这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The Portal Skill Planner Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。
Broad Skill Changes:
- 所有角色都可以使用 "仅移动"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。
- 召唤物的AI全面提升。
- Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
- Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
- Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
- Spells and abilities no longer share cooldowns globally
- Skills synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
- Most skill buffs now last a minimum of 5 minutes
- Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
亚马逊
标枪和长矛专精(Javelin and Spear Mastery)技能取代了刺爆(Impale)技能
躲避 (Avoid) 与 闪避 (Dodge) 合并
慢速箭 (Slow Missiles) 重做为 迟缓 (Slow Movement)
闪避 (Dodge)
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- merged with Avoid (dodges both melee and ranged attacks when attacking or standing still)
- removed animation, now has a 4 frame cooldown after mitigating an attack
- now also grants bonus FHR per hard level
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回避 (Evade)
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- now has a 4 frame cooldown after mitigating an attack
- now also grants bonus movement speed
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双倍打击 (Critical Strike)
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- crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons)
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穿透 (Pierce)
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刺入 (Penetrate)
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- now also reduces enemy defense % per hard level
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内视 (Inner Sight)
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- now also reduces enemy attack rating
- radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards)
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迟缓 (Slow Movement)
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- renamed from Slow Missiles, now also slows enemy movement speed
- slowing ranged attacks now scales per level
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诱饵 (Decoy)
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- now attacks enemies and uses Strafe
- now has damage synergies
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女武神 (Valkyrie)
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- now moves faster, has dramatically improved AI, and uses Power Strike
- can now summon an additional valkyrie at levels 20 and 30
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魔法箭 (Magic Arrow)
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- now shoots an additional arrow every 5 hard levels
- now converts 50% damage to magic (was 1% per level)
- deals additional flat magic damage
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多重箭 (Multiple Shot)
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- now gains bonus enhanced damage and attack rating
- now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum)
- range reduced (used to hit off-screen enemies)
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导引箭 (Guided Arrow)
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- now pierces, can pierce same target 3 times
- can convert some damage to magic with synergies
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炮轰 (Strafe)
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- projectile speed/range and hitbox size greatly increased
- no longer causes "next hit delay" (faster breakpoints available)
- capped at 5 hits per attack instead of 10 (helps avoid animation lock)
- now gains bonus attack rating
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冰箭 (Cold Arrow)
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- shoots 2 arrows + 1 per 4 levels (was just 1)
- converts 50% physical damage to cold damage (was 3% + 2% per level)
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急冻箭 (Ice Arrow)
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- projectile speed/range increased
- freeze duration no longer scales per level
- now affected by pierce
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冻结之箭 (Freezing Arrow)
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- radius now scales up to 6 yards (was 3.3)
- freeze duration reduced from 2 seconds to 0.5 seconds
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火焰箭 (Fire Arrow)
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- shoots 2 arrows + 1 per 3 levels (was just 1)
- converts 50% physical damage to fire damage (was 3% + 2% per level)
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爆裂箭 (Exploding Arrow)
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牺牲之箭 (Immolation Arrow)
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- no longer has a cooldown
- no longer benefits from pierce
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刺客
艺术武学Charge-up skills reworked
- Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
- Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
- Using 1 charge-up skill will result in 3 total charges per cycle
- Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
- Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
- Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
- A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range
支配利爪 (Claw Mastery) 现在是 短刃精通 (Claw and Dagger Mastery)
雷霆守卫 (Chain Lightning Sentry) 是新技能
守卫陷阱现在显示在左上角类似于佣兵
火焰爆震 (Fire Blast)
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- now gains an extra bomb every 4 hard levels
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火焰复苏 (Wake of Fire)
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- range increased, range scaling removed
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复苏狱火 (Wake of Inferno)
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- shoots 5 times instead of 10
- now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
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刃之守卫 (Blade Sentinel)
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- now always paths to your mouse location and no longer has its pathing blocked by monsters
- increased projectile movement speed and hit rate (every 5 frames instead of every 15)
- now releases an aoe burst when changing directions
- duration no longer scales with levels
- no longer counts toward trap count
- now benefits from resistance penetration at half efficiency similar to elemental traps
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刃之怒 (Blade Fury)
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- now pierces enemies and splits into multiple projectiles when colliding with a wall
- attack trigger time is now affected by attack speed
- penalty for 2-handed weapons removed
- now adds bonus attack rating
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刀刃之盾 (Blade Shield)
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- uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill
- no longer uses durability
- attacks faster with hard levels
- range increased
- now has attack rating
- now has the ranged leech penalty (50% reduced leech)
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雷电网 (Shock Web)
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- removed next hit delay
- increased ground speed
- now gains 1 additional spike per three levels instead of via synergy
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电能守卫 (Charged Bolt Sentry)
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- now gains +1 bolt per 4 hard levels instead of via synergy
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雷光守卫 (Lightning Sentry)
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- nows shoots 5 times instead of 10
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亡者守卫 (Death Sentry)
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- can now only explode corpses instead of shooting lightning most of the time
- explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage
- radius is always 10 yards (was 3.33 + 0.67 per level)
- now gains +1 shot per 3 hard levels instead of via synergy
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雷霆守卫 (Chain Lightning Sentry)
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- new skill that shoots bolts of Chain Lightning that bounce between targets
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野蛮人
Howl
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- now lasts 3 seconds at all levels
- enemies don't flee as far
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Taunt
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- is now an aoe skill centered on the caster
- duration increases with hard levels
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Battle Cry
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- reduces enemy physical resistance instead of damage (can break immunities)
- duration is now 8 seconds
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War Cry
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- now has scaling AOE
- stun removed, but procs FHR
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Find Potion
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Find Item
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Grim Ward
