此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 PvP 变更 . 同样参考: 所有技能
The Skill Overview section on this page may have outdated info (from s9 changes)
物品技能
All item auras and oskills are listed below with details about changes from the vanilla game:
Auras
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Skill
Item Source (Aura Level)
Item Changes
Mercenary Sources
Might
Last Wish (17), Templar's Might (6-8)
added: Templar's Might
Act 5 Mercenary , removed from Act 2 Mercenary
Concentration
Pride (18-20), Mist (8-12), Mage Slayer (3-6)
new: Mist, Mage Slayer
Fanaticism
Beast (8-10), Faith (12-15)
Holy Fire
Dragon (12), Hand of Justice (12), Flamebellow (24-28)
added: Flamebellow
Holy Freeze
Doom (16), Ice (18), Shattered Wall (16)
new: Shattered Wall
removed from Act 2 Mercenary
Holy Shock
Dream (13), Zerae's Resolve (25-30)
new: Zerae's Resolve
Act 3 Mercenary
Sanctuary
Azurewrath (10-12), Heavenly Garb (1), Asylum (17-20)
added: Heavenly Garb, Asylum removed: Lawbringer
Act 4 Mercenary
Conviction
Infinity (12)
Blessed Aim
Act 2 Mercenary
Thorns
Edge (15), Bramble (18-21), Silence (23-25)
added: Silence
Act 2 Mercenary
Defiance
Exile (13-16)
Act 2 Mercenary
Vigor
Harmony (10), Kalan's Legacy (4-6)
added: Kalan's Legacy
Act 1 Mercenary
Meditation
Insight (12-17)
Act 1 Mercenary
Redemption
Phoenix (10-12)
Prayer
Act 3 Mercenary , removed from Act 2 Mercenary
Cleansing
Plague (15-17)
new
Act 3 Mercenary
Salvation
Zenith (8-12)
new
Resist Fire
Djinn Slayer (6), Todesfaelle Flamme (6), Flickering Flame (1-6)
added: Djinn Slayer, Todesfaelle Flamme new: Flickering Flame
Resist Cold
Frostwind (6)
added
Resist Lightning
Lightsabre (6)
added
When a single character/mercenary has multiple items that grant the same aura, the level of the aura granted to that character/mercenary will be the sum of those auras' levels
OSkills
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Skill
Item Source
Item Changes
Poison Strike
Venom , Infernal Spire
added (both items)
Critical Strike
Insight , Peace , The Gladiator's Bane
added: The Gladiator's Bane
Zeal
Passion , Boneslayer Blade , Ferocity
added: Boneslayer Blade, new: Ferocity
Concentrate
Passion
added
Berserk
removed from Passion
Vengeance
Kingslayer
Joust
Zerae's Resolve
new
Exploding Arrow
Blastbark
added
Strafe
Endlesshail
added
Guided Arrow
Widowmaker
Multiple Shot
Widowmaker
added
Cold Arrow
Pluckeye
added
Fend
The Impaler
added
Jab
The Impaler
added
Javelin and Spear Mastery
The Impaler
added
Raven
Eaglehorn
added
Arctic Blast
Frostwind
Werebear
Beast
Maul
Beast
added
Hunger
Beast
added
Lycanthropy
removed from Beast & Wolfhowl
Werewolf
Wolfhowl
Feral Rage
Wolfhowl
Summon Dire Wolf
Wolfhowl
replaced charges
Golem Mastery
Metalgrid
added
Iron Golem
Metalgrid
replaced charges
Clay Golem
Stone (36 regenerating charges)
charges now regenerate
Blink
Enigma (5 regenerating charges), Naj's Puzzler (3 regenerating charges)
replaced Teleport , replaced Teleport charges
Revive
Eternity , Blood Raven's Charge (15 regenerating charges)
replaced charges, charges now regenerate
Cyclone Armor
Infinity
replaced charges (staff version)
Blood Golem
Death
replaced charges
Corpse Explosion
Corpsemourn
replaced charges
Cloak of Shadows
Darksight Helm
replaced charges
Amplify Damage
The Gavel of Pain (3 regenerating charges)
charges now regenerate
Enchant Fire
Demon Limb (20 regenerating charges)
charges now regenerate
Heart of Wolverine
Oath (20 regenerating charges)
charges now regenerate
Battle Command
Call to Arms
Battle Orders
Call to Arms
Battle Command
Call to Arms
Blade Dance
Chaos
replaced Whirlwind
Warmth
Enlightenment
Hydra
Dragonscale
Fire Ball
Trang-Oul's Avatar
Fire Wall
Trang-Oul's Avatar
Meteor
Trang-Oul's Claws
changed from global bonus to item bonus
Fire Mastery
removed from Trang-Oul's Avatar
Inferno
removed from Flamebellow
Valkyrie
removed from Harmony (changed to class-only skill)
Oskills are capped at +3 when used by their native class - otherwise they grant the full amount.
