Skill Changes:修订间差异
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|'''[[Javelin and Spear Mastery|标枪和长矛精通 Javelin and Spear Mastery | |'''[[Javelin and Spear Mastery|标枪和长矛精通]] Javelin and Spear Mastery''' | ||
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* 取代了 刺爆 Impale, 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击 | * 取代了 刺爆 Impale, 新技能效果为:当使用标枪或长矛武器时,获得额外的伤害加成且有一定几率致命一击 | ||
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|'''[[Fend|击退 | |'''[[Fend|击退]] Fend''' | ||
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* 每次攻击命中 3 次而不是 10 次 (有助于避免动画锁定) | * 每次攻击命中 3 次而不是 10 次 (有助于避免动画锁定) | ||
* 现在在第2次攻击获得 +20% 近战溅射范围,在第3次攻击获得 +40% | * 现在在第2次攻击获得 +20% 近战溅射范围,在第3次攻击获得 +40% | ||
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|'''[[Power Strike|威力一击 Power Strike | |'''[[Power Strike|威力一击]] Power Strike''' | ||
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* 现在在攻击时会制造一个闪电新星 | * 现在在攻击时会制造一个闪电新星 | ||
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|'''[[Charged Strike|充能一击 Charged Strike | |'''[[Charged Strike|充能一击]] Charged Strike''' | ||
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|'''[[Lightning Strike|闪电攻击 Lightning Strike | |'''[[Lightning Strike|闪电攻击]] Lightning Strike''' | ||
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* 击中次数上限为 10 次 | * 击中次数上限为 10 次 | ||
* “连锁”的范围略有减少 | * “连锁”的范围略有减少 | ||
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|'''[[Poison Javelin|毒枪 Poison Javelin | |'''[[Poison Javelin|毒枪]] Poison Javelin''' | ||
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* 中毒持续时间总是1秒,而不是每级增加 | * 中毒持续时间总是1秒,而不是每级增加 | ||
* 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小 | * 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小 | ||
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|'''[[Plague Javelin|瘟疫标枪 Plague Javelin | |'''[[Plague Javelin|瘟疫标枪]] Plague Javelin''' | ||
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* 中毒持续时间总是3秒而不是每级增加 | * 中毒持续时间总是3秒而不是每级增加 | ||
* 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小 | * 增加了 25% 的投掷物 速度/射程 和 100% 的投掷物命中框大小 | ||
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|'''[[Lightning Bolt|闪电球 Lightning Bolt | |'''[[Lightning Bolt|闪电球]] Lightning Bolt''' | ||
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|'''[[Lightning Fury|闪电之怒 Lightning Fury | |'''[[Lightning Fury|闪电之怒]] Lightning Fury''' | ||
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* 现在开始有 10 个闪电,每升 5 级释放一个额外的闪电 | * 现在开始有 10 个闪电,每升 5 级释放一个额外的闪电 | ||
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{| class="wikitable" | {| class="wikitable" | ||
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|'''[[Dodge|闪避 | |'''[[Dodge|闪避]] Dodge''' | ||
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* merged with Avoid (dodges both melee and ranged attacks when attacking or standing still) | * merged with Avoid (dodges both melee and ranged attacks when attacking or standing still) | ||
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* now also grants bonus FHR per hard level | * now also grants bonus FHR per hard level | ||
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|'''[[Evade|回避 | |'''[[Evade|回避]] Evade''' | ||
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* now has a 4 frame cooldown after mitigating an attack | * now has a 4 frame cooldown after mitigating an attack | ||
* now also grants bonus movement speed | * now also grants bonus movement speed | ||
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|'''[[Critical Strike|致命攻击 Critical Strike | |'''[[Critical Strike|致命攻击]] Critical Strike''' | ||
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* crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons) | * crits now deal 1.5x damage instead of 2x damage and crit chance is now capped at 75% (same for deadly strike and other skills that grant crit for specific weapons) | ||
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|'''[[Pierce|穿透 | |'''[[Pierce|穿透]] Pierce''' | ||
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|'''[[Penetrate|刺入 | |'''[[Penetrate|刺入]] Penetrate''' | ||
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* now also reduces enemy defense % per hard level | * now also reduces enemy defense % per hard level | ||
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|'''[[Inner Sight|内视 Inner Sight | |'''[[Inner Sight|内视]] Inner Sight''' | ||
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* now also reduces enemy attack rating | * now also reduces enemy attack rating | ||
* radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards) | * radius begins at 6.6 yards and scales up to 20 yards (was always 13.3 yards) | ||
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|'''[[Slow Movement|迟缓 Slow Movement | |'''[[Slow Movement|迟缓]] Slow Movement''' | ||
