Game Mechanics:修订间差异

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* ''PvP 地图:'' 将吸取设置为 0% [<span class="d2-red">生命</span>/<span class="d2-blue">法力</span>]
* ''PvP 地图:'' 将吸取设置为 0% [<span class="d2-red">生命</span>/<span class="d2-blue">法力</span>]


=== 吸取公式 ===
=== 吸取公式 Leech Formula ===


<code>吸取的 生命/法力 = [[[吸取 * 近战吸取降低 * 技能吸取降低] * 64 * 难度吸取降低] * 物理伤害 * 怪物吸取抗性(drain_effectiveness) / 64 / 100]</code>
<code>吸取的 生命/法力 = [[[leech * attack_reduction * skill_reduction] * 64 * difficulty_reduction] * physical_damage * drain_effectiveness / 64 / 100]</code>


''Note: Bracketed values are rounded down''
''提示: 括号内的值向下取整''




举个例子, 7%生命吸取属性,野蛮人使用5K面板的跳跃攻击技能打地狱难度母牛之王:
举个例子, 比如一个拥有 7% 生命吸取的野蛮人, 使用 跳跃攻击 Leap Attack (5k 伤害) 来对付 牛皇后 The Cow Queen:
* <span class="d2-gold">[[[</span><span class="d2-white">7 * 1/2 * 1/3</span><span class="d2-gold">]</span><span class="d2-white"> * 64 * 1/3</span><span class="d2-gold">]</span><span class="d2-white"> * 5000 * 0.2 / 64 / 100</span><span class="d2-gold">]</span>
* <span class="d2-gold">[[[</span><span class="d2-white">7 * 1/2 * 1/3</span><span class="d2-gold">]</span><span class="d2-white"> * 64 * 1/3</span><span class="d2-gold">]</span><span class="d2-white"> * 5000 * 0.2 / 64 / 100</span><span class="d2-gold">]</span>
* <span class="d2-gold">[[</span><span class="d2-white">1 * 64 * 1/3</span><span class="d2-gold">]</span><span class="d2-white"> * 5000 * 0.2 / 64 / 100<span class="d2-gold">]</span>
* <span class="d2-gold">[[</span><span class="d2-white">1 * 64 * 1/3</span><span class="d2-gold">]</span><span class="d2-white"> * 5000 * 0.2 / 64 / 100<span class="d2-gold">]</span>
* <span class="d2-gold">[</span><span class="d2-white">21 * 5000 * 0.2 / 64 / 100</span><span class="d2-gold">]</span><span class="d2-white"> =</span> <span class="d2-red">3点生命值 吸取</span>
* <span class="d2-gold">[</span><span class="d2-white">21 * 5000 * 0.2 / 64 / 100</span><span class="d2-gold">]</span><span class="d2-white"> =</span> <span class="d2-red">3hp 吸取</span>




另一个例子, 9%生命吸取属性,圣骑士使用3K面板的热诚技能打地狱难度死亡甲壳虫:
另一个例子, 比如一个拥有 9% 生命吸取的圣骑士, 使用 热诚 Zeal (3k 伤害) 来对付 Death Beatle:
* <span class="d2-gold">[[[</span><span class="d2-white">9 * 1/2</span><span class="d2-gold">]</span><span class="d2-white"> * 64 * 1/3</span><span class="d2-gold">]</span><span class="d2-white"> * 3000 * 0.5 / 64 / 100</span><span class="d2-gold">]</span>
* <span class="d2-gold">[[[</span><span class="d2-white">9 * 1/2</span><span class="d2-gold">]</span><span class="d2-white"> * 64 * 1/3</span><span class="d2-gold">]</span><span class="d2-white"> * 3000 * 0.5 / 64 / 100</span><span class="d2-gold">]</span>
* <span class="d2-gold">[[</span><span class="d2-white">4 * 64 * 1/3</span><span class="d2-gold">]</span><span class="d2-white"> * 3000 * 0.5 / 64 / 100<span class="d2-gold">]</span>
* <span class="d2-gold">[[</span><span class="d2-white">4 * 64 * 1/3</span><span class="d2-gold">]</span><span class="d2-white"> * 3000 * 0.5 / 64 / 100<span class="d2-gold">]</span>
* <span class="d2-gold">[</span><span class="d2-white">85 * 3000 * 0.5 / 64 / 100</span><span class="d2-gold">]</span><span class="d2-white"> =</span> <span class="d2-red">19点生命值 吸取</span>
* <span class="d2-gold">[</span><span class="d2-white">85 * 3000 * 0.5 / 64 / 100</span><span class="d2-gold">]</span><span class="d2-white"> =</span> <span class="d2-red">19hp 吸取</span>
 


== 粉碎性打击 ==
== 粉碎性打击 ==
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