Patch Notes:修订间差异

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添加2,293字节 、​ 2024年4月8日 (星期一)
无编辑摘要
无编辑摘要
无编辑摘要
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===Pre-Beta===
===Pre-Beta===


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|+ Season 9 Pre-Beta Spoilers
|+ Season 9 Pre-Beta Spoilers
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====Spoilers from Dev Stream #3====
====Spoilers from Dev Stream #3====
VOD: [https://discord.com/channels/701658302085595158/725189841314250782/1221200212295549000 Lost due to software issues]
VOD: https://www.twitch.tv/videos/2099267501


* Gold capacity in stash from 5 million to 8 million (max game can support)
* Gold capacity in stash from 5 million to 8 million (max game can support)
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* If you have two sources of Half Freeze Duration on your gear, it counts as Cannot Be Frozen
* If you have two sources of Half Freeze Duration on your gear, it counts as Cannot Be Frozen
* Diamonds are now crafting gems -- Prismatic Craft. Tenative values below:
* Diamonds are now crafting gems -- Prismatic Craft. Tenative values below:
* Ammy: Tal + Diamond --> +5-10% all res, +100-150 defense vs missile, +4-8 all attributes
** Ammy: Tal + Diamond --> +5-10% all res, +100-150 defense vs missile, +4-8 all attributes
* Ring: Hel + Diamond --> +3-5% all res, +50-100 defense vs missile, half freeze duration
** Ring: Hel + Diamond --> +3-5% all res, +50-100 defense vs missile, half freeze duration
* Belt: Io + Diamond --> +5-10% increased attack speed, half freeze duration, +25-50% enhanced defense
** Belt: Io + Diamond --> +5-10% increased attack speed, half freeze duration, +25-50% enhanced defense
* Gloves: Shael + Diamond --> +5-10% increased attache speed, +10-20% attack rating, +25-50% enhanced defense
** Gloves: Shael + Diamond --> +5-10% increased attache speed, +10-20% attack rating, +25-50% enhanced defense
* Boots: Ko + Diamond --> +10% movement speed, +100-150 defense vs missile, half freeze duration
** Boots: Ko + Diamond --> +10% movement speed, +100-150 defense vs missile, half freeze duration
* Helm: Eld + Diamond --> +5-10% increased attack speed, +25-50% enhanced defense, half freeze duration
** Helm: Eld + Diamond --> +5-10% increased attack speed, +25-50% enhanced defense, half freeze duration
* Chest: El + Diamond --> +5-10% all res, +10-20% increased chance of blocking, +25-50% enhanced defense
** Chest: El + Diamond --> +5-10% all res, +10-20% increased chance of blocking, +25-50% enhanced defense
* Shield: Ort + Diamond --> +5-10% all res, +10-20% increased chance of blocking, half freeze duration
** Shield: Ort + Diamond --> +5-10% all res, +10-20% increased chance of blocking, half freeze duration
* Weapon: Lum + Diamond --> +20% increased attack speed, +20-40% enhanced damage, +50-100 attack rating
** Weapon: Lum + Diamond --> +20% increased attack speed, +20-40% enhanced damage, +50-100 attack rating
* XP Gain penalties between level 20 to 25 reduced to lessen need to drop back and progress if underleveled in A5
* XP Gain penalties between level 20 to 25 reduced to lessen need to drop back and progress if underleveled in A5
* Inferno skill rework: Now scales the area of effect of the flamethrower with skill level
* Inferno skill rework: Now scales the area of effect of the flamethrower with skill level
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* Work in progress: May add these consumable portals into dungeons as part of rework
* Work in progress: May add these consumable portals into dungeons as part of rework
* Armor base rework completed -- in general, low strength armors will have nerfed defense, high strengths armor will have increased defense
* Armor base rework completed -- in general, low strength armors will have nerfed defense, high strengths armor will have increased defense
* Normal armors: Mostly the same, Ancient Armor nerfed to be in line with rest of normal amrors
** Normal armors: Mostly the same, Ancient Armor nerfed to be in line with rest of normal amrors
* Exceptional armors: Mostly the same, Curiass and Mage Plate nerfed to be in line with rest of exceptional armors
** Exceptional armors: Mostly the same, Curiass and Mage Plate nerfed to be in line with rest of exceptional armors
* Elite armors: Big adjustments across the board -- Dusk Shroud, Wyrmhide, Scarab Husk, Wire Fleece, Archon Plate dropping 60-120 base defense; Hellforged Plate, Lacquered Plate, Shadow Plate, Sacred Armor increased 100+ base defense; other Elites in middle range of changes
** Elite armors: Big adjustments across the board -- Dusk Shroud, Wyrmhide, Scarab Husk, Wire Fleece, Archon Plate dropping 60-120 base defense; Hellforged Plate, Lacquered Plate, Shadow Plate, Sacred Armor increased 100+ base defense; other Elites in middle range of changes
* Shadow Plate strength requirement dropped from 232 to 220 strength to be in line with strength scaling with bases in Normal and Exceptional
** Shadow Plate strength requirement dropped from 232 to 220 strength to be in line with strength scaling with bases in Normal and Exceptional
* Unsummoning Iron Golem will make the item used re-drop to be picked up
* Unsummoning Iron Golem will make the item used re-drop to be picked up
* Pally Holy Light reworked: If cast on enemy, does magic damage to target and 50% heal to party in AoE around target; If cast on party, does full heal to party and 50% damage to monsters in AoE around target
* Pally Holy Light reworked: If cast on enemy, does magic damage to target and 50% heal to party in AoE around target; If cast on party, does full heal to party and 50% damage to monsters in AoE around target
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* Sorc Energy Shield change: No longer has a Telekinesis synergy, can max scale through skill points, now caps at 90% damage taken to mana instead of 85% -- the max cap also applies to Uldyssian's Awakening unique Ghost Spear
* Sorc Energy Shield change: No longer has a Telekinesis synergy, can max scale through skill points, now caps at 90% damage taken to mana instead of 85% -- the max cap also applies to Uldyssian's Awakening unique Ghost Spear
* Set items can now roll ethereal, will result in some TBD balance changes
* Set items can now roll ethereal, will result in some TBD balance changes
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===Beta===
===Beta===
Patch Notes: TBA
Tentative Patch Notes: https://docs.google.com/document/d/1-oPLkYkrEicCbPnfIFonrL8R8-mLLVtoGt6NfqUE_qE


