Skill Changes:修订间差异

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删除23,069字节 、​ 2023年8月28日 (星期一)
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= 技能概况 =
= 技能概况 =
这里的信息基于每个技能的变更日志整理汇总,其中可能会包含更多细节。 The [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。
这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The [https://betweenwalls.github.io/portal/?v=PD2 ''Portal'' Skill Planner] Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。


除了这里列出的技能变化以外, 所有角色都可以使用 "'''仅移动'''"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。
NOTICE: This section is a work-in-progress and some skills don't currently have info from later than Season 4 (see [[All Skills]] full details)


召唤物的AI全面提升, 召唤执行动作的延迟时间减少。
Broad Skill Changes:
* 所有角色都可以使用 "'''仅移动'''"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。
* 召唤物的AI全面提升。
* Reduced delay between summoning minions and those minions performing actions
* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
* Spells and abilities no longer share cooldowns globally
* In some cases, skills' synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
* Most skill buffs now last a minimum of 5 minutes


== 亚马逊 Amazon ==
== 亚马逊 Amazon ==
第182行: 第191行:
|'''[[戮刺(Jab)]]'''
|'''[[戮刺(Jab)]]'''
|  
|  
* 附加的攻击准确率获得加强
*  
* 伤害获得提升
* 初始法力消耗降低至1.5 (此前为2)
* 现在疾刺(Fend)提供12%的协同技能加成
* 每级的伤害成长降低至14% (此前为18%)
|-
|-
|'''[[标枪和长矛专精(Javelin and Spear Mastery)]]'''
|'''[[标枪和长矛专精(Javelin and Spear Mastery)]]'''
|  
|  
* 取代了刺爆(Impale), moved in the skill tree,需要等级6级{此前刺爆(Impale)为12级}
* 取代了刺爆(Impale), 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击
* 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击
|-
|-
|'''[[Fend]]'''
|'''[[Fend]]'''
|  
|  
* moved in the skill tree, requires level 18 (was 24)
* 5 attacks instead of 10
* 5 attacks instead of 10
* attack rating bonus increased
* damage bonus increased
* now has Jab as a synergy at 12%
|-
|-
|'''[[Power Strike]]'''
|'''[[Power Strike]]'''
|  
|  
* now also creates a lightning nova on attack
* now also creates a lightning nova on attack
* damage scaling reduced
* removed Charged Strike & Lightning Fury synergies
* synergies are now 20% (was 10%)
* mana cost per level decreased
|-
|-
|'''[[Charged Strike]]'''
|'''[[Charged Strike]]'''
|  
|  
* now begins with 3 charged bolts released (was 2)
*  
* deals 10 more maximum damage at all levels
* removed Lightning Bolt synergy
* synergies are now 5% (was 10%)
|-
|-
|'''[[Lightning Strike]]'''
|'''[[Lightning Strike]]'''
|  
|  
* now begins with more hits and gains fewer additional hits per level
* number of hits capped at 10
* damage scaling increased
* range of "chaining" reduced slightly
* mana cost now begins lower and increases per level
* removed Lighting Bolt & Lightning Fury synergies
* synergies are now 12% (was 8%)
|-
|-
|'''[[Poison Javelin]]'''
|'''[[Poison Javelin]]'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
* poison duration is always 1 second instead of increasing per level
* Increased missile velocity by 25% and missile hitbox size by 100%
* increased missile velocity/range by 25% and missile hitbox size by 100%
* Deals damage over 1 second instead of over 8 seconds
* damage per second increased
* Now has Javelin and Spear Mastery as an additional synergy
* Synergies are now 24% (was 12%)
|-
|-
|'''[[Plague Javelin]]'''
|'''[[Plague Javelin]]'''
|  
|  
* Increased velocity by 25%, range by ~30%, and missile hitbox size by 100%
* poison duration is always 3 seconds instead of increasing per level
* attack rating bonus increased
* increased missile velocity/range by 25% and missile hitbox size by 100%
* damage scaling reduced
* synergy from Poison Javelin is now 12% (was 10%)
* now has Javelin and Spear Mastery as an additional synergy at 6%
|-
|-
|'''[[Lightning Bolt]]'''
|'''[[Lightning Bolt]]'''
|  
|  
* damage scaling increased
*  
* mana cost decreased
* removed Charged Strike & Lightning Strike synergies
* synergies are now 14% (was 3%)
|-
|-
|'''[[Lightning Fury]]'''
|'''[[Lightning Fury]]'''
|  
|  
* now begins with 10 bolts and releases an additional bolt every 5 base levels
* now begins with 10 bolts and releases an additional bolt every 5 levels
* the released bolts now also carry 100% weapon damage
* damage scaling reduced
* mana cost reduced
* removed Charged Strike & Lightning Strike synergies
* synergies are now 2% (was 1%)
|}
|}


第267行: 第242行:
|'''[[Dodge]]'''
|'''[[Dodge]]'''
|  
|  
* Merged with Avoid, moved in the skill tree, requires level 18 (was 6)
* merged with Avoid (dodges both melee and ranged attacks when attacking or standing still)
* reduced dodge chance
* removed animation, now has a 4 frame cooldown after mitigating an attack
* now also grants bonus FHR per hard point
* now also grants bonus FHR per hard point
* removed animation
* now have a 4 frame cooldown after mitigating an attack
|-
|-
|'''[[Evade]]'''
|'''[[Evade]]'''
|  
|  
* moved in the skill tree, requires level 6 (was 24)
* now has a 4 frame cooldown after mitigating an attack
* reduced dodge chance
* now also grants bonus movement speed
* scaling FRW added
* now have a 4 frame cooldown after mitigating an attack
|-
|-
|'''[[Critical Strike]]'''
|'''[[Critical Strike]]'''
|  
|  
* now caps at 75% instead of 80%
* crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons)
* now deal 50% more damage instead of 100% more damage
|-
|-
|'''[[Pierce]]'''
|'''[[Pierce]]'''
|  
|  
* moved in the skill tree, requires level 12 (was 30)
*  
|-
|-
|'''[[Penetrate]]'''
|'''[[Penetrate]]'''
|  
|  
* moved in the skill tree, requires level 24 (was 18)
* now also reduces enemy defense % per hard point
* now also reduces enemy defense % (begins at 5% and scales by 1% per hard point)
|-
|-
|'''[[Inner Sight]]'''
|'''[[Inner Sight]]'''
|  
|  
* now also reduces enemy attack rating by 1% per level
* now also reduces enemy attack rating
* radius begins at 6.6 yards and scales up to 18 yards (was always 13.3 yards)
* radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards)
* movement speed reduction per level is now 2% (was 1%)
|-
|-
|'''[[Slow Movement]]'''
|'''[[Slow Movement]]'''
|  
|  
* renamed from Slow Missiles
* renamed from Slow Missiles, now also slows enemy movement speed
* now also slows enemy movement speed
* slowing ranged attacks now scales per level
* slows ranged attacks to 75% and scales by 1% per level (was always 33%)
* duration reduced to 5 seconds (was 6 + 6 per level)
|-
|-
|'''[[Decoy]]'''
|'''[[Decoy]]'''
|  
|  
* moved in the skill tree, requires level 18 (was 24)
* now attacks enemies and uses Strafe
* reworked to now cast strafe dealing flat physical damage
* now has damage synergies
* Now has synergies
|-
|-
|'''[[Valkyrie]]'''
|'''[[Valkyrie]]'''
|  
|  
* now moves faster, has dramatically improved AI, and uses Power Strike
* can now summon an additional valkyrie at levels 20 and 30
* can now summon an additional valkyrie at levels 20 and 30
* Valkyries move faster and use Power strike
* can now be inspected
* Valkyries can now be inspected
* attack scaling reduced
* now gains damage, defense, & strength per level
* removed Dodge, Avoid, & Evade synergies
* Decoy synergy now adds physical damage instead of life
* now has Pierce as a synergy for 1% lightning damage per level
* now has Power Strike as a synergy for 20% lightning damage & 10% nova damage
|}
|}


