Skill Changes:修订间差异

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添加4,339字节 、​ 2024年10月1日 (星期二)
→‎Warcries
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== 野蛮人 ==
== 野蛮人 ==
=== [[Warcries]] ===
=== [[Warcries|呐喊]] ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Howl]]'''
|'''[[Howl|狂嗥 (Howl)]]'''
|  
|  
* now lasts 3 seconds at all levels
* now lasts 3 seconds at all levels
* enemies don't flee as far
* enemies don't flee as far
|-
|-
|'''[[Taunt]]'''
|'''[[Taunt|嘲弄 (Taunt)]]'''
|  
|  
* is now an aoe skill centered on the caster
* is now an aoe skill centered on the caster
* duration increases with hard levels
* duration increases with hard levels
|-
|-
|'''[[Battle Cry]]'''
|'''[[Battle Cry|战嗥 (Battle Cry)]]'''
|  
|  
* reduces enemy physical resistance instead of damage (can break immunities)
* reduces enemy physical resistance instead of damage (can break immunities)
* duration is now 8 seconds
* duration is now 8 seconds
|-
|-
|'''[[War Cry]]'''
|'''[[War Cry|战斗狂嗥 (War Cry)]]'''
|  
|  
* now has scaling AOE
* now has scaling AOE
* stun removed, but procs FHR
* stun removed, but procs FHR
|-
|-
|'''[[Find Potion]]'''
|'''[[Find Potion|找寻药剂 (Find Potion)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Find Item]]'''
|'''[[Find Item|找寻物品 (Find Item)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Grim Ward]]'''
|'''[[Grim Ward|残酷吓阻 (Grim Ward)]]'''
|  
|  
* reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee
* reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee
* can now be cast at range instead of just melee, and can be used on skeleton corpses
* can now be cast at range instead of just melee, and can be used on skeleton corpses
|-
|-
|'''[[Shout]]'''
|'''[[Shout|大叫 (Shout)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Battle Orders]]'''
|'''[[Battle Orders|战斗体制 (Battle Orders)]]'''
|  
|  
* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
|-
|-
|'''[[Battle Command]]'''
|'''[[Battle Command|战斗指挥 (Battle Command)]]'''
|  
|  
* grants 1 additional skill point every 10 hard levels
* grants 1 additional skill point every 10 hard levels
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|}
|}


=== [[Combat Masteries]] ===
=== [[Combat Masteries|战斗专家]] ===
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with [[General Mastery]] and [[Polearm and Spear Mastery]]
支配长剑 (Sword Mastery),支配斧头 (Axe Mastery),支配钉头锤 (Mace Mastery),支配长柄武器 (Polearm Mastery) & 支配长矛 (Spear Mastery) 被 [[General Mastery|通用武器精通 (General Mastery)]] [[Polearm and Spear Mastery|长柄和长矛精通 (Polearm and Spear Mastery)]] 所取代


Increased Stamina has been reworked as [[Combat Reflexes]]
增加耐力 (Increased Stamina) 被重做为 [[Combat Reflexes|战斗本能 (Combat Reflexes)]]


[[Deep Wounds]] is new
[[Deep Wounds|恶毒切割 (Deep Wounds)]] 是新技能


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[General Mastery]]'''
|'''[[General Mastery|通用武器精通 (General Mastery)]]'''
|  
|  
* replaced Sword Mastery, Axe Mastery, & Mace Mastery
* replaced Sword Mastery, Axe Mastery, & Mace Mastery
|-
|-
|'''[[Polearm and Spear Mastery]]'''
|'''[[Polearm and Spear Mastery|长柄和长矛精通 (Polearm and Spear Mastery)]]'''
|  
|  
* replaced Polearm Mastery & Spear Mastery
* replaced Polearm Mastery & Spear Mastery
|-
|-
|'''[[Throwing Mastery]]'''
|'''[[Throwing Mastery|支配飞掷 (Throwing Mastery)]]'''
|  
|  
* adds pierce
* adds pierce
|-
|-
|'''[[Combat Reflexes]]'''
|'''[[Combat Reflexes|战斗本能 (Combat Reflexes)]]'''
|  
|  
* renamed from Increased Stamina
* renamed from Increased Stamina
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* now also grants FHR with hard levels
* now also grants FHR with hard levels
|-
|-
|'''[[Iron Skin]]'''
|'''[[Iron Skin|铁布衫 (Iron Skin)]]'''
|  
|  
* now also adds PDR% with hard levels
* now also adds PDR% with hard levels
|-
|-
|'''[[Increased Speed]]'''
|'''[[Increased Speed|加速 (Increased Speed)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Natural Resistance]]'''
|'''[[Natural Resistance|自然抵抗 (Natural Resistance)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Deep Wounds]]'''
|'''[[Deep Wounds|恶毒切割 (Deep Wounds)]]'''
|  
|  
* new skill which increases both chance to cause open wounds and the damage it deals
* new skill which increases both chance to cause open wounds and the damage it deals
|}
|}


