Skill Changes:修订间差异
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无编辑摘要
(→亚马逊) |
无编辑摘要 |
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{| class="wikitable wikitable-2col mw-collapsible mw-collapsed" | {| class="wikitable wikitable-2col mw-collapsible mw-collapsed" | ||
|+ style="white-space:nowrap; text-align:left;" | <strong>通用技能 | |+ style="white-space:nowrap; text-align:left;" | <strong>通用技能</strong> | ||
|- | |- | ||
! <span style="color:#F9C666;">技能</span> !! <span style="color:#F9C666;">物品来源</span> !! <span style="color:#F9C666;">物品变更</span> | ! <span style="color:#F9C666;">技能</span> !! <span style="color:#F9C666;">物品来源</span> !! <span style="color:#F9C666;">物品变更</span> | ||
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| [[Valkyrie|女武神]] || || 移除自 [[Harmony|和谐]] (改为职业专用技能) | | [[Valkyrie|女武神]] || || 移除自 [[Harmony|和谐]] (改为职业专用技能) | ||
|} | |} | ||
当通用技能被其原生职业使用时上限为+3 - 否则它们会全额加成. | |||
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= 技能概况 = | = 技能概况 = | ||
这里只列出了和原版暗黑2之间有差异的技能,想要了解更全面的细节变动的数量以及平衡的变动,请参考每个技能的变更日志. 这个 [https://betweenwalls.github.io/portal/?v=PD2 ''传送门'' 技能模拟器] Girhub上的PD2技能频道的教程 & PD2技能说明可能也已提供一些有用的帮助. | |||
大概的技能变更: | |||
* 所有角色都可以使用 "'''仅移动'''"技能, | * 所有角色都可以使用 "'''仅移动'''"技能, 该技能可以让角色在不攻击的情况下朝一个位置走或者跑. | ||
* | * 召唤物的AI全面提升. | ||
* Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage | * Summons and sentries (traps, hydras) now benefit from +% to Elemental Skill Damage | ||
* Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness | * Summons (except Fire Golem) now benefit from -% to Enemy Elemental Resistance at 1/2 effectiveness | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Jab|戮刺 | |'''[[Jab|戮刺]] Jab''' | ||
| | | | ||
* | * | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Tiger Strike|虎击 Tiger Strike | |'''[[Tiger Strike|虎击]] Tiger Strike''' | ||
| | | | ||
* limited to claws/daggers | * limited to claws/daggers | ||
* now grants +20% melee splash radius on stage 2 and +40% on stage 3 | * now grants +20% melee splash radius on stage 2 and +40% on stage 3 | ||
|- | |- | ||
|'''[[Cobra Strike|眼镜蛇攻击 Cobra Strike | |'''[[Cobra Strike|眼镜蛇攻击]] Cobra Strike''' | ||
| | | | ||
* limited to claws/daggers | * limited to claws/daggers | ||
* reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear) | * reworked to cast a Teeth-like poison bolt ability on stage 1, dual leech on stage 2, and a poison cloud on stage 3 (these attacks carry Venom damage and poison damage from gear) | ||
|- | |- | ||
|'''[[Dragon Talon|龙爪 Dragon Talon | |'''[[Dragon Talon|龙爪]] Dragon Talon''' | ||
| | | | ||
* capped at 3 hits per attack (helps avoid animation lock) | * capped at 3 hits per attack (helps avoid animation lock) | ||
|- | |- | ||
|'''[[Dragon Claw|双龙爪 Dragon Claw | |'''[[Dragon Claw|双龙爪]] Dragon Claw''' | ||
| | | | ||
* cannot be interrupted | * cannot be interrupted | ||
|- | |- | ||
|'''[[Dragon Tail|神龙摆尾 Dragon Tail | |'''[[Dragon Tail|神龙摆尾]] Dragon Tail''' | ||
| | | | ||
* attack speed penalty reduced from -40 to -20 (improves [[breakpoints]]) | * attack speed penalty reduced from -40 to -20 (improves [[breakpoints]]) | ||
* no longer causes knockback | * no longer causes knockback | ||
|- | |- | ||
|'''[[Dragon Flight|飞龙在天 Dragon Flight | |'''[[Dragon Flight|飞龙在天]] Dragon Flight''' | ||
| | | | ||
* cooldown increased to 2 seconds (was 1) | * cooldown increased to 2 seconds (was 1) | ||
* range has been increased by 50% | * range has been increased by 50% | ||
|- | |- | ||
|'''[[Fists of Fire|焰拳 Fists of Fire | |'''[[Fists of Fire|焰拳]] Fists of Fire''' | ||
| | | | ||
* reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3 | * reworked to cast a burning explosion on stage 1, fire nova on stage 2, and meteors in a linear pattern on stage 3 | ||
|- | |- | ||
|'''[[Claws of Thunder|雷电爪 Claws of Thunder | |'''[[Claws of Thunder|雷电爪]] Claws of Thunder''' | ||
| | | | ||
* charged bolt missile travel velocity has been doubled | * charged bolt missile travel velocity has been doubled | ||
|- | |- | ||
|'''[[Blades of Ice|寒冰刃 Blades Of Ice | |'''[[Blades of Ice|寒冰刃]] Blades Of Ice''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Phoenix Strike|凤凰攻击 Phoenix Strike | |'''[[Phoenix Strike|凤凰攻击]] Phoenix Strike''' | ||
| | | | ||
* limited to claws/daggers | * limited to claws/daggers | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Claw and Dagger Mastery|短刃精通 Claw and Dagger Mastery | |'''[[Claw and Dagger Mastery|短刃精通]] Claw and Dagger Mastery''' | ||
| | | | ||
* renamed, now affects daggers as well as claws | * renamed, now affects daggers as well as claws | ||
|- | |- | ||
|'''[[Weapon Block|武器格挡 Weapon Block | |'''[[Weapon Block|武器格挡]] Weapon Block''' | ||
| | | | ||
* now works while moving | * now works while moving | ||
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* affected by "Increased Block Chance" at a 1:5 ratio | * affected by "Increased Block Chance" at a 1:5 ratio | ||
|- | |- | ||
|'''[[Psychic Hammer|心灵战锤 Psychic Hammer | |'''[[Psychic Hammer|心灵战锤]] Psychic Hammer''' | ||
| | | | ||
* bounces to an additional enemy every 10 levels | * bounces to an additional enemy every 10 levels | ||
* now has damage synergies | * now has damage synergies | ||
|- | |- | ||
|'''[[Cloak of Shadows|魔影斗篷 Cloak of Shadows | |'''[[Cloak of Shadows|魔影斗篷]] Cloak of Shadows''' | ||
| | | | ||
* now has a fixed duration of 5 seconds (was 8 + 1 second per level) | * now has a fixed duration of 5 seconds (was 8 + 1 second per level) | ||
|- | |- | ||
|'''[[Mind Blast|心灵爆震 Mind Blast | |'''[[Mind Blast|心灵爆震]] Mind Blast''' | ||
| | | | ||
* no longer stuns after first hard level (was 2 seconds + 0.2 per level) | * no longer stuns after first hard level (was 2 seconds + 0.2 per level) | ||
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* now has damage synergies | * now has damage synergies | ||
|- | |- | ||
|'''[[Burst of Speed|速度爆发 Burst of Speed | |'''[[Burst of Speed|速度爆发]] Burst of Speed''' | ||
| | | | ||
* attack speed bonuses now require hard levels | * attack speed bonuses now require hard levels | ||
|- | |- | ||
|'''[[Fade|能量消解 | |'''[[Fade|能量消解]] Fade''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Venom (Skill)|毒牙 | |'''[[Venom (Skill)|毒牙]] Venom''' | ||
| | | | ||
* poison damage now lasts 1 second instead of 0.4 seconds | * poison damage now lasts 1 second instead of 0.4 seconds | ||
* no longer benefits from +% poison damage twice | * no longer benefits from +% poison damage twice | ||
|- | |- | ||
|'''[[Shadow Warrior|影子战士 Shadow Warrior | |'''[[Shadow Warrior|影子战士]] Shadow Warrior''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Shadow Master|影子大师 Shadow Master | |'''[[Shadow Master|影子大师]] Shadow Master''' | ||
| | | | ||
* | * | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Fire Blast|火焰爆震 Fire Blast | |'''[[Fire Blast|火焰爆震]] Fire Blast''' | ||
| | | | ||
* now gains an extra bomb every 4 hard levels | * now gains an extra bomb every 4 hard levels | ||
|- | |- | ||
|'''[[Wake of Fire|火焰复苏 Wake of Fire | |'''[[Wake of Fire|火焰复苏]] Wake of Fire''' | ||
| | | | ||
* range increased, range scaling removed | * range increased, range scaling removed | ||
|- | |- | ||
|'''[[Wake of Inferno|复苏狱火 Wake of Inferno | |'''[[Wake of Inferno|复苏狱火]] Wake of Inferno''' | ||
| | | | ||