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|  
|  
* now shoots an additional arrow every 5 base points
* now shoots an additional arrow every 5 base points
* 50% weapon damage (was 100%)
* now converts 50% damage to magic (was 1% per level)
* now converts 50% damage to magic (was 1% per level)
* deals flat magic damage
* deals additional flat magic damage
* mana cost now increases per level instead of decreasing
* now has Inner Sight, Slow Movement, & Guided Arrow as 18% synergies
|-
|-
|'''[[Multiple Shot]]'''
|'''[[Multiple Shot]]'''
|  
|  
* Range reduced greatly
* now gains bonus enhanced damage and attack rating
* now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum)
* now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum)
* Starts at 3 arrows instead of 2
* range reduced (used to hit off-screen enemies)
* now also adds flat damage
* now also adds bonus attack rating
* Reduced mana cost
|-
|-
|'''[[Guided Arrow]]'''
|'''[[Guided Arrow]]'''
|  
|  
* Now pierces, can pierce same target 3 times
* now pierces, can pierce same target 3 times
* deals 50% weapon damage from 100%
* can convert some damage to magic with synergies
* now gains +4% enhanced damage per level (was +5%)
* now has Magic Arrow as a synergy at 1% magic damage conversion per 2 levels
|-
|-
|'''[[Strafe]]'''
|'''[[Strafe]]'''
|  
|  
* projectile speed tripled
* projectile speed/range and hitbox size greatly increased
* projectile hitbox size doubled
* no longer causes "next hit delay"
* No next hit delay
* 5 hits per attack instead of 10
* Reduced to 5 attacks from 10
* now gains bonus attack rating
* Missile speed reduced by 25%
* Missile range increased by 33%
* Damage scaling increased to 100% + 15% per level (was 50% + 5%)
* Now adds bonus bonus attack rating of 80% + 6% per level
* Now has Penetrate as a synergy at 10%
|-
|-
|'''[[Cold Arrow]]'''
|'''[[Cold Arrow]]'''
|  
|  
* Fires 2 arrows + 1 per 4 levels (was just 1)
* fires 2 arrows + 1 per 4 levels (was just 1)
* Deals 1/4 weapon damage
* converts 50% physical damage to cold damage (was 3% + 2% per level)
* Converts 50% physical damage to cold damage (was 3% + 2% per level)
* attack rating scaling changed to +10% per level (was +9%)
* Flat cold damage buffed
* Cold length is always 4 seconds (was 4 + 1.2 per level)
* Mana cost reduced slightly
* now also has Magic Arrow as a synergy
* synergies are now 22% (was 12%)
|-
|-
|'''[[Ice Arrow]]'''
|'''[[Ice Arrow]]'''
|  
|  
* moved in the skill tree, requires level 12 (was 18)
* projectile speed/range increased
* projectile speed increased by 50%
* range increased by roughly 15%
* cold damage buffed
* attack rating scaling changed to +10% per level (was +9%)
* freeze duration no longer scales per level
* freeze duration no longer scales per level
* mana cost is now always 3 (was 4 + 0.25 per level)
* now affected by pierce
* synergy for Cold Arrow is now 14% (was 8%)
* now also has Magic Arrow as a synergy at 20% and Freezing Arrow as a synergy at 14%
* now also has Cold Arrow as a synergy at 5% freeze length per level
|-
|-
|'''[[Freezing Arrow]]'''
|'''[[Freezing Arrow]]'''
|  
|  
* radius now scales up to 6 yards (was 3.3)
* radius now scales up to 6 yards (was 3.3)
* attack rating scaling changed to +10% per level (was +9%)
* damage range increased slightly
* freeze duration reduced from 2 seconds to 0.5 seconds
* freeze duration reduced from 2 seconds to 0.5 seconds
* mana cost halved
* synergy for Cold Arrow is now 6% (was 12%)
* synergy for Ice Arrow is now a damage synergy at 6% (was +5% freeze length per level)
|-
|-
|'''[[Fire Arrow]]'''
|'''[[Fire Arrow]]'''
|  
|  
* moved in the skill tree, requires level 6 (was 1)
* Fires 2 arrows + 1 per 3 levels (was just 1)
* Fires 2 arrows + 1 per 3 levels (was just 1)
* Deals 1/2 weapon damage
* Converts 50% physical damage to fire damage (was 3% + 2% per level)
* Converts 50% physical damage to fire damage (was 3% + 2% per level)
* Flat fire damage buffed
* attack rating scaling changed to +10% per level (was +9%)
* Mana cost reduced slightly
* now has Immolation Arrow & Magic Arrow as synergies instead of Exploding Arrow
* synergies are now 24% (was 12%)
|-
|-
|'''[[Exploding Arrow]]'''
|'''[[Exploding Arrow]]'''
|  
|  
* moved in the skill tree, requires level 18 (was 12)
* bigger explosion
* Bigger AOE
* Flat fire damage buffed
* attack rating scaling changed to +10% per level (was +9%)
* Mana cost reduced
* now has Immolation Arrow and Magic Arrow as synergies instead of Fire Arrow
* synergies are now 18% (was 8%)
|-
|-
|'''[[Immolation Arrow]]'''
|'''[[Immolation Arrow]]'''
|  
|  
* moved in the skill tree, requires level 30 (was 24)
* no longer has a cooldown
* no longer has a cooldown
* no longer benefits from pierce
* no longer benefits from pierce
* fire duration decreased
* fire damage over time increased
* synergy for Exploding Arrow is now 8% (was 10%)
* synergy for Fire Arrow is now a fire damage synergy at 8% (was +5% average fire damage)
* now also has Magic Arrow as a synergy at 16% average fire damage per level
|}
|}


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== 刺客 Assassin ==
== Assassin ==
=== [[Martial Arts]] ===
=== [[Martial Arts]] ===
Charge-up skills reworked
Charge-up skills reworked
* Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
* Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
* Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
* Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
* Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
** Using 1 charge-up skill will result in 3 total charges per cycle
** Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
** Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
** Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
* A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.


{| class="wikitable"
{| class="wikitable"
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|'''[[Tiger Strike]]'''
|'''[[Tiger Strike]]'''
|  
|  
* now requires dual claws
* limited to claws/daggers
* attack rating bonus increased
* now grants +20% melee splash radius on stage 2 and +40% on stage 3
* damage bonus starts lower and scales more per level
* charge duration increased from 15 seconds to 1 minute
* now grants 20% increased splash radius on charge 2 and 40% on charge 3
|-
|-
|'''[[Cobra Strike]]'''
|'''[[Cobra Strike]]'''
|  
|  
* has been reworked to cast 'poison teeth' on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
* limited to claws/daggers
* attack rating bonus increased
* reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
* now has Venom as a synergy at 12%
|-
|-
|'''[[Dragon Talon]]'''
|'''[[Dragon Talon]]'''
|  
|  
* now caps at 3 kicks
* now caps at 3 kicks
* kick damage increased
* kick attacks now benefit from most damage sources like other attacks and have 1 additional range
* attack rating bonus decreased
* now has Dragon Tail and Dragon Flight as synergies at 10%
|-
|-
|'''[[Dragon Claw]]'''
|'''[[Dragon Claw]]'''
|  
|  
* attack rating bonus decreased
*  
* damage increased
* now has Weapon Block as an additional synergy
* synergies are now 8% (was 4%)
|-
|-
|'''[[Dragon Tail]]'''
|'''[[Dragon Tail]]'''
|  
|  
* attack rating bonus increased
* attack speed reduction reduced from -40 to -20 (improves [[breakpoints]])
* damage increased
* no longer causes knockback
* attack speed reduction reduced from -40 to -20
* kick attacks now benefit from most damage sources like other attacks and have 1 additional range
* now has Dragon Talon and Dragon Flight as synergies at 10%
|-
|-
|'''[[Dragon Flight]]'''
|'''[[Dragon Flight]]'''
第485行: 第387行:
* cooldown increased to 2 seconds (was 1)
* cooldown increased to 2 seconds (was 1)
* range has been increased by 50%
* range has been increased by 50%
* attack rating bonus starts higher and scales less with levels
* kick attacks now benefit from most damage sources like other attacks and have 1 additional range
|-
|-
|'''[[Fists of Fire]]'''
|'''[[Fists of Fire]]'''
|  
|  
* damage decreased
* reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3
* attack rating bonus increased
* synergy is now 18% (was 12%)
|-
|-
|'''[[Claws of Thunder]]'''
|'''[[Claws of Thunder]]'''
|  
|  
* nova and charged bolt damage scaling has been improved
* charged bolt missile travel velocity has been doubled
* charged bolt missile travel velocity has been doubled
* attack rating bonus increased
* synergy is now 16% (was 8%)
|-
|-
|'''[[Blades of Ice]]'''
|'''[[Blades of Ice]]'''
|  
|  
* attack rating bonus increased
*  
* synergy is now 20% (was 8%)
|-
|-
|'''[[Phoenix Strike]]'''
|'''[[Phoenix Strike]]'''
|  
|  
* Removed Next Hit Delay for 3rd charge (cold attack)
* limited to claws/daggers
* meteor fire duration reduced to 2.2 seconds
* removed "next hit delay" for 3rd charge (cold attack)
* attack rating bonus increased
* meteor fire damage per second synergy is now 10% (was 6%)
* synergy from blades of ice increased from 10% to 14%
* synergy from claws of thunder increased from 13% to 14%
|}
|}


第523行: 第415行:
|  
|  
* renamed, now affects daggers as well as claws
* renamed, now affects daggers as well as claws
* damage scaling increased from 4% per level to 10% per level
|-
|-
|'''[[Weapon Block]]'''
|'''[[Weapon Block]]'''
|  
|  
* now works while moving
* now works while moving
* scales from 14% to 50% (was 26% to 65%)
* has a 4 frame cooldown after mitigating an attack
* now also gives +1% FBR per base point
|-
|-
|'''[[Psychic Hammer]]'''
|'''[[Psychic Hammer]]'''
|  
|  
* Hits another enemy at level 10+
* bounces to an additional enemy per 10 levels
* damage buffed, only deals magic damage
* now has damage synergies
* starting mana cost reduced to 1.5 (was 4)
* now has Mind Blast, Cloak of Shadows, & Shadow Warrior as synergies at 15%
|-
|-
|'''[[Cloak of Shadows]]'''
|'''[[Cloak of Shadows]]'''
|  
|  
* now has a fixed duration of 5 seconds (was 8 + 1 second per level)
* now has a fixed duration of 5 seconds (was 8 + 1 second per level)
* now reduces enemy defense by 1% per level (was 3%)
* bonus defense reduced
|-
|-
|'''[[Mind Blast]]'''
|'''[[Mind Blast]]'''
|  
|  
* moved in the skill tree, requires level 18 (was 24)
* no longer stuns after first hard point (was 2 seconds + 0.2 per level)
* No longer stuns after first hard point (was 2 seconds + 0.2 per level)
* no longer converts enemies
* Increased AOE with soft points
* radius now scales per level
* damage buffed
* now has damage synergies
* Mana cost reduced to 9 (was 15)
* now has Psychic Hammer, Cloak of Shadows, & Shadow Warrior as synergies at 13%
|-
|-
|'''[[Burst of Speed]]'''
|'''[[Burst of Speed]]'''
|  
|  
* now grants attack speed with hard points instead of soft points
* now grants attack speed with hard points instead of soft points
* walk/run speed reduced
|-
|-
|'''[[Fade]]'''
|'''[[Fade]]'''
|  
|  
* curse duration reduction reduced significantly
*  
* damage reduction reduced
|-
|-
|'''[[Venom (Skill)|Venom]]'''
|'''[[Venom (Skill)|Venom]]'''
|  
|  
* duration increased
* poison damage now lasts 1.6 seconds instead of 0.4 seconds
* now has Cobra Strike as a synergy at 6%
* poison damage no longer "double dips"
|-
|-
|'''[[Shadow Warrior]]'''
|'''[[Shadow Warrior]]'''
|  
|  
* attack rating reduced from 100 per level to 40 per level
* can now be inspected
|-
|-
|'''[[Shadow Master]]'''
|'''[[Shadow Master]]'''
|  
|  
* attack rating reduced from 90 per level to 40 per level
* can now be inspected
|}
|}
=== [[Traps]] ===
=== [[Traps]] ===
Traps are now affected by +% to Elemental Skill Damage (full effectiveness) and -% To Enemy Elemental Resistance (half effectiveness)
[[Chain Lightning Sentry]] is new
[[Chain Lightning Sentry]] is new


