此页所列技能变更来源于原版游戏. 玩家-vs-玩家的技能变更请参考 PvP 变更. 同样参考: 所有技能
本页上的技能概述部分可能有过时的信息(来自s9更改)
物品技能
所有物品的光环和技能都列在下面,详细说明了在游戏中的变化:
光环
技能 |
物品来源 (光环等级) |
物品变更 |
佣兵来源
|
力量 |
最后希望 (17), 圣堂武士的力量 (6-8) |
属性添加: 圣堂武士的力量 Templar's Might |
第 5 幕佣兵, 移除自第 2 幕佣兵
|
专注 |
骄傲 (18-20), 迷雾 (8-12), 法师杀手 (3-6) |
新物品: 迷雾 Mist, 法师杀手 Mage Slayer |
|
狂热 |
野兽 (8-10), 信心 (12-15) |
|
|
圣火 |
飞龙 (12), 正义之手 (12), 火焰号叫 (24-28) |
属性添加: 火焰号叫 Flamebellow |
|
神圣冰冻 |
末日 (16), 冰冻 (18), 破碎之墙 (16) |
新物品: 破碎之墙 Shattered Wall |
移除自第 2 幕佣兵
|
神圣冲击 |
梦境 (13), 泽瑞尔的决心 (25-30) |
新物品: 泽瑞尔的决心 Zerae's Resolve |
第 3 幕佣兵
|
庇护所 |
碧蓝怒火 (10-12), 天堂装束 (1), 庇护 (17-20) |
属性添加: 天堂装束 Heavenly Garb, 庇护 Asylum 属性移除: 执法者 Lawbringer |
第 4 幕佣兵
|
审判 |
无限 (12) |
|
|
祝福瞄准 |
|
|
第 2 幕佣兵
|
荆棘 |
边缘 (15), 野蔷薇 (18-21), 寂静 (23-25) |
属性添加: 寂静 Silence |
第 2 幕佣兵
|
反抗 |
流亡 (13-16) |
|
第 2 幕佣兵
|
活力 |
和谐 (10), 卡兰的遗产 (4-6) |
属性添加: 卡兰的遗产 Kalan's Legacy |
第 1 幕佣兵
|
冥思 |
眼光 (12-17) |
|
第 1 幕佣兵
|
救赎 |
凤凰 (10-12) |
|
|
祈祷 |
|
|
第 3 幕佣兵, 移除自第 2 幕佣兵
|
净化 |
瘟疫 (15-17) |
新物品 |
第 3 幕佣兵
|
救助 |
天顶 (8-12) |
新物品 |
|
抵抗火焰 |
魔灵杀手 (6), 特迪斯法雷-芙法米 (6), 闪烁火焰 (1-6) |
属性添加: 魔灵杀手 Djinn Slayer, 特迪斯法雷-芙法米 Todesfaelle Flamme 新物品: 闪烁火焰 Flickering Flame |
|
抵抗冰冻 |
冰霜之风 (6) |
属性添加 |
|
抵抗闪电 |
光之军刀 (6) |
属性添加 |
|
当 单个角色/佣兵 拥有多个赋予相同光环的物品时, 赋予该 角色/佣兵 的光环等级将是这些光环等级的总和
通用技能 OSkills
技能 |
物品来源 |
物品变更
|
Poison Strike |
Venom, Infernal Spire |
属性添加 (两种物品)
|
Critical Strike |
Insight, Peace, The Gladiator's Bane |
属性添加: The Gladiator's Bane
|
Zeal |
Passion, Boneslayer Blade, Ferocity |
属性添加: Boneslayer Blade, 新物品: Ferocity
|
Concentrate |
Passion |
属性添加
|
Berserk |
|
移除自 Passion
|
Vengeance |
Kingslayer |
|
Joust |
Zerae's Resolve |
新物品
|
Exploding Arrow |
Blastbark |
属性添加
|
Strafe |
Endlesshail |
属性添加
|
Guided Arrow |
Widowmaker |
|
Multiple Shot |
Widowmaker |
属性添加
|
Cold Arrow |
Pluckeye |
属性添加
|
Fend |
The Impaler |
属性添加
|
Jab |
The Impaler |
属性添加
|
Javelin and Spear Mastery |
The Impaler |
属性添加
|
Raven |
Eaglehorn |
属性添加
|
Arctic Blast |
Frostwind |
|
Werebear |
Beast |
|
Maul |
Beast |
属性添加
|
Hunger |
Beast |
属性添加
|
Lycanthropy |
|
移除自 Beast & Wolfhowl
|
Werewolf |
Wolfhowl |
|
Feral Rage |
Wolfhowl |
|
Summon Dire Wolf |
Wolfhowl |
代替聚气
|
Golem Mastery |
Metalgrid |
属性添加
|
Iron Golem |
Metalgrid |
代替聚气
|
Clay Golem |
Stone (36 可回复聚气) |
聚气现在能回复
|
瞬身术 Blink |
Enigma (5 可回复聚气), Naj's Puzzler (3 可回复聚气) |
替换 传送, 代替 传送 Teleport 聚气
|
Revive |
Eternity, Blood Raven's Charge (15 可回复聚气) |
代替聚气, 聚气现在能回复
|
Cyclone Armor |
Infinity |
代替聚气 (法杖版本)
|
Blood Golem |
Death |
代替聚气
|
Corpse Explosion |
Corpsemourn |
代替聚气
|
Cloak of Shadows |
Darksight Helm |
代替聚气
|
Amplify Damage |
The Gavel of Pain (3 可回复聚气) |
聚气现在能回复
|
Enchant Fire |
Demon Limb (20 可回复聚气) |
聚气现在能回复
|
Heart of Wolverine |
Oath (20 可回复聚气) |
聚气现在能回复
|
Battle Command |
Call to Arms |
|
Battle Orders |
Call to Arms |
|
Battle Command |
Call to Arms |
|
Blade Dance |
Chaos |
替换 Whirlwind
|
Warmth |
Enlightenment |
|
Hydra |
Dragonscale |
|
Fire Ball |
Trang-Oul's Avatar |
|
Fire Wall |
Trang-Oul's Avatar |
|
Meteor |
Trang-Oul's Claws |
从全套加成改为物品加成
|
Fire Mastery |
|
移除自 Trang-Oul's Avatar
|
Inferno |
|
移除自 Flamebellow
|
Valkyrie |
|
移除自 Harmony (改为职业专用技能)
|
当通用技能 Oskills 被其原生职业使用时上限为+3 - 否则他们会全额加成.
一些物品在装备时可以获得其他技能:
请注意许多物品也获得了新的或改进的施法几率效果. 例如:
以下技能只能从物品中获得:
技能概况
这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志。 The Portal Skill Planner Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助。
Broad Skill Changes:
- 所有角色都可以使用 "仅移动"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑。
- 召唤物的AI全面提升。
- Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage
- Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness
- Abilities that reduce monster resistances have been rebalanced and now operate at 1/2 effectiveness when above 99% or below 0% (used to be 1/5 when above 99%)
- Spells and abilities no longer share cooldowns globally
- Skills synergies and their positions within the skill tree have been adjusted to streamline skillpoint allocation (you won't need to respec to play certain builds)
- Most skill buffs now last a minimum of 5 minutes
- Summoned minions which wear equipment (Valkyrie, Shadow Warrior, Shadow Master) can now be inspected - use the inspect hotkey while hovering over them with the Unsummon skill
亚马逊
标枪和长矛专精 Javelin and Spear Mastery 技能取代了 刺爆 Impale 技能
躲避 Avoid 与 闪避 合并
慢速箭 Slow Missiles 重做为 迟缓
闪避 Dodge
|
- merged with Avoid (dodges both melee and ranged attacks when attacking or standing still)
- removed animation, now has a 4 frame cooldown after mitigating an attack
