Skill Changes:修订间差异

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删除575字节 、​ 2023年9月3日 (星期日)
无编辑摘要
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无编辑摘要
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= 技能概况 =
= 技能概况 =
这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。
这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。
NOTICE: This section is a work-in-progress and some skills don't currently have info from later than Season 4 (see [[All Skills]] full details)


Broad Skill Changes:
Broad Skill Changes:
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* In some cases, skills' synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
* In some cases, skills' synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
* Most skill buffs now last a minimum of 5 minutes
* Most skill buffs now last a minimum of 5 minutes
* Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill


== 亚马逊 Amazon ==
== 亚马逊 Amazon ==
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* merged with Avoid (dodges both melee and ranged attacks when attacking or standing still)
* merged with Avoid (dodges both melee and ranged attacks when attacking or standing still)
* removed animation, now has a 4 frame cooldown after mitigating an attack
* removed animation, now has a 4 frame cooldown after mitigating an attack
* now also grants bonus FHR per hard point
* now also grants bonus FHR per hard level
|-
|-
|'''[[Evade]]'''
|'''[[Evade]]'''
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|'''[[Penetrate]]'''
|'''[[Penetrate]]'''
|  
|  
* now also reduces enemy defense % per hard point
* now also reduces enemy defense % per hard level
|-
|-
|'''[[Inner Sight]]'''
|'''[[Inner Sight]]'''
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* now moves faster, has dramatically improved AI, and uses Power Strike
* now moves faster, has dramatically improved AI, and uses Power Strike
* can now summon an additional valkyrie at levels 20 and 30
* can now summon an additional valkyrie at levels 20 and 30
* can now be inspected
|}
|}


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|'''[[Magic Arrow]]'''
|'''[[Magic Arrow]]'''
|  
|  
* now shoots an additional arrow every 5 base points
* now shoots an additional arrow every 5 hard levels
* now converts 50% damage to magic (was 1% per level)
* now converts 50% damage to magic (was 1% per level)
* deals additional flat magic damage
* deals additional flat magic damage
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** Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
** Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
* A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
* A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range


{| class="wikitable"
{| class="wikitable"
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|  
|  
* now caps at 3 kicks
* now caps at 3 kicks
* kick attacks now benefit from most damage sources like other attacks and have 1 additional range
|-
|-
|'''[[Dragon Claw]]'''
|'''[[Dragon Claw]]'''
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* attack speed reduction reduced from -40 to -20 (improves [[breakpoints]])
* attack speed reduction reduced from -40 to -20 (improves [[breakpoints]])
* no longer causes knockback
* no longer causes knockback
* kick attacks now benefit from most damage sources like other attacks and have 1 additional range
|-
|-
|'''[[Dragon Flight]]'''
|'''[[Dragon Flight]]'''
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* cooldown increased to 2 seconds (was 1)
* cooldown increased to 2 seconds (was 1)
* range has been increased by 50%
* range has been increased by 50%
* kick attacks now benefit from most damage sources like other attacks and have 1 additional range
|-
|-
|'''[[Fists of Fire]]'''
|'''[[Fists of Fire]]'''
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* now works while moving
* now works while moving
* has a 4 frame cooldown after mitigating an attack
* has a 4 frame cooldown after mitigating an attack
* now also gives +1% FBR per base point
* now also gives +1% FBR per hard level
|-
|-
|'''[[Psychic Hammer]]'''
|'''[[Psychic Hammer]]'''
|  
|  
* bounces to an additional enemy per 10 levels
* bounces to an additional enemy every 10 levels
* now has damage synergies
* now has damage synergies
|-
|-
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|'''[[Mind Blast]]'''
|'''[[Mind Blast]]'''
|  
|  
* no longer stuns after first hard point (was 2 seconds + 0.2 per level)