Some items grant other skills when equipped:
Note that many items have also gained new or improved chance-to-cast effects. For example:
以下技能只能从物品中获得:
闪烁 Blink - 谜团 Enigma, 娜吉解迷杖 Naj's Puzzler, 钢铁魔咒 Spellsteel
次级能量消解 Lesser Fade - 魂系结界 Spirit Ward
刀锋之舞 Blade Dance - 混沌 Chaos
白骨新星 Bone Nova - 第三只眼 The Third Eye
技能概况
这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The Portal Skill Planner Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。
Broad Skill Changes:
所有角色都可以使用 "仅移动 "技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。
召唤物的AI全面提升。
Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
Spells and abilities no longer share cooldowns globally
Skills synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
Most skill buffs now last a minimum of 5 minutes
Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
亚马逊 Amazon
标枪和长矛专精(Javelin and Spear Mastery)技能取代了刺爆(Impale)技能
戮刺(Jab)
标枪和长矛专精(Javelin and Spear Mastery)
取代了刺爆(Impale), 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击
Fend
3 hits per attack instead of 10 (helps avoid animation lock)
now grants +20% melee splash radius on stage 2 and +40% on stage 3
Power Strike
now also creates a lightning nova on attack
Charged Strike
Lightning Strike
number of hits capped at 10
range of "chaining" reduced slightly
Poison Javelin
poison duration is always 1 second instead of increasing per level
increased missile velocity/range by 25% and missile hitbox size by 100%
Plague Javelin
poison duration is always 3 seconds instead of increasing per level
increased missile velocity/range by 25% and missile hitbox size by 100%
Lightning Bolt
Lightning Fury
now begins with 10 bolts and releases an additional bolt every 5 levels
Avoid has been merged with Dodge
Slow Missiles has been reworked as Slow Movement
Dodge
merged with Avoid (dodges both melee and ranged attacks when attacking or standing still)
removed animation, now has a 4 frame cooldown after mitigating an attack
now also grants bonus FHR per hard level
Evade
now has a 4 frame cooldown after mitigating an attack
now also grants bonus movement speed
Critical Strike
crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons)
Pierce
Penetrate
now also reduces enemy defense % per hard level
Inner Sight
now also reduces enemy attack rating
radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards)
Slow Movement
renamed from Slow Missiles, now also slows enemy movement speed
slowing ranged attacks now scales per level
Decoy
now attacks enemies and uses Strafe
now has damage synergies
Valkyrie
now moves faster, has dramatically improved AI, and uses Power Strike
can now summon an additional valkyrie at levels 20 and 30
Magic Arrow
now shoots an additional arrow every 5 hard levels
now converts 50% damage to magic (was 1% per level)
deals additional flat magic damage
Multiple Shot
now gains bonus enhanced damage and attack rating
now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum)
range reduced (used to hit off-screen enemies)
Guided Arrow
now pierces, can pierce same target 3 times
can convert some damage to magic with synergies
Strafe
projectile speed/range and hitbox size greatly increased
no longer causes "next hit delay" (faster breakpoints available)
capped at 5 hits per attack instead of 10 (helps avoid animation lock)
now gains bonus attack rating
Cold Arrow
shoots 2 arrows + 1 per 4 levels (was just 1)
converts 50% physical damage to cold damage (was 3% + 2% per level)
Ice Arrow
projectile speed/range increased
freeze duration no longer scales per level
now affected by pierce
Freezing Arrow
radius now scales up to 6 yards (was 3.3)
freeze duration reduced from 2 seconds to 0.5 seconds
Fire Arrow
shoots 2 arrows + 1 per 3 levels (was just 1)
converts 50% physical damage to fire damage (was 3% + 2% per level)
Exploding Arrow
Immolation Arrow
no longer has a cooldown
no longer benefits from pierce
Assassin
Charge-up skills reworked
Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
Using 1 charge-up skill will result in 3 total charges per cycle
Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range
Tiger Strike
limited to claws/daggers
now grants +20% melee splash radius on stage 2 and +40% on stage 3
Cobra Strike
limited to claws/daggers
reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
Dragon Talon