* shoots 5 times instead of 10 | * shoots 5 times instead of 10 | ||
* now has a fixed range of 20 instead of a scaling range of 0.5 yards per level | * now has a fixed range of 20 instead of a scaling range of 0.5 yards per level | ||
|- | |- | ||
|'''[[Blade Sentinel|刃之守卫 Blade Sentinel | |'''[[Blade Sentinel|刃之守卫]] Blade Sentinel''' | ||
| | | | ||
* now always paths to your mouse location and no longer has its pathing blocked by monsters | * now always paths to your mouse location and no longer has its pathing blocked by monsters | ||
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* now benefits from resistance penetration at half efficiency similar to elemental traps | * now benefits from resistance penetration at half efficiency similar to elemental traps | ||
|- | |- | ||
|'''[[Blade Fury|刃之怒 Blade Fury | |'''[[Blade Fury|刃之怒]] Blade Fury''' | ||
| | | | ||
* now pierces enemies and splits into multiple projectiles when colliding with a wall | * now pierces enemies and splits into multiple projectiles when colliding with a wall | ||
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* now adds bonus attack rating | * now adds bonus attack rating | ||
|- | |- | ||
|'''[[Blade Shield|刀刃之盾 Blade Shield | |'''[[Blade Shield|刀刃之盾]] Blade Shield''' | ||
| | | | ||
* uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill | * uses "on striking" instead of "on attack" and can apply: Chance to Cast on Striking, Crushing Blow, Open Wounds, Life/Mana after each Kill | ||
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* now has the ranged leech penalty (50% reduced leech) | * now has the ranged leech penalty (50% reduced leech) | ||
|- | |- | ||
|'''[[Shock Web|雷电网 Shock Web | |'''[[Shock Web|雷电网]] Shock Web''' | ||
| | | | ||
* removed next hit delay | * removed next hit delay | ||
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* now gains 1 additional spike per three levels instead of via synergy | * now gains 1 additional spike per three levels instead of via synergy | ||
|- | |- | ||
|'''[[Charged Bolt Sentry|电能守卫 Charged Bolt Sentry | |'''[[Charged Bolt Sentry|电能守卫]] Charged Bolt Sentry''' | ||
| | | | ||
* now gains +1 bolt per 4 hard levels instead of via synergy | * now gains +1 bolt per 4 hard levels instead of via synergy | ||
|- | |- | ||
|'''[[Lightning Sentry|雷光守卫 Lightning Sentry | |'''[[Lightning Sentry|雷光守卫]] Lightning Sentry''' | ||
| | | | ||
* nows shoots 5 times instead of 10 | * nows shoots 5 times instead of 10 | ||
|- | |- | ||
|'''[[Death Sentry|亡者守卫 Death Sentry | |'''[[Death Sentry|亡者守卫]] Death Sentry''' | ||
| | | | ||
* can now only explode corpses instead of shooting lightning most of the time | * can now only explode corpses instead of shooting lightning most of the time | ||
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* now gains +1 shot per 3 hard levels instead of via synergy | * now gains +1 shot per 3 hard levels instead of via synergy | ||
|- | |- | ||
|'''[[Chain Lightning Sentry|雷霆守卫 Chain Lightning Sentry | |'''[[Chain Lightning Sentry|雷霆守卫]] Chain Lightning Sentry''' | ||
| | | | ||
* new skill that shoots bolts of Chain Lightning that bounce between targets | * new skill that shoots bolts of Chain Lightning that bounce between targets | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Howl|狂嗥 | |'''[[Howl|狂嗥]] Howl''' | ||
| | | | ||
* now lasts 3 seconds at all levels | * now lasts 3 seconds at all levels | ||
* enemies don't flee as far | * enemies don't flee as far | ||
|- | |- | ||
|'''[[Taunt|嘲弄 | |'''[[Taunt|嘲弄]] Taunt''' | ||
| | | | ||
* is now an aoe skill centered on the caster | * is now an aoe skill centered on the caster | ||