* no longer stuns after first hard level (was 2 seconds + 0.2 per level)
* no longer converts enemies
* no longer converts enemies
* radius now scales per level
* radius now scales per level
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|'''[[Burst of Speed]]'''
|'''[[Burst of Speed]]'''
|  
|  
* now grants attack speed with hard points instead of soft points
* attack speed bonuses now require hard levels
|-
|-
|'''[[Fade]]'''
|'''[[Fade]]'''
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|  
|  
* poison damage now lasts 1.6 seconds instead of 0.4 seconds
* poison damage now lasts 1.6 seconds instead of 0.4 seconds
* poison damage no longer "double dips"
* no longer benefits from +% poison damage twice
|-
|-
|'''[[Shadow Warrior]]'''
|'''[[Shadow Warrior]]'''
|  
|  
* can now be inspected
*  
|-
|-
|'''[[Shadow Master]]'''
|'''[[Shadow Master]]'''
|  
|  
* can now be inspected
*  
|}
|}


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|'''[[Fire Blast]]'''
|'''[[Fire Blast]]'''
|  
|  
* now gains an extra bomb every 4 hard points
* now gains an extra bomb every 4 hard levels
|-
|-
|'''[[Wake of Fire]]'''
|'''[[Wake of Fire]]'''
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* delay between attacks has been reduced
* delay between attacks has been reduced
* now has the ranged leech penalty (50% reduced leech)
* now has the ranged leech penalty (50% reduced leech)
* now lasts 5 minutes at all levels
|-
|-
|'''[[Shock Web]]'''
|'''[[Shock Web]]'''
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|'''[[Charged Bolt Sentry]]'''
|'''[[Charged Bolt Sentry]]'''
|  
|  
* now gains +1 bolt per 4 base levels instead of via synergy
* now gains +1 bolt per 4 hard levels instead of via synergy
|-
|-
|'''[[Lightning Sentry]]'''
|'''[[Lightning Sentry]]'''
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* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage
* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage
* radius is always 10 yards (was 3.33 + 0.66 per level)
* radius is always 10 yards (was 3.33 + 0.66 per level)
* now gains +1 shot per base levels instead of via synergy
* now gains +1 shot per 3 hard levels instead of via synergy
|-
|-
|'''[[Chain Lightning Sentry]]'''
|'''[[Chain Lightning Sentry]]'''
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|  
|  
* is now an aoe skill centered on the caster
* is now an aoe skill centered on the caster
* duration increases with base levels
* duration increases with hard levels
|-
|-
|'''[[Battle Cry]]'''
|'''[[Battle Cry]]'''
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|'''[[Battle Command]]'''
|'''[[Battle Command]]'''
|  
|  
* grants 1 additional skill point every 10 base levels
* grants 1 additional skill point every 10 hard levels
* also adds 20% + 3% enhanced damage per level
* also adds 20% + 3% enhanced damage per level
|}
|}
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|  
|  
* Renamed from Increased Stamina
* Renamed from Increased Stamina
* now grants 20 max life per hard point
* now grants 20 max life per hard level
* now grants FHR with soft points
* now grants FHR with hard levels
|-
|-
|'''[[Iron Skin]]'''
|'''[[Iron Skin]]'''
|  
|  
* Now adds PDR% with hard points
* Now adds PDR% with hard levels
|-
|-
|'''[[Increased Speed]]'''
|'''[[Increased Speed]]'''
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|'''[[Double Throw]]'''
|'''[[Double Throw]]'''
|  
|  
* Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 5 total bounces
* Now bounces up to 5 times between targets
* Not affected by pierce
* Not affected by pierce
|-
|-
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|'''[[Concentrate]]'''
|'''[[Concentrate]]'''
|  
|  
* Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
* Converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy
|-
|-
|'''[[Berserk]]'''
|'''[[Berserk]]'''
|  
|  
* now requires two weapons and is uninterruptible
* now requires two weapons
* Now deals physical damage instead of magic damage, is uninterruptible, and pierces physical resistance
* Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
* Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
* Now deals physical damage instead of magic damage and pierces physical resistance (also applies to splash damage)
|-
|-
|'''[[Leap]]'''
|'''[[Leap]]'''
|  
|  
* leap distance and speed increased
* leap distance and speed increased
* knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level)