=== [[Combat Skills (Barbarian)|Combat Skills]] ===
=== [[Combat Skills (Barbarian)|战斗技能]] ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Bash]]'''
|'''[[Bash|重击 (Bash)]]'''
|  
|  
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback
|-
|-
|'''[[Double Swing]]'''
|'''[[Double Swing|双手挥击 (Double Swing)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Frenzy]]'''
|'''[[Frenzy|狂乱 (Frenzy)]]'''
|  
|  
* duration increased to 15 seconds (was 6)
* duration increased to 15 seconds (was 6)
* now gains increased splash radius
* now gains increased splash radius
|-
|-
|'''[[Double Throw]]'''
|'''[[Double Throw|双手投掷 (Double Throw)]]'''
|  
|  
* now bounces up to 7 times between targets instead of benefiting from pierce
* now bounces up to 7 times between targets instead of benefiting from pierce
|-
|-
|'''[[Stun]]'''
|'''[[Stun|击昏 (Stun)]]'''
|  
|  
* now stuns in a small area
* now stuns in a small area
|-
|-
|'''[[Concentrate]]'''
|'''[[Concentrate|专心 (Concentrate)]]'''
|  
|  
* converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy
* converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy
|-
|-
|'''[[Berserk]]'''
|'''[[Berserk|狂战士 (Berserk)]]'''
|  
|  
* now requires two weapons
* now requires two weapons
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* reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
* reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
|-
|-
|'''[[Leap]]'''
|'''[[Leap|跳跃 (Leap)]]'''
|  
|  
* leap distance and speed increased
* leap distance and speed increased
* knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level)
* knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level)
|-
|-
|'''[[Leap Attack]]'''
|'''[[Leap Attack|跳跃攻击 (Leap Attack)]]'''
|  
|  
* leap speed increased
* leap speed increased
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* does not use duability or attack rating
* does not use duability or attack rating
|-
|-
|'''[[Whirlwind]]'''
|'''[[Whirlwind|旋风 (Whirlwind)]]'''
|  
|  
* now attacks at a constant rate like it did in classic (no benefits from IAS)
* now attacks at a constant rate like it did in classic (no benefits from IAS)
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== Druid ==
== 德鲁伊 ==
=== [[Elemental Skills]] ===
=== [[Elemental Skills|元素]] ===
[[Gust]] is new
[[Gust|风遁 (Gust)]] 是新技能


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Firestorm]]'''
|'''[[Firestorm|火风暴 (Firestorm)]]'''
|  
|  
* range increases with levels and the number of missiles increases with hard levels
* range increases with levels and the number of missiles increases with hard levels
|-
|-
|'''[[Molten Boulder]]'''
|'''[[Molten Boulder|熔浆巨岩 (Molten Boulder)]]'''
|  
|  
* boulder speed increases per level
* boulder speed increases per level
|-
|-
|'''[[Fissure]]'''
|'''[[Fissure|火山爆 (Fissure)]]'''
|  
|  
* now has increased density, lowered cooldown, and no longer causes next hit delay
* now has increased density, lowered cooldown, and no longer causes next hit delay
|-
|-
|'''[[Volcano]]'''
|'''[[Volcano|火山 (Volcano)]]'''
|  
|  
* now has reduced cooldown and next hit delay
* now has reduced cooldown and next hit delay
|-
|-
|'''[[Armageddon]]'''
|'''[[Armageddon|毁天灭地 (Armageddon)]]'''
|  
|  
* now has increased radius, increased meteor fall rate, and larger aoe for meteors
* now has increased radius, increased meteor fall rate, and larger aoe for meteors
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* duration increases by 3 per level instead of via synergy
* duration increases by 3 per level instead of via synergy
|-
|-
|'''[[Cyclone Armor]]'''
|'''[[Cyclone Armor|飓风装甲 (Cyclone Armor)]]'''
|  
|  
* now gains 3 absorb per Energy
* now gains 3 absorb per Energy
|-
|-
|'''[[Arctic Blast]]'''
|'''[[Arctic Blast|极地风暴 (Arctic Blast)]]'''
|  
|  
* reduces enemy cold resistance (can break immunes)
* reduces enemy cold resistance (can break immunes)
* has a bigger hitbox and travels faster
* has a bigger hitbox and travels faster
|-
|-
|'''[[Twister]]'''
|'''[[Twister|小旋风 (Twister)]]'''
|  
|  
* now shoots additional twisters at higher levels (max of 14, does not shotgun)
* now shoots additional twisters at higher levels (max of 14, does not shotgun)
|-
|-
|'''[[Tornado]]'''
|'''[[Tornado|龙卷风 (Tornado)]]'''
|  
|  
* hitbox size increased
* hitbox size increased
|-
|-
|'''[[Hurricane]]'''
|'''[[Hurricane|暴风 (Hurricane)]]'''
|  
|  
* duration increases by 3 per level instead of via synergy
* duration increases by 3 per level instead of via synergy
|-
|-
|'''[[Gust]]'''
|'''[[Gust|风遁 (Gust)]]'''
|  
|  
* new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
* new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
|}
|}


