Combat Skills (Paladin):修订间差异
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* Lowered the delay for the AoE explosion on death | * Lowered the delay for the AoE explosion on death | ||
<b>Season 7:</b> | <b>Season 7:</b> | ||
* Sacrifice has been reworked: It now causes the killed monster's corpse to explode after a delay dealing 5% of the monsters health and 150% of the overkill damage dealt to the monster. (This means if you deal 130 damage to a monster and the monster has 100 health then the overkill explosion will deal 5% monster health + 45 damage) This damage is dealt as | * Sacrifice has been reworked: It now causes the killed monster's corpse to explode after a delay dealing 5% of the monsters health and 150% of the overkill damage dealt to the monster. (This means if you deal 130 damage to a monster and the monster has 100 health then the overkill explosion will deal 5% monster health + 45 damage) This damage is dealt as 50% physical and 50% magic. Overkill explosion has a radius of 10 tiles (i.e. 6.66 yards). | ||
* Damage to self is now reduced by physical damage reduction | * Damage to self is now reduced by physical damage reduction | ||
* Does NOT benefit from Deadly Strike or Critical Strike | |||
<b>Season 4:</b> | <b>Season 4:</b> | ||
* 牺牲(Sacrifice)伤害从 15% 每级 升至 25% | * 牺牲(Sacrifice)伤害从 15% 每级 升至 25% | ||
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<b>Season 1:</b> | <b>Season 1:</b> | ||
* 伤害受损从 1% 每级 增加至少 3% | * 伤害受损从 1% 每级 增加至少 3% | ||
* Now benefits from Damage to Undead, Damage to Demons | * Now benefits from Damage to Undead, Damage to Demons | ||
* 攻击准确率奖励增加 +28% 每级 (以前是 +7%) | * 攻击准确率奖励增加 +28% 每级 (以前是 +7%) | ||
* 协同作用现在是 20% (以前是 15%/5%) | * 协同作用现在是 20% (以前是 15%/5%) | ||
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Affected by "Increased Block Chance" at a 1:5 ratio ( | Affected by "Increased Block Chance" at a 1:5 ratio (1% parry chance per 5% increased block chance). Dexterity has no effect on parry chance. Parry chance has a hard cap of 75%. | ||
{| class="non-table mw-collapsible mw-collapsed" | {| class="non-table mw-collapsible mw-collapsed" | ||
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<b>Season 9:</b> | <b>Season 9:</b> | ||
* Changed Holy Sword to have no internal animation timer (0 frame block) | * Changed Holy Sword to have no internal animation timer (i.e. 0 frame block), this means "faster block rate" has no effect. | ||
<b>Season 8:</b> | <b>Season 8:</b> | ||
* Replaced Conversion with a new skill: Holy Sword | * Replaced Conversion with a new skill: Holy Sword | ||
** Allows the paladin to gain parry chance while wielding two handed swords (Similar to Weapon Block) | ** Allows the paladin to gain parry chance while wielding two handed swords (Similar to Weapon Block) | ||
** Just like Weapon Block, parry works while moving | |||
** There is a 4 frame delay (or 0.16 seconds) between two potentially successful parries. | |||
** Provides the paladin with increased damage to demons and undead | ** Provides the paladin with increased damage to demons and undead | ||
** Fixed the parry bonus from block being 10:1 block to parry chance to 5:1 block to parry chance ''(patch 2)'' | ** Fixed the parry bonus from block being 10:1 block to parry chance to 5:1 block to parry chance ''(patch 2)'' |