这里的信息基于每个技能的变更日志整理汇总,其中可能会包含更多细节。 The Portal Skill Planner Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。
除了这里列出的技能变化以外, 所有角色都可以使用 "仅移动"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。
召唤物的AI全面提升, 召唤执行动作的延迟时间减少。
亚马逊 Amazon
标枪和长矛专精(Javelin and Spear Mastery)技能取代了刺爆(Impale)技能
戮刺(Jab)
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- 附加的攻击准确率获得加强
- 伤害获得提升
- 初始法力消耗降低至1.5 (此前为2)
- 现在疾刺(Fend)提供12%的协同技能加成
- 每级的伤害成长降低至14% (此前为18%)
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标枪和长矛专精(Javelin and Spear Mastery)
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- 取代了刺爆(Impale), moved in the skill tree,需要等级6级{此前刺爆(Impale)为12级}
- 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击
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Fend
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- moved in the skill tree, requires level 18 (was 24)
- 5 attacks instead of 10
- attack rating bonus increased
- damage bonus increased
- now has Jab as a synergy at 12%
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Power Strike
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- now also creates a lightning nova on attack
- damage scaling reduced
- removed Charged Strike & Lightning Fury synergies
- synergies are now 20% (was 10%)
- mana cost per level decreased
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Charged Strike
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- now begins with 3 charged bolts released (was 2)
- deals 10 more maximum damage at all levels
- removed Lightning Bolt synergy
- synergies are now 5% (was 10%)
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Lightning Strike
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- now begins with more hits and gains fewer additional hits per level
- damage scaling increased
- mana cost now begins lower and increases per level
- removed Lighting Bolt & Lightning Fury synergies
- synergies are now 12% (was 8%)
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Poison Javelin
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- moved in the skill tree, requires level 1 (was 6)
- Increased missile velocity by 25% and missile hitbox size by 100%
- Deals damage over 1 second instead of over 8 seconds
- damage per second increased
- Now has Javelin and Spear Mastery as an additional synergy
- Synergies are now 24% (was 12%)
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Plague Javelin
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- Increased velocity by 25%, range by ~30%, and missile hitbox size by 100%
- attack rating bonus increased
- damage scaling reduced
- synergy from Poison Javelin is now 12% (was 10%)
- now has Javelin and Spear Mastery as an additional synergy at 6%
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Lightning Bolt
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- damage scaling increased
- mana cost decreased
- removed Charged Strike & Lightning Strike synergies
- synergies are now 14% (was 3%)
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Lightning Fury
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- now begins with 10 bolts and releases an additional bolt every 5 base levels
- the released bolts now also carry 100% weapon damage
- damage scaling reduced
- mana cost reduced
- removed Charged Strike & Lightning Strike synergies
- synergies are now 2% (was 1%)
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Avoid has been merged with Dodge
Slow Missiles has been reworked as Slow Movement
Dodge
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- Merged with Avoid, moved in the skill tree, requires level 18 (was 6)
- reduced dodge chance
- now also grants bonus FHR per hard point
- removed animation
- now have a 4 frame cooldown after mitigating an attack
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Evade
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- moved in the skill tree, requires level 6 (was 24)
- reduced dodge chance
- scaling FRW added
- now have a 4 frame cooldown after mitigating an attack
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Critical Strike
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- now caps at 75% instead of 80%
- now deal 50% more damage instead of 100% more damage
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Pierce
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- moved in the skill tree, requires level 12 (was 30)
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Penetrate
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- moved in the skill tree, requires level 24 (was 18)
- now also reduces enemy defense % (begins at 5% and scales by 1% per hard point)
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Inner Sight
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- now also reduces enemy attack rating by 1% per level
- radius begins at 6.6 yards and scales up to 18 yards (was always 13.3 yards)
- movement speed reduction per level is now 2% (was 1%)
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Slow Movement
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- renamed from Slow Missiles
- now also slows enemy movement speed
- slows ranged attacks to 75% and scales by 1% per level (was always 33%)
- duration reduced to 5 seconds (was 6 + 6 per level)
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Decoy
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- moved in the skill tree, requires level 18 (was 24)
- reworked to now cast strafe dealing flat physical damage
- Now has synergies
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Valkyrie
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- can now summon an additional valkyrie at levels 20 and 30
- Valkyries move faster and use Power strike
- Valkyries can now be inspected
- attack scaling reduced
- now gains damage, defense, & strength per level
- removed Dodge, Avoid, & Evade synergies
- Decoy synergy now adds physical damage instead of life
- now has Pierce as a synergy for 1% lightning damage per level
- now has Power Strike as a synergy for 20% lightning damage & 10% nova damage
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Magic Arrow
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- now shoots an additional arrow every 5 base points
- 50% weapon damage (was 100%)
- now converts 50% damage to magic (was 1% per level)
- deals flat magic damage
- mana cost now increases per level instead of decreasing
- now has Inner Sight, Slow Movement, & Guided Arrow as 18% synergies
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Multiple Shot
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- Range reduced greatly
- now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum)
- Starts at 3 arrows instead of 2
- now also adds flat damage
- now also adds bonus attack rating
- Reduced mana cost
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Guided Arrow
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- Now pierces, can pierce same target 3 times
- deals 50% weapon damage from 100%
- now gains +4% enhanced damage per level (was +5%)
