Traps:修订间差异

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添加692字节 、​ 2024年9月17日 (星期二)
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+3/4 武器伤害
+3/4 武器伤害


Releases an aoe burst when changing directions (cannot happen more than once per 12 frames)
当改变方向时释放一个范围爆发(每12帧不能超过一次)


<b>刃之守卫(Blade Sentinel)获得以下协同技能加成:</b>
<b>刃之守卫 (Blade Sentinel) 获得以下协同技能加成:</b>
*刃之怒(Blade Fury): +12% 伤害依等级
*刃之怒 (Blade Fury): +12% 伤害依等级
*刀刃之盾(Blade Shield): +12% 伤害依等级
*刀刃之盾 (Blade Shield): +12% 伤害依等级


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<b>赛季 9:</b>
<b>赛季 9:</b>
* Fixed incorrect damage tooltip
* 修正了不正确的伤害提示
<b>赛季 8:</b>
<b>赛季 8:</b>
* Synergies increased from 10% to 12%
* 协同效应从 10% 增加到 12%
* Blade sentinel now releases an aoe burst when changing directions (cannot happen more than once per 12 frames)
* 刃之守卫(Blade Sentinel)现在当改变方向时释放一个范围爆发(每12帧不能超过一次)
<b>赛季 7:</b>
<b>赛季 7:</b>
* Synergies increased from 9 to 10%
* 协同效应从 9% 增加到 10%
<b>赛季 6:</b>
<b>赛季 6:</b>
* 刃之守卫(Blade Sentinel)的协同技能加成系数从 8%提升至9%
* 刃之守卫(Blade Sentinel)的协同技能加成系数从 8% 提升至 9%
<b>赛季 5:</b>
<b>赛季 5:</b>
* 刃之守卫(Blade Sentinel)的协同技能加成系数从12%降低至8%
* 刃之守卫(Blade Sentinel)的协同技能加成系数从 12% 降低至 8%
*刃之守卫(Blade Sentinel)的基础法力消耗从7降低至3.5
*刃之守卫(Blade Sentinel)的基础法力消耗从 7 降低至 3.5
* 刃之守卫(Blade Sentinel)现在从以前的15帧改为每5帧生效1次
* 刃之守卫(Blade Sentinel)现在从以前的 15 帧改为每 5 帧生效1次
* 刃之守卫(Blade Sentinel)现总是向你的鼠标方向移动且不再被怪物阻挡路径
* 刃之守卫(Blade Sentinel)现总是向你的鼠标方向移动且不再被怪物阻挡路径
<b>赛季 4:</b>
<b>赛季 4:</b>
* 刃之守卫(Blade Sentinel)的协同技能加成系数从10%提升至12%
* 刃之守卫(Blade Sentinel)的协同技能加成系数从 10% 提升至 12%
* 刃之守卫(Blade Sentinel)在22-28级的基础伤害成长从5-5提升至6-6
* 刃之守卫(Blade Sentinel)在22-28级的基础伤害成长从 5-5 提升至 6-6
* 刃之守卫(Blade Sentinel)在28级以上的的基础伤害成长从6-6提升至8-8
* 刃之守卫(Blade Sentinel)在28级以上的的基础伤害成长从 6-6 提升至 8-8
* 刃之守卫(Blade Sentinel)现在可以像其他陷阱一样,以一半的效率从穿透抗性中获益(-%敌方抗性)
* 刃之守卫(Blade Sentinel)现在可以像其他陷阱一样,以一半的效率从穿透抗性中获益(-%敌方抗性)
<b>赛季 2:</b>
<b>赛季 2:</b>
* 协同技能加成系数从6%提升至10%
* 协同技能加成系数从 6% 提升至 10%
* 附加武器伤害从1/4提升至3/4
* 附加武器伤害从 1/4 提升至 3/4
<b>赛季 1:</b>
<b>赛季 1:</b>
* 旋刃的弹射及移动速度提高d
* 旋刃的弹射及移动速度提高d
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* 旋刃不再列入陷阱的计数
* 旋刃不再列入陷阱的计数
* 技能的附加伤害降低, 技能的伤害成长在高等级时略有改善
* 技能的附加伤害降低, 技能的伤害成长在高等级时略有改善
* 附加的武器伤害从3/8降低至1/4
* 附加的武器伤害从 3/8 降低至 1/4
* 增加刃之怒(Blade Fury)和刀刃之盾(Blade Shield)作为协同技能分别提供6%每等级的伤害加成
* 增加 刃之怒(Blade Fury)和 刀刃之盾(Blade Shield)作为协同技能分别提供 6% 每等级的伤害加成
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Blade_Sentinel Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Blade_Sentinel Vanilla Info]</b>
|}
|}
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<div class="skill-image">[[File:Charged Bolt Sentry.png|left]]</div>
<div class="skill-image">[[File:Charged Bolt Sentry.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>技能描述:</b> 向附近的敌人发射充能弹的陷阱
*<b>技能描述:</b> 布下一个发出充能弹的陷阱,电击接近或想通过的敌人
*<b>需求等级:</b> 12
*<b>需求等级:</b> 12
*<b>需求技能:</b>火焰爆震 [1], 雷电网 [6]
*<b>需求技能:</b>火焰爆震 (Fire Blast) [1], 雷电网 (Shock Web) [6]
</div>
</div>