=== [[Shape Shifting Skills]] ===
=== [[Shape Shifting Skills|外形变化]] ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Werewolf]]'''
|'''[[Werewolf|狼人变化 (Werewolf)]]'''
|  
|  
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating
* now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating
|-
|-
|'''[[Werebear]]'''
|'''[[Werebear|熊人变化 (Werebear)]]'''
|  
|  
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* now grants 20% increased splash radius and chance for uninterruptible attacks
* now grants 20% increased splash radius and chance for uninterruptible attacks
|-
|-
|'''[[Lycanthropy]]'''
|'''[[Lycanthropy|变形术 (Lycanthropy)]]'''
|  
|  
* now also grants bonus attack rating
* now also grants bonus attack rating
|-
|-
|'''[[Maul]]'''
|'''[[Maul|撞锤 (Maul)]]'''
|  
|  
* stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
* stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
|-
|-
|'''[[Shock Wave]]'''
|'''[[Shock Wave|震波 (Shock Wave)]]'''
|  
|  
* now has increased range and projectile speed, and the number of shock waves scales with levels
* now has increased range and projectile speed, and the number of shock waves scales with levels
* stun length no longer scales with levels
* stun length no longer scales with levels
|-
|-
|'''[[Hunger]]'''
|'''[[Hunger|饥饿 (Hunger)]]'''
|  
|  
* reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
* reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
|-
|-
|'''[[Fire Claws]]'''
|'''[[Fire Claws|焰爪 (Fire Claws)]]'''
|  
|  
* reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels  
* reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels  
|-
|-
|'''[[Feral Rage]]'''
|'''[[Feral Rage|野性狂暴 (Feral Rage)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Rabies]]'''
|'''[[Rabies|狂犬病 (Rabies)]]'''
|  
|  
* speed and range of spreading poison increased
* speed and range of spreading poison increased
|-
|-
|'''[[Fury (Skill)|Fury]]'''
|'''[[Fury (Skill)|狂怒 (Fury)]]'''
|  
|  
* 3 hits per attack instead of 5 (helps avoid animation lock)
* 3 hits per attack instead of 5 (helps avoid animation lock)
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|}
|}


=== [[Summoning Skills (Druid)|Summoning Skills]] ===
=== [[Summoning Skills (Druid)|召唤]] ===
Different vines and animals may now be summoned alongside each other
不同的藤蔓和动物现在可以一起被召唤
 
Vines and spirits can no longer be targeted by monsters or take damage


藤蔓和灵魂不再被怪物攻击或受到伤害
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Raven]]'''
|'''[[Raven|乌鸦 (Raven)]]'''
|  
|  
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage
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* can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast
* can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast
|-
|-
|'''[[Poison Creeper]]'''
|'''[[Poison Creeper|猛毒花藤 (Poison Creeper)]]'''
|  
|  
* now reduces enemies poison resist by 5% + 1% per level (can remove immunities)
* now reduces enemies poison resist by 5% + 1% per level (can remove immunities)
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* now has damage synergies
* now has damage synergies
|-
|-
|'''[[Carrion Vine]]'''
|'''[[Carrion Vine|食尸藤 (Carrion Vine)]]'''
|  
|  
* recovers a flat amount of life instead of a percentage, moves slightly faster
* recovers a flat amount of life instead of a percentage, moves slightly faster
|-
|-
|'''[[Solar Creeper]]'''
|'''[[Solar Creeper|太阳藤 (Solar Creeper)]]'''
|  
|  
* recovers a flat amount of mana instead of a percentage, moves slightly faster
* recovers a flat amount of mana instead of a percentage, moves slightly faster
|-
|-
|'''[[Heart of Wolverine]]'''
|'''[[Heart of Wolverine|狼獾之心 (Heart of Wolverine)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Spirit of Barbs]]'''
|'''[[Spirit of Barbs|棘灵 (Spirit of Barbs)]]'''
|  
|  
* now deals a flat amount of damage to attackers instead of reflecting a percentage
* now deals a flat amount of damage to attackers instead of reflecting a percentage
|-
|-
|'''[[Oak Sage]]'''
|'''[[Oak Sage|橡木智者 (Oak Sage)]]'''
|  
|  
* now grants a flat amount of life instead of a percentage
* now grants a flat amount of life instead of a percentage
|-
|-
|'''[[Summon Spirit Wolf]]'''
|'''[[Summon Spirit Wolf|召唤狼灵 (Summon Spirit Wolf)]]'''
|  
|  
* now deals splash damage and move slightly faster
* now deals splash damage and move slightly faster
|-
|-
|'''[[Summon Dire Wolf]]'''
|'''[[Summon Dire Wolf|召唤狂狼 (Summon Dire Wolf)]]'''
|  
|  
* now deals splash damage and move slightly faster
* now deals splash damage and move slightly faster
|-
|-
|'''[[Summon Grizzly]]'''
|'''[[Summon Grizzly|召唤灰熊 (Summon Grizzly)]]'''
|  
|  
* now deals splash damage; an additional Grizzly can be summoned with 20 hard levels
* now deals splash damage; an additional Grizzly can be summoned with 20 hard levels
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== Necromancer ==
== 死灵法师 ==
=== [[Summoning Spells]] ===
=== [[Summoning Spells|召唤法术]] ===
Raise Skeleton is now [[Raise Skeleton Warrior]]
骷髅复苏 (Raise Skeleton) 现在是 [[Raise Skeleton Warrior|复苏骷髅战士 (Raise Skeleton Warrior)]]


Summon Resist has been removed, [[Blood Warp]] and [[Raise Skeleton Archer]] are new
召唤抵抗 (Summon Resist) 被移除, [[Blood Warp|血次元 (Blood Warp)]] [[Raise Skeleton Archer|复苏骷髅弓箭手 (Raise Skeleton Archer)]] 是新技能