- now has Magic Arrow as a synergy at 1% magic damage conversion per 2 levels
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Strafe
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- projectile speed tripled
- projectile hitbox size doubled
- No next hit delay
- Reduced to 5 attacks from 10
- Missile speed reduced by 25%
- Missile range increased by 33%
- Damage scaling increased to 100% + 15% per level (was 50% + 5%)
- Now adds bonus bonus attack rating of 80% + 6% per level
- Now has Penetrate as a synergy at 10%
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Cold Arrow
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- Fires 2 arrows + 1 per 4 levels (was just 1)
- Deals 1/4 weapon damage
- Converts 50% physical damage to cold damage (was 3% + 2% per level)
- attack rating scaling changed to +10% per level (was +9%)
- Flat cold damage buffed
- Cold length is always 4 seconds (was 4 + 1.2 per level)
- Mana cost reduced slightly
- now also has Magic Arrow as a synergy
- synergies are now 22% (was 12%)
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Ice Arrow
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- moved in the skill tree, requires level 12 (was 18)
- projectile speed increased by 50%
- range increased by roughly 15%
- cold damage buffed
- attack rating scaling changed to +10% per level (was +9%)
- freeze duration no longer scales per level
- mana cost is now always 3 (was 4 + 0.25 per level)
- synergy for Cold Arrow is now 14% (was 8%)
- now also has Magic Arrow as a synergy at 20% and Freezing Arrow as a synergy at 14%
- now also has Cold Arrow as a synergy at 5% freeze length per level
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Freezing Arrow
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- radius now scales up to 6 yards (was 3.3)
- attack rating scaling changed to +10% per level (was +9%)
- damage range increased slightly
- freeze duration reduced from 2 seconds to 0.5 seconds
- mana cost halved
- synergy for Cold Arrow is now 6% (was 12%)
- synergy for Ice Arrow is now a damage synergy at 6% (was +5% freeze length per level)
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Fire Arrow
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- moved in the skill tree, requires level 6 (was 1)
- Fires 2 arrows + 1 per 3 levels (was just 1)
- Deals 1/2 weapon damage
- Converts 50% physical damage to fire damage (was 3% + 2% per level)
- Flat fire damage buffed
- attack rating scaling changed to +10% per level (was +9%)
- Mana cost reduced slightly
- now has Immolation Arrow & Magic Arrow as synergies instead of Exploding Arrow
- synergies are now 24% (was 12%)
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Exploding Arrow
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- moved in the skill tree, requires level 18 (was 12)
- Bigger AOE
- Flat fire damage buffed
- attack rating scaling changed to +10% per level (was +9%)
- Mana cost reduced
- now has Immolation Arrow and Magic Arrow as synergies instead of Fire Arrow
- synergies are now 18% (was 8%)
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Immolation Arrow
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- moved in the skill tree, requires level 30 (was 24)
- no longer has a cooldown
- no longer benefits from pierce
- fire duration decreased
- fire damage over time increased
- synergy for Exploding Arrow is now 8% (was 10%)
- synergy for Fire Arrow is now a fire damage synergy at 8% (was +5% average fire damage)
- now also has Magic Arrow as a synergy at 16% average fire damage per level
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刺客 Assassin
Charge-up skills reworked
- Instead of charges being generated one-at-a-time per charge-up attack and the effects only applying when consumed by a finishing move or normal attack:
- Charge-up attacks immediately apply the attacks' effect of the appropriate stage (1-3) and generate charges until the character has that many charges of the attacks' type. Charges are "shared" between charge-up attacks so the first attack will apply a stage 1 effect and generate 1 charge, the second attack will apply a stage 2 effect and generate 1-2 charges, and the third attack will apply a stage 3 effect before the charges are reset and the cycle repeats.
- Since charges are reset after the 3rd attack rather than before the first attack of the next cycle, it's impossible to have 3 charges of any single type; to get 3 charges, they must be of different types. A finishing move can be used at any point to consume the charges as usual.
Tiger Strike
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- now requires dual claws
- attack rating bonus increased
- damage bonus starts lower and scales more per level
- charge duration increased from 15 seconds to 1 minute
- now grants 20% increased splash radius on charge 2 and 40% on charge 3
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Cobra Strike
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- has been reworked to cast 'poison teeth' on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
- attack rating bonus increased
- now has Venom as a synergy at 12%
|
Dragon Talon
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- now caps at 3 kicks
- kick damage increased
- attack rating bonus decreased
- now has Dragon Tail and Dragon Flight as synergies at 10%
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Dragon Claw
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- attack rating bonus decreased
- damage increased
- now has Weapon Block as an additional synergy
- synergies are now 8% (was 4%)
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Dragon Tail
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- attack rating bonus increased
- damage increased
- attack speed reduction reduced from -40 to -20
- now has Dragon Talon and Dragon Flight as synergies at 10%
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Dragon Flight
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- cooldown increased to 2 seconds (was 1)
- range has been increased by 50%
- attack rating bonus starts higher and scales less with levels
|
Fists of Fire
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- damage decreased
- attack rating bonus increased
- synergy is now 18% (was 12%)
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Claws of Thunder
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- nova and charged bolt damage scaling has been improved
- charged bolt missile travel velocity has been doubled
- attack rating bonus increased
- synergy is now 16% (was 8%)
|
Blades of Ice
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- attack rating bonus increased
- synergy is now 20% (was 8%)
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Phoenix Strike
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- Removed Next Hit Delay for 3rd charge (cold attack)
- meteor fire duration reduced to 2.2 seconds
- attack rating bonus increased
- meteor fire damage per second synergy is now 10% (was 6%)
- synergy from blades of ice increased from 10% to 14%
- synergy from claws of thunder increased from 13% to 14%