第585行: 第468行:
|  
|  
* now gains an extra bomb every 4 hard points
* now gains an extra bomb every 4 hard points
* damage per bomb reduced
* synergy for Death Sentry changed to Chain Lightning Sentry
* synergies are now 12% (was 9%)
|-
|-
|'''[[Wake of Fire]]'''
|'''[[Wake of Fire]]'''
|  
|  
* shoots 8 times instead of 5
* range increased, range scaling removed
* base range increased from 25 to 35, range scaling removed
* damage increased
* mana cost reduced
|-
|-
|'''[[Wake of Inferno]]'''
|'''[[Wake of Inferno]]'''
第600行: 第477行:
* shoots 5 times instead of 10
* shoots 5 times instead of 10
* now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
* now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
* damage buffed
* synergies are now 6% (was 10%/7%/10%)
|-
|-
|'''[[Blade Sentinel]]'''
|'''[[Blade Sentinel]]'''
|  
|  
* increased projectile movement speed
* now always paths to your mouse location and no longer has its pathing blocked by monsters
* increased projectile movement speed and hit rate (every 5 frames instead of every 15)
* duration no longer scales with levels
* duration no longer scales with levels
* no longer counts toward trap count
* no longer counts toward trap count
* reduced skill damage, damage scaling slightly improved at higher levels
* now benefits from pierce at half efficiency similar to elemental traps
* weapon damage increased to 3/4 from 3/8
* now benefits from pierce at half efficiency similar to other traps
* added Blade Fury and Blade Shield as synergies at 12%
|-
|-
|'''[[Blade Fury]]'''
|'''[[Blade Fury]]'''
|  
|  
* added pierce
* added pierce
* now splits into multiple projectiles when colliding with a wall
* attack trigger time is now affected by attack speed
* attack trigger time is now affected by attack speed
* weapon damage decreased from 3/4 to 1/2, penalty for 2-handed weapons removed
* penalty for 2-handed weapons removed
* damage reduced
* now adds bonus attack rating of 60% + 12% per level
* now adds bonus attack rating of 60% + 12% per level
* added Blade Sentinel & Blade Shield as synergies at 8%
|-
|-
|'''[[Blade Shield]]'''
|'''[[Blade Shield]]'''
|  
|  
* moved in the skill tree, requires level 24 (was 30)
* can no longer miss
* can no longer miss
* range has been doubled
* range has been doubled
* delay between attacks has been reduced
* delay between attacks has been reduced
* now has the ranged leech penalty (50% reduced leech)
* now lasts 5 minutes at all levels
* now lasts 5 minutes at all levels
* damage scaling increased
* added Blade Sentinel and Blade Fury as synergies at 8%
|-
|-
|'''[[Shock Web]]'''
|'''[[Shock Web]]'''
第636行: 第506行:
* removed next hit delay
* removed next hit delay
* increased ground speed
* increased ground speed
* damage increased
* now gains 1 additional spike per three levels instead of via synergy
* now gains 1 additional spike per three levels
* synergy from Fire Blast removed (was +1 spike per three levels)
* now also has Wake of Fire, Wake of Inferno, & Chain Lightning Sentry as synergies
* synergies are now 12% (was 11%)
|-
|-
|'''[[Charged Bolt Sentry]]'''
|'''[[Charged Bolt Sentry]]'''
|  
|  
* damage increased slightly
* now gains +1 bolt per 4 base levels instead of via synergy
* mana cost reduced
* now gains +1 bolt per three levels
* removed synergies from Shock Web (was +1 bolt per three levels) and Lightning Sentry (was +1 shot per four levels)
* now also has Shock Web & Chain Lightning Sentry as synergies
|-
|-
|'''[[Lightning Sentry]]'''
|'''[[Lightning Sentry]]'''
|  
|  
* nows shoots 12 times instead of 10
* nows shoots 5 times instead of 10
* damage scales faster at lower levels and slower at higher levels
* synergy from Death Sentry replaced with Chain Lightning Sentry
|-
|-
|'''[[Death Sentry]]'''
|'''[[Death Sentry]]'''
|  
|  
* moved in the skill tree
* can now only explode corpses instead of shooting lightning most of the time
* can now only explode corpses instead of also shooting lightning most of the time
* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage
* explosion damage is 3-5% of corpse's life
* added flat physical and fire damage
* radius is always 10 yards (was 3.33 + 0.66 per level)
* radius is always 10 yards (was 3.33 + 0.66 per level)
* synergy for Fire Blast removed (was 1 shot per 3 levels), shots now increase per 3 levels
* now gains +1 shot per base levels instead of via synergy
* synergy for Lightning Sentry removed (was 12%)
* now has Wake of Fire & Charged Bolt Sentry as synergies at 6%
|-
|-
|'''[[Chain Lightning Sentry]]'''
|'''[[Chain Lightning Sentry]]'''
|  
|  
* new skill that shoots bolts of Chain Lightning (can bounce up to 5 times)
* new skill that shoots bolts of Chain Lightning that bounce between targets
|}
|}


<!-- spacing -->
<!-- spacing -->


== 野蛮人 Barbarian ==
== Barbarian ==
=== [[Warcries]] ===
=== [[Warcries]] ===
{| class="wikitable"
{| class="wikitable"
第680行: 第536行:
|'''[[Howl]]'''
|'''[[Howl]]'''
|  
|  
* range AoE scaling reduced by 50%
* now lasts 3 seconds at all levels
* now lasts 3 seconds at all levels
* enemies don't flee as far
|-
|-
|'''[[Taunt]]'''
|'''[[Taunt]]'''
|  
|  
* moved in the skill tree, requires level 18 (was 6)
* is now an aoe skill centered on the caster
* is now an aoe skill
* duration increases with base levels
|-
|-
|'''[[Battle Cry]]'''
|'''[[Battle Cry]]'''
|  
|  
* moved in the skill tree, requires level 30 (was 18)
* Reduces enemy physical resistance instead of damage (can break immunities)
* Reduces enemy physical resistance instead of damage (can break immunities)
* Reduces enemy defenses by a lower amount
* duration is now 8 seconds
* radius increased
|-
|-
|'''[[War Cry]]'''
|'''[[War Cry]]'''
|  
|  
* moved in the skill tree, requires level 6 (was 30)
* Now has scaling AOE
* Now has scaling AOE
* Stun removed, but procs FHR
* Stun removed, but procs FHR
* damage starts lower but scales higher
* mana cost reduced to 2 + 0.25 per level (was 10 + 1)
* synergies for Howl & Battle Cry are now 18% (was 6%), synergy for Taunt is now 12% (was 6%)
* now has Shout, Battle Orders, & Battle Command as additional synergies at 12%
|-
|-
|'''[[Find Potion]]'''
|'''[[Find Potion]]'''
|  
|  
* no changes
*  
|-
|-
|'''[[Find Item]]'''
|'''[[Find Item]]'''
|  
|  
* no changes
*  
|-
|-
|'''[[Grim Ward]]'''
|'''[[Grim Ward]]'''
第722行: 第571行:
|'''[[Shout]]'''
|'''[[Shout]]'''
|  
|  
* moved in the skill tree
*  
* defense bonus reduced
* duration is now 300 seconds (was 20 + 10 per level)
* duration synergies removed
|-
|-
|'''[[Battle Orders]]'''
|'''[[Battle Orders]]'''
|  
|  
* moved in the skill tree
* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
* duration is now 300 seconds (was 30 + 10 per level)
* duration synergies removed
|-
|-
|'''[[Battle Command]]'''
|'''[[Battle Command]]'''
|  
|  
* moved in the skill tree
* grants 1 additional skill point every 10 base levels
* grants 1 additional skill point every 10 base levels
* also adds 20% + 3% enhanced damage per level
* also adds 20% + 3% enhanced damage per level
* duration is now 300 seconds (was 5 + 10 per level)
* duration synergies removed
|}
|}
=== [[Combat Masteries]] ===
=== [[Combat Masteries]] ===
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with [[General Mastery]] and [[Polearm and Spear Mastery]]
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with [[General Mastery]] and [[Polearm and Spear Mastery]]


Increased Stamina has been reworked as [[Combat Reflexes]]
Increased Stamina has been reworked as [[Combat Reflexes]]
[[Deep Wounds]] is new