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Skeleton Mastery]]'''
|'''[[Skeleton Mastery|支配骷髅 (Skeleton Mastery)]]'''
|  
|  
* now also affects velocity and bonus elemental damage, no longer affects revives
* now also affects velocity and bonus elemental damage, no longer affects revives
|-
|-
|'''[[Raise Skeleton Warrior]]'''
|'''[[Raise Skeleton Warrior|复苏骷髅战士 (Raise Skeleton Warrior)]]'''
|  
|  
* now deals splash damage
* now deals splash damage
* total skeleton warriors capped at 8
* total skeleton warriors capped at 8
|-
|-
|'''[[Raise Skeletal Mage]]'''
|'''[[Raise Skeletal Mage|复苏骷髅法师 (Raise Skeletal Mage)]]'''
|  
|  
* projectiles now pierce enemies and have a larger hitbox
* projectiles now pierce enemies and have a larger hitbox
* total skeletal mages capped at 8
* total skeletal mages capped at 8
|-
|-
|'''[[Raise Skeleton Archer]]'''
|'''[[Raise Skeleton Archer|复苏骷髅弓箭手 (Raise Skeleton Archer)]]'''
|  
|  
* new skill which summons skeleton archers that deal physical damage
* new skill which summons skeleton archers that deal physical damage
|-
|-
|'''[[Golem Mastery]]'''
|'''[[Golem Mastery|支配石魔 (Golem Mastery)]]'''
|  
|  
* can summon an additional golem for every 5 hard levels
* can summon an additional golem for every 5 hard levels
|-
|-
|'''[[Clay Golem]]'''
|'''[[Clay Golem|黏土石魔 (Clay Golem)]]'''
|  
|  
* now deals splash damage
* now deals splash damage
|-
|-
|'''[[Blood Golem]]'''
|'''[[Blood Golem|鲜血石魔 (Blood Golem)]]'''
|  
|  
* now grants life per hit instead of leeching a percentage of damage as life
* now grants life per hit instead of leeching a percentage of damage as life
* now applies open wounds
* now applies open wounds
|-
|-
|'''[[Iron Golem]]'''
|'''[[Iron Golem|钢铁石魔 (Iron Golem)]]'''
|  
|  
* now deals splash damage if created with a weapon
* now deals splash damage if created with a weapon
|-
|-
|'''[[Fire Golem]]'''
|'''[[Fire Golem|火焰石魔 (Fire Golem)]]'''
|  
|  
* weighted more toward aura damage and less toward melee attack damage
* weighted more toward aura damage and less toward melee attack damage
* no longer immune to fire
* no longer immune to fire
|-
|-
|'''[[Revive]]'''
|'''[[Revive|重生 (Revive)]]'''
|  
|  
* revives now deal melee splash damage and also have bonus elemental damage and additional skill levels
* revives now deal melee splash damage and also have bonus elemental damage and additional skill levels
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* duration now scales per level
* duration now scales per level
|-
|-
|'''[[Blood Warp]]'''
|'''[[Blood Warp|血次元 (Blood Warp)]]'''
|  
|  
* new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)
* new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)
|}
|}


=== [[Poison and Bone Spells]] ===
=== [[Poison and Bone Spells|毒素和白骨法术]] ===
Poison Explosion has been reworked as [[Desecrate]]
毒爆 (Poison Explosion) 重做为 [[Desecrate|亵渎 (Desecrate)]]


Poison Dagger has been reworked as [[Poison Strike]]
淬毒匕首 (Poison Dagger) 重做为 [[Poison Strike|淬毒攻击 (Poison Strike)]]


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Teeth]]'''
|'''[[Teeth|牙 (Teeth)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Bone Spear]]'''
|'''[[Bone Spear|骨矛 (Bone Spear)]]'''
|  
|  
* launches an additional spear at levels 15 and 25 (does not shotgun)
* launches an additional spear at levels 15 and 25 (does not shotgun)
|-
|-
|'''[[Bone Spirit]]'''
|'''[[Bone Spirit|白骨之魂 (Bone Spirit)]]'''
|  
|  
* faster missile speed
* faster missile speed
|-
|-
|'''[[Bone Armor]]'''
|'''[[Bone Armor|白骨装甲 (Bone Armor)]]'''
|  
|  
* now gains +3 additional absorb per Energy
* now gains +3 additional absorb per Energy
|-
|-
|'''[[Bone Wall]]'''
|'''[[Bone Wall|骨墙 (Bone Wall)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Bone Prison]]'''
|'''[[Bone Prison|骨牢 (Bone Prison)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Corpse Explosion]]'''
|'''[[Corpse Explosion|尸体爆炸 (Corpse Explosion)]]'''
|  
|  
* 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage
* 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage
* radius starts higher and caps at 10 yards
* radius starts higher and caps at 10 yards
|-
|-
|'''[[Poison Strike]]'''
|'''[[Poison Strike|淬毒攻击 (Poison Strike)]]'''
|  
|  
* renamed from Poison Dagger, can now also be used with scythes
* renamed from Poison Dagger, can now also be used with scythes
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* now releases a poison cloud on hit which carries poison damage from gear/charms
* now releases a poison cloud on hit which carries poison damage from gear/charms
|-
|-
|'''[[Desecrate]]'''
|'''[[Desecrate|亵渎 (Desecrate)]]'''
|  
|  
* reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast
* reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast
|-
|-
|'''[[Poison Nova]]'''
|'''[[Poison Nova|剧毒新星 (Poison Nova)]]'''
|  
|  
*  
*  
|}
|}