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Claw Mastery is now Claw and Dagger Mastery
Claw and Dagger Mastery
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- renamed, now affects daggers as well as claws
- damage scaling increased from 4% per level to 10% per level
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Weapon Block
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- now works while moving
- scales from 14% to 50% (was 26% to 65%)
|
Psychic Hammer
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- Hits another enemy at level 10+
- damage buffed, only deals magic damage
- starting mana cost reduced to 1.5 (was 4)
- now has Mind Blast, Cloak of Shadows, & Shadow Warrior as synergies at 15%
|
Cloak of Shadows
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- now has a fixed duration of 5 seconds (was 8 + 1 second per level)
- now reduces enemy defense by 1% per level (was 3%)
- bonus defense reduced
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Mind Blast
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- moved in the skill tree, requires level 18 (was 24)
- No longer stuns after first hard point (was 2 seconds + 0.2 per level)
- Increased AOE with soft points
- damage buffed
- Mana cost reduced to 9 (was 15)
- now has Psychic Hammer, Cloak of Shadows, & Shadow Warrior as synergies at 13%
|
Burst of Speed
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- now grants attack speed with hard points instead of soft points
- walk/run speed reduced
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Fade
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- curse duration reduction reduced significantly
- damage reduction reduced
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Venom
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- duration increased
- now has Cobra Strike as a synergy at 6%
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Shadow Warrior
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- attack rating reduced from 100 per level to 40 per level
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Shadow Master
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- attack rating reduced from 90 per level to 40 per level
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Traps are now affected by +% to Elemental Skill Damage (full effectiveness) and -% To Enemy Elemental Resistance (half effectiveness)
Chain Lightning Sentry is new
Fire Blast
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- now gains an extra bomb every 4 hard points
- damage per bomb reduced
- synergy for Death Sentry changed to Chain Lightning Sentry
- synergies are now 12% (was 9%)
|
Wake of Fire
|
- shoots 8 times instead of 5
- base range increased from 25 to 35, range scaling removed
- damage increased
- mana cost reduced
|
Wake of Inferno
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- shoots 5 times instead of 10
- now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
- damage buffed
- synergies are now 6% (was 10%/7%/10%)
|
Blade Sentinel
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- increased projectile movement speed
- duration no longer scales with levels
- no longer counts toward trap count
- reduced skill damage, damage scaling slightly improved at higher levels
- weapon damage increased to 3/4 from 3/8
- now benefits from pierce at half efficiency similar to other traps
- added Blade Fury and Blade Shield as synergies at 12%
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Blade Fury
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- added pierce
- attack trigger time is now affected by attack speed
- weapon damage decreased from 3/4 to 1/2, penalty for 2-handed weapons removed
- damage reduced
- now adds bonus attack rating of 60% + 12% per level
- added Blade Sentinel & Blade Shield as synergies at 8%
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Blade Shield
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- moved in the skill tree, requires level 24 (was 30)
- can no longer miss
- range has been doubled
- delay between attacks has been reduced
- now lasts 5 minutes at all levels
- damage scaling increased
- added Blade Sentinel and Blade Fury as synergies at 8%
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Shock Web
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- removed next hit delay
- increased ground speed
- damage increased
- now gains 1 additional spike per three levels
- synergy from Fire Blast removed (was +1 spike per three levels)
- now also has Wake of Fire, Wake of Inferno, & Chain Lightning Sentry as synergies
- synergies are now 12% (was 11%)
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Charged Bolt Sentry
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- damage increased slightly
- mana cost reduced
- now gains +1 bolt per three levels
- removed synergies from Shock Web (was +1 bolt per three levels) and Lightning Sentry (was +1 shot per four levels)
- now also has Shock Web & Chain Lightning Sentry as synergies
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Lightning Sentry
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- nows shoots 12 times instead of 10
- damage scales faster at lower levels and slower at higher levels
- synergy from Death Sentry replaced with Chain Lightning Sentry
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Death Sentry
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- moved in the skill tree
- can now only explode corpses instead of also shooting lightning most of the time
- explosion damage is 3-5% of corpse's life
- added flat physical and fire damage
- radius is always 10 yards (was 3.33 + 0.66 per level)
- synergy for Fire Blast removed (was 1 shot per 3 levels), shots now increase per 3 levels
- synergy for Lightning Sentry removed (was 12%)
- now has Wake of Fire & Charged Bolt Sentry as synergies at 6%
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Chain Lightning Sentry
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- new skill that shoots bolts of Chain Lightning (can bounce up to 5 times)
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野蛮人 Barbarian
Howl
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- range AoE scaling reduced by 50%
- now lasts 3 seconds at all levels
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Taunt
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- moved in the skill tree, requires level 18 (was 6)
- is now an aoe skill
|
Battle Cry
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- moved in the skill tree, requires level 30 (was 18)
- Reduces enemy physical resistance instead of damage (can break immunities)
- Reduces enemy defenses by a lower amount
- radius increased
|
War Cry
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- moved in the skill tree, requires level 6 (was 30)
- Now has scaling AOE
- Stun removed, but procs FHR
- damage starts lower but scales higher
- mana cost reduced to 2 + 0.25 per level (was 10 + 1)
- synergies for Howl & Battle Cry are now 18% (was 6%), synergy for Taunt is now 12% (was 6%)