* duration increases with hard levels | * duration increases with hard levels | ||
|- | |- | ||
|'''[[Battle Cry|战嗥 Battle Cry | |'''[[Battle Cry|战嗥]] Battle Cry''' | ||
| | | | ||
* reduces enemy physical resistance instead of damage (can break immunities) | * reduces enemy physical resistance instead of damage (can break immunities) | ||
* duration is now 8 seconds | * duration is now 8 seconds | ||
|- | |- | ||
|'''[[War Cry|战斗狂嗥 War Cry | |'''[[War Cry|战斗狂嗥]] War Cry''' | ||
| | | | ||
* now has scaling AOE | * now has scaling AOE | ||
* stun removed, but procs FHR | * stun removed, but procs FHR | ||
|- | |- | ||
|'''[[Find Potion|找寻药剂 Find Potion | |'''[[Find Potion|找寻药剂]] Find Potion''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Find Item|找寻物品 Find Item | |'''[[Find Item|找寻物品]] Find Item''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Grim Ward|残酷吓阻 Grim Ward | |'''[[Grim Ward|残酷吓阻]] Grim Ward''' | ||
| | | | ||
* reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee | * reworked to grant nearby allies bonus damage and attack rating instead of making enemies flee | ||
* can now be cast at range instead of just melee, and can be used on skeleton corpses | * can now be cast at range instead of just melee, and can be used on skeleton corpses | ||
|- | |- | ||
|'''[[Shout|大叫 | |'''[[Shout|大叫]] Shout''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Battle Orders|战斗体制 Battle Orders | |'''[[Battle Orders|战斗体制]] Battle Orders''' | ||
| | | | ||
* now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level) | * now adds flat life/mana, with +15 life and +7.5 mana per level (was 35% + 3% life/mana/stamina per level) | ||
|- | |- | ||
|'''[[Battle Command|战斗指挥 Battle Command | |'''[[Battle Command|战斗指挥]] Battle Command''' | ||
| | | | ||
* grants 1 additional skill point every 10 hard levels | * grants 1 additional skill point every 10 hard levels | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[General Mastery|通用武器精通 General Mastery | |'''[[General Mastery|通用武器精通]] General Mastery''' | ||
| | | | ||
* replaced Sword Mastery, Axe Mastery, & Mace Mastery | * replaced Sword Mastery, Axe Mastery, & Mace Mastery | ||
|- | |- | ||
|'''[[Polearm and Spear Mastery|长柄和长矛精通 Polearm and Spear Mastery | |'''[[Polearm and Spear Mastery|长柄和长矛精通]] Polearm and Spear Mastery''' | ||
| | | | ||
* replaced Polearm Mastery & Spear Mastery | * replaced Polearm Mastery & Spear Mastery | ||
|- | |- | ||
|'''[[Throwing Mastery|支配飞掷 Throwing Mastery | |'''[[Throwing Mastery|支配飞掷]] Throwing Mastery''' | ||
| | | | ||
* adds pierce | * adds pierce | ||
|- | |- | ||
|'''[[Combat Reflexes|战斗本能 Combat Reflexes | |'''[[Combat Reflexes|战斗本能]] Combat Reflexes''' | ||
| | | | ||
* renamed from Increased Stamina | * renamed from Increased Stamina | ||
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* now also grants FHR with hard levels | * now also grants FHR with hard levels | ||
|- | |- | ||
|'''[[Iron Skin|铁布衫 Iron Skin | |'''[[Iron Skin|铁布衫]] Iron Skin''' | ||
| | | | ||
* now also adds PDR% with hard levels | * now also adds PDR% with hard levels | ||
|- | |- | ||
|'''[[Increased Speed|加速 Increased Speed | |'''[[Increased Speed|加速]] Increased Speed''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Natural Resistance|自然抵抗 Natural Resistance | |'''[[Natural Resistance|自然抵抗]] Natural Resistance''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Deep Wounds|恶毒切割 Deep Wounds | |'''[[Deep Wounds|恶毒切割]] Deep Wounds''' | ||
| | | | ||
* new skill which increases both chance to cause open wounds and the damage it deals | * new skill which increases both chance to cause open wounds and the damage it deals | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Bash|重击 | |'''[[Bash|重击]] Bash''' | ||
