此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 PvP 变更. 同样参考: 所有技能
本页上的技能概述部分可能有过时的信息(来自s9更改)
物品技能
所有物品的光环和技能都列在下面,详细说明了在游戏中的变化:
光环
Skill |
Item Source (Aura Level) |
Item Changes |
Mercenary Sources
|
Might |
Last Wish (17), Templar's Might (6-8) |
added: Templar's Might |
Act 5 Mercenary, removed from Act 2 Mercenary
|
Concentration |
Pride (18-20), Mist (8-12), Mage Slayer (3-6) |
new: Mist, Mage Slayer |
|
Fanaticism |
Beast (8-10), Faith (12-15) |
|
|
Holy Fire |
Dragon (12), Hand of Justice (12), Flamebellow (24-28) |
added: Flamebellow |
|
Holy Freeze |
Doom (16), Ice (18), Shattered Wall (16) |
new: Shattered Wall |
removed from Act 2 Mercenary
|
Holy Shock |
Dream (13), Zerae's Resolve (25-30) |
new: Zerae's Resolve |
Act 3 Mercenary
|
Sanctuary |
Azurewrath (10-12), Heavenly Garb (1), Asylum (17-20) |
added: Heavenly Garb, Asylum removed: Lawbringer |
Act 4 Mercenary
|
Conviction |
Infinity (12) |
|
|
Blessed Aim |
|
|
Act 2 Mercenary
|
Thorns |
Edge (15), Bramble (18-21), Silence (23-25) |
added: Silence |
Act 2 Mercenary
|
Defiance |
Exile (13-16) |
|
Act 2 Mercenary
|
Vigor |
Harmony (10), Kalan's Legacy (4-6) |
added: Kalan's Legacy |
Act 1 Mercenary
|
Meditation |
Insight (12-17) |
|
Act 1 Mercenary
|
Redemption |
Phoenix (10-12) |
|
|
Prayer |
|
|
Act 3 Mercenary, removed from Act 2 Mercenary
|
Cleansing |
Plague (15-17) |
new |
Act 3 Mercenary
|
Salvation |
Zenith (8-12) |
new |
|
Resist Fire |
Djinn Slayer (6), Todesfaelle Flamme (6), Flickering Flame (1-6) |
added: Djinn Slayer, Todesfaelle Flamme new: Flickering Flame |
|
Resist Cold |
Frostwind (6) |
added |
|
Resist Lightning |
Lightsabre (6) |
added |
|
When a single character/mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels
OSkills
Skill |
Item Source |
Item Changes
|
Poison Strike |
Venom, Infernal Spire |
added (both items)
|
Critical Strike |
Insight, Peace, The Gladiator's Bane |
added: The Gladiator's Bane
|
Zeal |
Passion, Boneslayer Blade, Ferocity |
added: Boneslayer Blade, new: Ferocity
|
Concentrate |
Passion |
added
|
Berserk |
|
removed from Passion
|
Vengeance |
Kingslayer |
|
Joust |
Zerae's Resolve |
new
|
Exploding Arrow |
Blastbark |
added
|
Strafe |
Endlesshail |
added
|
Guided Arrow |
Widowmaker |
|
Multiple Shot |
Widowmaker |
added
|
Cold Arrow |
Pluckeye |
added
|
Fend |
The Impaler |
added
|
Jab |
The Impaler |
added
|
Javelin and Spear Mastery |
The Impaler |
added
|
Raven |
Eaglehorn |
added
|
Arctic Blast |
Frostwind |
|
Werebear |
Beast |
|
Maul |
Beast |
added
|
Hunger |
Beast |
added
|
Lycanthropy |
|
removed from Beast & Wolfhowl
|
Werewolf |
Wolfhowl |
|
Feral Rage |
Wolfhowl |
|
Summon Dire Wolf |
Wolfhowl |
replaced charges
|
Golem Mastery |
Metalgrid |
added
|
Iron Golem |
Metalgrid |
replaced charges
|
Clay Golem |
Stone (36 regenerating charges) |
charges now regenerate
|
Blink |
Enigma (5 regenerating charges), Naj's Puzzler (3 regenerating charges) |
replaced Teleport, replaced Teleport charges
|
Revive |
Eternity, Blood Raven's Charge (15 regenerating charges) |
replaced charges, charges now regenerate
|
Cyclone Armor |
Infinity |
replaced charges (staff version)
|
Blood Golem |
Death |
replaced charges
|
Corpse Explosion |
Corpsemourn |
replaced charges
|
Cloak of Shadows |
Darksight Helm |
replaced charges
|
Amplify Damage |
The Gavel of Pain (3 regenerating charges) |
charges now regenerate
|
Enchant Fire |
Demon Limb (20 regenerating charges) |
charges now regenerate
|
Heart of Wolverine |
Oath (20 regenerating charges) |
charges now regenerate
|
Battle Command |
Call to Arms |
|
Battle Orders |
Call to Arms |
|
Battle Command |
Call to Arms |
|
Blade Dance |
Chaos |
replaced Whirlwind
|
Warmth |
Enlightenment |
|
Hydra |
Dragonscale |
|
Fire Ball |
Trang-Oul's Avatar |
|
Fire Wall |
Trang-Oul's Avatar |
|
Meteor |
Trang-Oul's Claws |
changed from global bonus to item bonus
|
Fire Mastery |
|
removed from Trang-Oul's Avatar
|
Inferno |
|
removed from Flamebellow
|
Valkyrie |
|
removed from Harmony (changed to class-only skill)
|
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.
