Game Mechanics:修订间差异
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== 压碎性打击 Crushing Blow == | |||
* | 压碎性打击CB 会减少目标当前生命的一小部分生命, 因此它对拥有大量生命的目标更有效而随着他们失去生命它就会变得不那么有效. 攻击有高达 100% 的几率造成 压碎性打击 - 任何额外的都不会产生任何效果. | ||
* <span class="nmod"> | |||
* 压碎性打击 <span class="nmod">现在对 Boss 有更大的递减收益</span> (章节 Boss, 地图 Boss, 超级 Boss) | |||
* <span class="nmod">近战生命减少现在与远程减少相同</span> | |||
{| class="wikitable" | {| class="wikitable" | ||
! scope="col" | | ! scope="col" | 目标 | ||
! scope="col" | 近战<br />(PD2) !! scope="col" | 远程<br />(PD2) !! scope="col" | 近战<br />(LoD) !! scope="col" | 远程<br />(LoD) | ! scope="col" | 近战<br />(PD2) !! scope="col" | 远程<br />(PD2) !! scope="col" | 近战<br />(LoD) !! scope="col" | 远程<br />(LoD) | ||
|- | |- | ||
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| <span class="nmod">1/8</span> || 1/8 || <span class="omod">1/4</span> || 1/8 | | <span class="nmod">1/8</span> || 1/8 || <span class="omod">1/4</span> || 1/8 | ||
|- | |- | ||
! scope="row" | | ! scope="row" | 超级暗金 | ||
| <span class="omod">1/8</span> || <span class="nmod">1/8</span> || <span class="omod">1/8</span> || 1/16 | | <span class="omod">1/8</span> || <span class="nmod">1/8</span> || <span class="omod">1/8</span> || 1/16 | ||
|- | |- | ||
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| <span class="nmod">1/80**</span> ||<span class="nmod">1/80**</span> || <span class="omod">1/8</span> || <span class="omod">1/16</span> | | <span class="nmod">1/80**</span> ||<span class="nmod">1/80**</span> || <span class="omod">1/8</span> || <span class="omod">1/16</span> | ||
|- | |- | ||
! scope="row" | | ! scope="row" | 玩家和佣兵 | ||
| <span class="omod">1/10</span> || <span class="nmod">1/10</span> || <span class="omod">1/10</span> || 1/20 | | <span class="omod">1/10</span> || <span class="nmod">1/10</span> || <span class="omod">1/10</span> || 1/20 | ||
|} | |} | ||
<span>*</span> | <span>*</span> "大多数目标" 是指召唤物以及普通, 仆从, 冠军, 和 暗金怪物 | ||
<span>**</span> | <span>**</span> 受收益递减影响: 80 + pow (缺少 hp%, 2) | ||
参见: [https://www.theamazonbasin.com/wiki/index.php/Crushing_Blow 关于压碎性打击的原版信息] | |||
== 撕开伤口 == | == 撕开伤口 == |