新赛季预告:修订间差异

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删除2,978字节 、​ 2024年3月24日 (星期日)
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====S9开发者直播 #3====
====S9开发者直播 #3====


* Gold capacity in stash from 5 million to 8 million (max game can support)
* 储藏箱金币储存上限5亿提升至8亿(游戏最大支持金额)
* 储藏箱金币储存上限5亿提升至8亿(游戏最大支持金额)
* All characters will always be able to hold 1 million gold - no longer based on character level
* 所有角色背包初始金币容量直接1亿,不再基于角色等级而增加
* 所有角色背包初始金币容量直接1亿,不再基于角色等级而增加
* If you have two sources of Half Freeze Duration on your gear, it counts as Cannot Be Frozen
* 如果装备上有两个“冰冻时间减半”属性,等同于获得“无法冰冻”属性
* 如果装备上有两个“冰冻时间减半”属性,等同于获得“无法冰冻”属性
* Diamonds are now crafting gems -- Prismatic Craft. Tenative values below:
* 完美钻石加入手工公式:基础属性如下
* 完美钻石加入手工公式:基础属性如下
Ammy: Tal + Diamond --> +5-10% all res, +100-150 defense vs missile, +4-8 all attributes
项链:7#+完美钻石 --> +5-10%所有抗性,+100-150 远程防御, +4-8 所有属性
项链:7#+完美钻石 --> +5-10%所有抗性,+100-150 远程防御, +4-8 所有属性
Ring: Hel + Diamond --> +3-5% all res, +50-100 defense vs missile, half freeze duration
戒指:15#+完美钻石 --> +3-5% 所有抗性 +50-100远程防御,冰冻时间减半
戒指:15#+完美钻石 --> +3-5% 所有抗性 +50-100远程防御,冰冻时间减半
Belt: Io + Diamond --> +5-10% increased attack speed, half freeze duration, +25-50% enhanced defense
腰带:16#+完美钻石--> +5-10% 增加攻速, 冰冻时间减半, +25-50% 增强防御
腰带:16#+完美钻石--> +5-10% 增加攻速, 冰冻时间减半, +25-50% 增强防御
Gloves: Shael + Diamond --> +5-10% increased attache speed, +10-20% attack rating, +25-50% enhanced defense
手套:13#+完美钻石--> +5-10% 增加攻速, +10-20% 准确率, +25-50% 增强防御
手套:13#+完美钻石--> +5-10% 增加攻速, +10-20% 准确率, +25-50% 增强防御
Boots: Ko + Diamond --> +10% movement speed, +100-150 defense vs missile, half freeze duration
鞋子:18#+完美钻石-->+10% 移动速度, +100-150 远程防御, 冰冻时间减半
鞋子:18#+完美钻石-->+10% 移动速度, +100-150 远程防御, 冰冻时间减半
Helm: Eld + Diamond --> +5-10% increased attack speed, +25-50% enhanced defense, half freeze duration
头盔:2#+完美钻石-->+5-10% 增加攻速, +25-50% 增强防御, 冰冻时间减半
头盔:2#+完美钻石-->+5-10% 增加攻速, +25-50% 增强防御, 冰冻时间减半
Chest: El + Diamond --> +5-10% all res, +10-20% increased chance of blocking, +25-50% enhanced defense
盔甲:1#+完美钻石--> +5-10% 所有抗性, +10-20% 增加格挡几率, +25-50% 增强防御
盔甲:1#+完美钻石--> +5-10% 所有抗性, +10-20% 增加格挡几率, +25-50% 增强防御
Shield: Ort + Diamond --> +5-10% all res, +10-20% increased chance of blocking, half freeze duration
盾牌:9#+完美钻石-->+5-10% 所有抗性, +10-20% 增加格挡几率, 冰冻时间减半
盾牌:9#+完美钻石-->+5-10% 所有抗性, +10-20% 增加格挡几率, 冰冻时间减半
Weapon: Lum + Diamond --> +20% increased attack speed, +20-40% enhanced damage, +50-100 attack rating
武器:17#+完美钻石-->+20% 增加攻速, +20-40% 增强伤害, +50-100 准确率
武器:17#+完美钻石-->+20% 增加攻速, +20-40% 增强伤害, +50-100 准确率
* XP Gain penalties between level 20 to 25 reduced to lessen need to drop back and progress if underleveled in A5
* 经验值20级到25级之间的收益惩罚减少,以减少在A5等级不足时的经验获取难度
* 经验值20级到25级之间的收益惩罚减少,以减少在A5等级不足时的经验获取难度
* Inferno skill rework: Now scales the area of effect of the flamethrower with skill level
* 地狱之火技能重做:随技能等级提升而提高火焰喷射效果范围
* 地狱之火技能重做:随技能等级提升而提高火焰喷射效果范围
* Inferno and Arctic Blast initial cast speed is now 3 frames (much faster)
* 地狱之火和极地风暴初始施放速度为3帧(更加快速)
* 地狱之火和极地风暴初始施放速度为3帧(更加快速)
* Added curse procs onto staffs as potential mods (Amp Damage, Lower Resist)
* 添加诅咒CTC技能作为魔法词缀到双手法杖(伤害加深,降低抵抗)
* 添加诅咒CTC技能作为魔法词缀到双手法杖(伤害加深,降低抵抗)
* Added Lower Resist proc onto weapons as potential mod
* 添加降低抵抗CTC技能作为魔法词缀到武器
* 添加降低抵抗CTC技能作为魔法词缀到武器
* Increased elemental damage mods that can spawn on weapons; also increasing suffix value ranges to be closer to prefix ranges
* 新增适用于所有武器的元素伤害词缀;同时提高魔法后缀的变量范围,使其更贴近前缀的变量范围
* 新增适用于所有武器的元素伤害词缀;同时提高魔法后缀的变量范围,使其更贴近前缀的变量范围