Some items grant other skills when equipped:
Note that many items have also gained new or improved chance-to-cast effects. For example:
以下技能只能从物品中获得:
技能概况
这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The Portal Skill Planner Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。
Broad Skill Changes:
- 所有角色都可以使用 "仅移动"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。
- 召唤物的AI全面提升。
- Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
- Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
- Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
- Spells and abilities no longer share cooldowns globally
- Skills synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
- Most skill buffs now last a minimum of 5 minutes
- Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
亚马逊
标枪和长矛专精(Javelin and Spear Mastery)技能取代了刺爆(Impale)技能
躲避 (Avoid) 与 闪避 (Dodge) 合并
慢速箭 (Slow Missiles) 重做为 迟缓 (Slow Movement)
闪避 (Dodge)
|
- merged with Avoid (dodges both melee and ranged attacks when attacking or standing still)
- removed animation, now has a 4 frame cooldown after mitigating an attack
- now also grants bonus FHR per hard level
|
回避 (Evade)
|
- now has a 4 frame cooldown after mitigating an attack
- now also grants bonus movement speed
|
双倍打击 (Critical Strike)
|
- crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons)
|
穿透 (Pierce)
|
|
刺入 (Penetrate)
|
- now also reduces enemy defense % per hard level
|
内视 (Inner Sight)
|
- now also reduces enemy attack rating
- radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards)
|
迟缓 (Slow Movement)
|
- renamed from Slow Missiles, now also slows enemy movement speed
- slowing ranged attacks now scales per level
|
诱饵 (Decoy)
|
- now attacks enemies and uses Strafe
- now has damage synergies
|
女武神 (Valkyrie)
|
- now moves faster, has dramatically improved AI, and uses Power Strike
- can now summon an additional valkyrie at levels 20 and 30
|
魔法箭 (Magic Arrow)
|
- now shoots an additional arrow every 5 hard levels
- now converts 50% damage to magic (was 1% per level)
- deals additional flat magic damage
|
多重箭 (Multiple Shot)
|
- now gains bonus enhanced damage and attack rating
- now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum)
- range reduced (used to hit off-screen enemies)
|
导引箭 (Guided Arrow)
|
- now pierces, can pierce same target 3 times
- can convert some damage to magic with synergies
|
炮轰 (Strafe)
|
- projectile speed/range and hitbox size greatly increased
- no longer causes "next hit delay" (faster breakpoints available)
- capped at 5 hits per attack instead of 10 (helps avoid animation lock)
- now gains bonus attack rating
|
冰箭 (Cold Arrow)
|
- shoots 2 arrows + 1 per 4 levels (was just 1)
- converts 50% physical damage to cold damage (was 3% + 2% per level)
|
急冻箭 (Ice Arrow)
|
- projectile speed/range increased
- freeze duration no longer scales per level
- now affected by pierce
|
冻结之箭 (Freezing Arrow)
|
- radius now scales up to 6 yards (was 3.3)
- freeze duration reduced from 2 seconds to 0.5 seconds
|
火焰箭 (Fire Arrow)
|
- shoots 2 arrows + 1 per 3 levels (was just 1)
- converts 50% physical damage to fire damage (was 3% + 2% per level)
|
爆裂箭 (Exploding Arrow)
|
|
牺牲之箭 (Immolation Arrow)
|
- no longer has a cooldown
- no longer benefits from pierce
|
刺客
聚气技能已经重做
- Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
- Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
- Using 1 charge-up skill will result in 3 total charges per cycle
- Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
- Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
- Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
- A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range
支配利爪 (Claw Mastery) 现在是 短刃精通 (Claw and Dagger Mastery)
雷霆守卫 (Chain Lightning Sentry) 是新技能
守卫陷阱现在显示在左上角类似于佣兵
火焰爆震 (Fire Blast)
|
- now gains an extra bomb every 4 hard levels
|
火焰复苏 (Wake of Fire)
|
- range increased, range scaling removed
|
复苏狱火 (Wake of Inferno)
|
- shoots 5 times instead of 10
- now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
|
刃之守卫 (Blade Sentinel)
|
- now always paths to your mouse location and no longer has its pathing blocked by monsters
- increased projectile movement speed and hit rate (every 5 frames instead of every 15)
- now releases an aoe burst when changing directions
- duration no longer scales with levels
- no longer counts toward trap count
- now benefits from resistance penetration at half efficiency similar to elemental traps
|
刃之怒 (Blade Fury)
|
- now pierces enemies and splits into multiple projectiles when colliding with a wall
- attack trigger time is now affected by attack speed
- penalty for 2-handed weapons removed
- now adds bonus attack rating
|
刀刃之盾 (Blade Shield)
|
- uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill
- no longer uses durability