- now also grants bonus FHR per hard level
|
回避 Evade
|
- now has a 4 frame cooldown after mitigating an attack
- now also grants bonus movement speed
|
致命攻击 Critical Strike
|
- crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons)
|
穿透 Pierce
|
|
刺入 Penetrate
|
- now also reduces enemy defense % per hard level
|
内视 Inner Sight
|
- now also reduces enemy attack rating
- radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards)
|
迟缓 Slow Movement
|
- renamed from Slow Missiles, now also slows enemy movement speed
- slowing ranged attacks now scales per level
|
诱饵 Decoy
|
- now attacks enemies and uses Strafe
- now has damage synergies
|
女武神 Valkyrie
|
- now moves faster, has dramatically improved AI, and uses Power Strike
- can now summon an additional valkyrie at levels 20 and 30
|
魔法箭 Magic Arrow
|
- now shoots an additional arrow every 5 hard levels
- now converts 50% damage to magic (was 1% per level)
- deals additional flat magic damage
|
多重箭 Multiple Shot
|
- now gains bonus enhanced damage and attack rating
- now deals 20% reduced damage each time it pierces (the initial hit will always deal 100%, capped at 20% minimum)
- range reduced (used to hit off-screen enemies)
|
导引箭 Guided Arrow
|
- now pierces, can pierce same target 3 times
- can convert some damage to magic with synergies
|
炮轰 Strafe
|
- projectile speed/range and hitbox size greatly increased
- no longer causes "next hit delay" (faster breakpoints available)
- capped at 5 hits per attack instead of 10 (helps avoid animation lock)
- now gains bonus attack rating
|
冰箭 Cold Arrow
|
- shoots 2 arrows + 1 per 4 levels (was just 1)
- converts 50% physical damage to cold damage (was 3% + 2% per level)
|
急冻箭 Ice Arrow
|
- projectile speed/range increased
- freeze duration no longer scales per level
- now affected by pierce
|
冻结之箭 Freezing Arrow
|
- radius now scales up to 6 yards (was 3.3)
- freeze duration reduced from 2 seconds to 0.5 seconds
|
火焰箭 Fire Arrow
|
- shoots 2 arrows + 1 per 3 levels (was just 1)
- converts 50% physical damage to fire damage (was 3% + 2% per level)
|
爆裂箭 Exploding Arrow
|
|
牺牲之箭 Immolation Arrow
|
- no longer has a cooldown
- no longer benefits from pierce
|
刺客
聚气技能已经重做
- Instead of charges being generated one-at-a-time per charge-up attack and the effects only triggering when consumed, a 3-stage cycle is used:
- Charge-up attacks immediately trigger the attack's effect which corresponds to the current stage (1-3) and generate charges until the character has that many charges of the attack's type. The first attack will trigger a stage 1 effect and generate 1 charge, the second attack will trigger a stage 2 effect and generate 1-2 charges, and the third attack will trigger a stage 3 effect and generate 1-3 charges.
- Using 1 charge-up skill will result in 3 total charges per cycle
- Using 2 different charge-up skills (A,B,B) will result in 4 total charges per cycle (1 from skill A, 3 from skill B)
- Using 2 different charge-up skills (A,A,B) will result in 5 total charges per cycle (2 from skill A, 3 from skill B)
- Using 3 different charge-up skills will result in 6 total charges per cycle (1 from first skill, 2 from second skill, 3 from third skill)
- A finishing move or basic attack may be used after any stage to consume all the charges and trigger an effect for each one, resetting the cycle. If a fourth charge-up attack is used instead, the previous charges will simply expire without triggering anything and the cycle will begin again. Charges expire after 5 minutes if no attacks are used.
Kick attacks now benefit from most damage sources like other attacks and have 1 additional range
虎击 Tiger Strike
|
- limited to claws/daggers
- now grants +20% melee splash radius on stage 2 and +40% on stage 3
|
眼镜蛇攻击 Cobra Strike
|
- limited to claws/daggers
- reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear)
|
龙爪 Dragon Talon
|
- capped at 3 hits per attack (helps avoid animation lock)
|
双龙爪 Dragon Claw
|
|
神龙摆尾 Dragon Tail
|
- attack speed penalty reduced from -40 to -20 (improves breakpoints)
- no longer causes knockback
|
飞龙在天 Dragon Flight
|
- cooldown increased to 2 seconds (was 1)
- range has been increased by 50%
|
焰拳 Fists of Fire
|
- reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3
|
雷电爪 Claws of Thunder
|
- charged bolt missile travel velocity has been doubled
|
寒冰刃 Blades Of Ice
|
|
凤凰攻击 Phoenix Strike
|
- limited to claws/daggers
- removed "next hit delay" for 3rd charge (cold attack)
|
支配利爪 Claw Mastery 现在是 短刃精通