capped at 3 hits per attack (helps avoid animation lock)
Dragon Claw
Dragon Tail
attack speed penalty reduced from -40 to -20 (improves breakpoints )
no longer causes knockback
Dragon Flight
cooldown increased to 2 seconds (was 1)
range has been increased by 50%
Fists of Fire
reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3
Claws of Thunder
charged bolt missile travel velocity has been doubled
Blades of Ice
Phoenix Strike
limited to claws/daggers
removed "next hit delay" for 3rd charge (cold attack)
Claw Mastery is now Claw and Dagger Mastery
Claw and Dagger Mastery
renamed, now affects daggers as well as claws
Weapon Block
now works while moving
has a 4 frame cooldown after mitigating an attack
now also gives +1% FBR per level
affected by "Increased Block Chance" at a 1:5 ratio
Psychic Hammer
bounces to an additional enemy every 10 levels
now has damage synergies
Cloak of Shadows
now has a fixed duration of 5 seconds (was 8 + 1 second per level)
Mind Blast
no longer stuns after first hard level (was 2 seconds + 0.2 per level)
no longer converts enemies
radius now scales per level
now has damage synergies
Burst of Speed
attack speed bonuses now require hard levels
Fade
Venom
poison damage now lasts 1 second instead of 0.4 seconds
no longer benefits from +% poison damage twice
Shadow Warrior
Shadow Master
Chain Lightning Sentry is new
Sentry traps are now displayed in the upper left similar to minions
Fire Blast
now gains an extra bomb every 4 hard levels
Wake of Fire
range increased, range scaling removed
Wake of Inferno
shoots 5 times instead of 10
now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
Blade Sentinel
now always paths to your mouse location and no longer has its pathing blocked by monsters
increased projectile movement speed and hit rate (every 5 frames instead of every 15)
now releases an aoe burst when changing directions
duration no longer scales with levels
no longer counts toward trap count
now benefits from resistance penetration at half efficiency similar to elemental traps
Blade Fury
now pierces enemies and splits into multiple projectiles when colliding with a wall
attack trigger time is now affected by attack speed
penalty for 2-handed weapons removed
now adds bonus attack rating
Blade Shield
uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill
no longer uses durability
attacks faster with hard levels
range increased
now has attack rating
now has the ranged leech penalty (50% reduced leech)
Shock Web
removed next hit delay
increased ground speed
now gains 1 additional spike per three levels instead of via synergy
Charged Bolt Sentry
now gains +1 bolt per 4 hard levels instead of via synergy
Lightning Sentry
nows shoots 5 times instead of 10
Death Sentry
can now only explode corpses instead of shooting lightning most of the time
explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage
radius is always 10 yards (was 3.33 + 0.67 per level)
now gains +1 shot per 3 hard levels instead of via synergy
Chain Lightning Sentry
new skill that shoots bolts of Chain Lightning that bounce between targets
Barbarian
Howl
now lasts 3 seconds at all levels
enemies don't flee as far
Taunt
is now an aoe skill centered on the caster
duration increases with hard levels
Battle Cry
reduces enemy physical resistance instead of damage (can break immunities)
duration is now 8 seconds
War Cry
now has scaling AOE
stun removed, but procs FHR
Find Potion
Find Item
Grim Ward
reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee
can now be cast at range instead of just melee, and can be used on skeleton corpses
Shout
Battle Orders
now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
Battle Command
grants 1 additional skill point every 10 hard levels
also adds 20% + 3% enhanced damage per level
Sword Mastery, Axe Mastery, Mace Mastery, Polearm Mastery, & Spear Mastery have been replaced with General Mastery and Polearm and Spear Mastery
Increased Stamina has been reworked as Combat Reflexes
Deep Wounds is new
Bash
75% chance monster is put into FHR animation with knockback, otherwise no knockback
Double Swing
Frenzy
duration increased to 15 seconds (was 6)
now gains increased splash radius
Double Throw
now bounces up to 7 times between targets instead of benefiting from pierce
Stun
now stuns in a small area
Concentrate
converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy
Berserk
now requires two weapons
now deals physical damage instead of magic damage, is uninterruptible, and penetrates physical resistance
reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
Leap
leap distance and speed increased
knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level)
Leap Attack
leap speed increased
now deals damage in an area instead of attacking a single target
does not use duability or attack rating
Whirlwind
now attacks at a constant rate like it did in classic (no benefits from IAS)
when dual wielding, both weapons are swung simultaneously per attack
no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
now benefits from Faster Run/Walk and also grants additional velocity
can now trigger chance-to-cast effects
Druid
Gust is new
Firestorm
range increases with levels and the number of missiles increases with hard levels
Molten Boulder
boulder speed increases per level
Fissure
now has increased density, lowered cooldown, and no longer causes next hit delay
Volcano
now has reduced cooldown and next hit delay
Armageddon
now has increased radius, increased meteor fall rate, and larger aoe for meteors
meteors deal a more even split of physical and fire damage
duration increases by 3 per level instead of via synergy
Cyclone Armor
now gains 3 absorb per Energy
Arctic Blast
reduces enemy cold resistance (can break immunes)
has a bigger hitbox and travels faster
Twister
now shoots additional twisters at higher levels (max of 14, does not shotgun)
Tornado
Hurricane
duration increases by 3 per level instead of via synergy
Gust
new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
Werewolf
practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating
Werebear
practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
now grants 20% increased splash radius and chance for uninterruptible attacks
Lycanthropy
now also grants bonus attack rating
Maul
stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
Shock Wave
now has increased range and projectile speed, and the number of shock waves scales with levels
stun length no longer scales with levels
Hunger
reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
Fire Claws
reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels
Feral Rage
Rabies
speed and range of spreading poison increased
Fury
3 hits per attack instead of 5 (helps avoid animation lock)
now gains +20% melee splash radius on the second attack and +40% on the third
Different vines and animals may now be summoned alongside each other
Vines and spirits can no longer be targeted by monsters or take damage
Raven
reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage
ravens persist while teleporting and cannot take damage or be influenced by any area effects
can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast
Poison Creeper
now reduces enemies poison resist by 5% + 1% per level (can remove immunities)
an additional poison creeper can be summoned every 10 hard levels
now has damage synergies
Carrion Vine
recovers a flat amount of life instead of a percentage, moves slightly faster
Solar Creeper
recovers a flat amount of mana instead of a percentage, moves slightly faster
Heart of Wolverine
Spirit of Barbs
now deals a flat amount of damage to attackers instead of reflecting a percentage
Oak Sage
now grants a flat amount of life instead of a percentage
Summon Spirit Wolf
now deals splash damage and move slightly faster
Summon Dire Wolf
now deals splash damage and move slightly faster
Summon Grizzly
now deals splash damage; an additional Grizzly can be summoned with 20 hard levels
Necromancer
Raise Skeleton is now Raise Skeleton Warrior
Summon Resist has been removed, Blood Warp and Raise Skeleton Archer are new
Skeleton Mastery
now also affects velocity and bonus elemental damage, no longer affects revives
Raise Skeleton Warrior
now deals splash damage
total skeleton warriors capped at 8
Raise Skeletal Mage
projectiles now pierce enemies and have a larger hitbox
total skeletal mages capped at 8
Raise Skeleton Archer
new skill which summons skeleton archers that deal physical damage
Golem Mastery
can summon an additional golem for every 5 hard levels
Clay Golem
Blood Golem
now grants life per hit instead of leeching a percentage of damage as life
now applies open wounds