* Added portals to Uber Trist that are one-time use portals - can exit and enter up to three times, including after death
* 增加火炬后三boss场景一次性传送次数由1次改为3次,包含死亡后开门。
* 增加火炬后三boss场景一次性传送次数由1次改为3次,包含死亡后开门。
* Work in progress: May add these consumable portals into dungeons as part of rework
* 制作中:以上情况将同样适用于T4 MAP
* 制作中:以上情况将同样适用于T4 MAP
* Armor base rework completed –
* 盔甲基础防御重做完成-
* 盔甲基础防御重做完成-
- in general, low strength armors will have nerfed defense, high strengths armor will have increased defense
大体情况就是力量需求低的盔甲防御值更低,反之力量需求高的盔甲防御将更高
-大体情况就是力量需求低的盔甲防御值更低,反之力量需求高的盔甲防御将更高
Normal armors: Mostly the same, Ancient Armor nerfed to be in line with rest of normal amrors
Normal armors: Mostly the same, Ancient Armor nerfed to be in line with rest of normal amrors
Exceptional armors: Mostly the same, Curiass and Mage Plate nerfed to be in line with rest of exceptional armors
Exceptional armors: Mostly the same, Curiass and Mage Plate nerfed to be in line with rest of exceptional armors
Elite armors: Big adjustments across the board -- Dusk Shroud, Wyrmhide, Scarab Husk, Wire Fleece, Archon Plate dropping 60-120 base defense; Hellforged Plate, Lacquered Plate, Shadow Plate, Sacred Armor increased 100+ base defense; other Elites in middle range of changes
Elite armors: Big adjustments across the board -- Dusk Shroud, Wyrmhide, Scarab Husk, Wire Fleece, Archon Plate dropping 60-120 base defense; Hellforged Plate, Lacquered Plate, Shadow Plate, Sacred Armor increased 100+ base defense; other Elites in middle range of changes
Shadow Plate strength requirement dropped from 232 to 220 strength to be in line with strength scaling with bases in Normal and Exceptional
Shadow Plate strength requirement dropped from 232 to 220 strength to be in line with strength scaling with bases in Normal and Exceptional
* Unsummoning Iron Golem will make the item used re-drop to be picked up
*钢铁石墨可以解除召唤,同时重新拾取变身物品。
* 钢铁石墨可以解除召唤,同时重新拾取变身物品。
*圣骑士圣光技能重做:如果对敌人施放,对目标造成魔法伤害,并对目标周围范围的队伍施加 50% 的治疗效果;如果对队伍施放,对队伍施放完全治疗,并对目标周围范围内的怪物造成 50% 伤害
* Pally Holy Light reworked: If cast on enemy, does magic damage to target and 50% heal to party in AoE around target; If cast on party, does full heal to party and 50% damage to monsters in AoE around target
*为之前因错误而被禁用的精英怪物带回了完整的调色板(?) Brought back full palette of colors to elite monsters that were previously disabled due to bug
* 圣骑士圣光技能重做:如果对敌人施放,对目标造成魔法伤害,并对目标周围范围的队伍施加 50% 的治疗效果;如果对队伍施放,对队伍施放完全治疗,并对目标周围范围内的怪物造成 50% 伤害
* Brought back full palette of colors to elite monsters that were previously disabled due to bug
*为之前因错误而被禁用的精英怪物带回了完整的调色板(?)
*Attack Rating Cap is changed from 95% to 100% -- applied to Ignore Target Defense as well
*准确率上限从95%提高至100%--同时也适用于忽略目标防御
*准确率上限从95%提高至100%--同时也适用于忽略目标防御
*Sorc Teleport buffed: Damage penalty reduced from 65% to 50% base, reduces by 2% per soft point skill level up to lvl 16 skill, reduces by 1% per level for lvl 17+ skill
*法师传送BUFF:伤害减少惩罚从65%降低至50%,16级之前软技能点每级减少2%,17级及之后每级减少1%。
*法师传送BUFF:伤害减少惩罚从65%降低至50%,16级之前软技能点每级减少2%,17级及之后每级减少1%。
*Sorc Energy Shield change: No longer has a Telekinesis synergy, can max scale through skill points, now caps at 90% damage taken to mana instead of 85% -- the max cap also applies to Uldyssian's Awakening unique Ghost Spear
*法师能力护盾变更:不再有心灵传动协同加成,法力吸收从85%提高至90%(S8已实装)最大上限提升同样适用于暗金武器灵魂之矛
*法师能力护盾变更:不再有心灵传动协同加成,法力吸收从85%提高至90%(S8已实装)
最大上限提升同样适用于暗金武器灵魂之矛
*Set items can now roll ethereal, will result in some TBD balance changes
*套装物品可以出现无形化属性,将影响后续的一些平衡性调整
*套装物品可以出现无形化属性,将影响后续的一些平衡性调整
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