* knockback radius is now only increased with hard levels up to 10 yards (was 2.66 + 0.66 per level)
|-
|-
|'''[[Leap Attack]]'''
|'''[[Leap Attack]]'''
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* leap speed increased
* leap speed increased
* Now deals damage in an area instead of attacking a single target
* Now deals damage in an area instead of attacking a single target
* can now leech
* does not use duability or attack rating
* no longer uses attack rating
|-
|-
|'''[[Whirlwind]]'''
|'''[[Whirlwind]]'''
|  
|  
* Movement speed increased by character's FRW speed, adds an additional +2% velocity per level
* now attacks at a constant rate like it did in classic (no benefits from IAS)
* when dual wielding, both weapons are swung simultaneously per attack
* no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
* now benefits from Faster Run/Walk and also grants additional velocity
* can now trigger chance-to-cast effects
* can now trigger chance-to-cast effects
* now attacks at a constant rate like it did in classic (no benefits from IAS)
* now hits 1 enemy instead of 2, but also deals melee splash damage
* when dual wielding, both weapons are swung per hit
|}
|}


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|'''[[Firestorm]]'''
|'''[[Firestorm]]'''
|  
|  
* speed and range (aoe) increases per skill level
* range increases with levels and the number of missiles increases with hard levels
|-
|-
|'''[[Molten Boulder]]'''
|'''[[Molten Boulder]]'''
|  
|  
* now rolls faster with additional soft points
* boulder speed increases per level
|-
|-
|'''[[Fissure]]'''
|'''[[Fissure]]'''
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|'''[[Armageddon]]'''
|'''[[Armageddon]]'''
|  
|  
* now has increased meteor fall rate, larger aoe for meteors
* now has increased radius, increased meteor fall rate, and larger aoe for meteors
* duration increases by 3 per level (Fissure duration of 2 per level synergy removed)
* meteors deal a more even split of physical and fire damage
* meteors deal a more even split of physical and fire damage
* duration increases by 3 per level instead of via synergy
|-
|-
|'''[[Cyclone Armor]]'''
|'''[[Cyclone Armor]]'''
|  
|  
* now has a small cooldown
* now gains 3 absorb per Energy
|-
|-
|'''[[Arctic Blast]]'''
|'''[[Arctic Blast]]'''
|  
|  
* range nerfed, has a bigger hitbox and travels faster
* reduces enemy cold resistance (can break immunes)
* has a bigger hitbox and travels faster
|-
|-
|'''[[Twister]]'''
|'''[[Twister]]'''
|  
|  
* now shoots additional twisters with additional soft points (max of 14), does not shotgun
* now shoots additional twisters at higher levels (max of 14, does not shotgun)
|-
|-
|'''[[Tornado]]'''
|'''[[Tornado]]'''
|  
|  
* hitbox increased in size
* hitbox size increased
|-
|-
|'''[[Hurricane]]'''
|'''[[Hurricane]]'''
|  
|  
* duration increases by 3 per level (Cyclone Armor duration of 2 per level synergy removed)
* duration increases by 3 per level instead of via synergy
|-
|-
|'''[[Gust]]'''
|'''[[Gust]]'''
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|  
|  
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* base stamina/life bonuses removed
* now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating
* now grants bonus damage instead of bonus attack rating
* now grants flat magic/physical damage reduction
|-
|-
|'''[[Werebear]]'''
|'''[[Werebear]]'''
|  
|  
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* base life bonus removed
* now grants 20% increased splash radius and chance for uninterruptible attacks instead of life
* damage/defense bonuses buffed
* now grants 20% increased splash radius
|-
|-
|'''[[Lycanthropy]]'''
|'''[[Lycanthropy]]'''
|  
|  
* now grants bonus attack rating
* now also grants bonus attack rating
|-
|-
|'''[[Maul]]'''
|'''[[Maul]]'''
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|'''[[Shock Wave]]'''
|'''[[Shock Wave]]'''
|  
|  
* now has increased range and projectile speed, and the number of shock waves scales with levels
* stun length no longer scales with levels
* stun length no longer scales with levels
* now has increased range and projectile speed
* number of shock waves scales with levels
|-
|-
|'''[[Hunger]]'''
|'''[[Hunger]]'''
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|'''[[Fire Claws]]'''
|'''[[Fire Claws]]'''
|  
|  
* reworked to now cast a fast moving firestorm on attack
* reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels
|-
|-
|'''[[Feral Rage]]'''