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! scope="col" | 0 !! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20
! scope="col" | 0 !! scope="col" | 1 !! scope="col" | 2 !! scope="col" | 3 !! scope="col" | 4 !! scope="col" | 5 !! scope="col" | 6 !! scope="col" | 7 !! scope="col" | 8 !! scope="col" | 9 !! scope="col" | 10 !! scope="col" | 11 !! scope="col" | 12 !! scope="col" | 13 !! scope="col" | 14 !! scope="col" | 15 !! scope="col" | 16 !! scope="col" | 17 !! scope="col" | 18 !! scope="col" | 19 !! scope="col" | 20
|-
|-
! scope="row" | 充能弹数量
! scope="row" | 光弹
|4||4||<p>4||<p>4||5||<p>5||<p>5||<p>5||6||<p>6||<p>6||<p>6||7||<p>7||<p>7||<p>7||8||<p>8||<p>8||<p>8||9
|4||4||<p>4||<p>4||5||<p>5||<p>5||<p>5||6||<p>6||<p>6||<p>6||7||<p>7||<p>7||<p>7||8||<p>8||<p>8||<p>8||9
|}
|}


<b>电能守卫 获得以下协同技能加成:</b>
<b>电能守卫 (Charged Bolt Sentry) 获得以下协同技能加成:</b>
*火焰爆震: +8% 闪电伤害依等级
*火焰爆震 (Fire Blast): +8% 闪电伤害依等级
*雷光守卫: +8% 闪电伤害依等级
*雷光守卫 (Lightning Sentry): +8% 闪电伤害依等级
*雷霆守卫: +8% 闪电伤害依等级
*雷霆守卫 (Chain Lightning Sentry): +8% 闪电伤害依等级