{| class="wikitable"
{| class="wikitable"
第752行: 第595行:
|  
|  
* Replaced Sword Mastery, Axe Mastery, & Mace Mastery
* Replaced Sword Mastery, Axe Mastery, & Mace Mastery
* attack rating per level changed from 8% to 10%
* now starts at +30% Enhanced Damage (was 28%) and increases by 8% per level (was 5%)
|-
|-
|'''[[Polearm and Spear Mastery]]'''
|'''[[Polearm and Spear Mastery]]'''
|  
|  
* Replaced Polearm Mastery & Spear Mastery
* Replaced Polearm Mastery & Spear Mastery
* attack rating per level changed from 8% to 10%
* now starts at +30% Enhanced Damage (was 28%) and increases by 10% per level (was 5%)
|-
|-
|'''[[Throwing Mastery]]'''
|'''[[Throwing Mastery]]'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
* Adds pierce
* Adds pierce
* attack rating per level changed from 8% to 10%
* now starts at +30% Enhanced Damage (was 28%) and increases by 4% per level (was 5%)
|-
|-
|'''[[Combat Reflexes]]'''
|'''[[Combat Reflexes]]'''
第780行: 第616行:
|'''[[Increased Speed]]'''
|'''[[Increased Speed]]'''
|  
|  
* no changes
*  
|-
|-
|'''[[Natural Resistance]]'''
|'''[[Natural Resistance]]'''
|  
|  
* no changes
*  
|-
|'''[[Deep Wounds]]'''
|
* new skill which increases both chance to cause open wounds and the damage it deals
|}
|}
=== [[Combat Skills (Barbarian)|Combat Skills]] ===
=== [[Combat Skills (Barbarian)|Combat Skills]] ===
{| class="wikitable"
{| class="wikitable"
第791行: 第632行:
|'''[[Bash]]'''
|'''[[Bash]]'''
|  
|  
* moved in the skill tree
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback
* bonus attack rating increased to 27 + 12 per level (was 20 + 5)
* damage bonus is now +18% per level (was +5%)
* mana cost now scales per level
* now also has Berserk as a damage synergy
* damage synergies are now 12% (was 5%) and attack rating synergy is now 10% (was 5%)
|-
|-
|'''[[Double Swing]]'''
|'''[[Double Swing]]'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
*  
* now also gains 20% + 18% enhanced damage per level
* bonus attack rating increased to 20% + 12% per level (was 15% + 5%)
* mana cost increased to 4 + 0.25 per level (was 1 - 0.125 per level with a minimum of 0)
* synergy changed from Bash (10%) to Frenzy & Stun (12% each)
|-
|-
|'''[[Frenzy]]'''
|'''[[Frenzy]]'''
|  
|  
* moved in the skill tree, requires level 6 (was 24)
* Duration increased to 15 seconds (was 6)
* Duration increased to 15 seconds (was 6)
* Movement speed reduced
* bonus attack rating changed to 20% + 10% per level (was 100% + 7%)
* damage changed to 14% + 16% per level (was 90% + 9%)
* now gains increased splash radius
* now gains increased splash radius
* synergy for Berserk removed, now has Stun as a synergy instead of Taunt
* synergies are now 10% (was 8%)
|-
|-
|'''[[Double Throw]]'''
|'''[[Double Throw]]'''
第822行: 第647行:
* Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 5 total bounces
* Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 5 total bounces
* Not affected by pierce
* Not affected by pierce
* bonus attack rating now starts at 35% (was 20%)
* now also gains +6% damage per level
* synergy is now 5% (was 8%)
|-
|-
|'''[[Stun]]'''
|'''[[Stun]]'''
|  
|  
* moved in the skill tree, requires level 6 (was 12)
* duration increased
* now stuns in a small area
* now stuns in a small area
|-
|-
|'''[[Concentrate]]'''
|'''[[Concentrate]]'''
|  
|  
* moved in the skill tree, requires level 12 (was 18)
* Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
* Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
* Defense bonus is now 20% + 4% per level (was 100% + 10%)
* bonus attack rating is now 40% + 12% per level (was 60% + 10%)
* damage scaling increased to +14% per level (was +5%)
* synergy for Beserk changed to Bash, synergy for Battle Orders changed to Battle Command
* synergies are now 2%/8%/12% (was 1%/5%/10%)
|-
|-
|'''[[Berserk]]'''
|'''[[Berserk]]'''
|  
|  
* moved in the skill tree, requires level 24 (was 30)
* now requires two weapons and is uninterruptible
* now requires two weapons and is uninterruptible
* Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
* Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
* Now deals physical damage instead of magic damage and pierces physical resistance (also applies to splash damage)
* Now deals physical damage instead of magic damage and pierces physical resistance (also applies to splash damage)
* bonus attack rating is now 60% + 8% per level (was 100% + 15%)
* synergies changed from Howl & Shout to Taunt & Combat Reflexes
|-
|-
|'''[[Leap]]'''
|'''[[Leap]]'''
|  
|  
* moved in the skill tree, requires level 12 (was 6)
* leap distance and speed increased
* leap distance and speed increased
* knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level)
* knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level)
* mana cost increased from 8 to 20
|-
|-
|'''[[Leap Attack]]'''
|'''[[Leap Attack]]'''
|  
|  
* moved in the skill tree, requires level 24 (was 18)
* leap speed increased
* leap speed increased
* Now deals damage in an area instead of attacking a single target
* Now deals damage in an area instead of attacking a single target
* damage bonus is now 30% + 12% per level (was 100% + 30%)
* can now leech
* can now leech
* no longer uses attack rating
* no longer uses attack rating
* mana cost now starts lower and scales per level (was just 9)
* now has Bash as an additional synergy
* synergies are now 8% (was 10%)
|-
|-
|'''[[Whirlwind]]'''
|'''[[Whirlwind]]'''
|  
|  
* moved in the skill tree
* Movement speed increased by character's FRW speed, adds an additional +2% velocity per level
* Movement speed increased by character's FRW speed, adds an additional +2% velocity per level
* bonus attack rating is now 90% + 6% per level (was 0% + 5%)
* damage bonus is now 35% + 5% per level (was -50% + 8%)
* can now trigger chance-to-cast effects
* can now trigger chance-to-cast effects
* now attacks at a constant rate like it did in classic (no benefits from IAS)
* now attacks at a constant rate like it did in classic (no benefits from IAS)
第884行: 第685行:
<!-- spacing -->
<!-- spacing -->