- now has Shout, Battle Orders, & Battle Command as additional synergies at 12%
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Find Potion
|
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Find Item
|
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Grim Ward
|
- No longer makes enemies flee
- Grants party members flat attack rating (130 + 20 per level) and bonus damage (40% + 8% per level)
- can now be cast at range instead of just melee, and can be used on skeleton corpses
- radius improved dramatically
|
Shout
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- moved in the skill tree
- defense bonus reduced
- duration is now 300 seconds (was 20 + 10 per level)
- duration synergies removed
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Battle Orders
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- moved in the skill tree
- now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
- duration is now 300 seconds (was 30 + 10 per level)
- duration synergies removed
|
Battle Command
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- moved in the skill tree
- grants 1 additional skill point every 10 base levels
- also adds 20% + 3% enhanced damage per level
- duration is now 300 seconds (was 5 + 10 per level)
- duration synergies removed
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Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with General Mastery and Polearm and Spear Mastery
Increased Stamina has been reworked as Combat Reflexes
General Mastery
|
- Replaced Sword Mastery, Axe Mastery, & Mace Mastery
- attack rating per level changed from 8% to 10%
- now starts at +30% Enhanced Damage (was 28%) and increases by 8% per level (was 5%)
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Polearm and Spear Mastery
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- Replaced Polearm Mastery & Spear Mastery
- attack rating per level changed from 8% to 10%
- now starts at +30% Enhanced Damage (was 28%) and increases by 10% per level (was 5%)
|
Throwing Mastery
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- moved in the skill tree, requires level 1 (was 6)
- Adds pierce
- attack rating per level changed from 8% to 10%
- now starts at +30% Enhanced Damage (was 28%) and increases by 4% per level (was 5%)
|
Combat Reflexes
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- Renamed from Increased Stamina
- now grants 20 max life per hard point
- now grants FHR with soft points
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Iron Skin
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- Now adds PDR% with hard points
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Increased Speed
|
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Natural Resistance
|
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Bash
|
- moved in the skill tree
- 75% chance monster is put into FHR animation with knockback, otherwise no knockback
- bonus attack rating increased to 27 + 12 per level (was 20 + 5)
- damage bonus is now +18% per level (was +5%)
- mana cost now scales per level
- now also has Berserk as a damage synergy
- damage synergies are now 12% (was 5%) and attack rating synergy is now 10% (was 5%)
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Double Swing
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- moved in the skill tree, requires level 1 (was 6)
- now also gains 20% + 18% enhanced damage per level
- bonus attack rating increased to 20% + 12% per level (was 15% + 5%)
- mana cost increased to 4 + 0.25 per level (was 1 - 0.125 per level with a minimum of 0)
- synergy changed from Bash (10%) to Frenzy & Stun (12% each)
|
Frenzy
|
- moved in the skill tree, requires level 6 (was 24)
- Duration increased to 15 seconds (was 6)
- Movement speed reduced
- bonus attack rating changed to 20% + 10% per level (was 100% + 7%)
- damage changed to 14% + 16% per level (was 90% + 9%)
- now gains increased splash radius
- synergy for Berserk removed, now has Stun as a synergy instead of Taunt
- synergies are now 10% (was 8%)
|
Double Throw
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- Now bounces between targets - 3 bounces + 1 bounce per 3 levels up to 5 total bounces
- Not affected by pierce
- bonus attack rating now starts at 35% (was 20%)
- now also gains +6% damage per level
- synergy is now 5% (was 8%)
|
Stun
|
- moved in the skill tree, requires level 6 (was 12)
- duration increased
- now stuns in a small area
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Concentrate
|
- moved in the skill tree, requires level 12 (was 18)
- Conversion of physical damage to magic damage starts at 30% (was 0%) and now also gains +2% per hard point
- Defense bonus is now 20% + 4% per level (was 100% + 10%)
- bonus attack rating is now 40% + 12% per level (was 60% + 10%)
- damage scaling increased to +14% per level (was +5%)
- synergy for Beserk changed to Bash, synergy for Battle Orders changed to Battle Command
- synergies are now 2%/8%/12% (was 1%/5%/10%)
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Berserk
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- moved in the skill tree, requires level 24 (was 30)
- now requires two weapons and is uninterruptible
- Reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
- Now deals physical damage instead of magic damage and pierces physical resistance (also applies to splash damage)
- bonus attack rating is now 60% + 8% per level (was 100% + 15%)
- synergies changed from Howl & Shout to Taunt & Combat Reflexes
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Leap
|
- moved in the skill tree, requires level 12 (was 6)
- leap distance and speed increased
- knockback radius is now only increased with hard points up to 10 yards (was 2.66 + 0.66 per level)
- mana cost increased from 8 to 20
|
Leap Attack
|
- moved in the skill tree, requires level 24 (was 18)
- leap speed increased
- Now deals damage in an area instead of attacking a single target
- damage bonus is now 30% + 12% per level (was 100% + 30%)
- can now leech
- no longer uses attack rating
- mana cost now starts lower and scales per level (was just 9)
- now has Bash as an additional synergy
- synergies are now 8% (was 10%)
|
Whirlwind
|
- moved in the skill tree
- Movement speed increased by character's FRW speed, adds an additional +2% velocity per level
- bonus attack rating is now 90% + 6% per level (was 0% + 5%)
- damage bonus is now 35% + 5% per level (was -50% + 8%)
- can now trigger chance-to-cast effects
- now attacks at a constant rate like it did in classic (no benefits from IAS)
- now hits 1 enemy instead of 2, but also deals melee splash damage
- when dual wielding, both weapons are swung per hit
|
德鲁伊 Druid
Gust is new
Firestorm
|
- speed and range (aoe) increases per skill level
- damage scaling nerfed
- synergies increased from 23% to 25%
|
Molten Boulder
|
- now rolls faster with additional soft points
- damage scaling nerfed
- now has Fissure & Armageddon as synergies instead of Firestorm
- synergies apply to both damage types (physical and fire)
- synergies are now 12%/12%/12% instead of 10%/8%
|
Fissure
|