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- reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee
- can now be cast at range instead of just melee, and can be used on skeleton corpses
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Shout
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Battle Orders
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- now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
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Battle Command
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- grants 1 additional skill point every 10 hard levels
- also adds 20% + 3% enhanced damage per level
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Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with General Mastery and Polearm and Spear Mastery
Increased Stamina has been reworked as Combat Reflexes
Deep Wounds is new
Bash
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- 75% chance monster is put into FHR animation with knockback, otherwise no knockback
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Double Swing
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Frenzy
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- duration increased to 15 seconds (was 6)
- now gains increased splash radius
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Double Throw
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- now bounces up to 7 times between targets instead of benefiting from pierce
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Stun
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- now stuns in a small area
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Concentrate
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- converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy
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Berserk
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- now requires two weapons
- now deals physical damage instead of magic damage, is uninterruptible, and penetrates physical resistance
- reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
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Leap
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- leap distance and speed increased
- knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level)
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Leap Attack
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- leap speed increased
- now deals damage in an area instead of attacking a single target
- does not use duability or attack rating
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Whirlwind
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- now attacks at a constant rate like it did in classic (no benefits from IAS)
- when dual wielding, both weapons are swung simultaneously per attack
- no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
- now benefits from Faster Run/Walk and also grants additional velocity
- can now trigger chance-to-cast effects
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Druid
Gust is new
Firestorm
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- range increases with levels and the number of missiles increases with hard levels
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Molten Boulder
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- boulder speed increases per level
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Fissure
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- now has increased density, lowered cooldown, and no longer causes next hit delay
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Volcano
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- now has reduced cooldown and next hit delay
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Armageddon
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- now has increased radius, increased meteor fall rate, and larger aoe for meteors
- meteors deal a more even split of physical and fire damage
- duration increases by 3 per level instead of via synergy
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Cyclone Armor
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- now gains 3 absorb per Energy
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Arctic Blast
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- reduces enemy cold resistance (can break immunes)
- has a bigger hitbox and travels faster
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Twister
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- now shoots additional twisters at higher levels (max of 14, does not shotgun)
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Tornado
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Hurricane
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- duration increases by 3 per level instead of via synergy
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Gust
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- new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
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Werewolf
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- practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
- now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating
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Werebear
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- practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
- now grants 20% increased splash radius and chance for uninterruptible attacks
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Lycanthropy
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- now also grants bonus attack rating
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Maul
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- stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
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Shock Wave
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- now has increased range and projectile speed, and the number of shock waves scales with levels
- stun length no longer scales with levels
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Hunger
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- reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
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Fire Claws
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- reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels
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Feral Rage
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Rabies
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- speed and range of spreading poison increased
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Fury
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- 3 hits per attack instead of 5 (helps avoid animation lock)
- now gains +20% melee splash radius on the second attack and +40% on the third
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Different vines and animals may now be summoned alongside each other
Vines and spirits can no longer be targeted by monsters or take damage
Raven
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- reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage
- ravens persist while teleporting and cannot take damage or be influenced by any area effects
- can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast
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Poison Creeper
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- now reduces enemies poison resist by 5% + 1% per level (can remove immunities)
- an additional poison creeper can be summoned every 10 hard levels
- now has damage synergies
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Carrion Vine
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- recovers a flat amount of life instead of a percentage, moves slightly faster
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Solar Creeper
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- recovers a flat amount of mana instead of a percentage, moves slightly faster
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Heart of Wolverine
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Spirit of Barbs
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- now deals a flat amount of damage to attackers instead of reflecting a percentage
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Oak Sage
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- now grants a flat amount of life instead of a percentage
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Summon Spirit Wolf
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- now deals splash damage and move slightly faster
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Summon Dire Wolf
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- now deals splash damage and move slightly faster
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Summon Grizzly
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- now deals splash damage; an additional Grizzly can be summoned with 20 hard levels
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Necromancer
Raise Skeleton is now Raise Skeleton Warrior
Summon Resist has been removed, Blood Warp and Raise Skeleton Archer are new