=== [[Curses]] ===
=== [[Curses|诅咒]] ===
[[Curse Mastery]] and [[Dark Pact]] are new
[[Curse Mastery|诅咒精通 (Curse Mastery)]] [[Dark Pact|黑暗契约 (Dark Pact)]] 是新技能


All curses have synergies with Curse Mastery for improved effects, and many also have their radius increased by it
所有的诅咒都与 诅咒精通 (Curse Mastery) 有协同效果,并且许多诅咒的范围也因此而增加


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Amplify Damage]]'''
|'''[[Amplify Damage|伤害加深 (Amplify Damage)]]'''
|  
|  
* reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy)
* reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy)
|-
|-
|'''[[Dim Vision]]'''
|'''[[Dim Vision|微暗灵视 (Dim Vision)]]'''
|  
|  
* now also reduces enemy attack rating
* now also reduces enemy attack rating
|-
|-
|'''[[Weaken]]'''
|'''[[Weaken|削弱 (Weaken)]]'''
|  
|  
* now also reduces enemy defense
* now also reduces enemy defense
* reduction to enemy damage now scales with levels
* reduction to enemy damage now scales with levels
|-
|-
|'''[[Iron Maiden]]'''
|'''[[Iron Maiden|攻击反噬 (Iron Maiden)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Terror]]'''
|'''[[Terror|恐惧 (Terror)]]'''
|  
|  
* now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy)
* now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy)
第989行: 第988行:
* duration is now 3 seconds (was 7 + 1 second per level)
* duration is now 3 seconds (was 7 + 1 second per level)
|-
|-
|'''[[Confuse]]'''
|'''[[Confuse|迷乱 (Confuse)]]'''
|  
|  
* now also increases attack speed of confused enemies by 10% per hard level
* now also increases attack speed of confused enemies by 10% per hard level
|-
|-
|'''[[Life Tap]]'''
|'''[[Life Tap|偷取生命 (Life Tap)]]'''
|  
|  
* life steal amount is now 10% and increases with hard levels and synergy (was just 50%)
* life steal amount is now 10% and increases with hard levels and synergy (was just 50%)
* duration now caps at 20 seconds
* duration now caps at 20 seconds
|-
|-
|'''[[Attract]]'''
|'''[[Attract|吸引 (Attract)]]'''
|  
|  
* now also reduces enemy defense by a large amount
* now also reduces enemy defense by a large amount
|-
|-
|'''[[Decrepify]]'''
|'''[[Decrepify|衰老 (Decrepify)]]'''
|  
|  
* no longer reduces enemy damage
* no longer reduces enemy damage
第1,008行: 第1,007行:
* now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%)
* now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%)
|-
|-
|'''[[Lower Resist]]'''
|'''[[Lower Resist|降低抵抗 (Lower Resist)]]'''
|  
|  
* less effective against non-immune enemies, can break more immunes after level 15
* less effective against non-immune enemies, can break more immunes after level 15
* radius caps at 10 yards and increases with hard levels
* radius caps at 10 yards and increases with hard levels
|-
|-
|'''[[Curse Mastery]]'''
|'''[[Curse Mastery|诅咒精通 (Curse Mastery)]]'''
|  
|  
* new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
* new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
|-
|-
|'''[[Dark Pact]]'''
|'''[[Dark Pact|黑暗契约 (Dark pact)]]'''
|  
|  
* new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present
* new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present
第1,024行: 第1,023行:
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== Paladin ==
== 圣骑士 ==
=== [[Defensive Auras]] ===
=== [[Defensive Auras|防御性灵气]] ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Prayer]]'''
|'''[[Prayer|祈祷 (Prayer)]]'''
|  
|  
* now also grants life per hit
* now also grants life per hit
* now also grants +1 passive health regeneration per hard level
* now also grants +1 passive health regeneration per hard level
|-
|-
|'''[[Cleansing]]'''
|'''[[Cleansing|净化 (Cleansing)]]'''
|  
|  
* now also grants +1% passive poison/curse duration reduction per hard level
* now also grants +1% passive poison/curse duration reduction per hard level
* no longer gains bonus healing from Prayer
* no longer gains bonus healing from Prayer
|-
|-
|'''[[Meditation]]'''
|'''[[Meditation|冥思 (Meditation)]]'''
|  
|  
* now also grants +1 passive mana after each kill per two hard levels
* now also grants +1 passive mana after each kill per two hard levels
* no longer gains bonus healing from Prayer
* no longer gains bonus healing from Prayer
|-
|-
|'''[[Resist Fire]]'''
|'''[[Resist Fire|抵抗火焰 (Resist Fire)]]'''
|  
|  
* now also grants a bonus for fire damage
* now also grants a bonus for fire damage
* passive maximum fire resistance bonus is no longer doubled when the aura is active
* passive maximum fire resistance bonus is no longer doubled when the aura is active
|-
|-
|'''[[Resist Cold]]'''
|'''[[Resist Cold|抵抗冰冻 (Resist Cold)]]'''
|  
|  
* now also grants a bonus for cold damage
* now also grants a bonus for cold damage
* passive maximum cold resistance bonus is no longer doubled when the aura is active
* passive maximum cold resistance bonus is no longer doubled when the aura is active
|-
|-
|'''[[Resist Lightning]]'''
|'''[[Resist Lightning|抵抗闪电 (Resist Lightning)]]'''
|  
|  
* now also grants a bonus for lightning damage
* now also grants a bonus for lightning damage
* passive maximum lightning resistance bonus is no longer doubled when the aura is active
* passive maximum lightning resistance bonus is no longer doubled when the aura is active
|-
|-
|'''[[Defiance]]'''
|'''[[Defiance|反抗 (Defiance)]]'''
|  
|  
* now also grants +1% PDR per two levels
* now also grants +1% PDR per two levels
|-
|-
|'''[[Vigor]]'''
|'''[[Vigor|活力 (Vigor)]]'''
|  
|  
* now also grants pssive +1% FRW per two hard levels
* now also grants pssive +1% FRW per two hard levels
|-
|-
|'''[[Redemption]]'''
|'''[[Redemption|救赎 (Redemption)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Salvation]]'''
|'''[[Salvation|救助 (Salvation)]]'''
|  
|  
* now also grants a bonus to elemental damage
* now also grants a bonus to elemental damage
|}
|}


