Skill Changes:修订间差异
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* 所有角色都可以使用 "'''仅移动'''"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。 | * 所有角色都可以使用 "'''仅移动'''"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。 | ||
* 召唤物的AI全面提升。 | * 召唤物的AI全面提升。 | ||
* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage | * Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage | ||
* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness | * Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness | ||
* Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%) | * Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%) | ||
* Spells and abilities no longer share cooldowns globally | * Spells and abilities no longer share cooldowns globally | ||
* | * Skills synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds) | ||
* Most skill buffs now last a minimum of 5 minutes | * Most skill buffs now last a minimum of 5 minutes | ||
* Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill | * Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill | ||
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|'''[[Fend]]''' | |'''[[Fend]]''' | ||
| | | | ||
* 5 | * 5 hits per attack instead of 10 (helps avoid animation lock) | ||
|- | |- | ||
|'''[[Power Strike]]''' | |'''[[Power Strike]]''' | ||
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| | | | ||
* projectile speed/range and hitbox size greatly increased | * projectile speed/range and hitbox size greatly increased | ||
* no longer causes "next hit delay" | * no longer causes "next hit delay" (faster breakpoints available) | ||
* 5 hits per attack instead of 10 | * capped at 5 hits per attack instead of 10 (helps avoid animation lock) | ||
* now gains bonus attack rating | * now gains bonus attack rating | ||
|- | |- | ||
|'''[[Cold Arrow]]''' | |'''[[Cold Arrow]]''' | ||
| | | | ||
* | * shoots 2 arrows + 1 per 4 levels (was just 1) | ||
* converts 50% physical damage to cold damage (was 3% + 2% per level) | * converts 50% physical damage to cold damage (was 3% + 2% per level) | ||
|- | |- | ||
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|'''[[Fire Arrow]]''' | |'''[[Fire Arrow]]''' | ||
| | | | ||
* | * shoots 2 arrows + 1 per 3 levels (was just 1) | ||
* | * converts 50% physical damage to fire damage (was 3% + 2% per level) | ||
|- | |- | ||
|'''[[Exploding Arrow]]''' | |'''[[Exploding Arrow]]''' | ||
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|'''[[Dragon Talon]]''' | |'''[[Dragon Talon]]''' | ||
| | | | ||
* | * capped at 3 hits per attack (helps avoid animation lock) | ||
|- | |- | ||
|'''[[Dragon Claw]]''' | |'''[[Dragon Claw]]''' | ||
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|'''[[Dragon Tail]]''' | |'''[[Dragon Tail]]''' | ||
| | | | ||
* attack speed | * attack speed penalty reduced from -40 to -20 (improves [[breakpoints]]) | ||
* no longer causes knockback | * no longer causes knockback | ||
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|'''[[Blade Fury]]''' | |'''[[Blade Fury]]''' | ||
| | | | ||
* now pierces enemies and splits into multiple projectiles when colliding with a wall | |||
* now splits into multiple projectiles when colliding with a wall | |||
* attack trigger time is now affected by attack speed | * attack trigger time is now affected by attack speed | ||
* penalty for 2-handed weapons removed | * penalty for 2-handed weapons removed | ||
* now adds bonus attack rating | * now adds bonus attack rating | ||
|- | |- | ||
|'''[[Blade Shield]]''' | |'''[[Blade Shield]]''' | ||
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* can now only explode corpses instead of shooting lightning most of the time | * can now only explode corpses instead of shooting lightning most of the time | ||
* explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage | * explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage | ||
* radius is always 10 yards (was 3.33 + 0. | * radius is always 10 yards (was 3.33 + 0.67 per level) | ||
* now gains +1 shot per 3 hard levels instead of via synergy | * now gains +1 shot per 3 hard levels instead of via synergy | ||
|- | |- | ||
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|'''[[Battle Cry]]''' | |'''[[Battle Cry]]''' | ||
| | | | ||
* | * reduces enemy physical resistance instead of damage (can break immunities) | ||
* duration is now 8 seconds | * duration is now 8 seconds | ||
|- | |- | ||
|'''[[War Cry]]''' | |'''[[War Cry]]''' | ||
| | | | ||
* | * now has scaling AOE | ||
* | * stun removed, but procs FHR | ||
|- | |- | ||
|'''[[Find Potion]]''' | |'''[[Find Potion]]''' | ||
