PvP Changes
This page lists player-vs-player changes relative to the vanilla game.
General Changes
- New dueling arenas accessible via items which can be purchased from Anya
- Spectator mode can be toggled by typing .spec or .spectate within the safe zone of an arena
- After dying in these arenas, characters revive without needing to retrieve their corpse
- Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
- Slow, Knockback (from items), Flat Elemental Absorb, and Attackers Take Damage are disabled in PvP arenas
- Life replenish is capped at +30 in PvP arenas
- Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
- Regenerating charges (e.g. Blink on Enigma) regenerate 200% faster in PvP arenas
- Maximum resistances are capped in PvP arenas based on the difficulty
- Normal - 75%
- Nightmare - 80%
- Hell - 85%
Skill Differences
- Dragon Flight: doesn't auto-aim in PvP arenas
- Mind Blast: stun lasts 1.5 seconds instead of 2 seconds (vanilla was 1.8 + 0.2 per level up to 10 seconds), doesn't name-lock in PvP arenas, has a cooldown in PvP arenas: 6 frames (Nightmare) or 5 frames (Hell)
- Battle Cry: duration increased to 10 seconds instead of 5 seconds in PvP arenas
- Whirlwind: doesn't have a dual-wield attack frame penalty in PvP arenas
- Oak Sage: doesn't grant life replenish in PvP arenas
- Bone Spear: only fires 1 projectile in PvP arenas
- Holy Bolt: only fires 1 projectile in PvP arenas
- Smite: stun lasts up to 2.5 seconds instead of up to 10 seconds
- Charge: has a cooldown in PvP arenas: 4 frames (Nightmare) or 2 frames (Hell)
- Fist of the Heavens: doesn't auto-aim in PvP arenas
- Joust: doesn't auto-aim in PvP arenas
- Teleport: doesn't have a 1-second damage debuff in Normal PvP arenas
Damage Multipliers
Skills deal 16%/12%/6% (1/6th, 1/8th, 1/16th) of their damage against other players and their minions in Normal/Nightmare/Hell difficulty. They deal 100% of those amounts except for the following skills which have other multipliers:
| Skill | Norm/NM % | Hell % | Type |
|---|---|---|---|
| • Throw (basic attack) | 60 | physical | |
| Amazon | |||
| • Jab | 85 | 90 | |
| • Poison Javelin | 140 | poison | |
| 60 | physical | ||
| • Plague Javelin | 135 | 60 | poison |
| 60 | physical | ||
| • Lightning Bolt | 60 | lightning | |
| • Lightning Fury | 60 | physical | |
| • Magic Arrow | 175 | ||
| • Guided Arrow | ? | ? | |
| • Strafe | 60 | physical | |
| • Ice Arrow | 150 | cold | |
| • Freezing Arrow | 150 | cold | |
| • Immolation Arrow | 175 | fire | |
| • Decoy | 70 | ||
| Assassin | |||
| • Psychic Hammer | 20 | 10 | |
| • Mind Blast | 15 | 10 | |
| • Lightning Sentry | 90 | 65 | |
| • Chain Lightning Sentry | 90 | 65 | |
| • Blade Sentinel | 125 | 80 | physical |
| • Blade Fury | 80 | physical | |
| • Blade Dance (Chaos) | 90 | 85 | physical |
| Barbarian | |||
| • Double Swing | 200 | physical | |
| • Frenzy | 200 | ||
| • Double Throw | 115 | physical | |
| • Berserk | 125 | physical | |
| • Whirlwind | 90 | 85 | physical |
| • War Cry | 135 | 115 | |
| Druid | |||
| • Firestorm | 150 | ||
| • Molten Boulder | 90 | 80 | |
| • Volcano | 80 | ||
| • Arctic Blast | 200 | ||
| • Tornado | 80 | ||
| • Hurricane | 150 | ||
| • Rabies | 200 | poison | |
| • Maul | 200 | physical | |
| • Shock Wave | 175 | ||
| • Fire Claws | 300 | fire | |
| • Raven | 60 | ||
| Necromancer | |||
| • Teeth | 45 | 35 | |
| • Bone Spear | 80 | 50 | |
| • Bone Spirit | 80 | 45 | |
| • Poison Strike | 150 | ||
| • Desecrate | 150 | 25 | |
| • Poison Nova | 150 | ||
| • Corpse Explosion | 65 | 50 | |
| Paladin | |||
| • Holy Fire | 125 | 50 | aura only |
| • Holy Shock | 50 | 50 | aura only |
| • Holy Bolt | 90 | 90 | |
| • Blessed Hammer | 95 | 60 | |
| • Fist of the Heavens | 55 | 15 | |
| • Holy Nova | 70 | ||
| • Sacrifice | 150 | ||
| • Zeal | 85 | physical | |
| • Vengeance | 175 | fire/cold/lightning | |
| • Smite | 35 | physical | |
| • Joust | 20 | 20 | |
| Sorceress | |||
| • Ice Bolt | 115 | ||
| • Ice Blast | 150 | ||
| • Glacial Spike | 150 | ||
| • Frost Nova | 140 | 125 | |
| • Ice Barrage | 140 | 125 | |
| • Blizzard | 190 | 150 | |
| • Frozen Orb | 120 | ||
| • Telekinesis | 10 | 10 | |
| • Charged Bolt | 175 | 65 | |
| • Nova | 125 | 130 | |
| • Lightning | 200 | 180 | |
| • Chain Lightning | 120 | ||
| • Thunder Storm | 120 | 35 | |
| • Inferno | 115 | ||
| • Blaze | 130 | ||
| • Combustion | 85 | ||
| • Lesser Hydra | 25 | ||
- Hell damage multipliers are colored gray if they're the same as the Normal/Nightmare multipliers
- Damage types are colored gray if they're the same as the damage added by the skill itself