=== [[Offensive Auras]] ===
=== [[Offensive Auras|攻击性灵气]] ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Might]]'''
|'''[[Might|力量 (Might)]]'''
|  
|  
* allies receive 1/2 of the bonus
* allies receive 1/2 of the bonus
* radius increased
* radius increased
|-
|-
|'''[[Holy Fire]]'''
|'''[[Holy Fire|圣火 (Holy Fire)]]'''
|  
|  
* now includes bonus attack rating
* now includes bonus attack rating
* radius now caps at 8 yards (was 4 + 0.67 per level)
* radius now caps at 8 yards (was 4 + 0.67 per level)
|-
|-
|'''[[Holy Freeze]]'''
|'''[[Holy Freeze|神圣冰冻 (Holy Freeze)]]'''
|  
|  
* now includes bonus attack rating
* now includes bonus attack rating
* radius is now always 8 yards (was 4 + 0.67 per level)
* radius is now always 8 yards (was 4 + 0.67 per level)
|-
|-
|'''[[Holy Shock]]'''
|'''[[Holy Shock|神圣冲击 (Holy Shock)]]'''
|  
|  
* now includes bonus attack rating
* now includes bonus attack rating
* radius is now always 9.3 yards (was 4 + 0.67 per level)
* radius is now always 9.3 yards (was 4 + 0.67 per level)
|-
|-
|'''[[Blessed Aim]]'''
|'''[[Blessed Aim|祝福瞄准 (Blessed Aim)]]'''
|  
|  
* now also provides deadly strike
* now also provides deadly strike
* now passively applies -1% to target defense per hard level instead of passively granting additional attack rating
* now passively applies -1% to target defense per hard level instead of passively granting additional attack rating
|-
|-
|'''[[Concentration]]'''
|'''[[Concentration|专注 (Concentration)]]'''
|  
|  
* allies receive 1/2 of the enhanced damage bonus
* allies receive 1/2 of the enhanced damage bonus
* now also adds bonus attack rating
* now also adds bonus attack rating
|-
|-
|'''[[Fanaticism]]'''
|'''[[Fanaticism|狂热 (Fanaticism)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Thorns]]'''
|'''[[Thorns|荆棘 (Thorns)]]'''
|  
|  
* reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
* reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
|-
|-
|'''[[Sanctuary (Skill)|Sanctuary]]'''
|'''[[Sanctuary (Skill)|庇护所 (Sanctuary)]]'''
|  
|  
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
第1,123行: 第1,122行:
* radius is now always 10 yards (was 3.33 + 0.67 per level)
* radius is now always 10 yards (was 3.33 + 0.67 per level)
|-
|-
|'''[[Conviction]]'''
|'''[[Conviction|审判 (Conviction)]]'''
|  
|  
* less effective against non-immune enemies and can break higher immunities above level 25
* less effective against non-immune enemies and can break higher immunities above level 25
第1,129行: 第1,128行:
|}
|}


=== [[Combat Skills (Paladin)|Combat Skills]] ===
=== [[Combat Skills (Paladin)|战斗技能]] ===
[[Holy Nova]], [[Holy Light]], [[Joust]], and [[Holy Sword]] are new
[[Holy Nova]], [[Holy Light]], [[Joust]], and [[Holy Sword]] are new