| | | | ||
* 75% chance monster is put into FHR animation with knockback, otherwise no knockback | * 75% chance monster is put into FHR animation with knockback, otherwise no knockback | ||
|- | |- | ||
|'''[[Double Swing|双手挥击 Double Swing | |'''[[Double Swing|双手挥击]] Double Swing''' | ||
| | | | ||
* | * | ||
|- | |- | ||
|'''[[Frenzy|狂乱 | |'''[[Frenzy|狂乱]] Frenzy''' | ||
| | | | ||
* duration increased to 15 seconds (was 6) | * duration increased to 15 seconds (was 6) | ||
* now gains increased splash radius | * now gains increased splash radius | ||
|- | |- | ||
|'''[[Double Throw|双手投掷 Double Throw | |'''[[Double Throw|双手投掷]] Double Throw''' | ||
| | | | ||
* now bounces up to 7 times between targets instead of benefiting from pierce | * now bounces up to 7 times between targets instead of benefiting from pierce | ||
|- | |- | ||
|'''[[Stun|击昏 | |'''[[Stun|击昏]] Stun''' | ||
| | | | ||
* now stuns in a small area | * now stuns in a small area | ||
|- | |- | ||
|'''[[Concentrate|专心 | |'''[[Concentrate|专心]] Concentrate''' | ||
| | | | ||
* converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy | * converts 30-70% of physical damage to magic damage (+2% per hard level) instead of only 0-20% via synergy | ||
|- | |- | ||
|'''[[Berserk|狂战士 | |'''[[Berserk|狂战士]] Berserk''' | ||
| | | | ||
* now requires two weapons | * now requires two weapons | ||
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* reduces player's physical resistance instead of defense, duration is now always 0.5 seconds | * reduces player's physical resistance instead of defense, duration is now always 0.5 seconds | ||
|- | |- | ||
|'''[[Leap|跳跃 | |'''[[Leap|跳跃]] Leap''' | ||
| | | | ||
* leap distance and speed increased | * leap distance and speed increased | ||
* knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level) | * knockback radius is now only increased with hard levels up to 10 yards (was 2.67 + 0.67 per level) | ||
|- | |- | ||
|'''[[Leap Attack|跳跃攻击 Leap Attack | |'''[[Leap Attack|跳跃攻击]] Leap Attack''' | ||
| | | | ||
* leap speed increased | * leap speed increased | ||
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* does not use duability or attack rating | * does not use duability or attack rating | ||
|- | |- | ||
|'''[[Whirlwind|旋风 | |'''[[Whirlwind|旋风]] Whirlwind''' | ||
| | | | ||
* now attacks at a constant rate like it did in classic (no benefits from IAS) | * now attacks at a constant rate like it did in classic (no benefits from IAS) | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Firestorm|火风暴 | |'''[[Firestorm|火风暴]] Firestorm''' | ||
| | | | ||
* range increases with levels and the number of missiles increases with hard levels | * range increases with levels and the number of missiles increases with hard levels | ||
|- | |- | ||
|'''[[Molten Boulder|熔浆巨岩 Molten Boulder | |'''[[Molten Boulder|熔浆巨岩]] Molten Boulder''' | ||
| | | | ||
* boulder speed increases per level | * boulder speed increases per level | ||
|- | |- | ||
|'''[[Fissure|火山爆 | |'''[[Fissure|火山爆]] Fissure''' | ||
| | | | ||
* now has increased density, lowered cooldown, and no longer causes next hit delay | * now has increased density, lowered cooldown, and no longer causes next hit delay | ||
|- | |- | ||
|'''[[Volcano|火山 | |'''[[Volcano|火山]] Volcano''' | ||
| | | | ||
* now has reduced cooldown and next hit delay | * now has reduced cooldown and next hit delay | ||
|- | |- | ||
|'''[[Armageddon|毁天灭地 | |'''[[Armageddon|毁天灭地]] Armageddon''' | ||
| | | | ||
