PvP Changes
这个页面列出了相对于原版游戏的 PVP 的变化. 所有影响 PvP 战斗的变化只适用于 PvP 竞技场除非另有说明.
常规变化 General Changes
- New dueling arenas accessible via items which can be purchased from Akara
- Spectator mode can be toggled by typing .spec or .spectate within the safe zone of an arena
- After dying in these arenas, characters revive without needing to retrieve their corpse, and no gold is dropped
- Note: Hardcore characters revive in the same way - HC dueling can be done inside PvP arenas without risking characters, but character death is still permanent everywhere else
- Maximum resistances are capped based on the difficulty: 75% (Normal), 80% (Nightmare), 85% (Hell)
- Open Wounds is limited based on the difficulty - it deals 8%/6%/4% of its damage in Normal/Nightmare/Hell
- Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames each
- Regenerating charges (e.g. Blink on 谜团) regenerate 200% faster
- Slow, Knockback (from items), Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled
- Life replenish is capped at +30
- Vendors within PvP Arenas sell Dueling Mana Potions (other potions cannot be used there)
技能差异 Skill Differences
- 飞龙在天: doesn't auto-aim
- 心灵爆震: stun lasts 1.5 seconds instead of 2 seconds, radius doesn't increase with base levels, doesn't name-lock
- 战嗥: duration increased to 10 seconds instead of 5 seconds
- 旋风: doesn't have a dual-wield attack frame penalty
- 橡木智者: doesn't grant life replenish
- 骨矛: only fires 1 projectile
- 圣光弹: only fires 1 projectile
- 盾击: stun lasts up to 2.5 seconds instead of up to 10 seconds
- 天堂之拳: doesn't auto-aim or name-lock
- 突袭: doesn't auto-aim
- 传送: doesn't have a 1-second damage debuff (Normal only)
- 陨石: reduced explosion radius
- 能量护盾: while active, Dueling Mana Potions cannot be used
- Chance to parry or dodge is halved (武器格挡, 圣剑, 闪避, 回避)
- Movement skills don't name-lock (旋风, 跳跃, 跳跃攻击, 冲锋)
- Healing skills (圣光弹, 神圣新星, 圣光术) don't heal allies
伤害因数 Damage Multipliers
Skills deal 16%/12%/6% (1/6th, 1/8th, 1/16th) of their damage against other players and their minions in Normal/Nightmare/Hell difficulty. They deal 100% of those amounts except for the following skills which have other multipliers:
技能 | 普通/恶梦 % | 地狱 % | 类型 |
---|---|---|---|
亚马逊 | |||
• 戮刺 | 80 | 80 | |
• 毒枪 | 85 | 80 | 毒素 |
• 瘟疫标枪 | 85 | 40 | 毒素 |
• 威力一击 | 17 | 物理 | |
• 充能一击 | 130 | 闪电
w | |
• 闪电球 | 85 | ||
• 导引箭 | 115 | 120 | |
• 炮轰 | 65 | 物理 | |
• 急冻箭 | 120 | ||
175 | 冰冷 | ||
• 冻结之箭 | 175 | 130 | 冰冷 |
• 牺牲之箭 | 200 | 135 | 火焰 |
• 诱饵 | 50 | ||
• 女武神 | 70 | ||
刺客 | |||
• 心灵战锤 | 20 | 10 | |
• 心灵爆震 | 30 | 35 | |
• 雷光守卫 | 35 | 40 | |
• 雷霆守卫 | 35 | 40 | |
• 火焰复苏 | 60 | ||
• 刃之守卫 | 80 | 60 | 物理 |
• 刃之怒 | 80 | 60 | 物理 |
野蛮人 | |||
• 双手挥击 | 200 | 物理 | |
• 狂乱 | 200 | 125 | 物理 |
• 专心 | 50 | 魔法 | |
• 双手投掷 | 114 | 物理 | |
• 狂战士 | 125 | 物理 | |
• 旋风 | 75 | 110 | 物理 |
• 战斗狂嗥 | 135 | 125 | |
• 恶毒切割 | 50 | 50 | |
德鲁伊 | |||
• 火风暴 | 150 | 120 | |
• 熔浆巨岩 | 90 | 80 | |
• 火山 | 45 | 65 | |
• 极地风暴 | 200 | ||
• 龙卷风 | 60 | 50 | |
• 暴风 | 150 | ||
• 毁天灭地 | 30 | 35 | |
• 狂犬病 | 150 | 120 | 毒素 |
• 撞捶 | 150 | 物理 | |
• 震波 | 175 | ||
• 焰爪 | 300 | 火焰 | |
• 乌鸦 | 60 | ||
死灵法师 | |||
• 牙 | 40 | 35 | |
• 骨矛 | 55 | 45 | |
• 白骨之魂 | 30 | 15 | |
• 淬毒攻击 | 150 | 125 | |
• 亵渎 | 85 | 60 | |
• 剧毒新星 | 150 | 125 | |
• 尸体爆炸 | 65 | ||
• 黑暗契约 | 50 | 50 | |
圣骑士 | |||
• 圣火 | 125 | 50 | |
• 圣光弹 | 65 | 65 | |
• 祝福之锤 | 60 | 40 | |
• 天堂之拳 | 55 | 65 | |
• 神圣新星 | 50 | 50 | |
• 热诚 | 75 | 75 | 物理 |
• 复仇 | 200 | 火焰/冰冷/闪电 | |
• 盾击 | 85 | 75 | 物理 |
• 突袭 | 20 | 20 | |
• 冲锋 | 70 | 70 | 物理 |
法师 | |||
• 冰弹 | 135 | 135 | |
• 冰风暴 | 150 | 114 | |
• 冰尖柱 | 150 | 135 | |
• 霜之新星 | 165 | 125 | |
• 连串冰枪 | 175 | 140 | |
• 暴风雪 | 145 | 130 | |
• 冰封球 | 150 | 114 | |
• 心灵传动 | 10 | 10 | |
• 充能弹 | 185 | 75 | |
• 新星 | 150 | 140 | |
• 闪电 | 200 | 180 | |
• 连锁闪电 | 120 | ||
• 雷云风暴 | 30 | 35 | |
• 火弹 | 95 | 135 | |
• 火球 | 95 | 130 | |
• 地狱之火 | 114 | ||
• 炽烈之径 | 130 | ||
• 火墙 | 90 | ||
• 燃烧 | 80 | 90 | |
• 次级多头蛇 | 40 | 80 | |
• 九头海蛇 | 30 | 80 | |
• 陨石 | 65 | 90 |
- Hell damage multipliers are colored gray if they're the same as the Normal/Nightmare multipliers
- Damage types are colored gray if they're the same as the damage added by the skill itself