新赛季预告:修订间差异
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→第9赛季预告
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* 火炬场景崔斯特姆3BOSS不再掉落英雄旗帜道具,改为新3BB场景 | * 火炬场景崔斯特姆3BOSS不再掉落英雄旗帜道具,改为新3BB场景 | ||
==== | ====S9开发者直播 #2==== | ||
直播回放: https://www.twitch.tv/videos/2092631267 (需翻墙) | |||
==== | * Base density of all maps increased 1.5x; reduced density from (non-corruption) affixes by the same amount --> less map rerolling because base density will be higher (higher floor, same ceiling without corruptions, higher ceiling with corruptions) | ||
* Added descriptions to map orbs for base game in case you are not running lootfilter | |||
* Can filter games by difficulty in game menu | |||
* New UI when creating a game - buttons for selecting game server instead of typing GS in description | |||
* Can only have one Iron Golem - it is no longer overridden by other golems and always has a separate minion icon/healthbar | |||
* Blood Golems will have open wounds damage per second | |||
* Druid Arctic Blast now causes monsters to "shatter" in cold AoE upon death | |||
* Reduced delay to re-enter town portals | |||
* Removing rune cost requirements for higher tiers of uber fights to improve accessibility; cubing the uber item by itself will cycle between difficulties | |||
* Work in progress: rebalancing defense values on all armors - leaning towards reduction on lighter armors, increase on heavier armors (higher strength requirements will generally mean higher defense) | |||
* Investigating making summon level auto-scale to player skill level to prevent snapshot abuse (still undecided) | |||
* Evaluating dungeon improvements - want to make more group-oriented and incentivize | |||
====S9开发者直播 #3==== | |||
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