* now has increased radius, increased meteor fall rate, and larger aoe for meteors | * now has increased radius, increased meteor fall rate, and larger aoe for meteors | ||
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* duration increases by 3 per level instead of via synergy | * duration increases by 3 per level instead of via synergy | ||
|- | |- | ||
|'''[[Cyclone Armor|飓风装甲 Cyclone Armor | |'''[[Cyclone Armor|飓风装甲]] Cyclone Armor''' | ||
| | | | ||
* now gains 3 absorb per Energy | * now gains 3 absorb per Energy | ||
|- | |- | ||
|'''[[Arctic Blast|极地风暴 Arctic Blast | |'''[[Arctic Blast|极地风暴]] Arctic Blast''' | ||
| | | | ||
* reduces enemy cold resistance (can break immunes) | * reduces enemy cold resistance (can break immunes) | ||
* has a bigger hitbox and travels faster | * has a bigger hitbox and travels faster | ||
|- | |- | ||
|'''[[Twister|小旋风 | |'''[[Twister|小旋风]] Twister''' | ||
| | | | ||
* now shoots additional twisters at higher levels (max of 14, does not shotgun) | * now shoots additional twisters at higher levels (max of 14, does not shotgun) | ||
|- | |- | ||
|'''[[Tornado|龙卷风 | |'''[[Tornado|龙卷风]] Tornado''' | ||
| | | | ||
* hitbox size increased | * hitbox size increased | ||
|- | |- | ||
|'''[[Hurricane|暴风 | |'''[[Hurricane|暴风]] Hurricane''' | ||
| | | | ||
* duration increases by 3 per level instead of via synergy | * duration increases by 3 per level instead of via synergy | ||
|- | |- | ||
|'''[[Gust|风遁 | |'''[[Gust|风遁]] Gust''' | ||
| | | | ||
* new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds | * new skill that teleports the player and chills enemies, cooldown can go down to 0.5 seconds | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''[[Werewolf|狼人变化 | |'''[[Werewolf|狼人变化]] Werewolf''' | ||
| | | | ||
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | * practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | ||
* now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating | * now grants bonus damage and flat magic/physical damage reduction instead of stamina, life, and attack rating | ||
|- | |- | ||
|'''[[Werebear|熊人变化 | |'''[[Werebear|熊人变化]] Werebear''' | ||
| | | | ||
* practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | * practically unlimited duration (was 40 seconds + 20 seconds per Lycanthropy level) | ||
* now grants 20% increased splash radius and chance for uninterruptible attacks | * now grants 20% increased splash radius and chance for uninterruptible attacks | ||
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|'''[[Lycanthropy|变形术 | |'''[[Lycanthropy|变形术]] Lycanthropy''' | ||
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* now also grants bonus attack rating | * now also grants bonus attack rating | ||
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|'''[[Maul|撞捶 | |'''[[Maul|撞捶]] Maul''' | ||
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* stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds | * stun length no longer scales with levels; now decreases to a minimum of 0.2 seconds | ||
|- | |- | ||
|'''[[Shock Wave|震波 Shock Wave | |'''[[Shock Wave|震波]] Shock Wave''' | ||
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* now has increased range and projectile speed, and the number of shock waves scales with levels | * now has increased range and projectile speed, and the number of shock waves scales with levels | ||
* stun length no longer scales with levels | * stun length no longer scales with levels | ||
|- | |- | ||
|'''[[Hunger|饥饿 | |'''[[Hunger|饥饿]] Hunger''' | ||
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* reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance) | * reworked as a Werebear-only skill that grants bonuses upon eating corpses (movement speed, life leech, crit chance) | ||