|'''[[Feral Rage]]'''
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|'''[[Rabies]]'''
|'''[[Rabies]]'''
|  
|  
* spread tick rate increased, spread radius increased
* Speed and range of spreading poison increased
|-
|-
|'''[[Fury (Skill)|Fury]]'''
|'''[[Fury (Skill)|Fury]]'''
|  
|  
* now hits 3 times per attack instead of up to 5
* now hits 3 times per attack instead of up to 5
* Now gains +20% melee splash radius on the second attack and +40% on the third
|}
|}


=== [[Summoning Skills (Druid)|Summoning Skills]] ===
=== [[Summoning Skills (Druid)|Summoning Skills]] ===
Different vines and animals may now be summoned alongside each other
Vines and spirits can no longer be targeted by monsters or take damage
{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Raven]]'''
|'''[[Raven]]'''
|  
|  
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage
* ravens persist while teleporting and cannot take damage or be any area effects
* ravens persist while teleporting and cannot take damage or be influenced by any area effects
* can go up to a total of 15 ravens simultaneously, with every 10 hard points summoning an additional raven per cast
* can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast
|-
|-
|'''[[Poison Creeper]]'''
|'''[[Poison Creeper]]'''
|  
|  
* You may now summon an additional poison creeper every 10 base levels
* now reduces enemies poison resist by 5% + 1% per level (can remove immunities)
* Poison creeper no longer counts towards the carrion vine and solar creeper vine limit
* an additional poison creeper can be summoned every 10 hard levels
* Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities)
* now has damage synergies
|-
|-
|'''[[Carrion Vine]]'''
|'''[[Carrion Vine]]'''
|  
|  
*  
* recovers a flat amount of life instead of a percentage, moves slightly faster
|-
|-
|'''[[Solar Creeper]]'''
|'''[[Solar Creeper]]'''
|  
|  
*  
* recovers a flat amount of mana instead of a percentage, moves slightly faster
|-
|-
|'''[[Heart of Wolverine]]'''
|'''[[Heart of Wolverine]]'''
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|'''[[Summon Spirit Wolf]]'''
|'''[[Summon Spirit Wolf]]'''
|  
|  
* can now be summoned alongside Dire Wolf & Grizzly
* now deals splash damage and move slightly faster
|-
|-
|'''[[Summon Dire Wolf]]'''
|'''[[Summon Dire Wolf]]'''
|  
|  
* can now be summoned alongside Spirit Wolf & Grizzly
* now deals splash damage and move slightly faster
|-
|-
|'''[[Summon Grizzly]]'''
|'''[[Summon Grizzly]]'''
|  
|  
* can now be summoned alongside Spirit Wolf & Dire Wolf
* now deals splash damage; an additional Grizzly can be summoned with 20 hard levels
* now deals splash damage
* can now summon an additional Grizzly with 20 hard points
|}
|}


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|'''[[Skeleton Mastery]]'''
|'''[[Skeleton Mastery]]'''
|  
|  
* no longer affects revives
* now also affects velocity and bonus elemental damage, no longer affects revives
* now also improves skeleton velocity
|-
|-
|'''[[Raise Skeleton Warrior]]'''
|'''[[Raise Skeleton Warrior]]'''
|  
|  
* Skeletons now have splash damage on melee attacks
* Skeletons now deal splash damage on melee attacks
* total skeleton warriors capped at 8
* total skeleton warriors capped at 8
|-
|-
|'''[[Raise Skeletal Mage]]'''
|'''[[Raise Skeletal Mage]]'''
|  
|  
* Skeletal Mages' elemental attacks pierce enemies
* Skeletal Mages' elemental attacks pierce enemies and have a larger hitbox
|-
|-
|'''[[Raise Skeleton Archer]]'''
|'''[[Raise Skeleton Archer]]'''
|  
|  
* New skill
* New skill which summons skeleton archers that deal physical damage
|-
|-
|'''[[Golem Mastery]]'''
|'''[[Golem Mastery]]'''
|  
|  
* Can summon an additional golem for every 5 base points
* Can summon an additional golem for every 5 hard levels
|-
|-
|'''[[Clay Golem]]'''
|'''[[Clay Golem]]'''
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|'''[[Revive]]'''
|'''[[Revive]]'''
|  
|  
* Total of 8 revives at 20 hard points (was 1 revive per level)
* Total of 8 revives at 20 hard levels (was 1 revive per level)
* duration now scales per level
* duration now scales per level
* revives now deal melee splash damage
* revives now deal melee splash damage
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|'''[[Bone Spear]]'''
|'''[[Bone Spear]]'''
|  
|  
* Additional spears at levels 15 and 25 (does not shotgun)
* launches an additional spear at levels 15 and 25 (does not shotgun)
|-
|-
|'''[[Bone Spirit]]'''
|'''[[Bone Spirit]]'''
