Game Mechanics:修订间差异
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→吸取降低
(→致命伤害) |
(→吸取降低) |
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第100行: | 第100行: | ||
理论上的最大总暴击率是 95% (75% DS, 75% CS, 35% WM) | 理论上的最大总暴击率是 95% (75% DS, 75% CS, 35% WM) | ||
== 生命和法力偷取 == | == 生命和法力偷取 Life and Mana Steal == | ||
=== | === 减少吸取 Leech Reductions === | ||
''' | '''减少攻击吸取 Attack leech reduction''' | ||
* '' | * ''近战溅射 Melee Splash:'' 1/2 [<span class="d2-red">生命</span>/<span class="d2-blue">法力</span>] | ||
* '' | * ''远程攻击 Ranged Attacks:'' 1/2 [<span class="d2-red">生命</span>/<span class="d2-blue">法力</span>] | ||
''' | '''技能吸取减少 Skill leech reduction''' | ||
* ''刀刃之盾:'' 1/2 [<span class="d2-red">生命</span>/<span class="d2-blue">法力</span>] | * ''刀刃之盾 Blade Shield:'' 1/2 [<span class="d2-red">生命</span>/<span class="d2-blue">法力</span>] | ||
* ''跳跃攻击:'' 1/3 [<span class="d2-red">生命</span>] | * ''跳跃攻击 Leap Attack:'' 1/3 [<span class="d2-red">生命</span>] | ||
''' | '''难度吸取减少 Difficulty leech reduction''' | ||
* ''普通:'' N/A | * ''普通:'' N/A | ||
* '' | * ''恶梦:'' 1/2 [<span class="d2-red">生命</span>/<span class="d2-blue">法力</span>] | ||
* ''地狱:'' 1/3 [<span class="d2-red">生命</span>/<span class="d2-blue">法力</span>] | * ''地狱:'' 1/3 [<span class="d2-red">生命</span>/<span class="d2-blue">法力</span>] | ||
''' | '''区域吸取减少 Zone leech reduction''' | ||
* ''PvP 地图:'' | * ''PvP 地图:'' 将吸取设置为 0% [<span class="d2-red">生命</span>/<span class="d2-blue">法力</span>] | ||
=== 吸取公式 === | === 吸取公式 === |