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|'''[[Fire Claws|焰爪 Fire Claws | |'''[[Fire Claws|焰爪]] Fire Claws''' | ||
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* reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels | * reworked to now cast a fast moving firestorm on attack, with more firestorm tendrils at higher hard levels | ||
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|'''[[Feral Rage|野性狂暴 Feral Rage | |'''[[Feral Rage|野性狂暴]] Feral Rage''' | ||
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* | * | ||
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|'''[[Rabies|狂犬病 | |'''[[Rabies|狂犬病]] Rabies''' | ||
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* speed and range of spreading poison increased | * speed and range of spreading poison increased | ||
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|'''[[Fury (Skill)|狂怒 | |'''[[Fury (Skill)|狂怒]] Fury''' | ||
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* 3 hits per attack instead of 5 (helps avoid animation lock) | * 3 hits per attack instead of 5 (helps avoid animation lock) | ||
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{| class="wikitable" | {| class="wikitable" | ||
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|'''[[Raven|乌鸦 | |'''[[Raven|乌鸦]] Raven''' | ||
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* 技能重做攻击不再使目标失明但现在造成一半冰冷伤害和一半物理伤害 | * 技能重做攻击不再使目标失明但现在造成一半冰冷伤害和一半物理伤害 | ||
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* 可以同时召唤多达 15 只乌鸦, 每 10 点基础等级能额外召唤一只乌鸦 | * 可以同时召唤多达 15 只乌鸦, 每 10 点基础等级能额外召唤一只乌鸦 | ||
|- | |- | ||
|'''[[Poison Creeper|猛毒花藤 Poison Creeper | |'''[[Poison Creeper|猛毒花藤]] Poison Creeper''' | ||
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* 现在降低敌人的毒抗 5% + 每级增加 1% (可以破免) | * 现在降低敌人的毒抗 5% + 每级增加 1% (可以破免) | ||
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* 现在有伤害协同效应 | * 现在有伤害协同效应 | ||
|- | |- | ||
|'''[[Carrion Vine|食尸藤 Carrion Vine | |'''[[Carrion Vine|食尸藤]] Carrion Vine''' | ||
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* 恢复固定数量的生命而不是百分比, 移动速度更快 | * 恢复固定数量的生命而不是百分比, 移动速度更快 | ||
|- | |- | ||
|'''[[Solar Creeper|太阳藤 Solar Creeper | |'''[[Solar Creeper|太阳藤]] Solar Creeper''' | ||
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* 恢复固定数量的法力值而不是百分比, 移动速度更快 | * 恢复固定数量的法力值而不是百分比, 移动速度更快 | ||
|- | |- | ||
|'''[[Heart of Wolverine|狼獾之心 Heart of Wolverine | |'''[[Heart of Wolverine|狼獾之心]] Heart of Wolverine''' | ||
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* | * | ||
|- | |- | ||
|'''[[Spirit of Barbs|棘灵 Spirit of Barbs | |'''[[Spirit of Barbs|棘灵]] Spirit of Barbs''' | ||
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* 现在对攻击者反弹固定数值的伤害而不是一个百分比 | * 现在对攻击者反弹固定数值的伤害而不是一个百分比 | ||
|- | |- | ||
|'''[[Oak Sage|橡木智者 Oak Sage | |'''[[Oak Sage|橡木智者]] Oak Sage''' | ||
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* 现在给予固定的生命值而不是百分比 | * 现在给予固定的生命值而不是百分比 | ||
|- | |- | ||
|'''[[Summon Spirit Wolf|召唤灵狼 Summon Spirit Wolf | |'''[[Summon Spirit Wolf|召唤灵狼]] Summon Spirit Wolf''' | ||
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* 现在造成溅射伤害并且移动速度更快 | * 现在造成溅射伤害并且移动速度更快 | ||
|- | |- | ||
|'''[[Summon Dire Wolf|召唤狂狼 Summon Dire Wolf | |'''[[Summon Dire Wolf|召唤狂狼]] Summon Dire Wolf''' | ||
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* 现在造成溅射伤害并且移动速度更快 | * 现在造成溅射伤害并且移动速度更快 | ||
|- | |- | ||
|'''[[Summon Grizzly|召唤灰熊 Summon Grizzly | |'''[[Summon Grizzly|召唤灰熊]] Summon Grizzly''' | ||
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* 现在造成溅射伤害; 20 点基础等级可以召唤一个额外的灰熊 | * 现在造成溅射伤害; 20 点基础等级可以召唤一个额外的灰熊 |