Monsters:修订间差异
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=== 督瑞尔Duriel === | === 督瑞尔Duriel === | ||
* | * 督瑞尔现在的地狱难度为88级,与巴尔从同一个物品库中掉落, Baal still has better probabilities('''煎熬之扭曲精髓除外''')。Duriel is now level 85 in Hell difficulty and drops from the same pool of items as Baal, Baal still has better probabilities, (except he still drops [[Twisted Essence of Suffering]]) | ||
* 塔拉夏古墓的区域级别增加到82。The [[Zones|zone level]] of Tal Rasha's Tomb has been increased to 82 | * 塔拉夏古墓的区域级别增加到82。The [[Zones|zone level]] of Tal Rasha's Tomb has been increased to 82 | ||
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== 拉斯玛Rathma == | == 拉斯玛Rathma 和 门德利Mendeln == | ||
* | * 拉斯玛和门德利是2个新的毕业BOSS,可以通过虚空石(塔格奥的下颌骨+ 虚空碎片+地狱火炬合成)进入。Rathma and Mendeln are two bosses part of an endgame boss-fight that can be accessed with [[Voidstone]]. | ||
* | * 拉斯玛/门德利掉落一块被污染的世界石碎片,可以用来腐化毁灭小护符。Rathma drops a [[Tainted Worldstone Shard]] when slain which can be used to corrupt [[Annihilus]]. | ||
* 除了碎片外,拉斯玛还有1/200的几率掉落一件专属物品(第三只眼,骷髅授带,无垢者牢笼)和有1/66的机会掉落一本独家书籍(赫拉迪姆引导(无限回城),赫拉迪姆编年史(无限鉴定)) If the Voidstone is [[Recipes#Uber_Difficulty|empowered]] to difficulty 1 or 2, the fight will be more difficult and Rathma will have a 1/220 or 1/100 chance to drop an exclusive unique item ([[The Third Eye]], [[Band of Skulls]], [[Cage of the Unsullied]]) and also have a 1/50, 1/48, 1/46 chance to drop either [[Horadric Navigator]] , [[Horadric Almanac]], or [[Skeleton Key]]. | * 除了碎片外,拉斯玛还有1/200的几率掉落一件专属物品(第三只眼,骷髅授带,无垢者牢笼)和有1/66的机会掉落一本独家书籍(赫拉迪姆引导(无限回城),赫拉迪姆编年史(无限鉴定)) If the Voidstone is [[Recipes#Uber_Difficulty|empowered]] to difficulty 1 or 2, the fight will be more difficult and Rathma will have a 1/220 or 1/100 chance to drop an exclusive unique item ([[The Third Eye]], [[Band of Skulls]], [[Cage of the Unsullied]]) and also have a 1/50, 1/48, 1/46 chance to drop either [[Horadric Navigator]] , [[Horadric Almanac]], or [[Skeleton Key]]. | ||
* [[Lower Resist]] from Mendeln (in both phase 1 and 3) scales per tier, starting at -25 at T0, -29 T1, and -33 at T2. | * [[Lower Resist]] from Mendeln (in both phase 1 and 3) scales per tier, starting at -25 at T0, -29 T1, and -33 at T2. | ||
* "Rathma" can refer to the actual boss, but is a colloquial term for this fight as a whole. | |||
* The fight consists of 3 pre-phases, alternating with 3 main phases. I.e. pre-phase 1, main phase 1, pre-phase 2 etc. | |||
** The pre-phases consist of a variety of mobs in three different terrains, mostly undead, who drop mana, full rejuvenation and antidote potions. It is also possible that the undead mobs in this fight can drop Trang-oul's Jawbone. It is worth noting that the first pre-phase drops far less potions than the others. | |||
** The three main phases are as follows: Mendeln alone, Rathma alone and finally both together. In each of these main phases, there are a variety of mechanics, and their cue is the boss health. For example, in phase 1 when Mendeln reaches a specific health level he will summon four blood golems. In phase 3, Mendeln and Rathma are health-linked: dealing damage to one deals damage to the other. | |||
** Almost all damage sources are against you in this fight, the one exception being lightning damage. The only source of lightning damage during the Rathma/Mendeln fight is in pre-phases, namely Burning Souls and Void Watchers. Mendeln's skills are mostly poison, with one cold skill, and the towers in his arena fire glacial spikes that do large amounts of cold damage. Rathma's skills are magic damage, and the void knights that he summons deal damage type corresponding to their right hand e.g. red = fire, blue = cold, green = poison and purple = physical. As in normal content, the void knights also have an array of curses they can use. | |||
Rathma and Mendeln skills: | |||
* Rathma has a variety of magic damage spells | |||
** Bone Spear: with a burning trail that deals damage equaling a percentage of your life pool. This skill is unparryable by [[Weapon Block]] and [[Holy Sword]], and unavoidable by [[Evade]] and [[Dodge]] | |||
** Teeth: like [[Teeth]]. | |||
** Bone nova: which creates a burning ring at maximum radius. ([[The Third Eye]] amulet gives this ability to players on casting) | |||
** Bone Spear plus teleport: Rathma teleports to your location and casts the above bone spear, he does this three times in quick succession and does not cast anything in between the three spears. | |||
** Summon Conjured Soul: Summons a skeleton mage that casts fissure, dealing fire damage in that area. | |||
* Mendeln has mostly poison skills, and one cold skill | |||
** Poison ball: This explodes on impact or maximum range, creating a mini poison nova | |||
** Lower resist: See above for -res amounts based on fight tier. | |||
** Sludge nova: Similar look to poison nova, but deals instant damage of the poison type, not damage over time. | |||
** Cold wave: Similar to Baal's cold wave | |||
In addition to the above, both bosses have abilities that they cast when they reach a certain life percentage. | |||
* Rathma simply summons void knights, these knights vary in element and number. | |||
** At 70% health: 1 Cold, 2 Fire, 1 Poison, at 50% HP: 1 Cold, 1 Fire, 2 Poison, 1 Physical, and at 30% HP: 2 Cold, 2 Fire, 1 Poison, 1 Physical. While the knights are out Rathma continues casting his other abilities and is invulnerable to damage until they are all killed. When fighting Mendeln and Rathma together in the third main phase, both bosses are invulnerable while the knights are out. | |||
* Mendeln has two different phase events. | |||
** Blood golems: Mendeln teleports to the middle of the arena, and summons four blood golems. These march towards him, healing him if they reach him before dying. This occurs three times during the fight. | |||
** Vine: Mendeln teleports to the middle of the arena, and starts casting poison vines, releasing a poison cloud around the edge of the arena. At the end of this sequence he casts a deadly poison nova with exceedingly long poison duration. This occurs three times during the fight. | |||
** In addition to the above, there are four cold spires that cast a glacial spike that deals immense cold damage. | |||
** These phases alternate starting with blood golems. During these phases Mendeln is invulnerable to damage until the golems have disappeared or the poison nova has been cast. When fighting Mendeln and Rathma together in the third main phase, Mendeln does not summon the blood golems. |