雷霆守卫 Chain Lightning Sentry 是新技能
守卫陷阱现在显示在左上角类似于佣兵
火焰爆震 Fire Blast
|
- now gains an extra bomb every 4 hard levels
|
火焰复苏 Wake of Fire
|
- range increased, range scaling removed
|
复苏狱火 Wake of Inferno
|
- shoots 5 times instead of 10
- now has a fixed range of 20 instead of a scaling range of 0.5 yards per level
|
刃之守卫 Blade Sentinel
|
- now always paths to your mouse location and no longer has its pathing blocked by monsters
- increased projectile movement speed and hit rate (every 5 frames instead of every 15)
- now releases an aoe burst when changing directions
- duration no longer scales with levels
- no longer counts toward trap count
- now benefits from resistance penetration at half efficiency similar to elemental traps
|
刃之怒 Blade Fury
|
- now pierces enemies and splits into multiple projectiles when colliding with a wall
- attack trigger time is now affected by attack speed
- penalty for 2-handed weapons removed
- now adds bonus attack rating
|
刀刃之盾 Blade Shield
|
- uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill
- no longer uses durability
- attacks faster with hard levels
- range increased
- now has attack rating
- now has the ranged leech penalty (50% reduced leech)
|
雷电网 Shock Web
|
- removed next hit delay
- increased ground speed
- now gains 1 additional spike per three levels instead of via synergy
|
电能守卫 Charged Bolt Sentry
|
- now gains +1 bolt per 4 hard levels instead of via synergy
|
雷光守卫 Lightning Sentry
|
- nows shoots 5 times instead of 10
|
亡者守卫 Death Sentry
|
- can now only explode corpses instead of shooting lightning most of the time
- explosion damage is 3-5% of corpse's life plus some additional flat physical and fire damage
- radius is always 10 yards (was 3.33 + 0.67 per level)
- now gains +1 shot per 3 hard levels instead of via synergy
|
雷霆守卫 Chain Lightning Sentry
|
- new skill that shoots bolts of Chain Lightning that bounce between targets
|
野蛮人
狂嗥 Howl
|
- now lasts 3 seconds at all levels
- enemies don't flee as far
|
嘲弄 Taunt
|
- is now an aoe skill centered on the caster
- duration increases with hard levels
|
战嗥 Battle Cry
|
- reduces enemy physical resistance instead of damage (can break immunities)
- duration is now 8 seconds
|
战斗狂嗥 War Cry
|
- now has scaling AOE
- stun removed, but procs FHR
|
找寻药剂 Find Potion
|
|
找寻物品 Find Item
|
|
残酷吓阻 Grim Ward
|
- reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee
- can now be cast at range instead of just melee, and can be used on skeleton corpses
|
大叫 Shout
|
|
战斗体制 Battle Orders
|
- now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level)
|
战斗指挥 Battle Command
|
- grants 1 additional skill point every 10 hard levels
- also adds 20% + 3% enhanced damage per level
|
支配长剑 Sword Mastery,支配斧头 Axe Mastery,支配钉头锤 Mace Mastery,支配长柄武器 Polearm Mastery & 支配长矛 Spear Mastery 被 通用武器精通 和 长柄和长矛精通 所取代
增加耐力 Increased Stamina 被重做为 战斗本能
恶毒切割 是新技能
重击 Bash
|
- 75% chance monster is put into FHR animation with knockback, otherwise no knockback
|
双手挥击 Double Swing
|
|
狂乱 Frenzy
|
- duration increased to 15 seconds (was 6)
- now gains increased splash radius
|
双手投掷 Double Throw
|
- now bounces up to 7 times between targets instead of benefiting from pierce
|
击昏 Stun
|
- now stuns in a small area
|
专心 Concentrate
|
- converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy
|
狂战士 Berserk
|
- now requires two weapons
- now deals physical damage instead of magic damage, is uninterruptible, and penetrates physical resistance
- reduces player's physical resistance instead of defense, duration is now always 0.5 seconds
|
跳跃 Leap
|
- leap distance and speed increased
- knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level)
|
跳跃攻击 Leap Attack
|
- leap speed increased
- now deals damage in an area instead of attacking a single target
- does not use duability or attack rating
|
旋风 Whirlwind
|
- now attacks at a constant rate like it did in classic (no benefits from IAS)
- when dual wielding, both weapons are swung simultaneously per attack
- no longer attacks in place during a namelock and will now whirlwind back and forth through the monster
- now benefits from Faster Run/Walk and also grants additional velocity
- can now trigger chance-to-cast effects
|
德鲁伊
风遁 是新技能
火风暴 Firestorm
|
- range increases with levels and the number of missiles increases with hard levels
|
熔浆巨岩 Molten Boulder
|
- boulder speed increases per level
|
火山爆 Fissure
|
- now has increased density, lowered cooldown, and no longer causes next hit delay
|