- now has increased density, lowered cooldown, and no longer causes next hit delay
- duration decreased from 3.2 to 2.2 seconds
- level 16+ damage scaling buffed slightly
- synergy changed from Volcano to Molten Boulder
- synergies decreased to 10% (was 12%)
|
Volcano
|
- now has reduced cooldown and next hit delay
- damage scaling improved slightly at lower levels
- synergies decreased to 10% (was 12%)
|
Armageddon
|
- now has increased meteor fall rate, larger aoe for meteors
- duration increases by 3 per level (Fissure duration of 2 per level synergy removed)
- physical damage buffed
- fire damage (from impact) nerfed
- synergy from Firestorm changed to Fissure
- synergies decreased to 8% (was 14%)
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Cyclone Armor
|
- moved in the skill tree, requires level 6 (was 12)
- scaling buffed
- synergies removed
- now has a small cooldown
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Arctic Blast
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- moved in the skill tree, requires level 1 (was 6)
- damage scaling buffed
- range nerfed, has a bigger hitbox and travels faster
- mana cost starts lower and scales higher
- now also has Tornado & Twister as synergies
- synergies are now 20% for most and 25% for Hurricane (was 15%)
|
Twister
|
- moved in the skill tree, requires level 12 (was 18)
- now shoots additional twisters with additional soft points (max of 14), does not shotgun
- mana cost now scales
- damage scaling buffed
- now has Arctic Blast as a synergy
- synergies increased to 22% (was 10%)
|
Tornado
|
- hitbox increased in size
- mana cost now scales
- now has Arctic Blast as a synergy instead of Cyclone Armor
- synergies increased to 14% (was 9%)
|
Hurricane
|
- duration increases by 3 per level (Cyclone Armor duration of 2 per level synergy removed)
- synergies decreased to 8% (was 9%)
- now has Arctic Blast as a synergy
|
Gust
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- New skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
|
Werewolf
|
- duration increased to 9999 seconds (was 40)
- base stamina/life bonuses removed
- now grants bonus damage instead of bonus attack rating
- now grants flat magic/physical damage reduction
|
Werebear
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- moved in the skill tree, requires level 1 (was 6)
- duration increased to 9999 seconds (was 40)
- base life bonus removed
- damage/defense bonuses buffed
- now grants 20% increased splash radius
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Lycanthropy
|
- duration bonus removed
- life bonus nerfed (grants 15% + 2% per level instead of 20% + 5% per level)
- now grants bonus attack rating
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Maul
|
- moved in the skill tree, requires level 6 (was 12)
- damage/attack bonuses buffed
- stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
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Shock Wave
|
- moved in the skill tree, requires level 18 (was 24)
- stun length no longer scales with levels
- now has increased range and projectile speed
- now starts with 4 shockwaves instead of 7, and gains an additional shockwave every 5 levels
- damage scaling buffed
- now has Werebear, Twister, & Tornado as synergies at 18% instead of Maul at 5%
|
Hunger
|
- moved in the skill tree, requires level 12 (was 24)
- reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
|
Fire Claws
|
- moved in the skill tree, requires level 24 (was 18)
- reworked to now cast a fast moving firestorm on attack
- attack bonus buffed
- mana cost starts lower and scales
- Fissure/Volcano synergies changed to Lycanthropy/Armageddon
- synergies decreased from 22% to 16%
|
Feral Rage
|
- moved in the skill tree, requires level 6 (was 12)
- duration increased
- attack bonus buffed
- damage per level is now 12% (was 5%)
- life steal bonus reduced, life steal now caps at 10%
- movement speed bonus improved
- now has Fury as a synergy at 10%
|
Rabies
|
- spread tick rate increased, spread radius increased
- attack bonus buffed
- poison damage scaling nerfed
- now has Lycanthropy & Feral Rage as additional synergies
- synergies reduced from 22% to 17%
|
Fury
|
- no long scales from 2-5 attacks, now hits 3 times
- attack bonus increased dramatically
- damage bonus increased slightly
- now has Feral Rage as a synergy at 12%
|
Raven
|
- reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage and are viable damage dealers
- ravens persist while teleporting, cannot take damage, and are not affected by auras or any player buffs
- can go up to a total of 15 ravens simultaneously, with every 10 hard points summoning an additional raven per cast
- now has Summon Spirit Wolf, Summon Dire Wolf, & Summon Grizzly as synergies at 12%
- mana cost starts lower and scales per level
|
Poison Creeper
|
- You may now summon an additional poison creeper every 10 base levels
- Poison creeper no longer counts towards the carrion vine and solar creeper vine limit
- Poison creeper now reduces enemies poison resist by -5% at level 1 and gains 1% per soft point (can remove immunities)
- life increased
- damage scaling rebalanced and increased
- now has Carrion Vine, Solar Creeper, & Rabies as synergies at 22%
|
Carrion Vine
|
- life increased
- now recovers a flat amount of life instead of a percentage
|
Solar Creeper
|
- life buffed
- now recovers a flat amount of mana instead of a percentage
|
Heart of Wolverine
|
- moved in the skill tree, requires level 6 (was 18)
- life buffed
- damage bonus increased to 25% + 10% per level (was 20% + 7%)
- starting mana cost reduced to 10 (was 20)
|
Spirit of Barbs
|
- moved in the skill tree, requires level 18 (was 30)
- life buffed
- now deals a flat amount of damage to attackers instead of reflecting a percentage
|
Oak Sage
|
- moved in the skill tree, requires level 30 (was 6)
- life buffed
- now grants a flat amount of life (20 per level) instead of a percentage
- now has Carrion Vine & Solar Creeper as synergies which grant +12 Life Healed per level
|
Summon Spirit Wolf
|
- moved in the skill tree, requires level 12 (was 6)
- can now be summoned alongside Dire Wolf & Grizzly
- now has multiple damage synergies instead of just Summon Grizzly
- attack bonus nerfed
- defense bonus nerfed
- life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
- damage buffed
|
Summon Dire Wolf
|
- moved in the skill tree, requires level 24 (was 18)
- can now be summoned alongside Spirit Wolf & Grizzly
- now has multiple damage synergies instead of just Summon Grizzly
- defense buffed, no longer has defense synergy from Summon Spirit Wolf
- life buffed
- no longer gains bonus attack rating per level
|
Summon Grizzly
|
- can now be summoned alongside Spirit Wolf & Dire Wolf
- now deals splash damage
- can now summon an additional Grizzly with 20 hard points
- now has multiple damage synergies
- base damage nerfed
- attack bonus nerfed, no longer gains attack rating per level
- defense bonus buffed, no longer has defense synergy from Summon Spirit Wolf
- life buffed, now gains life per level, no longer has life synergy from Summon Dire Wolf