<div id="Lootfilter_Spoilers">
<div id="Lootfilter_Spoilers">
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|+ <h3 style="display:inline; border:0px; padding:0px;">Lootfilter-Related Notes</h3>
|+ <h3 style="display:inline; border:0px; padding:0px;">Lootfilter-Related Notes</h3>
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* TBA
* New %CL% keyword (short for "conditional line") which works the same as %NL% except is ignored if it's the first or last part of a name/description; also, if multiple %CL% keywords are adjacent to each other, only 1 new line will be created
* New %LBRACE% and %RBRACE% keywords for "{" and "}" symbols so they can be used in descriptions
* Pointmod-capable regular (white/gray) items can now use one %NL% in their name
* Several bug fixes and other minor changes (see '''Loot Filter''' section of patch notes)
* New diamond-based (Brilliant) crafts:
** Amulet: Tal + P.Diamond + Jewel
** Ring: Hel + P.Diamond + Jewel
** Belt: Io + P.Diamond + Jewel
** Gloves: Shael + P.Diamond + Jewel
** Boots: Ko + P.Diamond + Jewel
** Helm: Eld + P.Diamond + Jewel
** Chest: El + P.Diamond + Jewel
** Shield: Ort + P.Diamond + Jewel
** Weapon: Lum + P.Diamond + Jewel
** Brilliant Craft Infusion item code: crfp
* Item level and Affix level will now only show on relevant items
* Glide specific colors will now use their non-glide counterparts when in ddraw mode (previously these would have all been grey)
* Added recipe tooltips to map crafting items (orbs)
* Added flavor text to uber crafting materials
* Cubing a Vision of Terror or Voidstone by itself will cycle between difficulty tiers
* Most suffix IDs seem to have shifted upward by 4 due to 4 new elemental damage suffixes
* [https://discord.com/channels/701658302085595158/1219677820234629122/1225219397644451880 Map tiers and monster immunities shuffled]
* Lilith's Mirror no longer works on jewels, but does work on crafted items
* Equipment Changes:
** Set items can now roll ethereal
** [https://www.twitch.tv/videos/2099267501?t=01h07m50s Updated defense values for chests]
** Daggers can now roll the following pointmods: Poison Strike, all martial arts skills which can be used with daggers - Tiger Strike, Fists of Fire, Claws of Thunder, Blades of Ice, Cobra Strike, Phoenix Strike, Dragon Talon, Dragon Tail, Dragon Flight
* Individual Equipment Changes:
** Immortal King’s Stone Crusher - Indestructible replaced with repairs 1 durability every 4 seconds (so it can be eth)
** Bul-Kathos' Tribal Guardian - +20% deadly strike removed, +50% enhanced damage (2 items) set bonus replaced with +20% deadly strike
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