火山 Volcano
|
- now has reduced cooldown and next hit delay
|
毁天灭地 Armageddon
|
- now has increased radius, increased meteor fall rate, and larger aoe for meteors
- meteors deal a more even split of physical and fire damage
- duration increases by 3 per level instead of via synergy
|
飓风装甲 Cyclone Armor
|
- now gains 3 absorb per Energy
|
极地风暴 Arctic Blast
|
- reduces enemy cold resistance (can break immunes)
- has a bigger hitbox and travels faster
|
小旋风 Twister
|
- now shoots additional twisters at higher levels (max of 14, does not shotgun)
|
龙卷风 Tornado
|
|
暴风 Hurricane
|
- duration increases by 3 per level instead of via synergy
|
风遁 Gust
|
- new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds
|
狼人变化 Werewolf
|
- practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
- now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating
|
熊人变化 Werebear
|
- practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level)
- now grants 20% increased splash radius and chance for uninterruptible attacks
|
变形术 Lycanthropy
|
- now also grants bonus attack rating
|
撞捶 Maul
|
- stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds
|
震波 Shock Wave
|
- now has increased range and projectile speed, and the number of shock waves scales with levels
- stun length no longer scales with levels
|
饥饿 Hunger
|
- reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance)
|
焰爪 Fire Claws
|
- reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels
|
野性狂暴 Feral Rage
|
|
狂犬病 Rabies
|
- speed and range of spreading poison increased
|
狂怒 Fury
|
- 3 hits per attack instead of 5 (helps avoid animation lock)
- now gains +20% melee splash radius on the second attack and +40% on the third
|
不同的藤蔓和动物现在可以一起被召唤
藤蔓和灵魂不再被怪物攻击或受到伤害
乌鸦 Raven
|
- reworked so that attacks no longer blind their targets, but now deal half cold and half physical damage
- ravens persist while teleporting and cannot take damage or be influenced by any area effects
- can summon up to a total of 15 ravens simultaneously, with every 10 hard levels summoning an additional raven per cast
|
猛毒花藤 Poison Creeper
|
- now reduces enemies poison resist by 5% + 1% per level (can remove immunities)
- an additional poison creeper can be summoned every 10 hard levels
- now has damage synergies
|
食尸藤 Carrion Vine
|
- recovers a flat amount of life instead of a percentage, moves slightly faster
|
太阳藤 Solar Creeper
|
- recovers a flat amount of mana instead of a percentage, moves slightly faster
|
狼獾之心 Heart of Wolverine
|
|
棘灵 Spirit of Barbs
|
- now deals a flat amount of damage to attackers instead of reflecting a percentage
|
橡木智者 Oak Sage
|
- now grants a flat amount of life instead of a percentage
|
召唤灵狼 Summon Spirit Wolf
|
- now deals splash damage and move slightly faster
|
召唤狂狼 Summon Dire Wolf
|
- now deals splash damage and move slightly faster
|
召唤灰熊 Summon Grizzly
|
- now deals splash damage; an additional Grizzly can be summoned with 20 hard levels
|
死灵法师
骷髅复苏 Raise Skeleton 现在是 复苏骷髅战士
召唤抵抗 Summon Resist 被移除, 血次元 和 复苏骷髅弓箭手 是新技能
支配骷髅 Skeleton Mastery
|
- now also affects velocity and bonus elemental damage, no longer affects revives
|
复苏骷髅战士 Raise Skeleton Warrior
|
- now deals splash damage
- total skeleton warriors capped at 8
|
复苏骷髅法师 Raise Skeletal Mage
|
- projectiles now pierce enemies and have a larger hitbox
- total skeletal mages capped at 8
|
复苏骷髅弓箭手 Raise Skeleton Archer
|
- new skill which summons skeleton archers that deal physical damage
|
支配石魔 Golem Mastery
|
- can summon an additional golem for every 5 hard levels
|
黏土石魔 Clay Golem
|
|
鲜血石魔 Blood Golem
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- now grants life per hit instead of leeching a percentage of damage as life
- now applies open wounds
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钢铁石魔 Iron Golem
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- now deals splash damage if created with a weapon
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火焰石魔 Fire Golem
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- weighted more toward aura damage and less toward melee attack damage
- no longer immune to fire
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重生 Revive
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- revives now deal melee splash damage and also have bonus elemental damage and additional skill levels
- total of 8 revives at 20 hard levels (was 1 revive per level)
- duration now scales per level
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血次元 Blood Warp