|
死灵法师 Necromancer
召唤法术 Summoning Spells
复苏骷髅(Raise Skeleton)现在是 复苏骷髅战士(Raise Skeleton Warrior)
召唤抵抗(Summon Resist)已去除, 新增 血次元(Blood Warp)和 复苏骷髅弓箭手(Raise Skeleton Archer).
支配骷髅(Skeleton Mastery)
|
- 不再影响重生(Revive)
- 生命加成降低
- 现在提升了骷髅速度
|
复苏骷髅战士(Raise Skeleton Warrior)
|
- 骷髅近战有飞溅伤害
- 骷髅战士总数限制在 8 个
- 伤害增加
- 攻击准确率加成增加
- 防御加成增加
- 召唤抵抗(Summon Resist)加成去除
- 支配骷髅(Skeleton Mastery)伤害加成每级 6%
|
复苏骷髅法师(Raise Skeletal Mage)
|
- 骷髅法师元素攻击刺穿敌人
- 伤害增加
- 召唤抵抗(Summon Resist)加成去除
- 支配骷髅(Skeleton Mastery)
|
复苏骷髅弓箭手(Raise Skeleton Archer)
|
|
Golem Mastery
|
- Can summon an additional golem for every 5 base points
- life per level reduced to 10% (was 20%)
|
Clay Golem
|
- Now deals splash damage
- damage increased drastically
- life starts higher and scales less per level
- lowered value of "slows enemies"
- mana cost reduced
- synergy for Summon Resist removed
- synergy for Blood Golem removed (was +5% life)
- now also has Blood Golem & Iron Golem as damage synergies
- damage synergies are now 40% (was 6%)
|
Blood Golem
|
- now grants life per hit instead of leeching a percentage of damage as life
- damage scaling improved dramatically
- now gains life per level
- now applies open wounds
- synergy for Summon Resist removed
- now also has Clay Golem & Iron Golem as damage synergies
- damage synergies are now 20% (was 6%)
|
Iron Golem
|
- Now deals splash damage if created with a weapon
- only the first Iron Golem created is permanent
- life buffed
- attack rating bonus reduced
- synergy for Summon Resist removed
- synergy for Blood Golem removed (was +5% life)
- now also has Clay Golem & Blood Golem as damage synergies
- damage synergies are now 20% (was 6%)
|
Fire Golem
|
- Indirectly affected by Holy Fire aura tickrate increase
- life buffed
- attack rating bonus reduced
- attack damage reduced
- aura damage significantly increased
- dramatically reduced amount of fire damage absorbed, no longer immune to fire
- synergy for Summon Resist removed
- synergy for Blood Golem removed (was +5% life)
- now has Clay Golem, Blood Golem, & Iron Golem as damage synergies at 20%
|
Revive
|
- Total of 8 revives at 20 hard points (was 1 revive per level)
- duration now scales per level
- revives now deal melee splash damage
- physical damage bonus now scales at +30% per level
- revives also gain +20% elemental damage per level and +1 skill per base level
- synergies for Summon Resist & Skeleton Mastery removed
- now has Desecrate as a synergy at 20% Enhanced Damage
|
Blood Warp
|
- New skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)
|
Poison Explosion has been reworked as Desecrate
Poison Dagger has been reworked as Poison Strike
Teeth
|
- early scaling reduced, level 16+ scaling increased
- synergies for Bone Wall & Bone Prison changed to just Bone Armor
- synergies are now 25% (was 15%)
|
Bone Spear
|
- Additional spears at levels 15 and 25 (does not shotgun)
- damage reduced
- synergies for Bone Wall & Bone Prison changed to just Bone Armor
- synergies are now 10% (was 7%)
|
Bone Spirit
|
- Faster missile speed
- synergies for Bone Wall & Bone Prison changed to just Bone Armor
- synergies are now 10% (was 6%)
|
Bone Armor
|
- moved in the skill tree, requires level 6 (was 1)
|
Bone Wall
|
|
Bone Prison
|
|
Corpse Explosion
|
- moved in the skill tree
- 5-10% corpse life damage (was 70-120%)
- radius starts higher and caps at 14 yards
- added flat fire/phys damage
- now has Amplify Damage, Desecrate, & Revive as synergies at 7%
|
Poison Strike
|
- moved in the skill tree, requires level 1 (was 6)
- renamed from Poison Dagger, can now also be used with scythes
- Now pierces enemy poison resistances by -1% per level, up to -30%
- Now releases a poison cloud on hit which carries poison damage from gear/charms
- damage/duration reduced (damage per second is higher)
- mana cost halved
- synergies are now 24% (was 20%)
|
Desecrate
|
- reworked from Poison Explosion, moved in the skill tree, requires level 12 (Poison Explosion was 18)
- Creates corpses on the ground instead of requiring a corpse to be cast
- damage/duration reduced (damage per second is higher)
- mana cost now scales per level
- synergies are now 20% (was 15%)
|
Poison Nova
|
- damage scaling increased slightly
- synergies are now 15% (was 10%)
|
Curse Mastery and Dark Pact are new
Amplify Damage
|
- now reduces enemy physical resistance by 10% + 1% per level (was just 100%) and caps at -60% - immunities are lowered at 1/2 effectiveness (was 1/5)
- radius & duration reduced
- mana cost now scales with levels
- now has Curse Mastery as a synergy at -1% physical resistance per two levels
- now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
|
Dim Vision
|
- moved in the skill tree
- now also reduces enemy attack rating
- radius and duration start higher and scale less with levels
- mana cost starts lower and now scales with levels
- now has Curse Mastery as a synergy at -10 attack rating per level
|
Weaken
|
- moved in the skill tree, requires level 18 (was 6)
- now reduces enemy damage by 10% + 1% per level (was just 33%)
- radius & duration reduced
- mana cost now scales with levels
- now has Curse Mastery as a synergy at -1% damage per two levels
- now has Curse Mastery as a synergy at +0.6 yards per three levels
|
Iron Maiden
|
- moved in the skill tree
- duration reduced
- radius and mana cost now scale with levels
- now has Curse Mastery as a synergy at 6% damage returned per level
- now has Curse Mastery as a synergy at +0.6 yards radius per 3 levels
|
Terror
|
- now also reduces enemy movement speed by 2% per base level
- radius increased from 2.6 yards to 6.6 yards
- duration is now 3 seconds (was 7 + 1 second per level)
- mana cost now scales with levels
- now has Curse Mastery as a synergy at -1% speed per level
|
Confuse
|
- moved in the skill tree
- now also increases attack speed of confused enemies by 10% per base level
- radius & duration reduced
- mana cost now starts lower and scales with levels
- now has Curse Mastery as a synergy at +5% attack speed per level
|
Life Tap
|
- moved in the skill tree, requires level 12 (was 18)
- life leech is now 8% + 2% per base level (was just 50%)
- radius starts higher and scales less with levels
- duration reduced
- mana cost starts lower and now scales with levels
- now has Curse Mastery as a synergy at +1% life steal per two levels
- now has Curse Mastery as a synergy at +0.6 yards per three levels
|
Attract
|
- moved in the skill tree
- now also reduces enemy defense by 120% + 10% per level
- radius now starts lower and scales with levels
- duration & mana cost reduced
- now has Curse Mastery as a synergy at -5% enemy defense per level
|
Decrepify
|
- moved in the skill tree
- No longer reduces enemy PDR or damage (was 50% each)
- Reduces enemy attack speed and cast rate, reduces enemy movement speed by 1% per base level
- radius & mana cost now scale with levels
- duration reduced
- now has Curse Mastery as a synergy at -1% attack and cast speed per level
- now has Curse Mastery as a synergy at +0.6 yards per three levels
- does not work on Ubers (does it work on act bosses?)