Skeleton Mastery
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- now also affects velocity and bonus elemental damage, no longer affects revives
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Raise Skeleton Warrior
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- now deals splash damage
- total skeleton warriors capped at 8
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Raise Skeletal Mage
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- projectiles now pierce enemies and have a larger hitbox
- total skeletal mages capped at 8
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Raise Skeleton Archer
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- new skill which summons skeleton archers that deal physical damage
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Golem Mastery
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- can summon an additional golem for every 5 hard levels
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Clay Golem
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Blood Golem
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- now grants life per hit instead of leeching a percentage of damage as life
- now applies open wounds
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Iron Golem
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- now deals splash damage if created with a weapon
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Fire Golem
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- weighted more toward aura damage and less toward melee attack damage
- no longer immune to fire
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Revive
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- revives now deal melee splash damage and also have bonus elemental damage and additional skill levels
- total of 8 revives at 20 hard levels (was 1 revive per level)
- duration now scales per level
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Blood Warp
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- new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)
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Poison Explosion has been reworked as Desecrate
Poison Dagger has been reworked as Poison Strike
Teeth
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Bone Spear
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- launches an additional spear at levels 15 and 25 (does not shotgun)
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Bone Spirit
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Bone Armor
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- now gains +3 additional absorb per Energy
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Bone Wall
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Bone Prison
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Corpse Explosion
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- 5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage
- radius starts higher and caps at 10 yards
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Poison Strike
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- renamed from Poison Dagger, can now also be used with scythes
- now penetrates enemy poison resistances by -1% per level, up to -40%
- now releases a poison cloud on hit which carries poison damage from gear/charms
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Desecrate
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- reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast
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Poison Nova
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Curse Mastery and Dark Pact are new
All curses have synergies with Curse Mastery for improved effects, and many also have their radius increased by it
Amplify Damage
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- reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy)
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Dim Vision
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- now also reduces enemy attack rating
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Weaken
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- now also reduces enemy defense
- reduction to enemy damage now scales with levels
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Iron Maiden
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Terror
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- now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy)
- radius increased to 6 yards (was 2.6 yards)
- duration is now 3 seconds (was 7 + 1 second per level)
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Confuse
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- now also increases attack speed of confused enemies by 10% per hard level
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Life Tap
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- life steal amount is now 10% and increases with hard levels and synergy (was just 50%)
- duration now caps at 20 seconds
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Attract
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- now also reduces enemy defense by a large amount
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Decrepify
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- no longer reduces enemy damage
- now reduces enemy physical resistance by -10% (was just -50%)
- now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%)
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Lower Resist
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- less effective against non-immune enemies, can break more immunes after level 15
- radius caps at 10 yards and increases with hard levels
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Curse Mastery
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- new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
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Dark Pact
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- new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present
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Paladin
Prayer
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- now also grants life per hit
- now also grants +1 passive health regeneration per hard level
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Cleansing
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- now also grants +1% passive poison/curse duration reduction per hard level
- no longer gains bonus healing from Prayer
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Meditation
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- now also grants +1 passive mana after each kill per two hard levels
- no longer gains bonus healing from Prayer
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Resist Fire
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- now also grants a bonus for fire damage
- passive maximum fire resistance bonus is no longer doubled when the aura is active
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Resist Cold
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- now also grants a bonus for cold damage
- passive maximum cold resistance bonus is no longer doubled when the aura is active
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Resist Lightning
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- now also grants a bonus for lightning damage
- passive maximum lightning resistance bonus is no longer doubled when the aura is active
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Defiance
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- now also grants +1% PDR per two levels
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Vigor
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- now also grants pssive +1% FRW per two hard levels
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Redemption
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Salvation
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- now also grants a bonus to elemental damage
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Might
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- allies receive 1/2 of the bonus
- radius increased
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Holy Fire
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- now includes bonus attack rating
- radius now caps at 8 yards (was 4 + 0.67 per level)
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Holy Freeze
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- now includes bonus attack rating
- radius is now always 8 yards (was 4 + 0.67 per level)
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Holy Shock
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- now includes bonus attack rating
- radius is now always 9.3 yards (was 4 + 0.67 per level)
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Blessed Aim
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- now also provides deadly strike
- now passively applies -1% to target defense per hard level instead of passively granting additional attack rating
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Concentration
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- allies receive 1/2 of the enhanced damage bonus