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- new skill that teleports and costs life instead of mana, with the lost health recovering over 5 seconds (casting it again will replace the previous life recovery effect)
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毒爆 Poison Explosion 重做为 亵渎
淬毒匕首 Poison Dagger 重做为 淬毒攻击
诅咒精通 和 黑暗契约 是新技能
所有的诅咒都与 诅咒精通 Curse Mastery 有协同效果,并且许多诅咒的范围也因此而增加
伤害加深 Amplify Damage
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- reduction to enemy physical resistance now starts at -10% and scales with levels and synergy (was just -100%) and can break the same immunes after level 30 (or level 20 with synergy)
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微暗灵视 Dim Vision
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- now also reduces enemy attack rating
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削弱 Weaken
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- now also reduces enemy defense
- reduction to enemy damage now scales with levels
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攻击反噬 Iron Maiden
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恐惧 Terror
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- now also reduces movement speed of fleeing enemies by -10% (increased further by hard levels and synergy)
- radius increased to 6 yards (was 2.6 yards)
- duration is now 3 seconds (was 7 + 1 second per level)
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迷乱 Confuse
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- now also increases attack speed of confused enemies by 10% per hard level
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偷取生命 Life Tap
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- life steal amount is now 10% and increases with hard levels and synergy (was just 50%)
- duration now caps at 20 seconds
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吸引 Attract
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- now also reduces enemy defense by a large amount
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衰老 Decrepify
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- no longer reduces enemy damage
- now reduces enemy physical resistance by -10% (was just -50%)
- now also reduces enemy cast rate; reductions to enemy attack speed, cast rate, and movement speed begin at -10% and scale with levels (was just -50%)
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降低抵抗 Lower Resist
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- less effective against non-immune enemies, can break more immunes after level 15
- radius caps at 10 yards and increases with hard levels
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诅咒精通 Curse Mastery
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- new skill that improves effect of all curses and allows an additional curse to be applied at levels 10 and 20
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黑暗契约 Dark pact
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- new skill that damages cursed enemies in an area based on the number of curses applied to them - one of the curses will be consumed if multiple are present
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圣骑士
祈祷 Prayer
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- now also grants life per hit
- now also grants +1 passive health regeneration per hard level
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净化 Cleansing
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- now also grants +1% passive poison/curse duration reduction per hard level
- no longer gains bonus healing from Prayer
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冥思 Meditation
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- now also grants +1 passive mana after each kill per two hard levels
- no longer gains bonus healing from Prayer
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抵抗火焰 Resist Fire
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- now also grants a bonus for fire damage
- passive maximum fire resistance bonus is no longer doubled when the aura is active
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抵抗冰冻 Resist Cold
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- now also grants a bonus for cold damage
- passive maximum cold resistance bonus is no longer doubled when the aura is active
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抵抗闪电 Resist Lightning
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- now also grants a bonus for lightning damage