第1,136行: 第1,135行:
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Sacrifice]]'''
|'''[[Sacrifice|牺牲 (Sacrifice)]]'''
|  
|  
* now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
* now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
* damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
* damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
|-
|-
|'''[[Smite]]'''
|'''[[Smite|盾击 (Smite)]]'''
|  
|  
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
第1,148行: 第1,147行:
* indirectly affected by Crushing Blow having greater diminishing returns against bosses
* indirectly affected by Crushing Blow having greater diminishing returns against bosses
|-
|-
|'''[[Holy Bolt]]'''
|'''[[Holy Bolt|圣光弹 (Holy Bolt)]]'''
|  
|  
* bolts now pierce all allies and enemies, healing or damaging each
* bolts now pierce all allies and enemies, healing or damaging each
* fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
* fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
|-
|-
|'''[[Zeal]]'''
|'''[[Zeal|热诚 (Zeal)]]'''
|  
|  
* 3 hits per attack instead of 5 (helps avoid animation lock)
* 3 hits per attack instead of 5 (helps avoid animation lock)
* now gains +20% melee splash radius on the second attack and +40% on the third
* now gains +20% melee splash radius on the second attack and +40% on the third
|-
|-
|'''[[Charge]]'''
|'''[[Charge|冲锋 (Charge)]]'''
|  
|  
* now gains up to +60% increased melee splash radius based on the distance traveled
* now gains up to +60% increased melee splash radius based on the distance traveled
* now works in melee range instead of doing a normal attack
* now works in melee range instead of doing a normal attack
|-
|-
|'''[[Vengeance]]'''
|'''[[Vengeance|复仇 (Vengeance)]]'''
|  
|  
* reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items
* reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items
|-
|-
|'''[[Blessed Hammer]]'''
|'''[[Blessed Hammer|祝福之锤 (Blessed Hammer)]]'''
|  
|  
* hammers now travel faster and have larger hitboxes
* hammers now travel faster and have larger hitboxes
|-
|-
|'''[[Holy Sword]]'''
|'''[[Holy Sword|圣剑 (Holy Sword)]]'''
|  
|  
* new skill that grants block chance and bonus damage against demons/undead for two-handed swords
* new skill that grants block chance and bonus damage against demons/undead for two-handed swords
|-
|-
|'''[[Holy Shield]]'''
|'''[[Holy Shield|神圣之盾 (Holy Shield)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Fist of the Heavens]]'''
|'''[[Fist of the Heavens|天堂之拳 (Fist of the Heavens)]]'''
|  
|  
* holy bolts now damage all creature types (was just undead)
* holy bolts now damage all creature types (was just undead)
* removed cooldown, auto-targeting has reduced range
* removed cooldown, auto-targeting has reduced range
|-
|-
|'''[[Holy Nova]]'''
|'''[[Holy Nova|神圣新星 (Holy Nova)]]'''
|  
|  
* new skill that heals allies and damages enemies in an wide area, has a long cooldown
* new skill that heals allies and damages enemies in an wide area, has a long cooldown
|-
|-
|'''[[Holy Light]]'''
|'''[[Holy Light|圣光 (Holy Light)]]'''
|  
|  
* new skill that heals a single target
* new skill that heals a single target
|-
|-
|'''[[Joust]]'''
|'''[[Joust|突袭 (Joust)]]'''
|  
|  
* new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
* new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
第1,200行: 第1,199行:
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<!-- spacing -->


== Sorceress ==
== 法师 ==
=== [[Cold Spells]] ===
 
=== [[Cold Spells|冰冻法术]] ===
Frozen Armor has been replaced with [[Cold Enchant]]
Frozen Armor has been replaced with [[Cold Enchant]]


第1,208行: 第1,208行:
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Ice Bolt]]'''
|'''[[Ice Bolt|冰弹 (Ice Bolt)]]'''
|  
|  
* faster missile speed
* faster missile speed
|-
|-
|'''[[Cold Enchant]]'''
|'''[[Cold Enchant|附魔冰霜 (Cold Enchant)]]'''
|  
|  
* new skill which replaces Frozen Armor and is useable alongside Enchant Fire
* new skill which replaces Frozen Armor and is useable alongside Enchant Fire
|-
|-
|'''[[Frost Nova]]'''
|'''[[Frost Nova|霜之新星 (Frost Nova)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Ice Blast]]'''
|'''[[Ice Blast|冰风暴 (Ice Blast)]]'''
|  
|  
* pierces, faster missiles
* pierces, faster missiles
|-
|-
|'''[[Shiver Armor]]'''
|'''[[Shiver Armor|碎冰甲 (Shiver Armor)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Chilling Armor]]'''
|'''[[Chilling Armor|寒冰装甲 (Chilling Armor)]]'''
|  
|  
* creates single blizzard spike per counter ranged attack
* creates single blizzard spike per counter ranged attack
* chills melee on successful strike
* chills melee on successful strike
|-
|-
|'''[[Glacial Spike]]'''
|'''[[Glacial Spike|冰尖柱 (Glacial Spike)]]'''
|  
|  
* freeze duration is now 2 seconds and doesn't scale with levels
* freeze duration is now 2 seconds and doesn't scale with levels
* radius increased by 20%
* radius increased by 20%
|-
|-
|'''[[Blizzard]]'''
|'''[[Blizzard|暴风雪 (Blizzard)]]'''
|  
|  
* improved ground density, projectile hitbox size increased by 50%
* improved ground density, projectile hitbox size increased by 50%
|-
|-
|'''[[Frozen Orb]]'''
|'''[[Frozen Orb|冰封球 (Frozen Orb)]]'''
|  
|  
* removed cooldown and changed to slower "lightning" cast frames
* removed cooldown and changed to slower "lightning" cast frames
* range has been increased by roughly 20%
* range has been increased by roughly 20%
|-
|-
|'''[[Cold Mastery]]'''
|'''[[Cold Mastery|支配冰冷 (Cold Mastery)]]'''
|  
|  
* now also adds cold damage
* now also adds cold damage
|-
|-
|'''[[Ice Barrage]]'''
|'''[[Ice Barrage|连串冰枪 (Ice Barrage)]]'''
|  
|  
* new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun)
* new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun)
|}
|}