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|'''[[Bone Armor]]'''
|'''[[Bone Armor]]'''
|  
|  
*  
* now gains +3 additional absorb per Energy
|-
|-
|'''[[Bone Wall]]'''
|'''[[Bone Wall]]'''
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|'''[[Corpse Explosion]]'''
|'''[[Corpse Explosion]]'''
|  
|  
* moved in the skill tree
* 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage
* 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage
* radius starts higher and caps at 14 yards
* radius starts higher and caps at 10 yards
|-
|-
|'''[[Poison Strike]]'''
|'''[[Poison Strike]]'''
|  
|  
* renamed from Poison Dagger, can now also be used with scythes
* renamed from Poison Dagger, can now also be used with scythes
* Now pierces enemy poison resistances by -1% per level, up to -30%
* Now pierces enemy poison resistances by -1% per level, up to -40%
* Now releases a poison cloud on hit which carries poison damage from gear/charms
* Now releases a poison cloud on hit which carries poison damage from gear/charms
|-
|-
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=== [[Curses]] ===
=== [[Curses]] ===
[[Curse Mastery]] and [[Dark Pact]] are new
[[Curse Mastery]] and [[Dark Pact]] are new
All curses have synergies with Curse Mastery for improved effects, and many also have their radius increased by it


{| class="wikitable"
{| class="wikitable"
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|'''[[Amplify Damage]]'''
|'''[[Amplify Damage]]'''
|  
|  
* now reduces enemy physical resistance by 10% + 1% per level (was just 100%) and caps at -60% - immunities are lowered at 1/2 effectiveness (was 1/5)
* reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy)
* now has Curse Mastery as a synergy at -1% physical resistance per two levels
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
|-
|-
|'''[[Dim Vision]]'''
|'''[[Dim Vision]]'''
|  
|  
* now also reduces enemy attack rating
* now also reduces enemy attack rating
* now has Curse Mastery as a synergy at -10 attack rating per level
|-
|-
|'''[[Weaken]]'''
|'''[[Weaken]]'''
|  
|  
* now reduces enemy damage by 10% + 1% per level (was just 33%)
* now also reduces enemy defense
* now has Curse Mastery as a synergy at -1% damage per two levels
* reduction to enemy damage now scales with levels
* now has Curse Mastery as a synergy at +0.6 yards per three levels
|-
|-
|'''[[Iron Maiden]]'''
|'''[[Iron Maiden]]'''
|  
|  
* now has Curse Mastery as a synergy at 6% damage returned per level
*  
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
|-
|-
|'''[[Terror]]'''
|'''[[Terror]]'''
|  
|  
* now also reduces enemy movement speed by 2% per base level
* now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy)
* radius increased from 2.6 yards to 6.6 yards
* radius increased to 6 yards (was 2.6 yards)
* duration is now 3 seconds (was 7 + 1 second per level)
* duration is now 3 seconds (was 7 + 1 second per level)
* now has Curse Mastery as a synergy at -1% speed per level
|-
|-
|'''[[Confuse]]'''
|'''[[Confuse]]'''
|  
|  
* now also increases attack speed of confused enemies by 10% per base level
* now also increases attack speed of confused enemies by 10% per hard level
* now has Curse Mastery as a synergy at +5% attack speed per level
|-
|-
|'''[[Life Tap]]'''
|'''[[Life Tap]]'''
|  
|  
* moved in the skill tree, requires level 12 (was 18)
* life steal amount is now 10% and increases with hard levels and synergy (was just 50%)
* life leech is now 8% + 2% per base level (was just 50%)
* duration now caps at 20 seconds
* now has Curse Mastery as a synergy at +1% life steal per two levels
* now has Curse Mastery as a synergy at +0.6 yards per three levels
|-
|-
|'''[[Attract]]'''
|'''[[Attract]]'''
|  
|  
* now also reduces enemy defense by 120% + 10% per level
* now also reduces enemy defense by a large amount
* now has Curse Mastery as a synergy at -5% enemy defense per level
|-
|-
|'''[[Decrepify]]'''
|'''[[Decrepify]]'''
|  
|  
* No longer reduces enemy PDR or damage (was 50% each)
* no longer reduces enemy damage
* Reduces enemy attack speed and cast rate, reduces enemy movement speed by 1% per base level
* now reduces enemy physical resistance by -10% (was just -50%)
* now has Curse Mastery as a synergy at -1% attack and cast speed per level
* now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%)
* now has Curse Mastery as a synergy at +0.6 yards per three levels
* does not work on Ubers (does it work on act bosses?)
