PvP Changes
这个页面列出了相对于原版游戏的 PVP 的变化. 所有影响 PvP 战斗的变化只适用于 PvP 竞技场除非另有说明.
PVP 锦标赛 PvP Tournaments
Each season there is usually at least one official PvP tournament for Softcore and Hardcore respectively at both High Levels (HLD) and Low Levels (LLD).
High Levels (1-99) fight in Hell Difficulty while Low Levels (30) fight in Normal Difficulty.
The reward for winning an official tournament is an exclusive account-wide aura, similar to those rewarded to the first 3 level 99 characters per class and/or the first 3 boss kills for the uber bosses per class. If there are 16 or more participants per respective tournament then the top 3 characters each are rewarded an aura.
Beyond these official tournaments there are also community PvP tournaments with large prize pools that get hosted weekly/biweekly for both HLD and LLD characters on Softcore throughout each Season. Some of these tournaments are arranged as Team vs Team (TvT) duels (a popular way to play for LLD). To inquire about community tournaments, and for any general PvP-related questions, discussion can be found in the respective HLD PvP or LLD PvP channels in the official Project Diablo 2 Discord.
常规变化 General Changes
- New dueling arenas are accessible via 'maps' which can be purchased from Akara in Act 1
- Vendors within PvP arenas sell 'Dueling Mana Potions' (other potions cannot be used in the arenas)
- Vendors within PvP arenas also sell a variety of 'Dueling Charms' tailored for both HLD and LLD characters:
- Grand Charms: +1 Skill Tree with 15 Life, Large Charms: 2% Damage with 15 Life
- Small Charms: 20 Life, 15 Life, 10 Life + 2 Max Damage + 10 Attack Rating, 10 Life + 3% all resistances, 10 Life + 7% of one resistance, or 5% FHR + 7% of one resistance
- Note: These 'Dueling Charms' only work inside of the PvP arenas. Outside of the arenas their stats do not apply to the character.
- Spectator mode can be toggled in the arenas by typing .spec or .spectate within the safe zone of an arena
- After dying in these arenas no gold is dropped and characters revive without needing to retrieve their corpse
- Note: Hardcore characters revive in the same way - Deaths are only 'safe' inside the arenas, while outside of the arenas deaths are permanent
- Maximum resistances are capped based on the difficulty: 75% (Normal), 80% (Nightmare), 85% (Hell)
- Pierce from passive sources (Equipment, Facets, Sorceress Masteries, etc.) does not work in the arena, this includes Physical pierce
- Note: Skills that 'actively' apply a pierce 'debuff' such as Inferno, Arctic Blast, Lower Resist, Conviction, and/or Battle Cry still apply those -resistance debuffs
- Open Wounds is limited based on the difficulty - it deals 8%/6%/4% of its damage in Normal/Nightmare/Hell
- Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames per hit
- 恢复聚气 (例如. 瞬身术 Blink 在 谜团) Enigma 回复速度提高 200%
- Slow, Knockback (from items), Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled
- Life replenish is capped at +30
技能差异 Skill Differences
- 飞龙在天: doesn't auto-aim
- 心灵爆震: stun lasts 1.5 seconds instead of 2 seconds, radius doesn't increase with base levels, doesn't name-lock
- 旋风: doesn't have a dual-wield attack frame penalty
- 橡木智者: doesn't grant life replenish
- 骨矛: only fires 1 projectile
- 圣光弹: only fires 1 projectile