== 德鲁伊 Druid ==
== Druid ==
=== [[Elemental Skills]] ===
=== [[Elemental Skills]] ===
[[Gust]] is new
[[Gust]] is new
第893行: 第694行:
|  
|  
* speed and range (aoe) increases per skill level
* speed and range (aoe) increases per skill level
* damage scaling nerfed
* synergies increased from 23% to 25%
|-
|-
|'''[[Molten Boulder]]'''
|'''[[Molten Boulder]]'''
|  
|  
* now rolls faster with additional soft points
* now rolls faster with additional soft points
* damage scaling nerfed
* now has Fissure & Armageddon as synergies instead of Firestorm
* synergies apply to both damage types (physical and fire)
* synergies are now 12%/12%/12% instead of 10%/8%
|-
|-
|'''[[Fissure]]'''
|'''[[Fissure]]'''
|  
|  
* now has increased density, lowered cooldown, and no longer causes next hit delay
* now has increased density, lowered cooldown, and no longer causes next hit delay
* duration decreased from 3.2 to 2.2 seconds
* level 16+ damage scaling buffed slightly
* synergy changed from Volcano to Molten Boulder
* synergies decreased to 10% (was 12%)
|-
|-
|'''[[Volcano]]'''
|'''[[Volcano]]'''
|  
|  
* now has reduced cooldown and next hit delay
* now has reduced cooldown and next hit delay
* damage scaling improved slightly at lower levels
* synergies decreased to 10% (was 12%)
|-
|-
|'''[[Armageddon]]'''
|'''[[Armageddon]]'''
第922行: 第711行:
* now has increased meteor fall rate, larger aoe for meteors
* now has increased meteor fall rate, larger aoe for meteors
* duration increases by 3 per level (Fissure duration of 2 per level synergy removed)
* duration increases by 3 per level (Fissure duration of 2 per level synergy removed)
* physical damage buffed
* meteors deal a more even split of physical and fire damage
* fire damage (from impact) nerfed
* synergy from Firestorm changed to Fissure
* synergies decreased to 8% (was 14%)
|-
|-
|'''[[Cyclone Armor]]'''
|'''[[Cyclone Armor]]'''
|  
|  
* moved in the skill tree, requires level 6 (was 12)
* scaling buffed
* synergies removed
* now has a small cooldown
* now has a small cooldown
|-
|-
|'''[[Arctic Blast]]'''
|'''[[Arctic Blast]]'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
* damage scaling buffed
* range nerfed, has a bigger hitbox and travels faster
* range nerfed, has a bigger hitbox and travels faster
* mana cost starts lower and scales higher
* now also has Tornado & Twister as synergies
* synergies are now 20% for most and 25% for Hurricane (was 15%)
|-
|-
|'''[[Twister]]'''
|'''[[Twister]]'''
|  
|  
* moved in the skill tree, requires level 12 (was 18)
* now shoots additional twisters with additional soft points (max of 14), does not shotgun
* now shoots additional twisters with additional soft points (max of 14), does not shotgun
* mana cost now scales
* damage scaling buffed
* now has Arctic Blast as a synergy
* synergies increased to 22% (was 10%)
|-
|-
|'''[[Tornado]]'''
|'''[[Tornado]]'''
|  
|  
* hitbox increased in size
* hitbox increased in size
* mana cost now scales
* now has Arctic Blast as a synergy instead of Cyclone Armor
* synergies increased to 14% (was 9%)
|-
|-
|'''[[Hurricane]]'''
|'''[[Hurricane]]'''
|  
|  
* duration increases by 3 per level (Cyclone Armor duration of 2 per level synergy removed)
* duration increases by 3 per level (Cyclone Armor duration of 2 per level synergy removed)
* synergies decreased to 8% (was 9%)
* now has Arctic Blast as a synergy
|-
|-
|'''[[Gust]]'''
|'''[[Gust]]'''
第969行: 第737行:
* New skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
* New skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
|}
|}
=== [[Shape Shifting Skills]] ===
=== [[Shape Shifting Skills]] ===
{| class="wikitable"
{| class="wikitable"
第974行: 第743行:
|'''[[Werewolf]]'''
|'''[[Werewolf]]'''
|  
|  
* duration increased to 9999 seconds (was 40)
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* base stamina/life bonuses removed
* base stamina/life bonuses removed
* now grants bonus damage instead of bonus attack rating
* now grants bonus damage instead of bonus attack rating
第981行: 第750行:
|'''[[Werebear]]'''
|'''[[Werebear]]'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
* duration increased to 9999 seconds (was 40)
* base life bonus removed
* base life bonus removed
* damage/defense bonuses buffed
* damage/defense bonuses buffed
第989行: 第757行:
|'''[[Lycanthropy]]'''
|'''[[Lycanthropy]]'''
|  
|  
* duration bonus removed
* life bonus nerfed (grants 15% + 2% per level instead of 20% + 5% per level)
* now grants bonus attack rating
* now grants bonus attack rating
|-
|-
|'''[[Maul]]'''
|'''[[Maul]]'''
|  
|  
* moved in the skill tree, requires level 6 (was 12)
* damage/attack bonuses buffed
* stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
* stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
|-
|-
|'''[[Shock Wave]]'''
|'''[[Shock Wave]]'''
|  
|  
* moved in the skill tree, requires level 18 (was 24)
* stun length no longer scales with levels
* stun length no longer scales with levels
* now has increased range and projectile speed
* now has increased range and projectile speed
* now starts with 4 shockwaves instead of 7, and gains an additional shockwave every 5 levels
* number of shock waves scales with levels
* damage scaling buffed
* now has Werebear, Twister, & Tornado as synergies at 18% instead of Maul at 5%
|-
|-
|'''[[Hunger]]'''
|'''[[Hunger]]'''
|  
|  
* moved in the skill tree, requires level 12 (was 24)
* reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
* reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
|-
|-
|'''[[Fire Claws]]'''
|'''[[Fire Claws]]'''
|  
|  
* moved in the skill tree, requires level 24 (was 18)
* reworked to now cast a fast moving firestorm on attack
* reworked to now cast a fast moving firestorm on attack
* attack bonus buffed
* mana cost starts lower and scales
* Fissure/Volcano synergies changed to Lycanthropy/Armageddon
* synergies decreased from 22% to 16%
|-
|-
|'''[[Feral Rage]]'''
|'''[[Feral Rage]]'''
|  
|  
* moved in the skill tree, requires level 6 (was 12)
*  
* duration increased
* attack bonus buffed
* damage per level is now 12% (was 5%)
* life steal bonus reduced, life steal now caps at 10%
* movement speed bonus improved
* now has Fury as a synergy at 10%
|-
|-
|'''[[Rabies]]'''
|'''[[Rabies]]'''
|  
|  
* spread tick rate increased, spread radius increased
* spread tick rate increased, spread radius increased
* attack bonus buffed
* poison damage scaling nerfed
* now has Lycanthropy & Feral Rage as additional synergies
* synergies reduced from 22% to 17%
|-
|-
|'''[[Fury (Skill)|Fury]]'''
|'''[[Fury (Skill)|Fury]]'''
|  
|  
* no long scales from 2-5 attacks, now hits 3 times
* now hits 3 times per attack instead of up to 5
* attack bonus increased dramatically
* damage bonus increased slightly
* now has Feral Rage as a synergy at 12%
|}
|}
=== [[Summoning Skills (Druid)|Summoning Skills]] ===
=== [[Summoning Skills (Druid)|Summoning Skills]] ===
{| class="wikitable"
{| class="wikitable"
第1,053行: 第796行:
|  
|  
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers
* reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers
* ravens persist while teleporting, cannot take damage, and are not affected by auras or any player buffs
* ravens persist while teleporting and cannot take damage or be any area effects
* can go up to a total of 15 ravens simultaneously, with every 10 hard points summoning an additional raven per cast
* can go up to a total of 15 ravens simultaneously, with every 10 hard points summoning an additional raven per cast
* now has Summon Spirit Wolf, Summon Dire Wolf, & Summon Grizzly as synergies at 12%
* mana cost starts lower and scales per level
|-
|-
|'''[[Poison Creeper]]'''
|'''[[Poison Creeper]]'''
第1,063行: 第804行:
* Poison creeper no longer counts towards the carrion vine and solar creeper vine limit
* Poison creeper no longer counts towards the carrion vine and solar creeper vine limit
* Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities)
* Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities)
* life increased
* damage scaling rebalanced and increased
* now has Carrion Vine, Solar Creeper, & Rabies as synergies at 22%
|-
|-
|'''[[Carrion Vine]]'''
|'''[[Carrion Vine]]'''
|  
|  
* life increased
*  
* now recovers a flat amount of life instead of a percentage
|-
|-
|'''[[Solar Creeper]]'''
|'''[[Solar Creeper]]'''
|  
|  
* life buffed
*  
* now recovers a flat amount of mana instead of a percentage
|-
|-
|'''[[Heart of Wolverine]]'''
|'''[[Heart of Wolverine]]'''
|  
|  
* moved in the skill tree, requires level 6 (was 18)
*  
* life buffed
* damage bonus increased to 25% + 10% per level (was 20% + 7%)
* starting mana cost reduced to 10 (was 20)
|-
|-
|'''[[Spirit of Barbs]]'''
|'''[[Spirit of Barbs]]'''
|  
|  
* moved in the skill tree, requires level 18 (was 30)
* life buffed
* now deals a flat amount of damage to attackers instead of reflecting a percentage
* now deals a flat amount of damage to attackers instead of reflecting a percentage
|-
|-
|'''[[Oak Sage]]'''
|'''[[Oak Sage]]'''
|  
|  
* moved in the skill tree, requires level 30 (was 6)
* now grants a flat amount of life instead of a percentage
* life buffed
* now grants a flat amount of life (20 per level) instead of a percentage
* now has Carrion Vine & Solar Creeper as synergies which grant +12 Life Healed per level
|-
|-
|'''[[Summon Spirit Wolf]]'''
|'''[[Summon Spirit Wolf]]'''
|  
|  
* moved in the skill tree, requires level 12 (was 6)
* can now be summoned alongside Dire Wolf & Grizzly
* can now be summoned alongside Dire Wolf & Grizzly
* now has multiple damage synergies instead of just Summon Grizzly
* attack bonus nerfed
* defense bonus nerfed
* life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
* damage buffed
|-
|-
|'''[[Summon Dire Wolf]]'''
|'''[[Summon Dire Wolf]]'''
|  
|  
* moved in the skill tree, requires level 24 (was 18)
* can now be summoned alongside Spirit Wolf & Grizzly
* can now be summoned alongside Spirit Wolf & Grizzly
* now has multiple damage synergies instead of just Summon Grizzly
* defense buffed, no longer has defense synergy from Summon Spirit Wolf
* life buffed
* no longer gains bonus attack rating per level
|-
|-
|'''[[Summon Grizzly]]'''
|'''[[Summon Grizzly]]'''
第1,121行: 第838行:
* now deals splash damage
* now deals splash damage
* can now summon an additional Grizzly with 20 hard points
* can now summon an additional Grizzly with 20 hard points
* now has multiple damage synergies
* base damage nerfed
* attack bonus nerfed, no longer gains attack rating per level
* defense bonus buffed, no longer has defense synergy from Summon Spirit Wolf
* life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
|}
|}


<!-- spacing -->
<!-- spacing -->


== 死灵法师 Necromancer ==
== Necromancer ==
=== 召唤法术 Summoning Spells ===
=== [[Summoning Spells]] ===
复苏骷髅(Raise Skeleton)现在是 [[Raise Skeleton Warrior|复苏骷髅战士(Raise Skeleton Warrior)]]
Raise Skeleton is now [[Raise Skeleton Warrior]]


召唤抵抗(Summon Resist)已去除, 新增 [[Blood Warp|血次元(Blood Warp)]][[Raise Skeleton Archer|复苏骷髅弓箭手(Raise Skeleton Archer)]].
Summon Resist has been removed, [[Blood Warp]] and [[Raise Skeleton Archer]] are new


{| class="wikitable"
{| class="wikitable"
|-
|-
|'''[[Skeleton Mastery|支配骷髅(Skeleton Mastery)]]'''
|'''[[Skeleton Mastery]]'''
|  
|  
* 不再影响重生(Revive)
* no longer affects revives
* 生命加成降低
* now also improves skeleton velocity
* 现在提升了骷髅速度
|-
|-
|'''[[Raise Skeleton Warrior|复苏骷髅战士(Raise Skeleton Warrior)]]'''
|'''[[Raise Skeleton Warrior]]'''
|  
|  
* 骷髅近战有飞溅伤害
* Skeletons now have splash damage on melee attacks
* 骷髅战士总数限制在 8
* total skeleton warriors capped at 8
* 伤害增加
* 攻击准确率加成增加
* 防御加成增加
* 召唤抵抗(Summon Resist)加成去除
* 支配骷髅(Skeleton Mastery)伤害加成每级 6%
|-
|-
|'''[[Raise Skeletal Mage|复苏骷髅法师(Raise Skeletal Mage)]]'''
|'''[[Raise Skeletal Mage]]'''
|  
|  
* 骷髅法师元素攻击刺穿敌人
* Skeletal Mages' elemental attacks pierce enemies
* 伤害增加
* 召唤抵抗(Summon Resist)加成去除
* 支配骷髅(Skeleton Mastery)
|-
|-
|'''[[Raise Skeleton Archer|复苏骷髅弓箭手(Raise Skeleton Archer)]]'''
|'''[[Raise Skeleton Archer]]'''
|  
|  
* 新技能
* New skill
|-
|-
|'''[[Golem Mastery]]'''
|'''[[Golem Mastery]]'''
|  
|  
* Can summon an additional golem for every 5 base points
* Can summon an additional golem for every 5 base points
* life per level reduced to 10% (was 20%)
|-
|-
|'''[[Clay Golem]]'''
|'''[[Clay Golem]]'''
|  
|  
* Now deals splash damage
* Now deals splash damage
* damage increased drastically
* life starts higher and scales less per level
* lowered value of "slows enemies"
* mana cost reduced
* synergy for Summon Resist removed
* synergy for Blood Golem removed (was +5% life)
* now also has Blood Golem & Iron Golem as damage synergies
* damage synergies are now 40% (was 6%)
|-
|-
|'''[[Blood Golem]]'''
|'''[[Blood Golem]]'''
|  
|  
* now grants life per hit instead of leeching a percentage of damage as life
* now grants life per hit instead of leeching a percentage of damage as life
* damage scaling improved dramatically
* now gains life per level
* now applies open wounds
* now applies open wounds
* synergy for Summon Resist removed
* now also has Clay Golem & Iron Golem as damage synergies
* damage synergies are now 20% (was 6%)
|-
|-
|'''[[Iron Golem]]'''
|'''[[Iron Golem]]'''
|  
|  
* Now deals splash damage if created with a weapon
* Now deals splash damage if created with a weapon
* only the first Iron Golem created is permanent
* life buffed
* attack rating bonus reduced
* synergy for Summon Resist removed
* synergy for Blood Golem removed (was +5% life)
* now also has Clay Golem & Blood Golem as damage synergies
* damage synergies are now 20% (was 6%)
|-
|-
|'''[[Fire Golem]]'''
|'''[[Fire Golem]]'''
|  
|  
* Indirectly affected by Holy Fire aura tickrate increase
* weighted more toward aura damage and less toward melee attack damage
* life buffed
* no longer immune to fire
* attack rating bonus reduced
* attack damage reduced
* aura damage significantly increased
* dramatically reduced amount of fire damage absorbed, no longer immune to fire
* synergy for Summon Resist removed
* synergy for Blood Golem removed (was +5% life)
* now has Clay Golem, Blood Golem, & Iron Golem as damage synergies at 20%
|-
|-
|'''[[Revive]]'''
|'''[[Revive]]'''
第1,220行: 第895行:
* duration now scales per level
* duration now scales per level
* revives now deal melee splash damage
* revives now deal melee splash damage
* physical damage bonus now scales at +30% per level
* revives also gain elemental damage and additional skill levels
* revives also gain +20% elemental damage per level and +1 skill per base level
* synergies for Summon Resist & Skeleton Mastery removed
* now has Desecrate as a synergy at 20% Enhanced Damage
|-
|-
|'''[[Blood Warp]]'''
|'''[[Blood Warp]]'''
第1,230行: 第902行:
|}
|}