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|'''[[Grim Ward]]''' | |'''[[Grim Ward]]''' | ||
| | | | ||
* | * reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee | ||
* can now be cast at range instead of just melee, and can be used on skeleton corpses | * can now be cast at range instead of just melee, and can be used on skeleton corpses | ||
|- | |- | ||
|'''[[Shout]]''' | |'''[[Shout]]''' | ||
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|'''[[General Mastery]]''' | |'''[[General Mastery]]''' | ||
| | | | ||
* | * replaced Sword Mastery, Axe Mastery, & Mace Mastery | ||
|- | |- | ||
|'''[[Polearm and Spear Mastery]]''' | |'''[[Polearm and Spear Mastery]]''' | ||
| | | | ||
* | * replaced Polearm Mastery & Spear Mastery | ||
|- | |- | ||
|'''[[Throwing Mastery]]''' | |'''[[Throwing Mastery]]''' | ||
| | | | ||
* | * adds pierce | ||
|- | |- | ||
|'''[[Combat Reflexes]]''' | |'''[[Combat Reflexes]]''' | ||
| | | | ||
* | * renamed from Increased Stamina | ||
* now grants | * now also grants life | ||
* now grants FHR with hard levels | * now also grants FHR with hard levels | ||
|- | |- | ||
|'''[[Iron Skin]]''' | |'''[[Iron Skin]]''' | ||
| | | | ||
* | * now also adds PDR% with hard levels | ||
|- | |- | ||
|'''[[Increased Speed]]''' | |'''[[Increased Speed]]''' | ||
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|'''[[Frenzy]]''' | |'''[[Frenzy]]''' | ||
| | | | ||
* | * duration increased to 15 seconds (was 6) | ||
* now gains increased splash radius | * now gains increased splash radius | ||
|- | |- | ||
|'''[[Double Throw]]''' | |'''[[Double Throw]]''' | ||
| | | | ||
* | * now bounces up to 5 times between targets instead of benefiting from pierce | ||
|- | |- | ||
|'''[[Stun]]''' | |'''[[Stun]]''' | ||
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|'''[[Concentrate]]''' | |'''[[Concentrate]]''' | ||
| | | | ||
* | * converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy | ||
|- | |- | ||
|'''[[Berserk]]''' | |'''[[Berserk]]''' | ||
| | | | ||
* now requires two weapons | * now requires two weapons | ||
* | * now deals physical damage instead of magic damage, is uninterruptible, and pierces physical resistance | ||
* | * reduces player's physical resistance instead of defense, duration is now always 0.5 seconds | ||
|- | |- | ||
|'''[[Leap]]''' | |'''[[Leap]]''' | ||
| | | | ||
* leap distance and speed increased | * leap distance and speed increased | ||
* knockback radius is now only increased with hard levels up to 10 yards (was 2. | * knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level) | ||
|- | |- | ||
|'''[[Leap Attack]]''' | |'''[[Leap Attack]]''' | ||
| | | | ||
* leap speed increased | * leap speed increased | ||
* | * now deals damage in an area instead of attacking a single target | ||
* does not use duability or attack rating | * does not use duability or attack rating | ||
|- | |- | ||
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|'''[[Gust]]''' | |'''[[Gust]]''' | ||
| | | | ||
* | * new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds | ||
|} | |} | ||
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|'''[[Rabies]]''' | |'''[[Rabies]]''' | ||
| | | | ||
* | * speed and range of spreading poison increased | ||
|- | |- | ||
|'''[[Fury (Skill)|Fury]]''' | |'''[[Fury (Skill)|Fury]]''' | ||
| | | | ||
* | * 3 hits per attack instead of 5 (helps avoid animation lock) | ||
* | * now gains +20% melee splash radius on the second attack and +40% on the third | ||
|} | |} | ||
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|'''[[Raise Skeleton Warrior]]''' | |'''[[Raise Skeleton Warrior]]''' | ||
| | | | ||
* | * now deals splash damage | ||
* total skeleton warriors capped at 8 | * total skeleton warriors capped at 8 | ||
|- | |- | ||
|'''[[Raise Skeletal Mage]]''' | |'''[[Raise Skeletal Mage]]''' | ||
| | | | ||
* | * projectiles now pierce enemies and have a larger hitbox | ||
* total skeletal mages capped at 8 | |||
|- | |- | ||
|'''[[Raise Skeleton Archer]]''' | |'''[[Raise Skeleton Archer]]''' | ||
| | | | ||
* | * new skill which summons skeleton archers that deal physical damage | ||
|- | |- | ||
|'''[[Golem Mastery]]''' | |'''[[Golem Mastery]]''' | ||
| | | | ||
* | * can summon an additional golem for every 5 hard levels | ||
|- | |- | ||
|'''[[Clay Golem]]''' | |'''[[Clay Golem]]''' | ||
| | | | ||
* | * now deals splash damage | ||
|- | |- | ||
|'''[[Blood Golem]]''' | |'''[[Blood Golem]]''' | ||
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|'''[[Iron Golem]]''' | |'''[[Iron Golem]]''' | ||
| | | | ||
* | * now deals splash damage if created with a weapon | ||
|- | |- | ||
|'''[[Fire Golem]]''' | |'''[[Fire Golem]]''' | ||