- 盾击: stun lasts up to 2.5 seconds instead of up to 10 seconds
- 天堂之拳: doesn't auto-aim or name-lock
- 突袭: doesn't auto-aim
- 传送: doesn't have a 1-second damage debuff (Normal only)
- 陨石: reduced explosion radius
- 能量护盾: while active, Dueling Mana Potions cannot be used
- Chance to parry or dodge is halved (武器格挡, 圣剑, 闪避, 回避)
- Movement skills don't name-lock (旋风, 跳跃, 跳跃攻击, 冲锋)
- Healing skills (圣光弹, 神圣新星, 圣光术) don't heal allies
伤害因数 Damage Multipliers
Skills deal 16%/12%/6% (1/6th, 1/8th, 1/16th) of their damage against other players in Normal/Nightmare/Hell difficulty. They deal 100% of those amounts except for the following skills which have other multipliers:
- These skill modifier values can be found in game, in a book within the PvP arenas
技能 | 普通/恶梦 % | 地狱 % | 类型 |
---|---|---|---|
亚马逊 | |||
• 戮刺 | 80 | 80 | |
• 毒枪 | 85 | 80 | 毒素 |
• 瘟疫标枪 | 90 | 55 | 毒素 |
• 威力一击 | 17 | 物理 | |
• 充能一击 | 130 | 闪电 | |
• 闪电球 | 80 | 闪电 | |
• 导引箭 | 114 | 120 | |
• 导引箭 | 114 | 120 | |
• 炮轰 | 65 | 物理 | |
• 冰箭 | 150 | 125 | 冰冷 |
• 急冻箭 | 200 | 150 | 冰冷 |
• 冻结之箭 | 200 | 160 | 冰冷 |
• 火焰箭 | 150 | 125 | 火焰 |
• 牺牲之箭 | 200 | 155 | 火焰 |
• 诱饵 | 50 | ||
• 女武神 | 70 | ||
刺客 | |||
• 心灵战锤 | 20 | 10 | |
• 心灵爆震 | 30 | 35 | |
• 雷光守卫 | 35 | 40 | |
• 雷霆守卫 | 35 | 40 | |
• 火焰复苏 | 60 | ||
• 刃之守卫 | 85 | 75 | 物理 |
• 刃之怒 | 75 | 物理 | |
野蛮人 | |||
• 双手挥击 | 200 | 物理 | |
• 狂乱 | 200 | 125 | 物理 |
• 专心 | 50 | 魔法 | |
• 双手投掷 | 114 | 114 | 物理 |
• 狂战士 | 125 | 物理 | |
• 旋风 | 70 | 95 | 物理 |
• 战斗狂嗥 | 135 | 125 | |
• 恶毒切割 | 50 | 50 | |
德鲁伊 | |||
• 火风暴 | 150 | 120 | |
• 熔浆巨岩 | 90 | 80 | |
• 火山 | 45 | 45 | |
• 火风暴 | 150 | 120 | |
• 极地风暴 | 200 | ||
• 龙卷风 | 60 | 40 | |
• 暴风 | 150 | ||
• 毁天灭地 | 30 | 35 | |
• 狂犬病 | 150 | 125 | 毒素 |
• 猛毒花藤 | 15 | 15 | |
• 撞捶 | 150 | 物理 | |
• 震波 | 175 | ||
• 焰爪 | 300 | 火焰 | |
• 乌鸦 | 60 | ||
死灵法师 | |||
• 牙 | 40 | 35 | |
• 骨矛 | 55 | 45 | |
• 白骨之魂 | 30 | 15 | |
• 淬毒攻击 | 150 | 125 | |
• 亵渎 | 85 | 60 | |
• 剧毒新星 | 150 | 125 | |
• 尸体爆炸 | 65 | ||
• 黑暗契约 | 50 | 50 | |
圣骑士 | |||
• 圣火 | 125 | 50 | |
• 圣光弹 | 65 | 65 | |
• 圣光 | 15 | 15 | |
• 祝福之锤 | 60 | 40 | |
• 天堂之拳 | 55 | 65 | |
• 神圣新星 | 50 | 50 | |
• 热诚 | 75 | 85 | 物理 |
• 复仇 | 200 | 火焰/冰冷/闪电 | |
• 盾击 | 85 | 75 | 物理 |
• 突袭 | 20 | 20 | |
• 冲锋 | 70 | 70 | 物理 |
法师 | |||
• 冰弹 | 110 | 145 | |
• 冰风暴 | 150 | 145 | |
• 冰尖柱 | 150 | 145 | |
• 霜之新星 | 185 | 140 | |
• 连串冰枪 | 190 | 140 | |
• 暴风雪 | 130 | ||
• 冰封球 | 150 | 130 | |
• 心灵传动 | 10 | 10 | |
• 充能弹 | 170 | 75 | |
• 新星 | 175 | 150 | |
• 闪电 | 180 | 200 | |
• 连锁闪电 | 120 | ||
• 雷云风暴 | 30 | 35 | |
• 火弹 | 75 | 135 | |
• 火球 | 95 | 130 | |
• 地狱之火 | 125 | ||
• 炽烈之径 | 130 | ||
• 火墙 | 90 | ||
• 燃烧 | 50 | 90 | |
• 次级多头蛇 | 40 | 80 | |
• 九头海蛇 | 30 | 80 | |
• 陨石 | 65 | 90 |
- Hell damage multipliers are colored gray if they're the same as the Normal/Nightmare multipliers
- Damage types are colored gray if they're the same as the damage added by the skill itself
已知问题 Known Bugs
- Currently Energy Shield does not work in PvP Arenas
- Occasionally when interacting with the book of PvP skill modifiers within the arenas you may enter a state where you cannot target anything. You have to rejoin the game to fix this.
- While in the Moor Duel Arena, if someone trades with Akara in Rogue Encampment it can cause the PvP vendor version of Akara to have the same items for trade as the one in Rogue Encampment. Unfortunately, the quickest solution to this is to create a new game.