|
Lower Resist
|
- reduces enemy resistances by less at low levels, scales better, caps at -65% - immunities are lowered at 1/2 effectiveness (was 1/5), so Lower Resist breaks the same immunities at level 15 and becomes more effective at breaking immunities at higher levels
- radius & duration reduced
- mana cost now starts lower and scales with levels
- now has Curse Mastery as a synergy at -1% all resistance per level
- now has Curse Mastery as a synergy at +0.6 yards per three levels
|
Curse Mastery
|
- New skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
|
Dark Pact
|
- New skill that consumes up to 3 curses on targets in an area and does damage per curse consumed
|
圣骑士 Paladin
Prayer
|
- healing doubled
- now also grants +1 passive health regeneration per base level
- now also grants life per hit
- radius increased
- no longer costs mana
|
Cleansing
|
- poison/curse duration reduction reduced
- now also grants +1% passive poison/curse duration reduction per base level
- no longer gains bonus healing from Prayer
- radius increased slightly
|
Meditation
|
- mana recovery rate halved
- now also grants +1 passive mana after each kill per two base levels
- no longer gains bonus healing from Prayer
- radius increased slightly
|
Resist Fire
|
- Now also grants a bonus for fire damage
- Fire resist nerfed (caps at 100 instead of 150)
- Maximum fire resistance bonus is no longer doubled when the aura is active
- Radius buffed slightly
|
Resist Cold
|
- Requires level 1 (was 6)
- Now also grants a bonus for cold damage
- Cold resist nerfed (caps at 100 instead of 150)
- Maximum cold resistance bonus is no longer doubled when the aura is active
- Radius buffed slightly
|
Resist Lightning
|
- Requires level 1 (was 12)
- Now also grants a bonus for lightning damage
- Lightning resist nerfed (caps at 100 instead of 150)
- Maximum lightning resistance bonus is no longer doubled when the aura is active
- Radius buffed slightly
|
Defiance
|
- now also grants +1% PDR per two base levels (active)
- radius increased
|
Vigor
|
- now also grants +1% FRW per base level (passive)
- radius increased
|
Redemption
|
- life recovered starts lower and scales by 2 per level (was 5)
|
Salvation
|
- Now also grants a bonus to elemental damage
- resists nerfed (caps at 75 instead of 120)
|
Might
|
- now adds +25% damage per level (was +10%) but only grants allies 1/3 of the bonus
- radius increased
|
Holy Fire
|
- Aura tick rate increased
- Radius is now always 6 yards (was 4 + 0.66 per level)
- aura fire damage & attack fire damage deal less damage at low levels and have improved scaling
- now also has Blessed Aim as a synergy
- synergies are now 20% (was 18%/6%)
|
Holy Freeze
|
- Aura tick rate increased
- Radius is now always 8 yards (was 4 + 0.66 per level)
- aura cold damage scaling decreased
- attack cold damage scaling increased
- now also has Blessed Aim as a synergy
- synergies are now 12% (was 15%/7%)
|
Holy Shock
|
- Aura tick rate increased
- Radius is now always 8 yards (was 4 + 0.66 per level)
- aura lightning damage scaling decreased
- attack lightning damage scaling increased slightly
- now also has Blessed Aim as a synergy
- synergies are now 8% (was 12%/4%)
|
Blessed Aim
|
- now grants 80% + 20% attack rating per level (was 75% + 15%)
- also grants passive +10% Attack Rating per hard point
- radius increased slightly
|
Concentration
|
- now also adds bonus attack rating (25% +5% per level)
- damage bonus is now +12% per level (was +15%)
- radius increased
|
Fanaticism
|
- damage increased slightly
- radius increased
|
Thorns
|
- reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
- now has Might and Defiance as synergies at 18%
- radius increased
|
Sanctuary
|
- Aura tick rate increased
- Radius is now always 9.3 yards (was 3.33 + 0.66 per level)
- aura magic damage scaling decreased, now applies to all enemies instead of just undead
- now also adds magic damage to attacks against undead (damage bonus never applied in vanilla)
- no longer applies knockback to undead
- mana cost removed
- now has Might, Blessed Aim, & Conversion as synergies instead of Cleansing
- synergies are now 8% (was 7%)
|
Conviction
|
- radius is increased and now scales with levels
- enemy defense now starts at -19% (was -49%) and scales slightly more with levels but caps at -75% (was -100%)
- enemy resistance reductions are 2/5 of their previous values - immunities are lowered at 1/2 effectiveness (was 1/5), so Conviction breaks the same immunities (and can break more immunities above level 25)
|
Holy Nova, Holy Light, and Joust are new
Sacrifice
|
- Damage to self decreases by 1% per level to a minimum of 3%
- damage scales by +25% per level (was +15%)
- bonus attack rating increased to +16% per level (was +7%)
- synergies are now 20% (was 15%/5%)
|
Smite
|
- damage bonus increased to +20% per level (was +15%)
- can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
- indirectly affected by Grief no longer having "+X damage" ("Adds X-Y damage" is different), although Stone Crusher, The Redeemer, and Astreon's Iron Ward still have "+X damage"
- indirectly affected by Crushing Blow no longer working against bosses, uniques, or champions that are below 65% life
|
Holy Bolt
|
- moved in the skill tree, requires level 1 (was 6)
- bolts now pierce all allies and enemies, healing or damaging each
- fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
- magic damage scaling reduced
- healing scaling reduced
- mana cost scaling increased
- now has Holy Light & Holy Nova as synergies instead of Blessed Hammer
- damage synergies are now 8% (was 50%)
- healing synergy is now 5% (was 15%)
|
Zeal
|
- moved in the skill tree, requires level 6 (was 12)
- Number of attacks decreased to 3 from 5, avoids animation lock
- damage & attack rating increased
- synergy is now 20% (was 12%)
|
Charge
|
- damage and attack rating increased
- synergies are now 25% (was 20%)
|
Vengeance
|
- reworked completely, now creates an aoe effect on attack that deals flat elemental damage of each type as well as carries any elemental damage from items
- attack rating increased
- synergies changed from Resist Fire, Resist Cold, Resist Lightning, & Salvation to Holy Fire, Holy Freeze, Holy Shock, & Conviction
|
Blessed Hammer
|
- hammers now travel faster
- hammer hitbox size has been doubled
- synergies are now 12% (was 14%)
|
Conversion
|
- moved in the skill tree, requires level 18 (was 24)
- higher chance to convert
- duration is now 8 seconds (was 16)
|
Holy Shield
|
- block chance starts at 10% (was 14%) and scales more with levels
- defense per level decreased from 15% to 10%
- duration now starts longer and scales less with levels
- now also has Smite & Defiance as damage synergies at 4% each
|
Fist of the Heavens
|
- moved in the skill tree, requires level 24 (was 30)