- attacks faster with hard levels
- range increased
- now has attack rating
- now has the ranged leech penalty (50% reduced leech)
|
雷电网 (Shock Web)
|
- removed next hit delay
- increased ground speed
- now gains 1 additional spike per three levels instead of via synergy
|
电能守卫 (Charged Bolt Sentry)
|
- now gains +1 bolt per 4 hard levels instead of via synergy
|
雷光守卫 (Lightning Sentry)
|
- nows shoots 5 times instead of 10
|
亡者守卫 (Death Sentry)
|
- can now only explode corpses instead of shooting lightning most of the time
- explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage
- radius is always 10 yards (was 3.33 + 0.67 per level)
- now gains +1 shot per 3 hard levels instead of via synergy
|
雷霆守卫 (Chain Lightning Sentry)
|
- new skill that shoots bolts of Chain Lightning that bounce between targets
|
野蛮人
狂嗥 (Howl)
|
- now lasts 3 seconds at all levels
- enemies don't flee as far
|
嘲弄 (Taunt)
|
- is now an aoe skill centered on the caster
- duration increases with hard levels
|
战嗥 (Battle Cry)
|
- reduces enemy physical resistance instead of damage (can break immunities)
- duration is now 8 seconds
|
战斗狂嗥 (War Cry)
|
- now has scaling AOE
- stun removed, but procs FHR
|
找寻药剂 (Find Potion)
|
|
找寻物品 (Find Item)
|
|
残酷吓阻 (Grim Ward)
|
- reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee
- can now be cast at range instead of just melee, and can be used on skeleton corpses
|
大叫 (Shout)
|
|
战斗体制 (Battle Orders)
|
- now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
|
战斗指挥 (Battle Command)
|
- grants 1 additional skill point every 10 hard levels
- also adds 20% + 3% enhanced damage per level
|
支配长剑 (Sword Mastery),支配斧头 (Axe Mastery),支配钉头锤 (Mace Mastery),支配长柄武器 (Polearm Mastery) & 支配长矛 (Spear Mastery) 被 通用武器精通 (General Mastery) 和 长柄和长矛精通 (Polearm and Spear Mastery) 所取代
增加耐力 (Increased Stamina) 被重做为 战斗本能 (Combat Reflexes)
恶毒切割 (Deep Wounds) 是新技能
重击 (Bash)
|
- 75% chance monster is put into FHR animation with knockback, otherwise no knockback
|
双手挥击 (Double Swing)
|
|
狂乱 (Frenzy)
|
- duration increased to 15 seconds (was 6)
- now gains increased splash radius
|
双手投掷 (Double Throw)
|
- now bounces up to 7 times between targets instead of benefiting from pierce
|
击昏 (Stun)
|
- now stuns in a small area
|
专心 (Concentrate)
|
- converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy
|
狂战士 (Berserk)
|
- now requires two weapons
- now deals physical damage instead of magic damage, is uninterruptible, and penetrates physical resistance
- reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
|
跳跃 (Leap)
|
- leap distance and speed increased
- knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level)
|
跳跃攻击 (Leap Attack)
|
- leap speed increased
- now deals damage in an area instead of attacking a single target
- does not use duability or attack rating
|
旋风 (Whirlwind)
|
- now attacks at a constant rate like it did in classic (no benefits from IAS)
- when dual wielding, both weapons are swung simultaneously per attack
- no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
- now benefits from Faster Run/Walk and also grants additional velocity
- can now trigger chance-to-cast effects
|
德鲁伊
风遁 (Gust) 是新技能
火风暴 (Firestorm)
|
- range increases with levels and the number of missiles increases with hard levels
|
熔浆巨岩 (Molten Boulder)
|
- boulder speed increases per level
|
火山爆 (Fissure)
|
- now has increased density, lowered cooldown, and no longer causes next hit delay
|
火山 (Volcano)
|
- now has reduced cooldown and next hit delay
|
毁天灭地 (Armageddon)
|
- now has increased radius, increased meteor fall rate, and larger aoe for meteors
- meteors deal a more even split of physical and fire damage
- duration increases by 3 per level instead of via synergy
|
飓风装甲 (Cyclone Armor)
|
- now gains 3 absorb per Energy
|
极地风暴 (Arctic Blast)
|
- reduces enemy cold resistance (can break immunes)
- has a bigger hitbox and travels faster
|
小旋风 (Twister)
|
- now shoots additional twisters at higher levels (max of 14, does not shotgun)
|
龙卷风 (Tornado)
|
|
暴风 (Hurricane)
|
- duration increases by 3 per level instead of via synergy
|
风遁 (Gust)
|
- new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
|
狼人变化 (Werewolf)
|
- practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
- now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating
|
熊人变化 (Werebear)
|
- practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
- now grants 20% increased splash radius and chance for uninterruptible attacks
|
变形术 (Lycanthropy)
|
- now also grants bonus attack rating
|
撞锤 (Maul)
|
- stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
|
震波 (Shock Wave)
|
- now has increased range and projectile speed, and the number of shock waves scales with levels
- stun length no longer scales with levels
|
饥饿 (Hunger)
|
- reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
|
焰爪 (Fire Claws)
|
- reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels
|
野性狂暴 (Feral Rage)
|
|
狂犬病 (Rabies)
|
- speed and range of spreading poison increased
|
狂怒 (Fury)
|
- 3 hits per attack instead of 5 (helps avoid animation lock)
- now gains +20% melee splash radius on the second attack and +40% on the third
|
不同的藤蔓和动物现在可以一起被召唤
藤蔓和灵魂不再被怪物攻击或受到伤害
乌鸦 (Raven)
|
- reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage
- ravens persist while teleporting and cannot take damage or be influenced by any area effects
- can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast
|
猛毒花藤 (Poison Creeper)
|
- now reduces enemies poison resist by 5% + 1% per level (can remove immunities)
- an additional poison creeper can be summoned every 10 hard levels
- now has damage synergies
|
食尸藤 (Carrion Vine)
|
- recovers a flat amount of life instead of a percentage, moves slightly faster
|
太阳藤 (Solar Creeper)
|
- recovers a flat amount of mana instead of a percentage, moves slightly faster
|
狼獾之心 (Heart of Wolverine)
|
|
棘灵 (Spirit of Barbs)
|
- now deals a flat amount of damage to attackers instead of reflecting a percentage
|
橡木智者 (Oak Sage)
|
- now grants a flat amount of life instead of a percentage
|
召唤狼灵 (Summon Spirit Wolf)
|
- now deals splash damage and move slightly faster
|
召唤狂狼 (Summon Dire Wolf)
|
- now deals splash damage and move slightly faster
|
召唤灰熊 (Summon Grizzly)
|
- now deals splash damage; an additional Grizzly can be summoned with 20 hard levels
|
死灵法师
骷髅复苏 (Raise Skeleton) 现在是 复苏骷髅战士 (Raise Skeleton Warrior)
召唤抵抗 (Summon Resist) 被移除, 血次元 (Blood Warp) 和 复苏骷髅弓箭手 (Raise Skeleton Archer) 是新技能
支配骷髅 (Skeleton Mastery)
|
- now also affects velocity and bonus elemental damage, no longer affects revives
|
复苏骷髅战士 (Raise Skeleton Warrior)
|
- now deals splash damage
- total skeleton warriors capped at 8
|
复苏骷髅法师 (Raise Skeletal Mage)
|
- projectiles now pierce enemies and have a larger hitbox
- total skeletal mages capped at 8
|
复苏骷髅弓箭手 (Raise Skeleton Archer)
|
- new skill which summons skeleton archers that deal physical damage
|
支配石魔 (Golem Mastery)
|
- can summon an additional golem for every 5 hard levels
|
黏土石魔 (Clay Golem)
|
|
鲜血石魔 (Blood Golem)
|
- now grants life per hit instead of leeching a percentage of damage as life
- now applies open wounds
|
钢铁石魔 (Iron Golem)
|
- now deals splash damage if created with a weapon
|
火焰石魔 (Fire Golem)
|
- weighted more toward aura damage and less toward melee attack damage
- no longer immune to fire
|
重生 (Revive)
|
- revives now deal melee splash damage and also have bonus elemental damage and additional skill levels
- total of 8 revives at 20 hard levels (was 1 revive per level)
- duration now scales per level
|
血次元 (Blood Warp)
|
- new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)
|
毒爆 (Poison Explosion) 重做为 亵渎 (Desecrate)
淬毒匕首 (Poison Dagger) 重做为 淬毒攻击 (Poison Strike)
诅咒精通 (Curse Mastery) 和 黑暗契约 (Dark Pact) 是新技能
所有的诅咒都与 诅咒精通 (Curse Mastery) 有协同效果,并且许多诅咒的范围也因此而增加
伤害加深 (Amplify Damage)
|
- reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy)
|
微暗灵视 (Dim Vision)
|
- now also reduces enemy attack rating
|
削弱 (Weaken)
|
- now also reduces enemy defense
- reduction to enemy damage now scales with levels
|
攻击反噬 (Iron Maiden)
|
|
恐惧 (Terror)
|
- now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy)
- radius increased to 6 yards (was 2.6 yards)
- duration is now 3 seconds (was 7 + 1 second per level)
|
迷乱 (Confuse)
|
- now also increases attack speed of confused enemies by 10% per hard level
|
偷取生命 (Life Tap)
|
- life steal amount is now 10% and increases with hard levels and synergy (was just 50%)
- duration now caps at 20 seconds
|
吸引 (Attract)
|
- now also reduces enemy defense by a large amount
|
衰老 (Decrepify)
|
- no longer reduces enemy damage
- now reduces enemy physical resistance by -10% (was just -50%)
- now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%)
|
降低抵抗 (Lower Resist)
|
- less effective against non-immune enemies, can break more immunes after level 15
- radius caps at 10 yards and increases with hard levels
|
诅咒精通 (Curse Mastery)
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- new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
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黑暗契约 (Dark pact)
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- new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present
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圣骑士
祈祷 (Prayer)
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- now also grants life per hit
- now also grants +1 passive health regeneration per hard level
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净化 (Cleansing)
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- now also grants +1% passive poison/curse duration reduction per hard level
