Game Mechanics:修订间差异
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无编辑摘要
无编辑摘要 |
无编辑摘要 |
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暴击率有 3 种不同的来源: | 暴击率有 3 种不同的来源: | ||
* '''致命攻击 Deadly Strike''': 物品, [[Blessed Aim|祝福瞄准]] | * '''致命攻击 Deadly Strike''': 物品, [[Blessed Aim|祝福瞄准]] | ||
* '''致命攻击 Critical Strike''': [[Critical Strike|致命攻击]], [[Hunger|饥饿]], [[Joust| | * '''致命攻击 Critical Strike''': [[Critical Strike|致命攻击]], [[Hunger|饥饿]], [[Joust|竞争]] | ||
* '''武器精通 Weapon Mastery''': [[General Mastery|支配通用]], [[Polearm and Spear Mastery|支配长柄和长矛]], [[Throwing Mastery|支配飞掷]], [[Claw and Dagger Mastery|支配爪和匕首]], [[Javelin and Spear Mastery|支配标枪和长矛]] | * '''武器精通 Weapon Mastery''': [[General Mastery|支配通用]], [[Polearm and Spear Mastery|支配长柄和长矛]], [[Throwing Mastery|支配飞掷]], [[Claw and Dagger Mastery|支配爪和匕首]], [[Javelin and Spear Mastery|支配标枪和长矛]] | ||