|-
|-
|'''[[Lower Resist]]'''
|'''[[Lower Resist]]'''
|  
|  
* reduces enemy resistances by less at low levels, scales better, caps at -65% - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels
* less effective against non-immune enemies, can break more immunes after level 15
* now has Curse Mastery as a synergy at -1% all resistance per level
* radius caps at 10 yards and increases with hard levels
* now has Curse Mastery as a synergy at +0.6 yards per three levels
|-
|-
|'''[[Curse Mastery]]'''
|'''[[Curse Mastery]]'''
第1,025行: 第1,006行:
|'''[[Dark Pact]]'''
|'''[[Dark Pact]]'''
|  
|  
* New skill that consumes up to 3 curses on targets in an area and does damage per curse consumed
* New skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present
|}
|}


第1,036行: 第1,017行:
|'''[[Prayer]]'''
|'''[[Prayer]]'''
|  
|  
* healing doubled
* now also grants +1 passive health regeneration per base level
* now also grants life per hit
* now also grants life per hit
* now also grants +1 passive health regeneration per hard level
|-
|-
|'''[[Cleansing]]'''
|'''[[Cleansing]]'''
|  
|  
* poison/curse duration reduction reduced
* now also grants +1% passive poison/curse duration reduction per hard level
* now also grants +1% passive poison/curse duration reduction per base level
* no longer gains bonus healing from Prayer
* no longer gains bonus healing from Prayer
|-
|-
|'''[[Meditation]]'''
|'''[[Meditation]]'''
|  
|  
* mana recovery rate halved
* now also grants +1 passive mana after each kill per two hard levels
* now also grants +1 passive mana after each kill per two base levels
* no longer gains bonus healing from Prayer
* no longer gains bonus healing from Prayer
|-
|-
第1,055行: 第1,033行:
|  
|  
* Now also grants a bonus for fire damage
* Now also grants a bonus for fire damage
* Maximum fire resistance bonus is no longer doubled when the aura is active
* Passive maximum fire resistance bonus is no longer doubled when the aura is active
|-
|-
|'''[[Resist Cold]]'''
|'''[[Resist Cold]]'''
|  
|  
* Now also grants a bonus for cold damage
* Now also grants a bonus for cold damage
* Maximum cold resistance bonus is no longer doubled when the aura is active
* Passive maximum cold resistance bonus is no longer doubled when the aura is active
|-
|-
|'''[[Resist Lightning]]'''
|'''[[Resist Lightning]]'''
|  
|  
* Now also grants a bonus for lightning damage
* Now also grants a bonus for lightning damage
* Maximum lightning resistance bonus is no longer doubled when the aura is active
* Passive maximum lightning resistance bonus is no longer doubled when the aura is active
|-
|-
|'''[[Defiance]]'''
|'''[[Defiance]]'''
第1,073行: 第1,051行:
|'''[[Vigor]]'''
|'''[[Vigor]]'''
|  
|  
* now also grants +1% FRW per base level (passive)
* now also grants pssive +1% FRW per two hard levels
|-
|-
|'''[[Redemption]]'''
|'''[[Redemption]]'''
第1,089行: 第1,067行:
|'''[[Might]]'''
|'''[[Might]]'''
|  
|  
* now adds +25% damage per level (was +10%) but only grants allies 1/3 of the bonus
* allies receieve 1/2 of the bonus
* radius increased
* radius increased
|-
|-
|'''[[Holy Fire]]'''
|'''[[Holy Fire]]'''
|  
|  
* Radius is now always 6 yards (was 4 + 0.66 per level)
* Radius now caps at 8 yards (was 4 + 0.67 per level)
|-
|-
|'''[[Holy Freeze]]'''
|'''[[Holy Freeze]]'''
|  
|  
* Radius is now always 8 yards (was 4 + 0.66 per level)
* Radius is now always 8 yards (was 4 + 0.67 per level)
|-
|-
|'''[[Holy Shock]]'''
|'''[[Holy Shock]]'''
|  
|  
* Radius is now always 8 yards (was 4 + 0.66 per level)