- no longer gains bonus healing from Prayer
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冥思 (Meditation)
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- now also grants +1 passive mana after each kill per two hard levels
- no longer gains bonus healing from Prayer
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抵抗火焰 (Resist Fire)
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- now also grants a bonus for fire damage
- passive maximum fire resistance bonus is no longer doubled when the aura is active
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抵抗冰冻 (Resist Cold)
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- now also grants a bonus for cold damage
- passive maximum cold resistance bonus is no longer doubled when the aura is active
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抵抗闪电 (Resist Lightning)
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- now also grants a bonus for lightning damage
- passive maximum lightning resistance bonus is no longer doubled when the aura is active
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反抗 (Defiance)
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- now also grants +1% PDR per two levels
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活力 (Vigor)
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- now also grants pssive +1% FRW per two hard levels
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救赎 (Redemption)
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救助 (Salvation)
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- now also grants a bonus to elemental damage
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力量 (Might)
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- allies receive 1/2 of the bonus
- radius increased
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圣火 (Holy Fire)
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- now includes bonus attack rating
- radius now caps at 8 yards (was 4 + 0.67 per level)
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神圣冰冻 (Holy Freeze)
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- now includes bonus attack rating
- radius is now always 8 yards (was 4 + 0.67 per level)
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神圣冲击 (Holy Shock)
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- now includes bonus attack rating
- radius is now always 9.3 yards (was 4 + 0.67 per level)
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祝福瞄准 (Blessed Aim)
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- now also provides deadly strike
- now passively applies -1% to target defense per hard level instead of passively granting additional attack rating
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专注 (Concentration)
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- allies receive 1/2 of the enhanced damage bonus
- now also adds bonus attack rating
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狂热 (Fanaticism)
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荆棘 (Thorns)
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- reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
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庇护所 (Sanctuary)
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- reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
- no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
- now includes bonus attack rating
- radius is now always 10 yards (was 3.33 + 0.67 per level)
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审判 (Conviction)
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- less effective against non-immune enemies and can break higher immunities above level 25
- radius is increased and now scales with levels
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神圣新星 (Holy Nova), 圣光术 (Holy Light), 突袭 (Joust), 和 圣剑 (Holy Sword) 是新技能
转换 (Conversion) 已被移除
牺牲 (Sacrifice)
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- now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
- damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
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盾击 (Smite)
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- can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
- no longer applies knockback (in PvE)
- indirectly affected by Grief having "Adds X-Y damage" instead of "+X damage" like The Redeemer or Astreon's Iron Ward
- indirectly affected by Crushing Blow having greater diminishing returns against bosses
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圣光弹 (Holy Bolt)
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- bolts now pierce all allies and enemies, healing or damaging each
- fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