- removed cooldown, auto-targeting has reduced range
- holy bolts now damage all creature types (was just undead)
- damage scaling has been completely reworked to increase its early game potential and allow it to scale more smoothly into end game
- mana cost now starts lower and scales with levels
- synergy from Holy Shock changed to Holy Light & Holy Nova
- synergies are now 12% all damage (was 15% magic for Holy Bolt / 7% lightning for Holy Shock)
|
Holy Nova
|
- new skill that heals allies and damages enemies in an wide area, has a long cooldown
|
Holy Light
|
- new skill that heals a single target
|
Joust
|
- new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
- has a 3.5 second cooldown which can be reduced with hard points (minimum of 1.5 seconds)
|
法师 Sorceress
Frozen Armor has been replaced with Cold Enchant
Ice Barrage is new
Ice Bolt
|
- faster missile speed
- cold length now scales less with levels
- mana cost now starts lower and scales with levels
- damage increased
- removed synergies from Frost Nova, Blizzard, & Frozen Orb
|
Cold Enchant
|
- new skill, replaces Frozen Armor
- useable alongside Enchant Fire
|
Frost Nova
|
- damage buffed
- cold length scaling reduced to +0.2 seconds per level (was +1)
- mana cost scaling reduced
- synergies changed from Blizzard & Frozen Orb to Ice Bolt & Shiver Armor
- synergies are now 9% (was 10%)
|
Ice Blast
|
- pierces, faster missiles
- cold damage starts lower and scales higher
- freeze duration is now 2 seconds (was 3 + 0.2 per level)
- synergies for Blizzard & Frozen Orb removed
- synergy from Glacial Spike is now a damage synergy (was +10% freeze length per level)
- synergies are now 6% (was 8%)
|
Shiver Armor
|
- damage increased
- cold length now scales with levels
- duration now starts higher and scales less with levels
- duration synergies removed, synergy from Chilling Armor removed
- synergy is now 20% (was 9%)
|
Chilling Armor
|
- creates single blizzard spike per counter ranged attack
- chills melee on successful strike
- damage increased
- duration now starts higher and scales less with levels
- duration synergies removed, synergy from Shiver Armor removed
- synergy is now 20% (was 7%)
|
Glacial Spike
|
- cold damage starts slightly higher
- freeze duration is now 2 seconds and doesn't scale with levels
- starting mana cost increased to 30 (was 10)
- freeze duration synergy is now 5% (was 3%)
- synergy from Frozen Orb changed to Ice Barrage
|
Blizzard
|
- improved ground density, projectile hitbox size increased by 50%
- damage scaling reduced
- mana cost reduced
- synergy for Ice Blast removed
- synergies are now 10% (was 5%)
|
Frozen Orb
|
- removed cooldown and changed to slower "lightning" cast frames
- damage, cold length, & mana cost reduced
- range has been increased by roughly 20%
- now also has Ice Blast as a synergy
- synergies are now 4% (was 2%)
|
Cold Mastery
|
- pierce reduced to 5% +2% per level (was 20% +5%)
- now also adds cold damage (10% +2% per level)
|
Ice Barrage
|
- new skill that shoots ice lances which have AOE impact that chills
- Additional missiles as you level (max 5)
- Does not pierce, but does shotgun
|
Charged Bolt
|
- now caps at 28 bolts (was 24)
- now also has Telekinesis as a synergy
|
Static Field
|
- moved in the skill tree, requires level 1 (was 6)
- radius reduced
- reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
- now also has -1% to enemy lightning resistance per level (breaks immunities)
|
Telekinesis
|
- moved in the skill tree, requires level 1 (was 6)
- large damage buff
- now has Charged Bolt & Nova as synergies at 14%
|
Nova
|
- damage scaling improved slightly
- mana cost halved
- now has Charged Bolt & Telekinesis as synergies at 3%
|
Lightning
|
- damage increased
- changed to faster cast frames (was slower "lightning" frames)
- damage scaling increased at lower levels and decreased at higher levels
- mana cost reduced
- synergy from Nova removed
- synergies are now 6% (was 8%)
|
Chain Lightning
|
- moved in the skill tree, requires level 24 (was 18)
- damage increased
- mana cost reduced
- synergy for Nova removed
- synergies are now 6% (was 4%)
|
Teleport
|
- 50% spell damage debuff for 1 second on cast, reduced by 2% per hard point
- uses slower "lightning" FCR frames
|
Thunder Storm
|
- no longer flashes your screen
- time between attacks goes down with hard points
- casts nova on impact
- damage scaling reduced
- now has Charged Bolt & Nova as synergies at 6%
|
Energy Shield
|
- moved in the skill tree (still requires level 24)
- absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
- synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
|
Lightning Mastery
|
|
Enchant is now Enchant Fire
Combustion and Lesser Hydra are new
Fire Bolt
|
- damage scaling increased
- synergy from Meteor changed to Combustion
- synergies are now 20% (was 16%)
|
Warmth
|
- now also adds flat attack rating (10 + 10 per level)
|
Inferno
|
- moved in the skill tree, requires level 1 (was 6)
- faster spray speed
- damage increased
- range & mana cost reduced
- now has Fire Wall & Blaze as synergies instead of Warmth
- synergies are now 20% (was 13%)
|
Blaze
|
- moved in the skill tree, requires level 6 (was 12)
- reworked to create an explosion when cast as well as provide a movement speed bonus
- duration is now always 3 seconds instead of scaling per level
- increased fire trail hitbox size
- mana cost scales less per level
- synergies are now both 3% (was 4%/1%)
|
Fire Wall
|
- moved in the skill tree, requires level 12 (was 18)
- duration reduced
- damage reduced
- synergies are now both 4% (was 4%/1%)
|
Fire Ball
|
- synergy from Meteor changed to Combustion
- synergies are now 16% (was 14%)
|
Enchant Fire
|
- renamed from Enchant
- is now an aoe skill (similar to battle orders)
- now correctly applies 1/3 of damage to ranged attacks
- now grants allies 50% of the damage instead of 100%
- no longer gains mastery bonuses twice
- damage scaling increased
- synergy is now 18% (was 9%)
|
Meteor
|
- moved in the skill tree
- cooldown reduced, meteors fall faster and have 33% larger aoe
- now deals physical damage and fire damage (fire damage reduced)
- synergy from Fire Bolt replaced with Fire Wall
- synergies are now 10% for all damage (was just 5% fire / 5% fire / 3% burning)
|
Fire Mastery
|
- now also adds pierce (1% per level)
- damage reduced to 20% +4% per level (was 30% +7%)
|
Hydra
|
- shoots Fire Balls instead of Fire Bolts
- duration reduced from 10 seconds to 6 seconds
- reduced start-up delay between casting and hydras attacking
- damage increased
- synergy from Fire Ball changed to Lesser Hydra
- synergies are now 6% (was 3%)
|
Combustion
|
- new skill which shoots fire balls in all directions, has a long cooldown
|
Lesser Hydra
|
- new skill that summons hydras which shoot fire bolts
|