* Radius is now always 9.3 yards (was 4 + 0.67 per level)
|-
|-
|'''[[Blessed Aim]]'''
|'''[[Blessed Aim]]'''
|  
|  
* also applies -1% to target defense per base level (passive)
* now also provides deadly strike
* now passively applies -1% to target defense per hard level instead of passively granting additional attack rating
|-
|-
|'''[[Concentration]]'''
|'''[[Concentration]]'''
|  
|  
* allies receive 1/2 of the enhanced damage bonus
* now also adds bonus attack rating
* now also adds bonus attack rating
|-
|-
第1,122行: 第1,102行:
|'''[[Sanctuary (Skill)|Sanctuary]]'''
|'''[[Sanctuary (Skill)|Sanctuary]]'''
|  
|  
* Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
* aura magic damage scaling decreased, now applies to all enemies instead of just undead
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
* now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
* Radius is now always 10 yards (was 3.33 + 0.67 per level)
* no longer applies knockback to undead
|-
|-
|'''[[Conviction]]'''
|'''[[Conviction]]'''
|  
|  
* less effective against non-immune enemies and can break higher immunities above level 25
* radius is increased and now scales with levels
* radius is increased and now scales with levels
* enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%)
* enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)
|}
|}


第1,141行: 第1,119行:
|'''[[Sacrifice]]'''
|'''[[Sacrifice]]'''
|  
|  
* Damage to self decreases by 1% per level to a minimum of 3%
* Now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
* Damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
|-
|-
|'''[[Smite]]'''
|'''[[Smite]]'''
|  
|  
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
* indirectly affected by [[Grief]] no longer having "+X damage" ("Adds X-Y damage" is different), although [[The Redeemer]] and [[Astreon's Iron Ward]] still have "+X damage"
* indirectly affected by [[Grief]] having "Adds X-Y damage" instead of "+X damage" like [[The Redeemer]] or [[Astreon's Iron Ward]]
* indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are [[Game_Mechanics#Crushing_Blow|below 65% life]]
* indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are [[Game_Mechanics#Crushing_Blow|below 65% life]]
|-
|-
第1,156行: 第1,135行:
|'''[[Zeal]]'''
|'''[[Zeal]]'''
|  
|  
* Number of attacks decreased to 3 from 5, avoids animation lock
* Number of hits decreased to 3 from 5, avoids animation lock
* Now gains +20% melee splash radius on the second attack and +40% on the third
|-
|-
|'''[[Charge]]'''
|'''[[Charge]]'''
|  
|  
*  
* Now gains up to +60% increased melee splash radius based on the distance traveled
* Will always charge in melee range instead of doing a normal attack
|-
|-
|'''[[Vengeance]]'''
|'''[[Vengeance]]'''
|  
|  
* reworked completely, now creates an aoe effect on attack that deals flat elemental damage of each type as well as carries any elemental damage from items
* reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items
|-
|-
|'''[[Blessed Hammer]]'''
|'''[[Blessed Hammer]]'''
|  
|  
* hammers now travel faster
* hammers now travel faster and have larger hitboxes
* hammer hitbox size has been doubled
|-
|-
|'''[[Conversion]]'''
|'''[[Conversion]]'''
第1,181行: 第1,161行:
|'''[[Fist of the Heavens]]'''
|'''[[Fist of the Heavens]]'''
|  
|  
* holy bolts now damage all creature types (was just undead)
* removed cooldown, auto-targeting has reduced range
* removed cooldown, auto-targeting has reduced range
* holy bolts now damage all creature types (was just undead)
|-
|-
|'''[[Holy Nova]]'''