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{| class="non-table mw-collapsible mw-collapsed"
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<b>赛季 8:</b>
<b>赛季 8:</b>
* Sentries will now be displayed similar to other pets
* 守卫现在的显示类似于其他召唤物
<b>赛季 6:</b>
<b>赛季 6:</b>
* Charged bolt sentry now releases an additional bolt every 4 base levels down from every 3
* 电能守卫 (Charged Bolt Sentry) 现在从每3级 改为 每4级释放一道额外的闪电
* Charged bolt sentry level 1-8 scaling increased from 0-7 to 0-10 per level
* 电能守卫 (Charged Bolt Sentry) 等级 1-8 每等级缩放伤害从 0-7 增加到 0-10
* Charged bolt sentry level 8-16 scaling increased from 0-10 to 0-11 per level
* 电能守卫 (Charged Bolt Sentry) 等级 8-16每等级缩放伤害从 0-10 增加到 0-11
* Charged bolt sentry level 16-22 scaling reduced from 0-13 to 0-12 per level
* 电能守卫 (Charged Bolt Sentry) 等级 16-22 每等级缩放伤害从 0-13减少为 0-12
* Charged bolt sentry level 22-28 scaling reduced from 0-16 to 0-13 per level
* 电能守卫 (Charged Bolt Sentry) 等级 22-28 每等级缩放伤害从 0-16 减少为 0-13
* Charged bolt sentry level 28+ scaling reduced from 0-19 to 0-14 per level
* 电能守卫 (Charged Bolt Sentry) 等级 28+ 每等级缩放伤害从 0-19 减少为 0-14
<b>赛季 5:</b>
<b>赛季 5:</b>
* Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
* 守卫陷阱不再受益于抗性穿透 (他们仍然受益于+%元素伤害)
* Charged bolt sentry death sentry synergy has been removed
* 电能守卫 (Charged Bolt Sentry) 亡者守卫 (Death Sentry) 协同被移除
* Charged bolt sentry synergies have been increased from 6% to 8%
* 电能守卫 (Charged Bolt Sentry) 协同效应从 6% 增加到 8%
* Charged bolt sentry shockweb synergy removed
* 电能守卫 (Charged Bolt Sentry) 雷电网 (Shock Web) 协同移除
* Charged bolt sentry now has fire blast as a synergy
* 电能守卫 (Charged Bolt Sentry) 现在有 火焰爆震 (Fire Blast) 作为协同
* Charged bolt sentry base mana cost reduced from 6 to 4
* 电能守卫 (Charged Bolt Sentry) 基础法力消耗从 6 降低到 4
* Charged bolt sentry mana cost now increased by .25 per level
* 电能守卫 (Charged Bolt Sentry) 法力消耗现在每级增加 0.25
* Charged bolt sentry level 8-16 scaling increased from 0-9 to 0-10
* 电能守卫 (Charged Bolt Sentry) 等级 8-16 缩放伤害从 0-9 增加到 0-10
* Charged bolt sentry level 16-22 scaling increased from 0-12 to 0-13
* 电能守卫 (Charged Bolt Sentry) 等级 16-22 缩放伤害从 0-12 增加到 0-13
* Charged bolt sentry level 22-28 scaling increased from 0-14 to 0-16
* 电能守卫 (Charged Bolt Sentry) 等级 22-28 缩放伤害从 0-14 增加到 0-16
* Charged bolt sentry level 28+ scaling increased from 0-16 to 0-19
* 电能守卫 (Charged Bolt Sentry) 等级 28+ 缩放伤害从 0-16 增加到 0-19
<b>赛季 4:</b>
<b>赛季 4:</b>
* Synergy from fire blast replaced with shockweb
* 协同从 火焰爆震 (Fire Blast) 替换为 雷电网 (Shock Web)
* Charged Bolt Sentry's lightning sentry and chain lightning sentry synergy increased from 4% to 6%
* 电能守卫 (Charged Bolt Sentry) 的 雷光守卫 (Lightning Sentry) 和 雷霆守卫 (chain lightning sentry) 协同效果从 4% 提高到 6%
* Charged Bolt Sentry's death and shockweb synergies reduced from 7% to 6%
* 电能守卫 (Charged Bolt Sentry) 的 亡者守卫 (Death Sentry) 和 雷电网 (Shock Web) 协同效应从 7% 降低到 6%
<b>赛季 2:</b>
<b>赛季 2:</b>
* Traps now gain +% and -% elemental bonuses
* 陷阱现在获得 +% -% 元素加成
<b>赛季 1:</b>
<b>赛季 1:</b>
* damage increased slightly
* 伤害略微提升
* mana cost reduced
* 法力耗费减少
* now gains +1 bolt per three levels
* 现在每升三级+1道闪电
* removed synergies from Shock Web (was +1 bolt per three levels) and Lightning Sentry (was +1 shot per four levels)
* 移除 雷电网 (Shock Web) (每三级+1发)和 雷光守卫 (Lightning Sentry) (每四级+1发)的协同效果
* now also has Chain Lightning Sentry as a synergy
* 现在也有 雷霆守卫 (Chain Lightning Sentry) 作为协同
* synergies are now 7%/7%/4%/4% (was 6%)
* 协同效果现在是 7%/7%/4%/4% (之前是6%)
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Charged_Bolt_Sentry Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Charged_Bolt_Sentry Vanilla Info]</b>
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<div class="skill-image">[[File:Wake of Fire.png|left]]</div>
<div class="skill-image">[[File:Wake of Fire.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>技能描述:</b> A trap that emits waves of fire
*<b>技能描述:</b> 布下一个发出火焰波浪的陷阱
*<b>需求等级:</b> 12
*<b>需求等级:</b> 12
*<b>需求技能:</b> 火焰爆震 [1]
*<b>需求技能:</b> 火焰爆震 (Fire Blast) [1]
</div>
</div>


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Shoots 5 times
射击 5


<b>Wake of Fire Receives Bonuses From:</b>
<b>火焰复苏 (Wake of Fire)  获得以下协同技能加成:</b>
*Fire Blast: +8% Fire Damage per Level
*火焰爆震 (Fire Blast): +8% 火焰伤害依等级
*Wake of Inferno: +8% Fire Damage per Level
*复苏狱火 (Wake of Inferno): +8% 火焰伤害依等级