=== [[Poison and Bone Spells|毒素和白骨法术 Poison and Bone Spells]] ===
=== [[Poison and Bone Spells]] ===
Poison Explosion has been reworked as [[Desecrate]]
Poison Explosion has been reworked as [[Desecrate]]


第1,239行: 第911行:
|'''[[Teeth]]'''
|'''[[Teeth]]'''
|  
|  
* early scaling reduced, level 16+ scaling increased
*  
* synergies for Bone Wall & Bone Prison changed to just Bone Armor
* synergies are now 25% (was 15%)
|-
|-
|'''[[Bone Spear]]'''
|'''[[Bone Spear]]'''
|  
|  
* Additional spears at levels 15 and 25 (does not shotgun)
* Additional spears at levels 15 and 25 (does not shotgun)
* damage reduced
* synergies for Bone Wall & Bone Prison changed to just Bone Armor
* synergies are now 10% (was 7%)
|-
|-
|'''[[Bone Spirit]]'''
|'''[[Bone Spirit]]'''
|  
|  
* Faster missile speed
* Faster missile speed
* synergies for Bone Wall & Bone Prison changed to just Bone Armor
* synergies are now 10% (was 6%)
|-
|-
|'''[[Bone Armor]]'''
|'''[[Bone Armor]]'''
|  
|  
* moved in the skill tree, requires level 6 (was 1)
*  
|-
|-
|'''[[Bone Wall]]'''
|'''[[Bone Wall]]'''
|  
|  
* no changes
*  
|-
|-
|'''[[Bone Prison]]'''
|'''[[Bone Prison]]'''
|  
|  
* no changes
*  
|-
|-
|'''[[Corpse Explosion]]'''
|'''[[Corpse Explosion]]'''
|  
|  
* moved in the skill tree
* moved in the skill tree
* 5-10% corpse life damage (was 70-120%)
* 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage
* radius starts higher and caps at 14 yards
* radius starts higher and caps at 14 yards
* added flat fire/phys damage
* now has Amplify Damage, Desecrate, & Revive as synergies at 7%
|-
|-
|'''[[Poison Strike]]'''
|'''[[Poison Strike]]'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
* renamed from Poison Dagger, can now also be used with scythes
* renamed from Poison Dagger, can now also be used with scythes
* Now pierces enemy poison resistances by -1% per level, up to -30%
* Now pierces enemy poison resistances by -1% per level, up to -30%
* Now releases a poison cloud on hit which carries poison damage from gear/charms
* Now releases a poison cloud on hit which carries poison damage from gear/charms
* damage/duration reduced (damage per second is higher)
* mana cost halved
* synergies are now 24% (was 20%)
|-
|-
|'''[[Desecrate]]'''
|'''[[Desecrate]]'''
|  
|  
* reworked from Poison Explosion, moved in the skill tree, requires level 12 (Poison Explosion was 18)
* reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast
* Creates corpses on the ground instead of requiring a corpse to be cast
* damage/duration reduced (damage per second is higher)
* mana cost now scales per level
* synergies are now 20% (was 15%)
|-
|-
|'''[[Poison Nova]]'''
|'''[[Poison Nova]]'''
|  
|  
* damage scaling increased slightly
*  
* synergies are now 15% (was 10%)
|}
|}


=== [[Curses|诅咒 Curses]] ===
=== [[Curses]] ===
[[Curse Mastery]] and [[Dark Pact]] are new
[[Curse Mastery]] and [[Dark Pact]] are new


第1,308行: 第962行:
|  
|  
* now reduces enemy physical resistance by 10% + 1% per level (was just 100%) and caps at -60% - immunities are lowered at 1/2 effectiveness (was 1/5)
* now reduces enemy physical resistance by 10% + 1% per level (was just 100%) and caps at -60% - immunities are lowered at 1/2 effectiveness (was 1/5)
* radius & duration reduced
* mana cost now scales with levels
* now has Curse Mastery as a synergy at -1% physical resistance per two levels
* now has Curse Mastery as a synergy at -1% physical resistance per two levels
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
第1,315行: 第967行:
|'''[[Dim Vision]]'''
|'''[[Dim Vision]]'''
|  
|  
* moved in the skill tree
* now also reduces enemy attack rating
* now also reduces enemy attack rating
* radius and duration start higher and scale less with levels
* mana cost starts lower and now scales with levels
* now has Curse Mastery as a synergy at -10 attack rating per level
* now has Curse Mastery as a synergy at -10 attack rating per level
|-
|-
|'''[[Weaken]]'''
|'''[[Weaken]]'''
|  
|  
* moved in the skill tree, requires level 18 (was 6)
* now reduces enemy damage by 10% + 1% per level (was just 33%)
* now reduces enemy damage by 10% + 1% per level (was just 33%)
* radius & duration reduced
* mana cost now scales with levels
* now has Curse Mastery as a synergy at -1% damage per two levels
* now has Curse Mastery as a synergy at -1% damage per two levels
* now has Curse Mastery as a synergy at +0.6 yards per three levels
* now has Curse Mastery as a synergy at +0.6 yards per three levels
第1,332行: 第978行:
|'''[[Iron Maiden]]'''
|'''[[Iron Maiden]]'''
|  
|  
* moved in the skill tree
* duration reduced
* radius and mana cost now scale with levels
* now has Curse Mastery as a synergy at 6% damage returned per level
* now has Curse Mastery as a synergy at 6% damage returned per level
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
* now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
第1,343行: 第986行:
* radius increased from 2.6 yards to 6.6 yards
* radius increased from 2.6 yards to 6.6 yards
* duration is now 3 seconds (was 7 + 1 second per level)
* duration is now 3 seconds (was 7 + 1 second per level)
* mana cost now scales with levels
* now has Curse Mastery as a synergy at -1% speed per level
* now has Curse Mastery as a synergy at -1% speed per level
|-
|-
|'''[[Confuse]]'''
|'''[[Confuse]]'''
|  
|  
* moved in the skill tree
* now also increases attack speed of confused enemies by 10% per base level
* now also increases attack speed of confused enemies by 10% per base level
* radius & duration reduced
* mana cost now starts lower and scales with levels
* now has Curse Mastery as a synergy at +5% attack speed per level
* now has Curse Mastery as a synergy at +5% attack speed per level
|-
|-
第1,358行: 第997行:
* moved in the skill tree, requires level 12 (was 18)
* moved in the skill tree, requires level 12 (was 18)
* life leech is now 8% + 2% per base level (was just 50%)
* life leech is now 8% + 2% per base level (was just 50%)
* radius starts higher and scales less with levels
* duration reduced
* mana cost starts lower and now scales with levels
* now has Curse Mastery as a synergy at +1% life steal per two levels
* now has Curse Mastery as a synergy at +1% life steal per two levels
* now has Curse Mastery as a synergy at +0.6 yards per three levels
* now has Curse Mastery as a synergy at +0.6 yards per three levels
第1,366行: 第1,002行:
|'''[[Attract]]'''
|'''[[Attract]]'''
|  
|  
* moved in the skill tree
* now also reduces enemy defense by 120% + 10% per level
* now also reduces enemy defense by 120% + 10% per level
* radius now starts lower and scales with levels
* duration & mana cost reduced
* now has Curse Mastery as a synergy at -5% enemy defense per level
* now has Curse Mastery as a synergy at -5% enemy defense per level
|-
|-
|'''[[Decrepify]]'''
|'''[[Decrepify]]'''
|  
|  
* moved in the skill tree
* No longer reduces enemy PDR or damage (was 50% each)
* No longer reduces enemy PDR or damage (was 50% each)
* Reduces enemy attack speed and cast rate, reduces enemy movement speed by 1% per base level
* Reduces enemy attack speed and cast rate, reduces enemy movement speed by 1% per base level
* radius & mana cost now scale with levels
* duration reduced
* now has Curse Mastery as a synergy at -1% attack and cast speed per level
* now has Curse Mastery as a synergy at -1% attack and cast speed per level
* now has Curse Mastery as a synergy at +0.6 yards per three levels
* now has Curse Mastery as a synergy at +0.6 yards per three levels
第1,386行: 第1,016行:
|  
|  
* reduces enemy resistances by less at low levels, scales better, caps at -65% - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels
* reduces enemy resistances by less at low levels, scales better, caps at -65% - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels
* radius & duration reduced
* mana cost now starts lower and scales with levels
* now has Curse Mastery as a synergy at -1% all resistance per level
* now has Curse Mastery as a synergy at -1% all resistance per level
* now has Curse Mastery as a synergy at +0.6 yards per three levels
* now has Curse Mastery as a synergy at +0.6 yards per three levels
第1,402行: 第1,030行:
<!-- spacing -->
<!-- spacing -->


