新赛季预告:修订间差异
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无编辑摘要
小 (→S10开发者直播 #2) |
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* 加入房间界面可以根据等级过滤房间。<span style="color:gray;">Can filter games by difficulty in game menu</span> | * 加入房间界面可以根据等级过滤房间。<span style="color:gray;">Can filter games by difficulty in game menu</span> | ||
* 创建房间界面新的UI - GS服务器直接通过按钮选择(之前是输入手动输入GS 2,不过国服待定)。<span style="color:gray;">New UI when creating a game - buttons for selecting game server instead of typing GS in description</span> | * 创建房间界面新的UI - GS服务器直接通过按钮选择(之前是输入手动输入GS 2,不过国服待定)。<span style="color:gray;">New UI when creating a game - buttons for selecting game server instead of typing GS in description</span> | ||
* | * 只能有一只 钢铁石魔 (Iron Golem) - 它不会被其它石魔覆盖并且它有单独的一个头像图标。<span style="color:gray;">Can only have one Iron Golem - it is no longer overridden by other golems and always has a separate minion icon/healthbar</span> | ||
* | * 鲜血石魔 (Blood Golems) 带来每秒的撕开伤口 (OW) 伤害。<span style="color:gray;">Blood Golems will have open wounds damage per second</span> | ||
* | * 德鲁伊的 极地风暴 (Arctic Blast) 现在对怪物被冰冻死亡时尸体会“碎裂”(就是不会有怪物尸体)。<span style="color:gray;">Druid Arctic Blast now causes monsters to "shatter" in cold AoE upon death</span> | ||
* 减少重新进入回城时的延时。<span style="color:gray;">Reduced delay to re-enter town portals</span> | * 减少重新进入回城时的延时。<span style="color:gray;">Reduced delay to re-enter town portals</span> | ||
* 移除超级BOSS门票难度需要符文的需求以方便高难度的战斗体验;只要把门票难度等级直接在盒子里合成切换。<span style="color:gray;">Removing rune cost requirements for higher tiers of uber fights to improve accessibility; cubing the uber item by itself will cycle between difficulties</span> | * 移除超级BOSS门票难度需要符文的需求以方便高难度的战斗体验;只要把门票难度等级直接在盒子里合成切换。<span style="color:gray;">Removing rune cost requirements for higher tiers of uber fights to improve accessibility; cubing the uber item by itself will cycle between difficulties</span> | ||
* 正在进行中:重新平衡所有防具的防御值 - 轻甲降低,重甲增加(更高的力量要求意味着最高的防御值)。<span style="color:gray;">Work in progress: rebalancing defense values on all armors - leaning towards reduction on lighter armors, increase on heavier armors (higher strength requirements will generally mean higher defense)</span> | * 正在进行中:重新平衡所有防具的防御值 - 轻甲降低,重甲增加(更高的力量要求意味着最高的防御值)。<span style="color:gray;">Work in progress: rebalancing defense values on all armors - leaning towards reduction on lighter armors, increase on heavier armors (higher strength requirements will generally mean higher defense)</span> | ||
* Investigating making summon level auto-scale to player skill level to prevent snapshot abuse (still undecided) | * 正在研究使召唤等级自动缩放到玩家的技能等级,以防止快照滥用(仍未确定) <span style="color:gray;">Investigating making summon level auto-scale to player skill level to prevent snapshot abuse (still undecided)</span> | ||
* 评估T4地牢图的改进 - 希望给组队带来刷刷刷的动力。<span style="color:gray;">Evaluating dungeon improvements - want to make more group-oriented and incentivize</span> | * 评估T4地牢图的改进 - 希望给组队带来刷刷刷的动力。<span style="color:gray;">Evaluating dungeon improvements - want to make more group-oriented and incentivize</span> | ||
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* <code>/home</code> 设置主频道现在可以正常的工作 | * <code>/home</code> 设置主频道现在可以正常的工作 | ||
* Cryptic Sword 基础修改 | * 神秘之剑 (Cryptic Sword) 基础修改 | ||
** 最大孔增加为 4 到 6 ''(未定,可能为 6)'' | ** 最大孔增加为 4 到 6 ''(未定,可能为 6)'' | ||
** ''(未定)'' 基础伤害重做 | ** ''(未定)'' 基础伤害重做 | ||
* ''(暂定)'' Hellslayer +25 至 生命 修改为 -(25-35) 敌人火焰抗性 | * ''(暂定)'' 地狱毁灭者 (Hellslayer) +25 至 生命 修改为 -(25-35) 敌人火焰抗性 | ||
* ''(暂定)'' Mage Slayer 重做 | * ''(暂定)'' 法师杀手 (Mage Slayer) 重做 | ||
[[File:S10 MageSlayerRework.png|500px]] | [[File:S10 MageSlayerRework.png|500px]] | ||
* ''(未定)'' Destruction 可能重做 | * ''(未定)'' 毁灭 (Destruction) 可能重做 | ||
[[File:S10 DestructionRework.png|500px]] | [[File:S10 DestructionRework.png|500px]] | ||