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* renamed from Slow Missiles, now also slows enemy movement speed | * renamed from Slow Missiles, now also slows enemy movement speed | ||
* slowing ranged attacks now scales per level | * slowing ranged attacks now scales per level | ||
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|'''[[Decoy|诱饵 | |'''[[Decoy|诱饵]] Decoy''' | ||
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* now attacks enemies and uses Strafe | * now attacks enemies and uses Strafe | ||
* now has damage synergies | * now has damage synergies | ||
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|'''[[Valkyrie|女武神 | |'''[[Valkyrie|女武神]] Valkyrie''' | ||
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* now moves faster, has dramatically improved AI, and uses Power Strike | * now moves faster, has dramatically improved AI, and uses Power Strike | ||
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{| class="wikitable" | {| class="wikitable" | ||
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|'''[[Magic Arrow|魔法箭 Magic Arrow | |'''[[Magic Arrow|魔法箭]] Magic Arrow''' | ||
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* now shoots an additional arrow every 5 hard levels | * now shoots an additional arrow every 5 hard levels | ||
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* deals additional flat magic damage | * deals additional flat magic damage | ||
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|'''[[Multiple Shot|多重箭 Multiple Shot | |'''[[Multiple Shot|多重箭]] Multiple Shot''' | ||
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* now gains bonus enhanced damage and attack rating | * now gains bonus enhanced damage and attack rating | ||
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* range reduced (used to hit off-screen enemies) | * range reduced (used to hit off-screen enemies) | ||
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|'''[[Guided Arrow|导引箭 Guided Arrow | |'''[[Guided Arrow|导引箭]] Guided Arrow''' | ||
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* now pierces, can pierce same target 3 times | * now pierces, can pierce same target 3 times | ||
* can convert some damage to magic with synergies | * can convert some damage to magic with synergies | ||
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|'''[[Strafe|炮轰 | |'''[[Strafe|炮轰]] Strafe''' | ||
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* projectile speed/range and hitbox size greatly increased | * projectile speed/range and hitbox size greatly increased | ||
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* now gains bonus attack rating | * now gains bonus attack rating | ||
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|'''[[Cold Arrow|冰箭 Cold Arrow | |'''[[Cold Arrow|冰箭]] Cold Arrow''' | ||
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* shoots 2 arrows + 1 per 4 levels (was just 1) | * shoots 2 arrows + 1 per 4 levels (was just 1) | ||
* converts 50% physical damage to cold damage (was 3% + 2% per level) | * converts 50% physical damage to cold damage (was 3% + 2% per level) | ||
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|'''[[Ice Arrow|急冻箭 Ice Arrow | |'''[[Ice Arrow|急冻箭]] Ice Arrow''' | ||
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* projectile speed/range increased | * projectile speed/range increased | ||
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* now affected by pierce | * now affected by pierce | ||
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|'''[[Freezing Arrow|冻结之箭 Freezing Arrow | |'''[[Freezing Arrow|冻结之箭]] Freezing Arrow''' | ||
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* radius now scales up to 6 yards (was 3.3) | * radius now scales up to 6 yards (was 3.3) | ||
* freeze duration reduced from 2 seconds to 0.5 seconds | * freeze duration reduced from 2 seconds to 0.5 seconds | ||
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|'''[[Fire Arrow|火焰箭 Fire Arrow | |'''[[Fire Arrow|火焰箭]] Fire Arrow''' | ||
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* shoots 2 arrows + 1 per 3 levels (was just 1) | * shoots 2 arrows + 1 per 3 levels (was just 1) | ||
* converts 50% physical damage to fire damage (was 3% + 2% per level) | * converts 50% physical damage to fire damage (was 3% + 2% per level) | ||
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|'''[[Exploding Arrow|爆裂箭 Exploding Arrow | |'''[[Exploding Arrow|爆裂箭]] Exploding Arrow''' | ||
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* bigger explosion | * bigger explosion | ||
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|'''[[Immolation Arrow|牺牲之箭 Immolation Arrow | |'''[[Immolation Arrow|牺牲之箭]] Immolation Arrow''' | ||
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* no longer has a cooldown | * no longer has a cooldown |