== 圣骑士 Paladin ==
== Paladin ==
=== [[Defensive Auras]] ===
=== [[Defensive Auras]] ===
{| class="wikitable"
{| class="wikitable"
第1,411行: 第1,039行:
* now also grants +1 passive health regeneration per base level
* now also grants +1 passive health regeneration per base level
* now also grants life per hit
* now also grants life per hit
* radius increased
* no longer costs mana
|-
|-
|'''[[Cleansing]]'''
|'''[[Cleansing]]'''
第1,419行: 第1,045行:
* now also grants +1% passive poison/curse duration reduction per base level
* now also grants +1% passive poison/curse duration reduction per base level
* no longer gains bonus healing from Prayer
* no longer gains bonus healing from Prayer
* radius increased slightly
|-
|-
|'''[[Meditation]]'''
|'''[[Meditation]]'''
第1,426行: 第1,051行:
* now also grants +1 passive mana after each kill per two base levels
* now also grants +1 passive mana after each kill per two base levels
* no longer gains bonus healing from Prayer
* no longer gains bonus healing from Prayer
* radius increased slightly
|-
|-
|'''[[Resist Fire]]'''
|'''[[Resist Fire]]'''
|  
|  
* Now also grants a bonus for fire damage
* Now also grants a bonus for fire damage
* Fire resist nerfed (caps at 100 instead of 150)
* Maximum fire resistance bonus is no longer doubled when the aura is active
* Maximum fire resistance bonus is no longer doubled when the aura is active
* Radius buffed slightly
|-
|-
|'''[[Resist Cold]]'''
|'''[[Resist Cold]]'''
|  
|  
* Requires level 1 (was 6)
* Now also grants a bonus for cold damage
* Now also grants a bonus for cold damage
* Cold resist nerfed (caps at 100 instead of 150)
* Maximum cold resistance bonus is no longer doubled when the aura is active
* Maximum cold resistance bonus is no longer doubled when the aura is active
* Radius buffed slightly
|-
|-
|'''[[Resist Lightning]]'''
|'''[[Resist Lightning]]'''
|  
|  
* Requires level 1 (was 12)
* Now also grants a bonus for lightning damage
* Now also grants a bonus for lightning damage
* Lightning resist nerfed (caps at 100 instead of 150)
* Maximum lightning resistance bonus is no longer doubled when the aura is active
* Maximum lightning resistance bonus is no longer doubled when the aura is active
* Radius buffed slightly
|-
|-
|'''[[Defiance]]'''
|'''[[Defiance]]'''
|  
|  
* now also grants +1% PDR per two base levels (active)
* now also grants +1% PDR per two levels
* radius increased
|-
|-
|'''[[Vigor]]'''
|'''[[Vigor]]'''
|  
|  
* now also grants +1% FRW per base level (passive)
* now also grants +1% FRW per base level (passive)
* radius increased
|-
|-
|'''[[Redemption]]'''
|'''[[Redemption]]'''
|  
|  
* life recovered starts lower and scales by 2 per level (was 5)
*  
|-
|-
|'''[[Salvation]]'''
|'''[[Salvation]]'''
|  
|  
* Now also grants a bonus to elemental damage
* Now also grants a bonus to elemental damage
* resists nerfed (caps at 75 instead of 120)
|}
|}
=== [[Offensive Auras]] ===
=== [[Offensive Auras]] ===
{| class="wikitable"
{| class="wikitable"
第1,480行: 第1,094行:
|'''[[Holy Fire]]'''
|'''[[Holy Fire]]'''
|  
|  
* Aura tick rate increased
* Radius is now always 6 yards (was 4 + 0.66 per level)
* Radius is now always 6 yards (was 4 + 0.66 per level)
* aura fire damage & attack fire damage deal less damage at low levels and have improved scaling
* now also has Blessed Aim as a synergy
* synergies are now 20% (was 18%/6%)
|-
|-
|'''[[Holy Freeze]]'''
|'''[[Holy Freeze]]'''
|  
|  
* Aura tick rate increased
* Radius is now always 8 yards (was 4 + 0.66 per level)
* Radius is now always 8 yards (was 4 + 0.66 per level)
* aura cold damage scaling decreased
* attack cold damage scaling increased
* now also has Blessed Aim as a synergy
* synergies are now 12% (was 15%/7%)
|-
|-
|'''[[Holy Shock]]'''
|'''[[Holy Shock]]'''
|  
|  
* Aura tick rate increased
* Radius is now always 8 yards (was 4 + 0.66 per level)
* Radius is now always 8 yards (was 4 + 0.66 per level)
* aura lightning damage scaling decreased
* attack lightning damage scaling increased slightly
* now also has Blessed Aim as a synergy
* synergies are now 8% (was 12%/4%)
|-
|-
|'''[[Blessed Aim]]'''
|'''[[Blessed Aim]]'''
|  
|  
* now grants 80% + 20% attack rating per level (was 75% + 15%)
* also applies -1% to target defense per base level (passive)
* also grants passive +10% Attack Rating per hard point
* radius increased slightly
|-
|-
|'''[[Concentration]]'''
|'''[[Concentration]]'''
|  
|  
* now also adds bonus attack rating (25% +5% per level)
* now also adds bonus attack rating
* damage bonus is now +12% per level (was +15%)
* radius increased
|-
|-
|'''[[Fanaticism]]'''
|'''[[Fanaticism]]'''
|  
|  
* damage increased slightly
*  
* radius increased
|-
|-
|'''[[Thorns]]'''
|'''[[Thorns]]'''
|  
|  
* reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
* reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
* now has Might and Defiance as synergies at 18%
* radius increased
|-
|-
|'''[[Sanctuary (Skill)|Sanctuary]]'''
|'''[[Sanctuary (Skill)|Sanctuary]]'''
|  
|  
* Aura tick rate increased
* Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
* Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
* aura magic damage scaling decreased, now applies to all enemies instead of just undead
* aura magic damage scaling decreased, now applies to all enemies instead of just undead
* now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
* now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
* no longer applies knockback to undead
* no longer applies knockback to undead
* mana cost removed
* now has Might, Blessed Aim, & Conversion as synergies instead of Cleansing
* synergies are now 8% (was 7%)
|-
|-
|'''[[Conviction]]'''
|'''[[Conviction]]'''
第1,553行: 第1,142行:
|  
|  
* Damage to self decreases by 1% per level to a minimum of 3%
* Damage to self decreases by 1% per level to a minimum of 3%
* damage scales by +25% per level (was +15%)
* bonus attack rating increased to +16% per level (was +7%)
* synergies are now 20% (was 15%/5%)
|-
|-
|'''[[Smite]]'''
|'''[[Smite]]'''
|  
|  
* damage bonus increased to +20% per level (was +15%)
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
* can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
* indirectly affected by [[Grief]] no longer having "+X damage" ("Adds X-Y damage" is different), although [[Stone Crusher]], [[The Redeemer]], and [[Astreon's Iron Ward]] still have "+X damage"
* indirectly affected by [[Grief]] no longer having "+X damage" ("Adds X-Y damage" is different), although [[The Redeemer]] and [[Astreon's Iron Ward]] still have "+X damage"
* indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are [[Game_Mechanics#Crushing_Blow|below 65% life]]
* indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are [[Game_Mechanics#Crushing_Blow|below 65% life]]
|-
|-
|'''[[Holy Bolt]]'''
|'''[[Holy Bolt]]'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
* bolts now pierce all allies and enemies, healing or damaging each
* bolts now pierce all allies and enemies, healing or damaging each
* fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
* fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
* magic damage scaling reduced
* healing scaling reduced
* mana cost scaling increased
* now has Holy Light & Holy Nova as synergies instead of Blessed Hammer
* damage synergies are now 8% (was 50%)
* healing synergy is now 5% (was 15%)
|-
|-
|'''[[Zeal]]'''
|'''[[Zeal]]'''
|  
|  
* moved in the skill tree, requires level 6 (was 12)
* Number of attacks decreased to 3 from 5, avoids animation lock
* Number of attacks decreased to 3 from 5, avoids animation lock
* damage & attack rating increased
* synergy is now 20% (was 12%)
|-
|-
|'''[[Charge]]'''
|'''[[Charge]]'''
|  
|  
* damage and attack rating increased
*  
* synergies are now 25% (was 20%)
|-
|-
|'''[[Vengeance]]'''
|'''[[Vengeance]]'''
|  
|  
* reworked completely, now creates an aoe effect on attack that deals flat elemental damage of each type as well as carries any elemental damage from items
* reworked completely, now creates an aoe effect on attack that deals flat elemental damage of each type as well as carries any elemental damage from items
* attack rating increased
* synergies changed from Resist Fire, Resist Cold, Resist Lightning, & Salvation to Holy Fire, Holy Freeze, Holy Shock, & Conviction
|-
|-
|'''[[Blessed Hammer]]'''
|'''[[Blessed Hammer]]'''
第1,598行: 第1,170行:
* hammers now travel faster
* hammers now travel faster
* hammer hitbox size has been doubled
* hammer hitbox size has been doubled
* synergies are now 12% (was 14%)
|-
|-
|'''[[Conversion]]'''
|'''[[Conversion]]'''
|  
|  
* moved in the skill tree, requires level 18 (was 24)
*  
* higher chance to convert
* duration is now 8 seconds (was 16)
|-
|-
|'''[[Holy Shield]]'''
|'''[[Holy Shield]]'''
|  
|  
* block chance starts at 10% (was 14%) and scales more with levels
*  
* defense per level decreased from 15% to 10%
* duration now starts longer and scales less with levels
* now also has Smite & Defiance as damage synergies at 4% each
|-
|-
|'''[[Fist of the Heavens]]'''
|'''[[Fist of the Heavens]]'''
|  
|  
* moved in the skill tree, requires level 24 (was 30)
* removed cooldown, auto-targeting has reduced range
* removed cooldown, auto-targeting has reduced range
* holy bolts now damage all creature types (was just undead)
* holy bolts now damage all creature types (was just undead)
* damage scaling has been completely reworked to increase its early game potential and allow it to scale more smoothly into end game
* mana cost now starts lower and scales with levels
* synergy from Holy Shock changed to Holy Light & Holy Nova
* synergies are now 12% all damage (was 15% magic for Holy Bolt / 7% lightning for Holy Shock)
|-
|-
|'''[[Holy Nova]]'''
|'''[[Holy Nova]]'''
第1,639行: 第1,200行:
<!-- spacing -->
<!-- spacing -->


