PvP Changes

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这个页面列出了相对于原版游戏的 PVP 的变化. 所有影响 PvP 战斗的变化只适用于 PvP 竞技场除非另有说明.

PvP Tournaments

Each season there is usually at least one official PvP tournament for Softcore and Hardcore respectively at both High Levels (HLD) and Low Levels (LLD).

High Levels (1-99) fight in Hell Difficulty while Low Levels (30) fight in Normal Difficulty.

The reward for winning an official tournament is an exclusive account-wide aura, similar to those rewarded to the first 3 level 99 characters per class and/or the first 3 boss kills for the uber bosses per class. If there are 16 or more participants per respective tournament then the top 3 characters each are rewarded an aura.

Beyond these official tournaments there are also community PvP tournaments with large prize pools that get hosted weekly/biweekly for both HLD and LLD characters on Softcore throughout each Season. Some of these tournaments are arranged as Team vs Team (TvT) duels (a popular way to play for LLD). To inquire about community tournaments, and for any general PvP-related questions, discussion can be found in the respective HLD PvP or LLD PvP channels in the official Project Diablo 2 Discord.

常规变化 General Changes

  • New dueling arenas are accessible via 'maps' which can be purchased from Akara in Act 1
  • Vendors within PvP arenas sell 'Dueling Mana Potions' (other potions cannot be used in the arenas)
  • Vendors within PvP arenas also sell a variety of 'Dueling Charms' tailored for both HLD and LLD characters:
Grand Charms: +1 Skill Tree with 15 Life, Large Charms: 2% Damage with 15 Life
Small Charms: 20 Life, 15 Life, 10 Life + 2 Max Damage + 10 Attack Rating, 10 Life + 3% all resistances, 10 Life + 7% of one resistance, or 5% FHR + 7% of one resistance
Note: These 'Dueling Charms' only work inside of the PvP arenas. Outside of the arenas their stats do not apply to the character.
  • Spectator mode can be toggled in the arenas by typing .spec or .spectate within the safe zone of an arena
  • After dying in these arenas no gold is dropped and characters revive without needing to retrieve their corpse
Note: Hardcore characters revive in the same way - Deaths are only 'safe' inside the arenas, while outside of the arenas deaths are permanent
  • Maximum resistances are capped based on the difficulty: 75% (Normal), 80% (Nightmare), 85% (Hell)
  • Pierce from passive sources (Equipment, Facets, Sorceress Masteries, etc.) does not work in the arena, this includes Physical pierce
Note: Skills that 'actively' apply a pierce 'debuff' such as Inferno, Arctic Blast, Lower Resist, Conviction, and/or Battle Cry still apply those -resistance debuffs
  • Open Wounds is limited based on the difficulty - it deals 8%/6%/4% of its damage in Normal/Nightmare/Hell
  • Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames per hit
  • 恢复聚气 (例如. 瞬身术 Blink 在 谜团) Enigma 回复速度提高 200%
  • Slow, Knockback (from items), Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled
  • Life replenish is capped at +30

技能差异 Skill Differences

伤害因数 Damage Multipliers

Skills deal 16%/12%/6% (1/6th, 1/8th, 1/16th) of their damage against other players in Normal/Nightmare/Hell difficulty. They deal 100% of those amounts except for the following skills which have other multipliers:

These skill modifier values can be found in game, in a book within the PvP arenas
技能 普通/恶梦 % 地狱 % 类型
亚马逊
  •  戮刺 80 80
  •  毒枪 85 80 毒素
  •  瘟疫标枪 90 55 毒素
  •  威力一击 17 物理
  •  充能一击 130 闪电
  •  闪电球 80 闪电
  •  导引箭 114 120
  •  导引箭 114 120
  •  炮轰 65 物理
  •  冰箭 150 125 冰冷
  •  急冻箭 200 150 冰冷
  •  冻结之箭 200 160 冰冷
  •  火焰箭 150 125 火焰
  •  牺牲之箭 200 155 火焰
  •  诱饵 50
  •  女武神 70
刺客
  •  心灵战锤 20 10
  •  心灵爆震 30 35
  •  雷光守卫 35 40
  •  雷霆守卫 35 40
  •  火焰复苏 60
  •  刃之守卫 85 75 物理
  •  刃之怒 75 物理
野蛮人
  •  双手挥击 200 物理
  •  狂乱 200 125 物理
  •  专心 50 魔法
  •  双手投掷 114 114 物理
  •  狂战士 125 物理
  •  旋风 70 95 物理
  •  战斗狂嗥 135 125
  •  恶毒切割 50 50
德鲁伊
  •  火风暴 150 120
  •  熔浆巨岩 90 80
  •  火山 45 45
  •  火风暴 150 120
  •  极地风暴 200
  •  龙卷风 60 40
  •  暴风 150
  •  毁天灭地 30 35
  •  狂犬病 150 125 毒素
  •  猛毒花藤 15 15
  •  撞捶 150 物理
  •  震波 175
  •  焰爪 300 火焰
  •  乌鸦 60
死灵法师
  •   40 35
  •  骨矛 55 45
  •  白骨之魂 30 15
  •  淬毒攻击 150 125
  •  亵渎 85 60
  •  剧毒新星 150 125
  •  尸体爆炸 65
  •  黑暗契约 50 50
圣骑士
  •  圣火 125 50
  •  圣光弹 65 65
  •  圣光 15 15
  •  祝福之锤 60 40
  •  天堂之拳 55 65
  •  神圣新星 50 50
  •  热诚 75 85 物理
  •  复仇 200 火焰/冰冷/闪电
  •  盾击 85 75 物理
  •  突袭 20 20
  •  冲锋 70 70 物理
法师
  •  冰弹 110 145
  •  冰风暴 150 145
  •  冰尖柱 150 145
  •  霜之新星 185 140
  •  连串冰枪 190 140
  •  暴风雪 130
  •  冰封球 150 130
  •  心灵传动 10 10
  •  充能弹 170 75
  •  新星 175 150
  •  闪电 180 200
  •  连锁闪电 120
  •  雷云风暴 30 35
  •  火弹 75 135
  •  火球 95 130
  •  地狱之火 125
  •  炽烈之径 130
  •  火墙 90
  •  燃烧 50 90
  •  次级多头蛇 40 80
  •  九头海蛇 30 80
  •  陨石 65 90
  • Hell damage multipliers are colored gray if they're the same as the Normal/Nightmare multipliers
  • Damage types are colored gray if they're the same as the damage added by the skill itself

已知问题 Known Bugs

  • Currently Energy Shield does not work in PvP Arenas
  • Occasionally when interacting with the book of PvP skill modifiers within the arenas you may enter a state where you cannot target anything. You have to rejoin the game to fix this.
  • While in the Moor Duel Arena, if someone trades with Akara in Rogue Encampment it can cause the PvP vendor version of Akara to have the same items for trade as the one in Rogue Encampment. Unfortunately, the quickest solution to this is to create a new game.