PvP Changes:修订间差异

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* Pierce from passive sources (Equipment, Facets, Sorceress Masteries, etc.) does not work in the arena, this includes Physical pierce
* Pierce from passive sources (Equipment, Facets, Sorceress Masteries, etc.) does not work in the arena, this includes Physical pierce
:: Note: Skills that 'actively' apply a pierce 'debuff' such as Inferno, Arctic Blast, Lower Resist, Conviction, and/or Battle Cry still apply those -resistance debuffs
:: Note: Skills that 'actively' apply a pierce 'debuff' such as Inferno, Arctic Blast, Lower Resist, Conviction, and/or Battle Cry still apply those -resistance debuffs
* Open Wounds is limited based on the difficulty - it deals 8%/6%/4% of its damage in Normal/Nightmare/Hell
* 撕裂伤口OW Open Wounds 是受难度限制的 - 在 普通/恶梦/地狱 的伤害为 8%/6%/4%
* Stuns in PvP can no longer be reapplied to players who are already stunned, and attacks/hits/spells against stunned players will reduce the stun duration by 2 frames per hit
* PvP 中的 击昏 Stuns 不能再重新应用于已经昏迷的玩家, 并且对昏迷玩家的攻击/命中/法术将使每次命中的击昏持续时间减少 2
* 回复聚气 (例如. 瞬身术 Blink 在 [[谜团]] Enigma) 回复速度提高 200%
* 回复聚气 (例如. 瞬身术 Blink 在 [[谜团]] Enigma) 回复速度提高 200%
* Slow, Knockback (from items), Absorb, Attackers Take Damage, Life Leech, and Melee Splash are disabled
* 减速, 击退 (来自物品), 吸收, 攻击者受到伤害, 生命吸取, 和近战溅射被禁用
* Life replenish is capped at +30
* 生命回复上限为 +30


== 技能差异 Skill Differences ==
== 技能差异 Skill Differences ==
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