Iron Golem
now deals splash damage if created with a weapon
Fire Golem
weighted more toward aura damage and less toward melee attack damage
no longer immune to fire
Revive
revives now deal melee splash damage and also have bonus elemental damage and additional skill levels
total of 8 revives at 20 hard levels (was 1 revive per level)
duration now scales per level
Blood Warp
new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)
Poison Explosion has been reworked as Desecrate
Poison Dagger has been reworked as Poison Strike
Teeth
Bone Spear
launches an additional spear at levels 15 and 25 (does not shotgun)
Bone Spirit
Bone Armor
now gains +3 additional absorb per Energy
Bone Wall
Bone Prison
Corpse Explosion
5-10% corpse life damage (was 70-120%) and now has added flat fire/phys damage
radius starts higher and caps at 10 yards
Poison Strike
renamed from Poison Dagger, can now also be used with scythes
now penetrates enemy poison resistances by -1% per level, up to -40%
now releases a poison cloud on hit which carries poison damage from gear/charms
Desecrate
reworked from Poison Explosion - creates corpses on the ground instead of requiring a corpse to be cast
Poison Nova
Curse Mastery and Dark Pact are new
All curses have synergies with Curse Mastery for improved effects, and many also have their radius increased by it
Amplify Damage
reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy)
Dim Vision
now also reduces enemy attack rating
Weaken
now also reduces enemy defense
reduction to enemy damage now scales with levels
Iron Maiden
Terror
now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy)
radius increased to 6 yards (was 2.6 yards)
duration is now 3 seconds (was 7 + 1 second per level)
Confuse
now also increases attack speed of confused enemies by 10% per hard level
Life Tap
life steal amount is now 10% and increases with hard levels and synergy (was just 50%)
duration now caps at 20 seconds
Attract
now also reduces enemy defense by a large amount
Decrepify
no longer reduces enemy damage
now reduces enemy physical resistance by -10% (was just -50%)
now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%)
Lower Resist
less effective against non-immune enemies, can break more immunes after level 15
radius caps at 10 yards and increases with hard levels
Curse Mastery
new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
Dark Pact
new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present
Paladin
Prayer
now also grants life per hit
now also grants +1 passive health regeneration per hard level
Cleansing
now also grants +1% passive poison/curse duration reduction per hard level
no longer gains bonus healing from Prayer
Meditation
now also grants +1 passive mana after each kill per two hard levels
no longer gains bonus healing from Prayer
Resist Fire
now also grants a bonus for fire damage
passive maximum fire resistance bonus is no longer doubled when the aura is active
Resist Cold
now also grants a bonus for cold damage
passive maximum cold resistance bonus is no longer doubled when the aura is active
Resist Lightning
now also grants a bonus for lightning damage
passive maximum lightning resistance bonus is no longer doubled when the aura is active
Defiance
now also grants +1% PDR per two levels
Vigor
now also grants pssive +1% FRW per two hard levels
Redemption
Salvation
now also grants a bonus to elemental damage
Might
allies receive 1/2 of the bonus
radius increased
Holy Fire
now includes bonus attack rating
radius now caps at 8 yards (was 4 + 0.67 per level)
Holy Freeze
now includes bonus attack rating
radius is now always 8 yards (was 4 + 0.67 per level)
Holy Shock
now includes bonus attack rating
radius is now always 9.3 yards (was 4 + 0.67 per level)
Blessed Aim
now also provides deadly strike
now passively applies -1% to target defense per hard level instead of passively granting additional attack rating
Concentration
allies receive 1/2 of the enhanced damage bonus
now also adds bonus attack rating
Fanaticism
Thorns
reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
Sanctuary
reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
now includes bonus attack rating
radius is now always 10 yards (was 3.33 + 0.67 per level)
Conviction
less effective against non-immune enemies and can break higher immunities above level 25