- passive maximum lightning resistance bonus is no longer doubled when the aura is active
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反抗 Defiance
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- now also grants +1% PDR per two levels
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活力 Vigor
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- now also grants pssive +1% FRW per two hard levels
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救赎 Redemption
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救助 Salvation
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- now also grants a bonus to elemental damage
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力量 Might
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- allies receive 1/2 of the bonus
- radius increased
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圣火 Holy Fire
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- now includes bonus attack rating
- radius now caps at 8 yards (was 4 + 0.67 per level)
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神圣冰冻 Holy Freeze
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- now includes bonus attack rating
- radius is now always 8 yards (was 4 + 0.67 per level)
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神圣冲击 Holy Shock
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- now includes bonus attack rating
- radius is now always 9.3 yards (was 4 + 0.67 per level)
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祝福瞄准 Blessed Aim
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- now also provides deadly strike
- now passively applies -1% to target defense per hard level instead of passively granting additional attack rating
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专注 Concentration
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- allies receive 1/2 of the enhanced damage bonus
- now also adds bonus attack rating
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狂热 Fanaticism
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荆棘 Thorns
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- reworked to deal a flat amount of damage to attackers instead of a % of their attack returned
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庇护所 Sanctuary
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- reworked to apply to all enemies instead of just undead, add magic damage to attacks, and reduce enemy magic resistance by a relatively small amount (can break immunes)
- no longer applies knockback to undead or negates physical resistance of undead bosses (prime evils, ubers, map bosses)
- now includes bonus attack rating
- radius is now always 10 yards (was 3.33 + 0.67 per level)
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审判 Conviction
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- less effective against non-immune enemies and can break higher immunities above level 25
- radius is increased and now scales with levels
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神圣新星, 圣光术, 突袭, 和 圣剑 是新技能
转换 Conversion 已被移除
牺牲 Sacrifice
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- now causes the slain monster to explode, dealing overkill damage plus 5% of corpse life as half physical and half magic damage
- damage to self decreases by 1% per level to a minimum of 3%, and is now affected by PDR
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盾击 Smite
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- can gain significantly more damage from the Holy Shield pseudo-synergy since it now has damage synergies of its own
- no longer applies knockback (in PvE)
- indirectly affected by Grief having "Adds X-Y damage" instead of "+X damage" like The Redeemer or Astreon's Iron Ward
- indirectly affected by Crushing Blow having greater diminishing returns against bosses
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圣光弹 Holy Bolt
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- bolts now pierce all allies and enemies, healing or damaging each
- fires an additional holy bolt at levels 15 and 25, can shotgun nearby enemies
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热诚 Zeal
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- 3 hits per attack instead of 5 (helps avoid animation lock)
- now gains +20% melee splash radius on the second attack and +40% on the third
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冲锋 Charge