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<b>赛季 8:</b>
<b>赛季 8:</b>
* Sentries will now be displayed similar to other pets
* 守卫现在将显示类似于其他召唤物
<b>赛季 6:</b>
<b>赛季 6:</b>
* Wake of fire 28+ scaling reduced from 31-36 to 26-31 per level
* 火焰复苏 (Wake of fire) 28+ 每级缩放伤害从 31-36 降低到 26-31
<b>赛季 5:</b>
<b>赛季 5:</b>
* Sentry traps no longer benefit from resistance penetration (they still benefit from +% elemental damage)
* 守卫陷阱不再受益于抗性穿透 (他们仍然受益于+%元素伤害)
* Wake of fire range increased by 17.5%
* 火焰复苏 (Wake of fire) 范围增加17.5%
* Wake of fire fires 8 shots reduced to 5
* 火焰复苏 (Wake of fire) 发射 8 次火焰减少到 5
* Wake of fire sentry base mana cost reduced from 8 to 5
* 火焰复苏 (Wake of fire) 守卫的基础法力消耗从 8 降低到 5
* Wake of fire sentry mana cost now increased by .25 per level
* 火焰复苏 (Wake of fire) 守卫的法力消耗现在每级增加 0.25
* Wake of Fire level 16-22 scaling increased from 12-16 to 13-16
* 火焰复苏 (Wake of fire) 等级 16-22 缩放伤害从 12-16 提高到 13-16
* Wake of Fire level 22-28 scaling increased from 20-24 to 22-26
* 火焰复苏 (Wake of fire) 等级 22-28 缩放伤害从 20-24 提高到 22-26
* Wake of Fire level 28+ scaling increased from 28-32 to 31-36
* 火焰复苏 (Wake of fire) 等级 28+ 缩放伤害从 28-32 提高到 31-36
<b>赛季 3:</b>
<b>赛季 3:</b>
* Wake of fire's 2 range per level removed
* 火焰复苏 (Wake of fire) 的每级增加 2 范围移除
* Wake of fire's base range increased from 25 to 35
* 火焰复苏 (Wake of fire) 的基础范围从 25 增加到 35
<b>赛季 2:</b>
<b>赛季 2:</b>
* Traps now gain +% and -% elemental bonuses
* 陷阱现在获得+%-%元素加成
* Level 8-16 scaling increased from 5 per level to 6 per level
* 等级8-16 缩放伤害从每级 5 提高到 6
* Level 16-22 scaling increased from 15 per level to 16 per level
* 等级 16-22 缩放伤害从每级 15 提高到 16
* Level 22-28 scaling reduced from 27 per level to 24 per level
* 等级 22-28 缩放伤害从每级 27 降低到 24
* Level 28+ scaling reduced from 39 per level to 32 per level
* 等级 28+ 缩放伤害从每级 39 降低到 32
* synergies reduced from 10% to 8%
* 协同效应从 10% 降低到 8%
* now properly shoots 8 times instead of 5
* 现在正确射击 8 次而不是 5
* damage tooltip now shows in the character screen
* 伤害提示现在显示在角色界面
<b>赛季 1:</b>
<b>赛季 1:</b>
* shoots 8 times instead of 5
* 喷射 8 次而不是 5
* damage buffed
* 伤害增强
* mana cost reduced to 7 (was 13)
* 法力消耗降至7点 (之前是13)
* synergies are now 10% (was 8%)
* 协同效应现在是 10% (之前是8%)
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Wake_of_Fire Vanilla Info]</b>
<b>[https://www.theamazonbasin.com/wiki/index.php?title=Wake_of_Fire Vanilla Info]</b>
|}
|}
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<div class="skill-image">[[File:Blade Fury.png|left]]</div>
<div class="skill-image">[[File:Blade Fury.png|left]]</div>
<div class="skill-info">
<div class="skill-info">
*<b>技能描述:</b> Throw spinning blades to slice up your enemies
*<b>技能描述:</b> 连续掷出旋转的刀刃,对敌人造成伤害
*<b>需求等级</b> 18
*<b>需求等级</b> 18
*<b>需求技能:</b> 刃之守卫 [6]
*<b>需求技能:</b> 刃之守卫 (Blade Sentinel) [6]
</div>
</div>


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Minimum Mana Required to Cast: 3
施展法术至少需要法力点数为: 3


+1/2 Weapon Damage
+1/2 武器伤害


Startup Time: 3 frames
启动时间: 3


<b>Blade Fury Receives Bonuses From:</b>
<b>刃之怒 (Blade Fury) 获得以下协同技能加成:</b>
*Blade Sentinel: +10% Damage per Level
*刃之守卫 (Blade Sentinel): +10% 伤害依等级
*Blade Shield: +10% Damage per Level
*刀刃之盾 (Blade Shield): +10% 伤害依等级


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