Patch Notes:修订间差异
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VOD: https://www.twitch.tv/videos/2092631267 | VOD: https://www.twitch.tv/videos/2092631267 | ||
* Base density of all maps increased | * Base density of all maps increased 50%; reduced density from (non-corruption) affixes by the same amount --> less map rerolling because base density will be higher (higher floor, same ceiling without corruptions, higher ceiling with corruptions) | ||
* Added descriptions to map orbs for base game in case you are not running lootfilter | * Added descriptions to map orbs for base game in case you are not running lootfilter | ||
* Can filter games by difficulty in game menu | * Can filter games by difficulty in game menu | ||
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====Spoilers from Dev Stream #3==== | ====Spoilers from Dev Stream #3==== | ||
VOD: | VOD: [https://discord.com/channels/701658302085595158/725189841314250782/1221200212295549000 Lost due to software issues] | ||
* | * Gold capacity in stash from 5 million to 8 million (max game can support) | ||
* All characters will always be able to hold 1 million gold - no longer based on character level | |||
* If you have two sources of Half Freeze Duration on your gear, it counts as Cannot Be Frozen | |||
* Diamonds are now crafting gems -- Prismatic Craft. Tenative values below: | |||
* Ammy: Tal + Diamond --> +5-10% all res, +100-150 defense vs missile, +4-8 all attributes | |||
* Ring: Hel + Diamond --> +3-5% all res, +50-100 defense vs missile, half freeze duration | |||
* Belt: Io + Diamond --> +5-10% increased attack speed, half freeze duration, +25-50% enhanced defense | |||
* Gloves: Shael + Diamond --> +5-10% increased attache speed, +10-20% attack rating, +25-50% enhanced defense | |||
* Boots: Ko + Diamond --> +10% movement speed, +100-150 defense vs missile, half freeze duration | |||
* Helm: Eld + Diamond --> +5-10% increased attack speed, +25-50% enhanced defense, half freeze duration | |||
* Chest: El + Diamond --> +5-10% all res, +10-20% increased chance of blocking, +25-50% enhanced defense | |||
* Shield: Ort + Diamond --> +5-10% all res, +10-20% increased chance of blocking, half freeze duration | |||
* Weapon: Lum + Diamond --> +20% increased attack speed, +20-40% enhanced damage, +50-100 attack rating | |||
* XP Gain penalties between level 20 to 25 reduced to lessen need to drop back and progress if underleveled in A5 | |||
* Inferno skill rework: Now scales the area of effect of the flamethrower with skill level | |||
* Inferno and Arctic Blast initial cast speed is now 3 frames (much faster) | |||
* Added curse procs onto staffs as potential mods (Amp Damage, Lower Resist) | |||
* Added Lower Resist proc onto weapons as potential mod | |||
* Increased elemental damage mods that can spawn on weapons; also increasing suffix value ranges to be closer to prefix ranges | |||
* Added portals to Uber Trist that are one-time use portals - can exit and enter up to three times, including after death | |||
* Work in progress: May add these consumable portals into dungeons as part of rework | |||
* Armor base rework completed -- in general, low strength armors will have nerfed defense, high strengths armor will have increased defense | |||
* Normal armors: Mostly the same, Ancient Armor nerfed to be in line with rest of normal amrors | |||
* Exceptional armors: Mostly the same, Curiass and Mage Plate nerfed to be in line with rest of exceptional armors | |||
* Elite armors: Big adjustments across the board -- Dusk Shroud, Wyrmhide, Scarab Husk, Wire Fleece, Archon Plate dropping 60-120 base defense; Hellforged Plate, Lacquered Plate, Shadow Plate, Sacred Armor increased 100+ base defense; other Elites in middle range of changes | |||
* Shadow Plate strength requirement dropped from 232 to 220 strength to be in line with strength scaling with bases in Normal and Exceptional | |||
* Unsummoning Iron Golem will make the item used re-drop to be picked up | |||
* Pally Holy Light reworked: If cast on enemy, does magic damage to target and 50% heal to party in AoE around target; If cast on party, does full heal to party and 50% damage to monsters in AoE around target | |||
* Brought back full palette of colors to elite monsters that were previously disabled due to bug | |||
* Attack Rating Cap is changed from 95% to 100% -- applied to Ignore Target Defense as well | |||
* Sorc Teleport buffed: Damage penalty reduced from 65% to 50% base, reduces by 2% per soft point skill level up to lvl 16 skill, reduces by 1% per level for lvl 17+ skill | |||
* Sorc Energy Shield change: No longer has a Telekinesis synergy, can max scale through skill points, now caps at 90% damage taken to mana instead of 85% -- the max cap also applies to Uldyssian's Awakening unique Ghost Spear | |||
* Set items can now roll ethereal, will result in some TBD balance changes | |||
===Beta=== | ===Beta=== |