- now also adds bonus attack rating
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Fanaticism
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Thorns
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- reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
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Sanctuary
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- reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
- no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
- now includes bonus attack rating
- radius is now always 10 yards (was 3.33 + 0.67 per level)
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Conviction
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- less effective against non-immune enemies and can break higher immunities above level 25
- radius is increased and now scales with levels
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Holy Nova, Holy Light, Joust, and Holy Sword are new
Conversion has been removed
Sacrifice
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- now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
- damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
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Smite
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- can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
- no longer applies knockback (in PvE)
- indirectly affected by Grief having "Adds X-Y damage" instead of "+X damage" like The Redeemer or Astreon's Iron Ward
- indirectly affected by Crushing Blow having greater diminishing returns against bosses
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Holy Bolt
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- bolts now pierce all allies and enemies, healing or damaging each
- fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
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Zeal
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- 3 hits per attack instead of 5 (helps avoid animation lock)
- now gains +20% melee splash radius on the second attack and +40% on the third
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Charge
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- now gains up to +60% increased melee splash radius based on the distance traveled
- now works in melee range instead of doing a normal attack
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Vengeance
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- reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items
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Blessed Hammer
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- hammers now travel faster and have larger hitboxes
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Holy Sword
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- new skill that grants block chance and bonus damage against demons/undead for two-handed swords
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Holy Shield
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Fist of the Heavens
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- holy bolts now damage all creature types (was just undead)
- removed cooldown, auto-targeting has reduced range
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Holy Nova
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- new skill that heals allies and damages enemies in an wide area, has a long cooldown
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Holy Light
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- new skill that heals a single target
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Joust
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- new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
- has a 3.5 second cooldown which can be reduced with hard levels (minimum of 1.5 seconds)
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Sorceress
Frozen Armor has been replaced with Cold Enchant
Ice Barrage is new
Ice Bolt
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Cold Enchant
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- new skill which replaces Frozen Armor and is useable alongside Enchant Fire
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Frost Nova
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Ice Blast
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Shiver Armor
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Chilling Armor
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- creates single blizzard spike per counter ranged attack
- chills melee on successful strike
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Glacial Spike
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- freeze duration is now 2 seconds and doesn't scale with levels
- radius increased by 20%
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Blizzard
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- improved ground density, projectile hitbox size increased by 50%
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Frozen Orb
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- removed cooldown and changed to slower "lightning" cast frames
- range has been increased by roughly 20%
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Cold Mastery
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- now also adds cold damage
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Ice Barrage
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- new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun)
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Charged Bolt
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Static Field
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- reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
- now also has -1% to enemy lightning resistance per level (breaks immunities)
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Telekinesis
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Nova
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Lightning
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- changed to faster cast frames (was slower "lightning" frames)
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Chain Lightning
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Teleport
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- 65% spell damage penalty for 1 second after casting, reduced by 2% per hard level
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Thunder Storm
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- no longer flashes your screen
- time between attacks goes down with hard levels
- casts nova on impact
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Energy Shield
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- absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
- synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
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Lightning Mastery
|
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Enchant is now Enchant Fire
Combustion and Lesser Hydra are new
Fire Bolt
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Warmth
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- now also adds flat attack rating (10 + 10 per level)
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Inferno
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- reduces enemy fire resistance (can break immunes)
- has a bigger hitbox and travels faster
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Blaze
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- reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen"
- increased fire trail hitbox size
- duration caps at 10 seconds
- now has a 2 second cooldown
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Fire Wall
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- duration reduced slightly
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Fire Ball
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- explosion radius increased slightly
|
Enchant Fire
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- renamed from Enchant to distinguish it from the new Cold Enchant skill
- is now an aoe skill (similar to battle orders)
- now correctly applies 1/3 of damage to ranged attacks
- now grants allies 50% of the damage instead of 100%
- no longer benefits from +% fire damage twice
|
Meteor
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- cooldown reduced, meteors fall faster and have 33% larger aoe
- now deals an even split of physical damage and fire damage (both are boosted by +% fire damage)
|
Fire Mastery
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- now also adds fire resistance penetration
|
Hydra
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- shoots Fire Balls instead of Fire Bolts
- duration reduced from 10 seconds to 6 seconds
- reduced start-up delay between casting and hydras attacking
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Combustion
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- new skill which shoots fire balls in all directions, has a long cooldown
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Lesser Hydra
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- new skill that summons hydras which shoot fire bolts
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