== 法师 Sorceress ==
== Sorceress ==
=== [[Cold Spells]] ===
=== [[Cold Spells]] ===
Frozen Armor has been replaced with [[Cold Enchant]]
Frozen Armor has been replaced with [[Cold Enchant]]
第1,650行: 第1,211行:
|  
|  
* faster missile speed
* faster missile speed
* cold length now scales less with levels
* mana cost now starts lower and scales with levels
* damage increased
* removed synergies from Frost Nova, Blizzard, & Frozen Orb
|-
|-
|'''[[Cold Enchant]]'''
|'''[[Cold Enchant]]'''
第1,662行: 第1,219行:
|'''[[Frost Nova]]'''
|'''[[Frost Nova]]'''
|  
|  
* damage buffed
*  
* cold length scaling reduced to +0.2 seconds per level (was +1)
* mana cost scaling reduced
* synergies changed from Blizzard & Frozen Orb to Ice Bolt & Shiver Armor
* synergies are now 9% (was 10%)
|-
|-
|'''[[Ice Blast]]'''
|'''[[Ice Blast]]'''
|  
|  
* pierces, faster missiles
* pierces, faster missiles
* cold damage starts lower and scales higher
* freeze duration is now 2 seconds (was 3 + 0.2 per level)
* freeze duration is now 2 seconds (was 3 + 0.2 per level)
* synergies for Blizzard & Frozen Orb removed
* synergy from Glacial Spike is now a damage synergy (was +10% freeze length per level)
* synergies are now 6% (was 8%)
|-
|-
|'''[[Shiver Armor]]'''
|'''[[Shiver Armor]]'''
|  
|  
* damage increased
*  
* cold length now scales with levels
* duration now starts higher and scales less with levels
* duration synergies removed, synergy from Chilling Armor removed
* synergy is now 20% (was 9%)
|-
|-
|'''[[Chilling Armor]]'''
|'''[[Chilling Armor]]'''
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* creates single blizzard spike per counter ranged attack
* creates single blizzard spike per counter ranged attack
* chills melee on successful strike
* chills melee on successful strike
* damage increased
* duration now starts higher and scales less with levels
* duration synergies removed, synergy from Shiver Armor removed
* synergy is now 20% (was 7%)
|-
|-
|'''[[Glacial Spike]]'''
|'''[[Glacial Spike]]'''
|  
|  
* cold damage starts slightly higher
* freeze duration is now 2 seconds and doesn't scale with levels
* freeze duration is now 2 seconds and doesn't scale with levels
* starting mana cost increased to 30 (was 10)
* freeze duration synergy is now 5% (was 3%)
* synergy from Frozen Orb changed to Ice Barrage
|-
|-
|'''[[Blizzard]]'''
|'''[[Blizzard]]'''
|  
|  
* improved ground density, projectile hitbox size increased by 50%
* improved ground density, projectile hitbox size increased by 50%
* damage scaling reduced
* mana cost reduced
* synergy for Ice Blast removed
* synergies are now 10% (was 5%)
|-
|-
|'''[[Frozen Orb]]'''
|'''[[Frozen Orb]]'''
|  
|  
* removed cooldown and changed to slower "lightning" cast frames
* removed cooldown and changed to slower "lightning" cast frames
* damage, cold length, & mana cost reduced
* range has been increased by roughly 20%
* range has been increased by roughly 20%
* now also has Ice Blast as a synergy
* synergies are now 4% (was 2%)
|-
|-
|'''[[Cold Mastery]]'''
|'''[[Cold Mastery]]'''
|  
|  
* pierce reduced to 5% +2% per level (was 20% +5%)
* now also adds cold damage
* now also adds cold damage (10% +2% per level)
|-
|-
|'''[[Ice Barrage]]'''
|'''[[Ice Barrage]]'''
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|'''[[Charged Bolt]]'''
|'''[[Charged Bolt]]'''
|  
|  
* now caps at 28 bolts (was 24)
*  
* now also has Telekinesis as a synergy
|-
|-
|'''[[Static Field]]'''
|'''[[Static Field]]'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
* radius reduced
* reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
* reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
* now also has -1% to enemy lightning resistance per level (breaks immunities)
* now also has -1% to enemy lightning resistance per level (breaks immunities)
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|'''[[Telekinesis]]'''
|'''[[Telekinesis]]'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
*  
* large damage buff
* now has Charged Bolt & Nova as synergies at 14%
|-
|-
|'''[[Nova]]'''
|'''[[Nova]]'''
|  
|  
* damage scaling improved slightly
*  
* mana cost halved
* now has Charged Bolt & Telekinesis as synergies at 3%
|-
|-
|'''[[Lightning]]'''
|'''[[Lightning]]'''
|  
|  
* damage increased
* changed to faster cast frames (was slower "lightning" frames)
* changed to faster cast frames (was slower "lightning" frames)
* damage scaling increased at lower levels and decreased at higher levels
* mana cost reduced
* synergy from Nova removed
* synergies are now 6% (was 8%)
|-
|-
|'''[[Chain Lightning]]'''
|'''[[Chain Lightning]]'''
|  
|  
* moved in the skill tree, requires level 24 (was 18)
*  
* damage increased
* mana cost reduced
* synergy for Nova removed
* synergies are now 6% (was 4%)
|-
|-
|'''[[Teleport]]'''
|'''[[Teleport]]'''
|  
|  
* 50% spell damage debuff for 1 second on cast, reduced by 2% per hard point
* 65% spell damage penalty for 1 second after casting, reduced by 2% per hard point
* uses slower "lightning" FCR frames
|-
|-
|'''[[Thunder Storm]]'''
|'''[[Thunder Storm]]'''
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* time between attacks goes down with hard points
* time between attacks goes down with hard points
* casts nova on impact
* casts nova on impact
* damage scaling reduced
* now has Charged Bolt & Nova as synergies at 6%
|-
|-
|'''[[Energy Shield]]'''
|'''[[Energy Shield]]'''
|  
|  
* moved in the skill tree (still requires level 24)
* absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
* absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
* synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
* synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
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|'''[[Lightning Mastery]]'''
|'''[[Lightning Mastery]]'''
|  
|  
* no changes
*  
|}
|}
=== [[Fire Spells]] ===
=== [[Fire Spells]] ===
Enchant is now [[Enchant Fire]]
Enchant is now [[Enchant Fire]]
第1,806行: 第1,316行:
|'''[[Fire Bolt]]'''
|'''[[Fire Bolt]]'''
|  
|  
* damage scaling increased
*  
* synergy from Meteor changed to Combustion
* synergies are now 20% (was 16%)
|-
|-
|'''[[Warmth]]'''
|'''[[Warmth]]'''
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|'''[[Inferno]]'''
|'''[[Inferno]]'''
|  
|  
* moved in the skill tree, requires level 1 (was 6)
* faster spray speed
* faster spray speed
* damage increased
* range & mana cost reduced
* now has Fire Wall & Blaze as synergies instead of Warmth
* synergies are now 20% (was 13%)
|-
|-
|'''[[Blaze]]'''
|'''[[Blaze]]'''
|  
|  
* moved in the skill tree, requires level 6 (was 12)
* reworked to create an explosion when cast as well as provide a movement speed bonus
* reworked to create an explosion when cast as well as provide a movement speed bonus
* duration is now always 3 seconds instead of scaling per level
* duration caps at 10 seconds
* increased fire trail hitbox size
* increased fire trail hitbox size
* mana cost scales less per level
* synergies are now both 3% (was 4%/1%)
|-
|-
|'''[[Fire Wall]]'''
|'''[[Fire Wall]]'''
|  
|  
* moved in the skill tree, requires level 12 (was 18)
* duration reduced slightly
* duration reduced
* damage reduced
* synergies are now both 4% (was 4%/1%)
|-
|-
|'''[[Fire Ball]]'''
|'''[[Fire Ball]]'''
|  
|  
* synergy from Meteor changed to Combustion
*  
* synergies are now 16% (was 14%)
|-
|-
|'''[[Enchant Fire]]'''
|'''[[Enchant Fire]]'''
|  
|  
* renamed from Enchant
* renamed from Enchant to distinguish it from the new Cold Enchant skill
* is now an aoe skill (similar to battle orders)
* is now an aoe skill (similar to battle orders)
* now correctly applies 1/3 of damage to ranged attacks
* now correctly applies 1/3 of damage to ranged attacks
* now grants allies 50% of the damage instead of 100%
* now grants allies 50% of the damage instead of 100%
* no longer gains mastery bonuses twice
* no longer gains mastery bonuses twice
* damage scaling increased
* synergy is now 18% (was 9%)
|-
|-
|'''[[Meteor]]'''
|'''[[Meteor]]'''
|  
|  
* moved in the skill tree
* cooldown reduced, meteors fall faster and have 33% larger aoe
* cooldown reduced, meteors fall faster and have 33% larger aoe
* now deals physical damage and fire damage (fire damage reduced)
* now deals physical damage and fire damage (fire damage reduced)
* synergy from Fire Bolt replaced with Fire Wall
* synergies are now 10% for all damage (was just 5% fire / 5% fire / 3% burning)
|-
|-
|'''[[Fire Mastery]]'''
|'''[[Fire Mastery]]'''
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* duration reduced from 10 seconds to 6 seconds
* duration reduced from 10 seconds to 6 seconds
* reduced start-up delay between casting and hydras attacking
* reduced start-up delay between casting and hydras attacking
* damage increased
* synergy from Fire Ball changed to Lesser Hydra
* synergies are now 6% (was 3%)
|-
|-
|'''[[Combustion]]'''
|'''[[Combustion]]'''

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