=== [[Lightning Spells]] ===
=== [[Lightning Spells|闪电法术]] ===
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Charged Bolt]]'''
|'''[[Charged Bolt|充能弹 (Charged Bolt)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Static Field]]'''
|'''[[Static Field|静态力场 (Static Field)]]'''
|  
|  
* reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
* reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
* now also has -1% to enemy lightning resistance per level (breaks immunities)
* now also has -1% to enemy lightning resistance per level (breaks immunities)
|-
|-
|'''[[Telekinesis]]'''
|'''[[Telekinesis|心灵传动 (Telekinesis)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Nova]]'''
|'''[[Nova|新星 (Nova)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Lightning]]'''
|'''[[Lightning|闪电 (Lightning)]]'''
|  
|  
* changed to faster cast frames (was slower "lightning" frames)
* changed to faster cast frames (was slower "lightning" frames)
|-
|-
|'''[[Chain Lightning]]'''
|'''[[Chain Lightning|连锁闪电 (Chain Lightning)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Teleport]]'''
|'''[[Teleport|传送 (Teleport)]]'''
|  
|  
* 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level
* 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level
|-
|-
|'''[[Thunder Storm]]'''
|'''[[Thunder Storm|雷云风暴 (Thunder Storm)]]'''
|  
|  
* no longer flashes your screen
* no longer flashes your screen
第1,294行: 第1,294行:
* casts nova on impact
* casts nova on impact
|-
|-
|'''[[Energy Shield]]'''
|'''[[Energy Shield|能量护盾 (Energy Shield)]]'''
|  
|  
* absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
* absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
* synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
* synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
|-
|-
|'''[[Lightning Mastery]]'''
|'''[[Lightning Mastery|支配闪电 (Lightning Mastery)]]'''
|  
|  
*  
*  
|}
|}


=== [[Fire Spells]] ===
=== [[Fire Spells|火焰法术]] ===
Enchant is now [[Enchant Fire]]
Enchant is now [[Enchant Fire]]


第1,311行: 第1,311行:
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Fire Bolt]]'''
|'''[[Fire Bolt|火弹 (Fire Bolt)]]'''
|  
|  
*  
*  
|-
|-
|'''[[Warmth]]'''
|'''[[Warmth|温暖 (Warmth)]]'''
|  
|  
* now also adds flat attack rating (10 + 10 per level)
* now also adds flat attack rating (10 + 10 per level)
|-
|-
|'''[[Inferno]]'''
|'''[[Inferno|地狱之火 (Inferno)]]'''
|  
|  
* reduces enemy fire resistance (can break immunes)
* reduces enemy fire resistance (can break immunes)
* has a bigger hitbox and travels faster
* has a bigger hitbox and travels faster
|-
|-
|'''[[Blaze]]'''
|'''[[Blaze|炽烈之径 (Blaze)]]'''
|  
|  
* reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen"
* reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen"
第1,331行: 第1,331行:
* now has a 2 second cooldown
* now has a 2 second cooldown
|-
|-
|'''[[Fire Wall]]'''
|'''[[Fire Wall|火墙 (Fire Wall)]]'''
|  
|  
* duration reduced slightly
* duration reduced slightly
|-
|-
|'''[[Fire Ball]]'''
|'''[[Fire Ball|火球 (Fire Ball)]]'''
|  
|  
* explosion radius increased slightly
* explosion radius increased slightly
|-
|-
|'''[[Enchant Fire]]'''
|'''[[Enchant Fire|附魔火焰 (Enchant Fire)]]'''
|  
|  
* renamed from Enchant to distinguish it from the new Cold Enchant skill
* renamed from Enchant to distinguish it from the new Cold Enchant skill
第1,347行: 第1,347行:
* no longer benefits from +% fire damage twice
* no longer benefits from +% fire damage twice
|-
|-
|'''[[Meteor]]'''
|'''[[Meteor|陨石 (Meteor)]]'''
|  
|  
* cooldown reduced, meteors fall faster and have 33% larger aoe
* cooldown reduced, meteors fall faster and have 33% larger aoe
* now deals an even split of physical damage and fire damage (both are boosted by +% fire damage)
* now deals an even split of physical damage and fire damage (both are boosted by +% fire damage)
|-
|-
|'''[[Fire Mastery]]'''
|'''[[Fire Mastery|支配火焰 (Fire Mastery)]]'''
|  
|  
* now also adds fire resistance penetration
* now also adds fire resistance penetration
|-
|-
|'''[[Hydra]]'''
|'''[[Hydra|九头海蛇 (Hydra)]]'''
|  
|  
* shoots Fire Balls instead of Fire Bolts
* shoots Fire Balls instead of Fire Bolts
第1,362行: 第1,362行:
* reduced start-up delay between casting and hydras attacking
* reduced start-up delay between casting and hydras attacking
|-
|-
|'''[[Combustion]]'''
|'''[[Combustion|燃烧 (Combustion)]]'''
|  
|  
* new skill which shoots fire balls in all directions, has a long cooldown
* new skill which shoots fire balls in all directions, has a long cooldown
|-
|-
|'''[[Lesser Hydra]]'''
|'''[[Lesser Hydra|次级多头蛇 (Lesser Hydra)]]'''
|  
|  
* new skill that summons hydras which shoot fire bolts
* new skill that summons hydras which shoot fire bolts
|}
|}
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