Skill Changes:修订间差异
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→标枪和长矛技能(Javelin and Spear Skills)
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== 亚马逊 Amazon == | == 亚马逊 Amazon == | ||
=== [[标枪和长矛技能(Javelin and Spear Skills)]] === | |||
=== [[标枪和长矛技能(Javelin and Spear Skills)|标枪和长矛技能]] === | |||
标枪和长矛专精(Javelin and Spear Mastery)技能取代了刺爆(Impale)技能 | 标枪和长矛专精(Javelin and Spear Mastery)技能取代了刺爆(Impale)技能 | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[戮刺(Jab)]]''' | |'''[[戮刺(Jab)|戮刺 (Jab)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[标枪和长矛专精(Javelin and Spear Mastery)]]''' | |'''[[标枪和长矛专精(Javelin and Spear Mastery)|标枪和长矛精通 (Javelin and Spear Mastery)]]''' | ||
| | | | ||
* | * 取代了 刺爆(Impale), 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击 | ||
|- | |- | ||
|'''[[Fend]]''' | |'''[[Fend|击退 (Fend)]]''' | ||
| | | | ||
* 3 | * 每次攻击命中 3 次而不是 10 次(有助于避免动画锁定) | ||
* | * 现在在第2次攻击获得 +20% 近战溅射范围,在第3次攻击获得 +40% | ||
|- | |- | ||
|'''[[Power Strike]]''' | |'''[[Power Strike|威力一击 (Power Strike)]]''' | ||
| | | | ||
* | * 现在在攻击时会制造一个闪电新星 | ||
|- | |- | ||
|'''[[Charged Strike]]''' | |'''[[Charged Strike|充能一击 (Charged Strike)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Lightning Strike]]''' | |'''[[Lightning Strike|闪电攻击 (Lightning Strike)]]''' | ||
| | | | ||
* | * 击中次数上限为 10 次 | ||
* | * “连锁”的范围略有减少 | ||
|- | |- | ||
|'''[[Poison Javelin]]''' | |'''[[Poison Javelin|毒枪 (Poison Javelin)]]''' | ||
| | | | ||
* | * 中毒持续时间总是1秒,而不是每级增加 | ||
* | * 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小 | ||
|- | |- | ||
|'''[[Plague Javelin]]''' | |'''[[Plague Javelin|瘟疫标枪 (Plague Javelin)]]''' | ||
| | | | ||
* | * 中毒持续时间总是3秒而不是每级增加 | ||
* | * 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小 | ||
|- | |- | ||
|'''[[Lightning Bolt]]''' | |'''[[Lightning Bolt|闪电球 (Lightning Bolt)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Lightning Fury]]''' | |'''[[Lightning Fury|闪电之怒 (Lightning Fury)]]''' | ||
| | | | ||
* | * 现在开始有 10 个闪电,每升 5 级释放一个额外的闪电 | ||
|} | |} | ||
=== [[Passive and Magic Skills]] === | === [[Passive and Magic Skills|被动和魔法技能]] === | ||
Avoid | 躲避 (Avoid) 与 [[Dodge|闪避 (Dodge)]] 合并 | ||
Slow Missiles | 慢速箭 (Slow Missiles) 重做为 [[Slow Movement|迟缓 (Slow Movement)]] | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Dodge]]''' | |'''[[Dodge|闪避 (Dodge)]]''' | ||
| | | | ||
* merged with Avoid (dodges both melee and ranged attacks when attacking or standing still) | * merged with Avoid (dodges both melee and ranged attacks when attacking or standing still) | ||
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* now also grants bonus FHR per hard level | * now also grants bonus FHR per hard level | ||
|- | |- | ||
|'''[[Evade]]''' | |'''[[Evade|回避 (Evade)]]''' | ||
| | | | ||
* now has a 4 frame cooldown after mitigating an attack | * now has a 4 frame cooldown after mitigating an attack | ||
* now also grants bonus movement speed | * now also grants bonus movement speed | ||
|- | |- | ||
|'''[[Critical Strike]]''' | |'''[[Critical Strike|双倍打击 (Critical Strike)]]''' | ||
| | | | ||
* crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons) | * crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons) | ||
|- | |- | ||
|'''[[Pierce]]''' | |'''[[Pierce|穿透 (Pierce)]]''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Penetrate]]''' | |'''[[Penetrate|刺入 (Penetrate)]]''' | ||
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* now also reduces enemy defense % per hard level | * now also reduces enemy defense % per hard level | ||
|- | |- | ||
|'''[[Inner Sight]]''' | |'''[[Inner Sight|内视 (Inner Sight)]]''' | ||
| | | | ||
* now also reduces enemy attack rating | * now also reduces enemy attack rating | ||
* radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards) | * radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards) | ||
|- | |- | ||
|'''[[Slow Movement]]''' | |'''[[Slow Movement|迟缓 (Slow Movement)]]''' | ||
| | | | ||