radius is increased and now scales with levels
Holy Nova , Holy Light , Joust , and Holy Sword are new
Conversion has been removed
Sacrifice
now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
Smite
can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
no longer applies knockback (in PvE)
indirectly affected by Grief having "Adds X-Y damage" instead of "+X damage" like The Redeemer or Astreon's Iron Ward
indirectly affected by Crushing Blow having greater diminishing returns against bosses
Holy Bolt
bolts now pierce all allies and enemies, healing or damaging each
fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
Zeal
3 hits per attack instead of 5 (helps avoid animation lock)
now gains +20% melee splash radius on the second attack and +40% on the third
Charge
now gains up to +60% increased melee splash radius based on the distance traveled
now works in melee range instead of doing a normal attack
Vengeance
reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items
Blessed Hammer
hammers now travel faster and have larger hitboxes
Holy Sword
new skill that grants block chance and bonus damage against demons/undead for two-handed swords
Holy Shield
Fist of the Heavens
holy bolts now damage all creature types (was just undead)
removed cooldown, auto-targeting has reduced range
Holy Nova
new skill that heals allies and damages enemies in an wide area, has a long cooldown
Holy Light
new skill that heals a single target
Joust
new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
has a 3.5 second cooldown which can be reduced with hard levels (minimum of 1.5 seconds)
Sorceress
Frozen Armor has been replaced with Cold Enchant
Ice Barrage is new
Ice Bolt
Cold Enchant
new skill which replaces Frozen Armor and is useable alongside Enchant Fire
Frost Nova
Ice Blast
Shiver Armor
Chilling Armor
creates single blizzard spike per counter ranged attack
chills melee on successful strike
Glacial Spike
freeze duration is now 2 seconds and doesn't scale with levels
radius increased by 20%
Blizzard
improved ground density, projectile hitbox size increased by 50%
Frozen Orb
removed cooldown and changed to slower "lightning" cast frames
range has been increased by roughly 20%
Cold Mastery
now also adds cold damage
Ice Barrage
new skill that shoots up to 5 ice lances which have AOE impact that chill (lances don't pierce, but they do shotgun)
Charged Bolt
Static Field
reduces enemy life to 55%/70%/85% in normal/nightmare/hell (was 0%/33%/50%)
now also has -1% to enemy lightning resistance per level (breaks immunities)
Telekinesis
Nova
Lightning
changed to faster cast frames (was slower "lightning" frames)
Chain Lightning
Teleport
65% spell damage penalty for 1 second after casting, reduced by 2% per hard level
Thunder Storm
no longer flashes your screen
time between attacks goes down with hard levels
casts nova on impact
Energy Shield
absorb reduced to 15% +2% per level (was 20% +5%), caps at 80% (was 95%)
synergy from telekinesis nerfed (now has 225%-100% damage taken, was 200%-75%)
Lightning Mastery
Enchant is now Enchant Fire
Combustion and Lesser Hydra are new
Fire Bolt
Warmth
now also adds flat attack rating (10 + 10 per level)
Inferno
reduces enemy fire resistance (can break immunes)
has a bigger hitbox and travels faster
Blaze
reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen"
increased fire trail hitbox size
duration caps at 10 seconds
now has a 2 second cooldown
Fire Wall
duration reduced slightly
Fire Ball
explosion radius increased slightly
Enchant Fire
renamed from Enchant to distinguish it from the new Cold Enchant skill
is now an aoe skill (similar to battle orders)
now correctly applies 1/3 of damage to ranged attacks
now grants allies 50% of the damage instead of 100%
no longer benefits from +% fire damage twice
Meteor
cooldown reduced, meteors fall faster and have 33% larger aoe
now deals an even split of physical damage and fire damage (both are boosted by +% fire damage)
Fire Mastery
now also adds fire resistance penetration
Hydra
shoots Fire Balls instead of Fire Bolts
duration reduced from 10 seconds to 6 seconds
reduced start-up delay between casting and hydras attacking
Combustion
new skill which shoots fire balls in all directions, has a long cooldown
Lesser Hydra
new skill that summons hydras which shoot fire bolts