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- now gains up to +60% increased melee splash radius based on the distance traveled
- now works in melee range instead of doing a normal attack
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复仇 Vengeance
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- reworked to create triple-element explosions which may chain toward nearby enemies; carries any elemental damage from items
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祝福之锤 Blessed Hammer
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- hammers now travel faster and have larger hitboxes
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圣剑 Holy Sword
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- new skill that grants block chance and bonus damage against demons/undead for two-handed swords
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神圣之盾 Holy Shield
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天堂之拳 Fist of the Heavens
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- holy bolts now damage all creature types (was just undead)
- removed cooldown, auto-targeting has reduced range
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神圣新星 Holy Nova
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- new skill that heals allies and damages enemies in an wide area, has a long cooldown
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圣光 Holy Light
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- new skill that heals a single target
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突袭 Joust
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- new skill that teleports to an enemy and impales them, increasing movement speed for 2 seconds
- has a 3.5 second cooldown which can be reduced with hard levels (minimum of 1.5 seconds)
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法师
冰封装甲 Frozen Armor 被 附魔冰霜 取代
连串冰枪 是新技能
火焰强化 Enchant 现在是 附魔火焰
燃烧 和 次级多头蛇 是新技能
火弹 Fire Bolt
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暖流 Warmth
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- now also adds flat attack rating (10 + 10 per level)
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地狱之火 Inferno
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- reduces enemy fire resistance (can break immunes)
- has a bigger hitbox and travels faster
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炽烈之径 Blaze
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- reworked to create an explosion when cast as well as provide a movement speed bonus and "Cannot be Frozen"
- increased fire trail hitbox size
- duration caps at 10 seconds
- now has a 2 second cooldown
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火墙 Fire Wall
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- duration reduced slightly
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火球 Fire Ball
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- explosion radius increased slightly
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附魔火焰 Enchant Fire
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- renamed from Enchant to distinguish it from the new Cold Enchant skill
- is now an aoe skill (similar to battle orders)
- now correctly applies 1/3 of damage to ranged attacks
- now grants allies 50% of the damage instead of 100%
- no longer benefits from +% fire damage twice
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陨石 Meteor
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- cooldown reduced, meteors fall faster and have 33% larger aoe
- now deals an even split of physical damage and fire damage (both are boosted by +% fire damage)
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支配火焰 Fire Mastery
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- now also adds fire resistance penetration
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九头海蛇 Hydra
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- shoots Fire Balls instead of Fire Bolts
- duration reduced from 10 seconds to 6 seconds
- reduced start-up delay between casting and hydras attacking
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燃烧 Combustion
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- new skill which shoots fire balls in all directions, has a long cooldown
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次级多头蛇 Lesser Hydra
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- new skill that summons hydras which shoot fire bolts
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