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热诚 (Zeal)
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- 3 hits per attack instead of 5 (helps avoid animation lock)
- now gains +20% melee splash radius on the second attack and +40% on the third
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冲锋 (Charge)
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- now gains up to +60% increased melee splash radius based on the distance traveled
- now works in melee range instead of doing a normal attack
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复仇 (Vengeance)
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- reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items
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祝福之锤 (Blessed Hammer)
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- hammers now travel faster and have larger hitboxes
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圣剑 (Holy Sword)
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- new skill that grants block chance and bonus damage against demons/undead for two-handed swords
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神圣之盾 (Holy Shield)
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天堂之拳 (Fist of the Heavens)
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- holy bolts now damage all creature types (was just undead)
- removed cooldown, auto-targeting has reduced range
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神圣新星 (Holy Nova)
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- new skill that heals allies and damages enemies in an wide area, has a long cooldown
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圣光 (Holy Light)
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- new skill that heals a single target
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突袭 (Joust)
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- new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
- has a 3.5 second cooldown which can be reduced with hard levels (minimum of 1.5 seconds)
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法师
冰封装甲 (Frozen Armor) 被 附魔冰霜 (Cold Enchant) 取代
连串冰枪 (Ice Barrage) 是新技能
火焰强化 (Enchant) 现在是 附魔火焰 (Enchant Fire)
燃烧 (Combustion) 和 次级多头蛇 (Lesser Hydra) 是新技能
火弹 (Fire Bolt)
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温暖 (Warmth)
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- now also adds flat attack rating (10 + 10 per level)
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地狱之火 (Inferno)
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- reduces enemy fire resistance (can break immunes)
- has a bigger hitbox and travels faster
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炽烈之径 (Blaze)
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- reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen"
- increased fire trail hitbox size
- duration caps at 10 seconds
- now has a 2 second cooldown
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火墙 (Fire Wall)
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- duration reduced slightly
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火球 (Fire Ball)
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- explosion radius increased slightly
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附魔火焰 (Enchant Fire)
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- renamed from Enchant to distinguish it from the new Cold Enchant skill
- is now an aoe skill (similar to battle orders)
- now correctly applies 1/3 of damage to ranged attacks
- now grants allies 50% of the damage instead of 100%
- no longer benefits from +% fire damage twice
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陨石 (Meteor)
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- cooldown reduced, meteors fall faster and have 33% larger aoe
- now deals an even split of physical damage and fire damage (both are boosted by +% fire damage)
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支配火焰 (Fire Mastery)
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- now also adds fire resistance penetration
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九头海蛇 (Hydra)
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- shoots Fire Balls instead of Fire Bolts
- duration reduced from 10 seconds to 6 seconds
- reduced start-up delay between casting and hydras attacking
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燃烧 (Combustion)
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- new skill which shoots fire balls in all directions, has a long cooldown
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次级多头蛇 (Lesser Hydra)
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- new skill that summons hydras which shoot fire bolts
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