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|'''[[Revive]]''' | |'''[[Revive]]''' | ||
| | | | ||
* | * revives now deal melee splash damage and also have bonus elemental damage and additional skill levels | ||
* total of 8 revives at 20 hard levels (was 1 revive per level) | |||
* duration now scales per level | * duration now scales per level | ||
|- | |- | ||
|'''[[Blood Warp]]''' | |'''[[Blood Warp]]''' | ||
| | | | ||
* | * new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect) | ||
|} | |} | ||
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|'''[[Bone Spirit]]''' | |'''[[Bone Spirit]]''' | ||
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* | * faster missile speed | ||
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|'''[[Bone Armor]]''' | |'''[[Bone Armor]]''' | ||
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* renamed from Poison Dagger, can now also be used with scythes | * renamed from Poison Dagger, can now also be used with scythes | ||
* | * now pierces enemy poison resistances by -1% per level, up to -40% | ||
* | * now releases a poison cloud on hit which carries poison damage from gear/charms | ||
|- | |- | ||
|'''[[Desecrate]]''' | |'''[[Desecrate]]''' | ||
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|'''[[Curse Mastery]]''' | |'''[[Curse Mastery]]''' | ||
| | | | ||
* | * new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20 | ||
|- | |- | ||
|'''[[Dark Pact]]''' | |'''[[Dark Pact]]''' | ||
| | | | ||
* | * new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present | ||
|} | |} | ||
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|'''[[Resist Fire]]''' | |'''[[Resist Fire]]''' | ||
| | | | ||
* | * now also grants a bonus for fire damage | ||
* | * passive maximum fire resistance bonus is no longer doubled when the aura is active | ||
|- | |- | ||
|'''[[Resist Cold]]''' | |'''[[Resist Cold]]''' | ||
| | | | ||
* | * now also grants a bonus for cold damage | ||
* | * passive maximum cold resistance bonus is no longer doubled when the aura is active | ||
|- | |- | ||
|'''[[Resist Lightning]]''' | |'''[[Resist Lightning]]''' | ||
| | | | ||
* | * now also grants a bonus for lightning damage | ||
* | * passive maximum lightning resistance bonus is no longer doubled when the aura is active | ||
|- | |- | ||
|'''[[Defiance]]''' | |'''[[Defiance]]''' | ||
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|'''[[Salvation]]''' | |'''[[Salvation]]''' | ||
| | | | ||
* | * now also grants a bonus to elemental damage | ||
|} | |} | ||
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|'''[[Holy Fire]]''' | |'''[[Holy Fire]]''' | ||
| | | | ||
* | * radius now caps at 8 yards (was 4 + 0.67 per level) | ||
|- | |- | ||
|'''[[Holy Freeze]]''' | |'''[[Holy Freeze]]''' | ||
| | | | ||
* | * radius is now always 8 yards (was 4 + 0.67 per level) | ||
|- | |- | ||
|'''[[Holy Shock]]''' | |'''[[Holy Shock]]''' | ||
| | | | ||
* | * radius is now always 9.3 yards (was 4 + 0.67 per level) | ||
|- | |- | ||
|'''[[Blessed Aim]]''' | |'''[[Blessed Aim]]''' | ||
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* reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes) | * reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes) | ||
* no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses) | * no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses) | ||
* | * radius is now always 10 yards (was 3.33 + 0.67 per level) | ||
|- | |- | ||
|'''[[Conviction]]''' | |'''[[Conviction]]''' | ||
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|'''[[Sacrifice]]''' | |'''[[Sacrifice]]''' | ||
| | | | ||
* | * now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage | ||
* | * damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR | ||
|- | |- | ||
|'''[[Smite]]''' | |'''[[Smite]]''' | ||
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|'''[[Zeal]]''' | |'''[[Zeal]]''' | ||
| | | | ||
* | * 3 hits per attack instead of 5 (helps avoid animation lock) | ||
* | * now gains +20% melee splash radius on the second attack and +40% on the third | ||
|- | |- | ||
|'''[[Charge]]''' | |'''[[Charge]]''' | ||
| | | | ||
* | * now gains up to +60% increased melee splash radius based on the distance traveled | ||
* | * now works in melee range instead of doing a normal attack | ||
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|'''[[Vengeance]]''' | |'''[[Vengeance]]''' | ||
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|'''[[Ice Barrage]]''' | |'''[[Ice Barrage]]''' | ||
| | | | ||
* new skill that shoots ice lances which have AOE impact that | * new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun) | ||
|} | |} | ||