PvP Changes

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这个页面列出了相对于原版游戏的 PVP 的变化. 所有影响 PvP 战斗的变化只适用于 PvP 竞技场除非另有说明.

常规变化 General Changes

  • New dueling arenas accessible via items which can be purchased from Akara
    • Spectator mode can be toggled by typing .spec or .spectate within the safe zone of an arena
    • After dying in these arenas, characters revive without needing to retrieve their corpse, and no gold is dropped
Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
  • Maximum resistances are capped based on the difficulty: 75% (Normal), 80% (Nightmare), 85% (Hell)
  • Open Wounds is limited based on the difficulty - it deals 8%/6%/4% of its damage in Normal/Nightmare/Hell
  • Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
  • Regenerating charges (e.g. Blink on 谜团) regenerate 200% faster
  • Slow, Knockback (from items), Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled
  • Life replenish is capped at +30
  • Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there)

技能差异 Skill Differences

伤害因数 Damage Multipliers

Skills deal 16%/12%/6% (1/6th, 1/8th, 1/16th) of their damage against other players and their minions in Normal/Nightmare/Hell difficulty. They deal 100% of those amounts except for the following skills which have other multipliers:

技能 普通/恶梦 % 地狱 % 类型
亚马逊
  •  戮刺 80 80
  •  毒枪 85 80 毒素
  •  瘟疫标枪 85 40 毒素
  •  威力一击 17 物理
  •  充能一击 130 闪电

w

  •  闪电球 85
  •  导引箭 115 120
  •  炮轰 65 物理
  •  急冻箭 120
175 冰冷
  •  冻结之箭 175 130 冰冷
  •  牺牲之箭 200 135 火焰
  •  诱饵 50
  •  女武神 70
刺客
  •  心灵战锤 20 10
  •  心灵爆震 30 35
  •  雷光守卫 35 40
  •  雷霆守卫 35 40
  •  火焰复苏 60
  •  刃之守卫 80 60 物理
  •  刃之怒 80 60 物理
野蛮人
  •  双手挥击 200 物理
  •  狂乱 200 125 物理
  •  专心 50 魔法
  •  双手投掷 114 物理
  •  狂战士 125 物理
  •  旋风 75 110 物理
  •  战斗狂嗥 135 125
  •  恶毒切割 50 50
德鲁伊
  •  火风暴 150 120
  •  熔浆巨岩 90 80
  •  火山 45 65
  •  极地风暴 200
  •  龙卷风 60 50
  •  暴风 150
  •  毁天灭地 30 35
  •  狂犬病 150 120 毒素
  •  撞捶 150 物理
  •  震波 175
  •  焰爪 300 火焰
  •  乌鸦 60
死灵法师
  •   40 35
  •  骨矛 55 45
  •  白骨之魂 30 15
  •  淬毒攻击 150 125
  •  亵渎 85 60
  •  剧毒新星 150 125
  •  尸体爆炸 65
  •  黑暗契约 50 50
圣骑士
  •  圣火 125 50
  •  圣光弹 65 65
  •  祝福之锤 60 40
  •  天堂之拳 55 65
  •  神圣新星 50 50
  •  热诚 75 75 物理
  •  复仇 200 火焰/冰冷/闪电
  •  盾击 85 75 物理
  •  突袭 20 20
  •  冲锋 70 70 物理
法师
  •  冰弹 135 135
  •  冰风暴 150 114
  •  冰尖柱 150 135
  •  霜之新星 165 125
  •  连串冰枪 175 140
  •  暴风雪 145 130
  •  冰封球 150 114
  •  心灵传动 10 10
  •  充能弹 185 75
  •  新星 150 140
  •  闪电 200 180
  •  连锁闪电 120
  •  雷云风暴 30 35
  •  火弹 95 135
  •  火球 95 130
  •  地狱之火 114
  •  炽烈之径 130
  •  火墙 90
  •  燃烧 80 90
  •  次级多头蛇 40 80
  •  九头海蛇 30 80
  •  陨石 65 90
  • Hell damage multipliers are colored gray if they're the same as the Normal/Nightmare multipliers
  • Damage types are colored gray if they're the same as the damage added by the skill itself