* renamed from Slow Missiles, now also slows enemy movement speed | * renamed from Slow Missiles, now also slows enemy movement speed | ||
* slowing ranged attacks now scales per level | * slowing ranged attacks now scales per level | ||
|- | |- | ||
|'''[[Decoy]]''' | |'''[[Decoy|诱饵 (Decoy)]]''' | ||
| | | | ||
* now attacks enemies and uses Strafe | * now attacks enemies and uses Strafe | ||
* now has damage synergies | * now has damage synergies | ||
|- | |- | ||
|'''[[Valkyrie]]''' | |'''[[Valkyrie|女武神 (Valkyrie)]]''' | ||
| | | | ||
* now moves faster, has dramatically improved AI, and uses Power Strike | * now moves faster, has dramatically improved AI, and uses Power Strike | ||
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|} | |} | ||
=== [[Bow and Crossbow Skills]] === | === [[Bow and Crossbow Skills|弓和十字弓技能]] === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Magic Arrow]]''' | |'''[[Magic Arrow|魔法箭 (Magic Arrow)]]''' | ||
| | | | ||
* now shoots an additional arrow every 5 hard levels | * now shoots an additional arrow every 5 hard levels | ||
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* deals additional flat magic damage | * deals additional flat magic damage | ||
|- | |- | ||
|'''[[Multiple Shot]]''' | |'''[[Multiple Shot|多重箭 (Multiple Shot)]]''' | ||
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* now gains bonus enhanced damage and attack rating | * now gains bonus enhanced damage and attack rating | ||
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* range reduced (used to hit off-screen enemies) | * range reduced (used to hit off-screen enemies) | ||
|- | |- | ||
|'''[[Guided Arrow]]''' | |'''[[Guided Arrow|导引箭 (Guided Arrow)]]''' | ||
| | | | ||
* now pierces, can pierce same target 3 times | * now pierces, can pierce same target 3 times | ||
* can convert some damage to magic with synergies | * can convert some damage to magic with synergies | ||
|- | |- | ||
|'''[[Strafe]]''' | |'''[[Strafe|炮轰 (Strafe)]]''' | ||
| | | | ||
* projectile speed/range and hitbox size greatly increased | * projectile speed/range and hitbox size greatly increased | ||
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* now gains bonus attack rating | * now gains bonus attack rating | ||
|- | |- | ||
|'''[[Cold Arrow]]''' | |'''[[Cold Arrow|冰箭 (Cold Arrow)]]''' | ||
| | | | ||
* shoots 2 arrows + 1 per 4 levels (was just 1) | * shoots 2 arrows + 1 per 4 levels (was just 1) | ||
* converts 50% physical damage to cold damage (was 3% + 2% per level) | * converts 50% physical damage to cold damage (was 3% + 2% per level) | ||
|- | |- | ||
|'''[[Ice Arrow]]''' | |'''[[Ice Arrow|急冻箭 (Ice Arrow)]]''' | ||
| | | | ||
* projectile speed/range increased | * projectile speed/range increased | ||
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* now affected by pierce | * now affected by pierce | ||
|- | |- | ||
|'''[[Freezing Arrow]]''' | |'''[[Freezing Arrow|冻结之箭 (Freezing Arrow)]]''' | ||
| | | | ||
* radius now scales up to 6 yards (was 3.3) | * radius now scales up to 6 yards (was 3.3) | ||
* freeze duration reduced from 2 seconds to 0.5 seconds | * freeze duration reduced from 2 seconds to 0.5 seconds | ||
|- | |- | ||
|'''[[Fire Arrow]]''' | |'''[[Fire Arrow|火焰箭 (Fire Arrow)]]''' | ||
| | | | ||
* shoots 2 arrows + 1 per 3 levels (was just 1) | * shoots 2 arrows + 1 per 3 levels (was just 1) | ||
* converts 50% physical damage to fire damage (was 3% + 2% per level) | * converts 50% physical damage to fire damage (was 3% + 2% per level) | ||
|- | |- | ||
|'''[[Exploding Arrow]]''' | |'''[[Exploding Arrow|爆裂箭 (Exploding Arrow)]]''' | ||
| | | | ||
* bigger explosion | * bigger explosion | ||
|- | |- | ||
|'''[[Immolation Arrow]]''' | |'''[[Immolation Arrow|牺牲之箭 (Immolation Arrow)]]''' | ||
| | | | ||
* no longer has a cooldown | * no longer has a cooldown | ||
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<!-- spacing --> | <!-- spacing --> | ||
== | == 刺客 == | ||
=== [[Martial Arts]] === | === [[Martial Arts]] === | ||
Charge-up skills reworked | Charge-up skills reworked |