''[[Blades of Ice|寒冰刃 (Blades Of Ice)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Phoenix Strike]]'''
|'''[[Phoenix Strike|凤凰攻击 (Phoenix Strike)]]'''
|  
|  
* limited to claws/daggers
* limited to claws/daggers
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|}
|}


=== [[Shadow Disciplines]] ===
=== [[Shadow Disciplines|影子训练]] ===
Claw Mastery is now [[Claw and Dagger Mastery]]
支配利爪 (Claw Mastery) 现在是 [[Claw and Dagger Mastery|短刃精通 (Claw and Dagger Mastery)]]


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Claw and Dagger Mastery]]'''
|'''[[Claw and Dagger Mastery|短刃精通 (Claw and Dagger Mastery)]]'''
|  
|  
* renamed, now affects daggers as well as claws
* renamed, now affects daggers as well as claws
|-
|-
|'''[[Weapon Block]]'''
|'''[[Weapon Block|武器格挡 (Weapon Block)]]'''
|  
|  
* now works while moving
* now works while moving
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* affected by "Increased Block Chance" at a 1:5 ratio
* affected by "Increased Block Chance" at a 1:5 ratio
|-
|-
|'''[[Psychic Hammer]]'''
|'''[[Psychic Hammer|心灵战锤 (Psychic Hammer)]]'''
|  
|  
* bounces to an additional enemy every 10 levels
* bounces to an additional enemy every 10 levels
* now has damage synergies
* now has damage synergies
|-
|-
|'''[[Cloak of Shadows]]'''
|'''[[Cloak of Shadows|魔影斗篷 (Cloak of Shadows)]]'''
|  
|  
* now has a fixed duration of 5 seconds (was 8 + 1 second per level)
* now has a fixed duration of 5 seconds (was 8 + 1 second per level)
|-
|-
|'''[[Mind Blast]]'''
|'''[[Mind Blast|心灵爆震 (Mind Blast)]]'''
|  
|  
* no longer stuns after first hard level (was 2 seconds + 0.2 per level)
* no longer stuns after first hard level (was 2 seconds + 0.2 per level)
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* now has damage synergies
* now has damage synergies
|-
|-
|'''[[Burst of Speed]]'''
|'''[[Burst of Speed|速度爆发 (Burst of Speed)]]'''
|  
|  
* attack speed bonuses now require hard levels
* attack speed bonuses now require hard levels
|-
|-
|'''[[Fade]]'''
|'''[[Fade|能量消解 (Fade)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Venom (Skill)|Venom]]'''
|'''[[Venom (Skill)|毒牙 (Venom)]]'''
|  
|  
* poison damage now lasts 1 second instead of 0.4 seconds
* poison damage now lasts 1 second instead of 0.4 seconds
* no longer benefits from +% poison damage twice
* no longer benefits from +% poison damage twice
|-
|-
|'''[[Shadow Warrior]]'''
|'''[[Shadow Warrior|影子战士 (Shadow Warrior)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Shadow Master]]'''
|'''[[Shadow Master|影子大师 (Shadow Master)]]'''
|  
|  
*  
*  
|}
|}


=== [[Traps]] ===
=== [[Traps|陷阱]] ===
[[Chain Lightning Sentry]] is new
[[Chain Lightning Sentry|雷霆守卫 (Chain Lightning Sentry)]] 是新技能


Sentry traps are now displayed in the upper left similar to minions
守卫陷阱现在显示在左上角类似于佣兵


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Fire Blast]]'''
|'''[[Fire Blast|火焰爆震 (Fire Blast)]]'''
|  
|  
* now gains an extra bomb every 4 hard levels
* now gains an extra bomb every 4 hard levels
|-
|-
|'''[[Wake of Fire]]'''
|'''[[Wake of Fire|火焰复苏 (Wake of Fire)]]'''
|  
|  
* range increased, range scaling removed
* range increased, range scaling removed
|-
|-
|'''[[Wake of Inferno]]'''
|'''[[Wake of Inferno|复苏狱火 (Wake of Inferno)]]'''
|  
|  
* shoots 5 times instead of 10
* shoots 5 times instead of 10
* now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
* now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
|-
|-
|'''[[Blade Sentinel]]'''
|'''[[Blade Sentinel|刃之守卫 (Blade Sentinel)]]'''
|  
|  
* now always paths to your mouse location and no longer has its pathing blocked by monsters
* now always paths to your mouse location and no longer has its pathing blocked by monsters
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* now benefits from resistance penetration at half efficiency similar to elemental traps
* now benefits from resistance penetration at half efficiency similar to elemental traps
|-
|-
|'''[[Blade Fury]]'''
|'''[[Blade Fury|刃之怒 (Blade Fury)]]'''
|  
|  
* now pierces enemies and splits into multiple projectiles when colliding with a wall
* now pierces enemies and splits into multiple projectiles when colliding with a wall
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* now adds bonus attack rating
* now adds bonus attack rating
|-
|-
|'''[[Blade Shield]]'''
|'''[[Blade Shield|刀刃之盾 (Blade Shield)]]'''
|  
|  
* uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill
* uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill
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* now has the ranged leech penalty (50% reduced leech)
* now has the ranged leech penalty (50% reduced leech)
|-
|-
|'''[[Shock Web]]'''
|'''[[Shock Web|雷电网 (Shock Web)]]'''
|  
|  
* removed next hit delay
* removed next hit delay
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* now gains 1 additional spike per three levels instead of via synergy
* now gains 1 additional spike per three levels instead of via synergy
|-
|-
|'''[[Charged Bolt Sentry]]'''
|'''[[Charged Bolt Sentry|电能守卫 (Charged Bolt Sentry)]]'''
|  
|  
* now gains +1 bolt per 4 hard levels instead of via synergy
* now gains +1 bolt per 4 hard levels instead of via synergy
|-
|-
|'''[[Lightning Sentry]]'''
|'''[[Lightning Sentry|雷光守卫 (Lightning Sentry)]]'''
|  
|  
* nows shoots 5 times instead of 10
* nows shoots 5 times instead of 10
|-
|-
|'''[[Death Sentry]]'''
|'''[[Death Sentry|亡者守卫 (Death Sentry)]]'''
|  
|  
* can now only explode corpses instead of shooting lightning most of the time
* can now only explode corpses instead of shooting lightning most of the time
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* now gains +1 shot per 3 hard levels instead of via synergy
* now gains +1 shot per 3 hard levels instead of via synergy
|-
|-
|'''[[Chain Lightning Sentry]]'''
|'''[[Chain Lightning Sentry|雷霆守卫 (Chain Lightning Sentry)]]'''
|  
|  
* new skill that shoots bolts of Chain Lightning that bounce between targets
* new skill that shoots bolts of Chain Lightning that bounce between targets
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== Barbarian ==
== 野蛮人 ==
=== [[Warcries]] ===
=== [[Warcries]] ===
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{| class="wikitable"
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