Game Mechanics:修订间差异

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删除15字节 、​ 2024年3月22日 (星期五)
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=== 破免 ===
=== 破免 ===
These effects "reduce" or "lower" enemy resistances and ''will'' break immunities. They all apply an effect to the enemy which persists and reduces their resistance while it is active, which allows all players to benefit:
以下技能会“减少”或“降低”敌人的抗性,从而破除怪物抗性的效果即破免。该效果在生效时间或者光环半径内时降低目标抗性,从而使所有玩家都能受益
* 战嗥 (<span class="d2-gold">物理</span>)
* 战嗥 (<span class="d2-gold">物理</span>)
* 极地风暴 (<span class="d2-blue">冰冷</span>)
* 极地风暴 (<span class="d2-blue">冰冷</span>)
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* 静电立场 (<span class="d2-yellow">闪电</span>)
* 静电立场 (<span class="d2-yellow">闪电</span>)


These effects "penetrate" or "pierce" enemy resistances and will ''not'' break immunities. They only benefit the character who uses them:
:“穿透”或“穿刺”敌人抗性效果不会产生破免效果。角色使用以下技能或物品时才能受益。
* -% to enemy resistance from items or skills (e.g. [[Kira's Guardian]], [[Rainbow Facet]], [[Cold Mastery]], [[Fire Mastery]], [[Poison Strike]], [[Berserk]])
* -% 敌人抗性可以从以下物品或技能获得 (例如 [[奇拉的守护]], [[彩虹刻面]], [[冰冷支配]], [[火焰支配]], [[淬毒攻击]], [[狂战士]])


=== Effectiveness vs Immunes ===
=== Effectiveness vs Immunes ===
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