Combat Skills (Paladin):修订间差异

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无编辑摘要
无编辑摘要
无编辑摘要
 
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* Lowered the delay for the AoE explosion on death
* Lowered the delay for the AoE explosion on death
<b>Season 7:</b>
<b>Season 7:</b>
* Sacrifice has been reworked: It now causes the killed monster's corpse to explode after a delay dealing 5% of the monsters health and 150% of the overkill damage dealt to the monster. (This means if you deal 130 damage to a monster and the monster has 100 health then the overkill explosion will deal 5% monster health + 45 damage) This damage is dealt as half physical and half magic
* Sacrifice has been reworked: It now causes the killed monster's corpse to explode after a delay dealing 5% of the monsters health and 150% of the overkill damage dealt to the monster. (This means if you deal 130 damage to a monster and the monster has 100 health then the overkill explosion will deal 5% monster health + 45 damage) This damage is dealt as 50% physical and 50% magic. Overkill explosion has a radius of 10 tiles (i.e. 6.66 yards).
* Damage to self is now reduced by physical damage reduction
* Damage to self is now reduced by physical damage reduction
* Does NOT benefit from Deadly Strike or Critical Strike
<b>Season 4:</b>
<b>Season 4:</b>
* 牺牲(Sacrifice)伤害从 15% 每级 升至 25%
* 牺牲(Sacrifice)伤害从 15% 每级 升至 25%
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<b>Season 1:</b>
<b>Season 1:</b>
* 伤害受损从 1% 每级 增加至少 3%
* 伤害受损从 1% 每级 增加至少 3%
* Now benefits from Damage to Undead, Damage to Demons, Deadly Strike, and Critical Strike
* Now benefits from Damage to Undead, Damage to Demons
* 攻击准确率奖励增加 +28% 每级 (以前是 +7%)
* 攻击准确率奖励增加 +28% 每级 (以前是 +7%)
* 协同作用现在是 20% (以前是 15%/5%)
* 协同作用现在是 20% (以前是 15%/5%)
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Affected by "Increased Block Chance" at a 1:5 ratio (2% parry chance per 10% increased block chance)
Affected by "Increased Block Chance" at a 1:5 ratio (1% parry chance per 5% increased block chance). Dexterity has no effect on parry chance. Parry chance has a hard cap of 75%.


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<b>Season 9:</b>
<b>Season 9:</b>
* Changed Holy Sword to have no internal animation timer (0 frame block)
* Changed Holy Sword to have no internal animation timer (i.e. 0 frame block), this means "faster block rate" has no effect.
<b>Season 8:</b>
<b>Season 8:</b>
* Replaced Conversion with a new skill: Holy Sword
* Replaced Conversion with a new skill: Holy Sword
** Allows the paladin to gain parry chance while wielding two handed swords (Similar to Weapon Block)
** Allows the paladin to gain parry chance while wielding two handed swords (Similar to Weapon Block)
** Just like Weapon Block, parry works while moving
** There is a 4 frame delay (or 0.16 seconds) between two potentially successful parries.
** Provides the paladin with increased damage to demons and undead
** Provides the paladin with increased damage to demons and undead
** Fixed the parry bonus from block being 10:1 block to parry chance to 5:1 block to parry chance ''(patch 2)''
** Fixed the parry bonus from block being 10:1 block to parry chance to 5:1 block to parry chance ''(patch 2)''

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