Game Mechanics:修订间差异

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理论上的最大总暴击率是 95% (75% DS, 75% CS, 35% WM)
理论上的最大总暴击率是 95% (75% DS, 75% CS, 35% WM)


== 生命和法力偷取 ==
== 生命和法力偷取 Life and Mana Steal ==


=== 吸取降低 ===
=== 减少吸取 Leech Reductions ===
'''近战吸取降低'''
'''减少攻击吸取 Attack leech reduction'''
* ''溅射攻击:'' 1/2 [<span class="d2-red">生命</span>/<span class="d2-blue">法力</span>]
* ''近战溅射 Melee Splash:'' 1/2 [<span class="d2-red">生命</span>/<span class="d2-blue">法力</span>]
* ''范围攻击:'' 1/2 [<span class="d2-red">生命</span>/<span class="d2-blue">法力</span>]
* ''远程攻击 Ranged Attacks:'' 1/2 [<span class="d2-red">生命</span>/<span class="d2-blue">法力</span>]


'''技能吸取降低'''
'''技能吸取减少 Skill leech reduction'''
* ''刀刃之盾:'' 1/2 [<span class="d2-red">生命</span>/<span class="d2-blue">法力</span>]
* ''刀刃之盾 Blade Shield:'' 1/2 [<span class="d2-red">生命</span>/<span class="d2-blue">法力</span>]
* ''跳跃攻击:'' 1/3 [<span class="d2-red">生命</span>]
* ''跳跃攻击 Leap Attack:'' 1/3 [<span class="d2-red">生命</span>]


'''难度吸取降低'''
'''难度吸取减少 Difficulty leech reduction'''
* ''普通:'' N/A
* ''普通:'' N/A
* ''噩梦:'' 1/2 [<span class="d2-red">生命</span>/<span class="d2-blue">法力</span>]
* ''恶梦:'' 1/2 [<span class="d2-red">生命</span>/<span class="d2-blue">法力</span>]
* ''地狱:'' 1/3 [<span class="d2-red">生命</span>/<span class="d2-blue">法力</span>]
* ''地狱:'' 1/3 [<span class="d2-red">生命</span>/<span class="d2-blue">法力</span>]


'''区域吸取降低'''
'''区域吸取减少 Zone leech reduction'''
* ''PvP 地图:'' set leech to 0% [<span class="d2-red">生命</span>/<span class="d2-blue">法力</span>]
* ''PvP 地图:'' 将吸取设置为 0% [<span class="d2-red">生命</span>/<span class="d2-blue">法力</span>]


=== 吸取公式 ===
=== 吸取公式 ===
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