Patch Notes:修订间差异

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添加1,810字节 、​ 2023年4月9日 (星期日)
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  虎击(Tiger Strike)从需要双持改回单手即可。
  虎击(Tiger Strike)从需要双持改回单手即可。
* Spirit of Barbs now has a synergy (Carrion Vine) for anyone who wants to invest more into thorns damage
* Spirit of Barbs now has a synergy (Carrion Vine) for anyone who wants to invest more into thorns damage
荆棘之灵(Spirit of Barbs)现在有太阳藤蔓(Carrion Vine)作为协同技能,那些想提高反弹伤害的玩家可以在此投入点数以获得提升
* Uber difficulty levels based on high runes (described in previous stream) are still being balanced, but have been adjusted to make difficulty level 1 (Vex) match the previous season's difficulty rather than difficulty level 4 (Sur) as was initially planned
* Uber difficulty levels based on high runes (described in previous stream) are still being balanced, but have been adjusted to make difficulty level 1 (Vex) match the previous season's difficulty rather than difficulty level 4 (Sur) as was initially planned
基于高级符文合成的大黑和拉斯玛难度等级(如上一波测试流所述)仍在平衡中,但已进行初步调整,目前为难度1(加入Vex合成)与上一赛季难度相对应,而非此前的难度4(加入Sur合成)
* Fury, Fend, and Zeal will now gain melee splash radius for different attacks per 3-hit sequence
* Fury, Fend, and Zeal will now gain melee splash radius for different attacks per 3-hit sequence
狂怒连击(Fury),疾刺(Fend),以及白热(Zeal)现在每3次连续攻击的每一击都将拥有不同溅射范围,第一击:不变;第2击:+20%溅射范围;第3击:+40%溅范围。
** Attack 2: +20% melee splash radius
** Attack 2: +20% melee splash radius
** Attack 3: +40% melee splash radius
** Attack 3: +40% melee splash radius
* Feral Rage will no longer add melee splash radius (since Fury does instead)
* Feral Rage will no longer add melee splash radius (since Fury does instead)
野性狂暴(Feral Rage)现在不再增加近战溅射范围{以狂怒连击(Fury)取代}
* New unique maps (both made by Aerlynn)
* New unique maps (both made by Aerlynn)
新的暗金地图(均由Aerlynn制作),将会少量掉落或通过腐化获得(地图被腐化有几率转化为暗金地图)
** can drop rarely or be gained via corruptions (map corruptions will sometimes tranform the map into a unique)
** can drop rarely or be gained via corruptions (map corruptions will sometimes tranform the map into a unique)
** 2 unique maps this season - both will be T3 maps and have one or more unique modifiers (in future seasons, additional unique maps will also be made at T1 and T2 levels)
** 2 unique maps this season - both will be T3 maps and have one or more unique modifiers (in future seasons, additional unique maps will also be made at T1 and T2 levels)
本赛季有两张暗金地图——二者都是T3级且有1个以上的独特暗金词缀(后续的赛季,也将制作T1和T2级别的暗金地图)
*** '''Zhar's Sanctum'''
*** '''Zhar's Sanctum'''
**** has 2 charm-themed modifiers: Map boss drops skill charms, Monsters have +[2-5]% chance of dropping additional charms
**** has 2 charm-themed modifiers: Map boss drops skill charms, Monsters have +[2-5]% chance of dropping additional charms
有两个特定的护身符掉落:地图BOSS将掉落技能护身符,地图怪物有[2~5]%几率掉落
**** contains 3 portals that lead to smaller miniature map zones (Hidden Waterways, Colonnades of Madness, Counselor's Causeway) where each zone will have a portal at the end, and a random one will lead to the boss: Zhar, the Mad
**** contains 3 portals that lead to smaller miniature map zones (Hidden Waterways, Colonnades of Madness, Counselor's Causeway) where each zone will have a portal at the end, and a random one will lead to the boss: Zhar, the Mad
地图包含3个入口,这些入口通往不同的小型区域{隐秘下水道(Hidden Waterways),疯狂柱廊(Colonnades of Madness),顾问堤道(Counselor's Causeway)},这3个微型区域的尽头都将有一个出口,随机一个出口通向最终的BOSS:疯狂的扎尔(Zhar, the Mad)
*** '''Stygian Caverns''' uses an entirely new tileset reminiscient of the caves from Diablo I and has a second zone within it (Stronghold of Acheron) with the boss: Warlord of Blood
*** '''Stygian Caverns''' uses an entirely new tileset reminiscient of the caves from Diablo I and has a second zone within it (Stronghold of Acheron) with the boss: Warlord of Blood
* Affix changes (for magic/rare/crafted items)
* Affix changes (for magic/rare/crafted items)
魔法前缀改变(关于魔法/黄金/手工物品):
** Many weaker affixes won't appear on higher level items
** Many weaker affixes won't appear on higher level items
很多低级词缀将不再出现在高级物品上
** New affixes for "chance to cast X on cast" on staves and "chance to cast X on striking" on some melee weapons, other "chance to cast" effects will also be reviewed and adjusted as needed
** New affixes for "chance to cast X on cast" on staves and "chance to cast X on striking" on some melee weapons, other "chance to cast" effects will also be reviewed and adjusted as needed
增加用于双手法杖的“施法时有几率施展XX技能”的新前缀,以及用于近战武器的“击中时有几率施展XX技能”的新前缀,其它“CTC技能(XX几率施展)”效果也将根据需要进行审查和调整


===Closed Beta Spoilers===
===Closed Beta Spoilers===
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