|'''[[Holy Nova]]'''
第1,195行: 第1,175行:
|  
|  
* new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
* new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
* has a 3.5 second cooldown which can be reduced with hard points (minimum of 1.5 seconds)
* has a 3.5 second cooldown which can be reduced with hard levels (minimum of 1.5 seconds)
|}
|}


第1,214行: 第1,194行:
|'''[[Cold Enchant]]'''
|'''[[Cold Enchant]]'''
|  
|  
* new skill, replaces Frozen Armor
* new skill which replaces Frozen Armor and is useable alongside Enchant Fire
* useable alongside Enchant Fire
|-
|-
|'''[[Frost Nova]]'''
|'''[[Frost Nova]]'''
第1,224行: 第1,203行:
|  
|  
* pierces, faster missiles
* pierces, faster missiles
* freeze duration is now 2 seconds (was 3 + 0.2 per level)
|-
|-
|'''[[Shiver Armor]]'''
|'''[[Shiver Armor]]'''
第1,238行: 第1,216行:
|  
|  
* freeze duration is now 2 seconds and doesn't scale with levels
* freeze duration is now 2 seconds and doesn't scale with levels
* radius increased by 20%
|-
|-
|'''[[Blizzard]]'''
|'''[[Blizzard]]'''
第1,255行: 第1,234行:
|  
|  
* new skill that shoots ice lances which have AOE impact that chills
* new skill that shoots ice lances which have AOE impact that chills
* Additional missiles as you level (max 5)
* fires additional missiles as you level (max 5)
* Does not pierce, but does shotgun
* Does not pierce, but does shotgun
|}
|}
第1,289行: 第1,268行:
|'''[[Teleport]]'''
|'''[[Teleport]]'''
|  
|  
* 65% spell damage penalty for 1 second after casting, reduced by 2% per hard point
* 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level
|-
|-
|'''[[Thunder Storm]]'''
|'''[[Thunder Storm]]'''
|  
|  
* no longer flashes your screen
* no longer flashes your screen
* time between attacks goes down with hard points
* time between attacks goes down with hard levels
* casts nova on impact
* casts nova on impact
|-
|-
第1,324行: 第1,303行:
|'''[[Inferno]]'''
|'''[[Inferno]]'''
|  
|  
* faster spray speed
* reduces enemy fire resistance (can break immunes)
* has a bigger hitbox and travels faster
|-
|-
|'''[[Blaze]]'''
|'''[[Blaze]]'''
|  
|  
* reworked to create an explosion when cast as well as provide a movement speed bonus
* reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen"
* increased fire trail hitbox size
* duration caps at 10 seconds
* duration caps at 10 seconds
* increased fire trail hitbox size
* now has a 2 second cooldown
|-
|-
|'''[[Fire Wall]]'''
|'''[[Fire Wall]]'''
第1,338行: 第1,319行:
|'''[[Fire Ball]]'''
|'''[[Fire Ball]]'''
|  
|  
*  
* explosion radius increased slightly
|-
|-
|'''[[Enchant Fire]]'''
|'''[[Enchant Fire]]'''
第1,346行: 第1,327行:
* now correctly applies 1/3 of damage to ranged attacks
* now correctly applies 1/3 of damage to ranged attacks
* now grants allies 50% of the damage instead of 100%
* now grants allies 50% of the damage instead of 100%
* no longer gains mastery bonuses twice
* no longer benefits from +% fire damage twice
|-
|-
|'''[[Meteor]]'''
|'''[[Meteor]]'''
|  
|  
* cooldown reduced, meteors fall faster and have 33% larger aoe
* cooldown reduced, meteors fall faster and have 33% larger aoe
* now deals physical damage and fire damage (fire damage reduced)
* now deals an even split of physical damage and fire damage (both are boosted by +% fire damage)
|-
|-
|'''[[Fire Mastery]]'''
|'''[[Fire Mastery]]'''
|  
|  
* now also adds pierce (1% per level)
* now also adds fire pierce
* damage reduced to 20% +4% per level (was 30% +7%)
|-
|-
|'''[[Hydra]]'''
|'''[[Hydra]]'''

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